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    posted a message on Better Than Wolves Total Conversion!
    dropping forge will have a back affect more people will want the mods that most are going forge,
    they will choose other mods over BTW simple because they cant have any others, no buildcraft no redpower wires on walls,no industrial craft.

    The top 4 mods are Redpower,Industrialcraft,BTW,Buildcraft these 4 mods need to work side by side. not counting npc mods
    I think lasers mod might end up on the top 5 lol


    Taking your mod out of the top 4?

    Forge is to usefull Lower id count,No sprites
    What happens when you reach your id and sprite limit? then add forge? or no other mod allowed with your mod peroid?
    Nah im telling you bad idea to drop forge.

    Not trying to be a bad guy or anything but all this work your putting into this great mod is going to be put into a category of the none popular mods which in turn slowly vanish this mod cant vanish and whats the point for ANYONE to download it if they cant have any other mods? minecraft vanilla, minecraft btw, minecraft with everyone mod out there side from btw? I SAY NO!! lol

    So what if your not in on the updating of forge, Just send in requests for hooks or have someone else they way no sprites low block id's and more mods working together :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on (Question) block damage poison code
    No one ever response so im done posting any questions
    Posted in: Mods Discussion
  • 0

    posted a message on (question) minecraft 1.0.0 code assistance
    bump
    Posted in: Mods Discussion
  • 0

    posted a message on (question) minecraft 1.0.0 code assistance
    After taking a long time and talking to someone got it fixed thanks for one responce
    Posted in: Mods Discussion
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Ok i have an error and i think its from custom stuff not being compatible with forge 1.1.2 server



    10:38:20 [SEVERE] Unexpected exception
    java.lang.RuntimeException: ModLoader has failed to initialize.
    at ModLoader.ThrowException(ModLoader.java:1206)
    at ModLoader.init(ModLoader.java:627)
    at ModLoader.Init(ModLoader.java:1269)
    at net.minecraft.server.MinecraftServer.c(MinecraftServer.java:74)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:262)
    at ce.run(SourceFile:417)
    Caused by: java.lang.RuntimeException: Exception occured in ModLoader
    at ModLoader.ThrowException(ModLoader.java:1206)
    at ModLoader.ThrowException(ModLoader.java:1211)
    at ModLoader.addMod(ModLoader.java:118)
    at ModLoader.readFromModFolder(ModLoader.java:847)
    at ModLoader.init(ModLoader.java:603)
    ... 4 more
    Caused by: java.lang.NullPointerException
    at mod_customStuff.LoadCustomRecipes(mod_customStuff.java:121)
    at mod_customStuff.<init>(mod_customStuff.java:29)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:104)
    ... 6 more


    Ive tried everything i know to get this working just keeps saying the same thing, the only thing is i had this working with forge 1.1.1 and i have the client side working with forge 1.1.2 so i really dont know what the problem is,
    Any help would be greatly appreciated
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    I use Customstuff_1.7.3_test5


    // blank
    id=128
    type=normal
    damage=0
    size=5
    generationblocks=1
    heightmin=4
    heightmax=100
    rate=13

    // blank 1
    id=128
    type=normal
    damage=1
    size=5
    generationblocks=1
    heightmin=4
    heightmax=100
    rate=13


    only crashes on the server version

    edit: never mind on this it works on 1.8 thanks now all i need is that on collide with block damage player lol
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    ok got an server error when trying to add an oregen file


    Preparing start region for level 0
    2011-11-05 17:36:30 [SEVERE] Unexpected exception
    java.lang.NullPointerException
    at jf.a(Chunk.java:410)
    at eh.b(World.java:289)
    at WorldGenCustomMinable.generate(WorldGenCustomMinable.java:75)
    at mod_customStuff.GenerateSurface(mod_customStuff.java:516)
    at ModLoader.PopulateChunk(ModLoader.java:796)
    at ja.a(ChunkProviderServer.java:161)
    at jf.a(Chunk.java:834)
    at ja.c(ChunkProviderServer.java:74)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:201)
    at net.minecraft.server.MinecraftServer.c(MinecraftServer.java:134)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:262)
    at ce.run(SourceFile:417)

    works on ssp but when i add it to the server it gives me this.

    you know thanks for taking the time to respond to so many of us lol
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Quote from CubeX2


    id=255
    name=block
    name1=block1
    name2=block2
    name3=block3
    name4=block4
    name5=block5
    name6=block6
    texturefile=terrain.png
    textureindex=0
    textureindex1=1
    textureindex2=2
    textureindex3=3
    textureindex4=4
    textureindex5=5
    textureindex6=6
    damagevalues=6
    rightclicked=setblock(0,0,0,255,1)
    rightclicked1=setblock(0,0,0,255,2)
    rightclicked2=setblock(0,0,0,255,3)
    rightclicked3=setblock(0,0,0,255,4)
    rightclicked4=setblock(0,0,0,255,5)
    rightclicked5=setblock(0,0,0,255,6)
    rightclicked6=setblock(0,0,0,255,0)


    BTW: Variables aren't coming with custom stuff 1.8. The only things I'm adding before release are new functions. So I'm going to release it tomorrow.


    Thanks much appreciated.
    And i found out what i was doing wrong not adding the numbers to the rightclicking.

    Can't wait for the release.
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Ok well posting here to hopefully find someone who has used the forge version damage fuction

    So if anyone could show me an example for a block with 6 damage and cycles through them on rightclick would be
    greatly appreciated

    Thanks

    Greyjusticar
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Quote from michael1973

    Hey I need help here. Is there a reason this is making my block a blank gray square?
    name=Cross Stone
    id=130
    texturefile=crossstone.png
    textureindex=1

    Also, this is my texture file (I know, 1 texture :tongue.gif:)

    Cross Stone (imgur)

    Help please :biggrin.gif:


    Howdy
    If your using test version of the custom stuff you have to have an entire .png
    The terrain.png for example has 16 textures from left to right and a total of 256 textures the first texture on it would be 0

    Easy fix just copy the terrrain.png from your jar file rename it to what you want then edit any texture on it and use the number for your texture

    hope thats easy enough to understand

    edit: Correct me if im wrong but you can use iconfile=name for none forge version
    Posted in: Minecraft Mods
  • 0

    posted a message on Redstone Class
    well more advance stuff using redpower would be nice to know more about
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Ok well can't get it working at all and its using the last texture i want it to change to and all the other tetxtures its useing 1 block of the lower right of my zzzz.png where the water or lava goes might just be a bug thanks for the help.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Oh and please update your smp version soon im running a ton of smp mods together and with this one would make it all the more sweet.
    Posted in: WIP Mods
  • 0

    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Ok ive created a Road Block with customstuff test 5 the latest that uses forge.
    3 things

    1st I can't get the textures to change to what i want when rightclicked
    2nd How do i make it change by an Item only no empty had has to be rightclicked with an item.
    3rd How do i make a block only allowed to be placed on 1 type of block?

    If you can help me out would be much apreciated

    Edit: If someone can also tell me how to created Spoiler's and sorry for long post

    name=Speed Road
    id=182
    texturefile=zzzz.