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    posted a message on Thirst Mod 1.8.15. Updated to Minecraft 1.8 100k+ Downloads!
    Quote from Redlotus999

    I am running the latest version of thirst mod which I believe is 1.7.7 and I am getting crashes when using the canteen in multiplayer. It is not always, but probably about 75% of the time when I right click with a canteen it crashes the client.

    Any ideas on this?


    I get the same crash, if the server sets it so the client side can disable thirst mod, it fixes the crash and everyone can use the canteens, however anyone can disable there thirst.

    tarun1998 I am a huge fan of thirst mod, and would like to know if you could make the thirst bar customizable as to where its placed, maybe horizontal or vertical options would be cool, but i got to many mods that add to the bars there and it would be nice to change where they are placed like am2 :)

    Anyways just a suggestion/request :)

    Keep up the good work :)
    Posted in: Minecraft Mods
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    posted a message on [W.I.P] GreyStone (256,128,64) FTB Ultimate Modpack ores [Pictures]
    Quote from Karimiri_1

    any ETA on download ? id love to test this texturepack :P


    No not yet, but im still slowly working on them :)

    Quote from Zicrix_

    Amazing! I wish I could use it on ftb (if I didn't already get 1 fps that is)! But, I think the Yogscast should use this. Oh, and I suggest that you should try and do ore ctm in a quantity way. Ex: place 2 iron ore next to each other makes bigger clumps. Place 4, even bigger, etc.


    And actually that is a cool idea, say the more sides that have the same ore, will change the ore texture to a more dense texture of the ore, dont really know how that could work and dont think ctm supports that kind of thing but a cool idea none the less.
    Posted in: WIP Resource Pack
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    posted a message on [W.I.P] GreyStone (256,128,64) FTB Ultimate Modpack ores [Pictures]
    Quote from EternalUndeath

    Hot damn dude.
    For what it's worth, I'd love to see this pack done soon - My youtube channel may be pretty small, but if you could get this pack up and running for at least most of the magic-related mods (thaumcraft 4, ars magica 2, mystcraft, etc...), I'd LOVE to feature it on my Magicraft LP series - with links to this page, of course.

    Also, you could probably do wonderous things with textures for a mod called TerraFirmaCraft http://www.minecraftforum.net/topic/913258-162terrafirmacraft-survival-mode-as-it-shouldve-been/ .
    I'm a friend of the mod's Co-Author, and I just know he'd love to see texture work like yours applied to his mod.


    I'll have to check that mod out, I am currently finishing up my personal modpack with all of the bigger mods so far ive got working, then ill start making textures for my world again.
    Posted in: WIP Resource Pack
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Looking pretty sweet :)
    Posted in: Minecraft Mods
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    posted a message on Ideas for more things to add to FpsPlus
    well actually, to many mods adds custom models and things for the player, i wish i could use yours, i did add yours in and it does increase nicely, however every custom model armor blocks and things just did not like it, maybe you could make it more compatible with those because i really need another fps boost lol(i have to many mods in) :)
    Posted in: Requests / Ideas For Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Mineanplay

    Found a crash with optfine (took me 1 week to find it was optifne :( )

    Initializing game

    java.lang.VerifyError: (class: net/minecraft/client/renderer/EntityRenderer, method: func_78466_h signature: (F)V) Accessing value from uninitialized register 10
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:486)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    Not including the mod list because I have over 100+ mods and I use forge 9.11.1.916
    also with out optifine <20 fps optfine 30> with mods vanilla 80> to 30 fps best mod ever :D


    I get this exact same error, with 0 mods installed and just forge, so i know its optifine i have a modpack that is through the roof epic, and everything works great together, add optifine it errors, could really use a fix for this as i really want my zoom/fps fixed lol

    oh and my version is the last recommended forge and latest optifine

    Someone PM me please, if you find or have a fix, or if there is a patch somewhere that i can not find.
    Posted in: Minecraft Mods
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    posted a message on Quantum Electronics Mod Ideas! Also looking for a mod team
    Well if you dont mind me asking, whats your level of coding experience?
    Posted in: Requests / Ideas For Mods
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    posted a message on Quantum Electronics Mod Ideas! Also looking for a mod team
    Well i like the idea's, but currently I'm still learning actual java code, so i can not help ya :(

    However if you were to make a tutorial, haha send me the links to watch first :).

    Ive been scheming up a few idea's on a new energy system that if i had information on how to do it in minecraft would be the bomb.

    Quantom crafting system, is sort of like a minigame to complete in order to do specific things in the mod, which i believe should be done more for mods as it adds another depth to it, I like.
    Anyways have you started on these idea's yet? or you going to wait for a team?
    Posted in: Requests / Ideas For Mods
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    posted a message on help using a tileentity differently then it would normally be used
    Thank you very much,

    It has reduced the lag, chop to a after you stop moving its not bad, but i think i need a new solution, is it possible to get a normal entity to do what i want?
    Posted in: Modification Development
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    posted a message on help using a tileentity differently then it would normally be used
    Howdy,

    I have created a new dimension, and just about every block that is generated will have a an onEntityWalking command, and the metadata is already being used so i cant use that.

    I want to cycle through 3 different textures, i can easily do this with a tileentity, however i cant have every block in the world have a tileentity it does not work(Creates enough lag to crash my supercomputer)

    Anyways what i need is a way to create a new TileEntity to start the cycle when you walk on this block, and after it does the cycle it removes the TileEntity.



    Any help, advice, or another workaround for this would be greatly appreciated.
    Posted in: Modification Development
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    posted a message on [W.I.P] GreyStone (256,128,64) FTB Ultimate Modpack ores [Pictures]
    Yeah really sorry guys, been busy learning to code, and work has been pretty hectic as well, couple jobs over the past week traveling for 3 hours to get to my job.

    However im getting the hang of the moding and understanding quite a bit of java, plus all the mods i wanted are updated and going to get back with making these textures.
    Posted in: WIP Resource Pack
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    posted a message on Need a little help interpreting code PLEASE
    java.lang.NumberFormatException: null
    at java.lang.Integer.parseInt(Unknown Source)
    at java.lang.Integer.valueOf(Unknown Source)
    at net.aetherteam.mainmenu_api.MenuBaseConfig.loadConfig(MenuBaseConfig.java:59)
    at net.aetherteam.mainmenu_api.MenuBaseLoaderWithSlider.func_73866_w_(MenuBaseLoaderWithSlider.java:94)


    the first few lines usually give you what the issue is, its something to do with aether mainmenu or something in the config was set wrong, try deleted the config
    Posted in: Requests / Ideas For Mods
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    posted a message on Quantum Electronics Mod Ideas! Also looking for a mod team
    You should create a tutorial when making that new energy system, would love to know how to start something like that, basic information is needed, dont worry about explaining anything
    Posted in: Requests / Ideas For Mods
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    posted a message on I need a texture artist 16 bit, for blocks as of now.
    Howdy,

    Ok so as the title says i need a texture artist, or you can create one of the textures below and post on here, im looking for a specific theme, so i am very picky.

    If you want to make the textures in another size say 32 bit for example, go ahead :)

    I am going for an avatar style blocks, for my mod.

    When you step on the block, it will change from a dorment state to active, and slowly return to that dorment state. there will be 3 stages, dormant, alerted, active

    First is the basic block textures i need,
    Grass, 6 textures, dormant top, alerted top, active top, same for the sides, and the bottom will use dirt.
    Dirt, 3 textures, dormant, alerted, active.
    Stone, 3 textures, dormant, alerted, active.

    These are some of the other blocks.
    BoneBrick, 3 textures.
    CrackedBoneBrick, 3 textures.
    RottedBoneBrick, 3 textures as well :)

    As i said its based off James Camerons AVATAR, but please i need help, go ahead try and make one and post it here, i will not use unless i ask you, and of course when i release you will be credited, (if anyone is worried about that)

    Another thing, when they become fully active, those textures need to seam with another block active texture, For example, Stone's active texture seams with dirt's active texture.

    If you have any questions please ask away.
    Posted in: Requests / Ideas For Mods
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    posted a message on Mod Question-Matter and Equivalent Exchange
    Well as of now, nothing that i know of, however I'm in the process of starting to mod, i just finished the basic's and a bit more on Java(code) in general, and yesterday started modding, here hopefully in the near future i will have something similar to to ee2 where you mass atoms so to speak, and there will be a restructure machine to turn the atoms back into anything.

    Now thats not entirely but that gives a very very basic concept, however i too liked ee2 a lot and might ask him if i can replicate his transmutation table, and energy storage devices, however mine is tech/magic = alien :P
    Posted in: Requests / Ideas For Mods
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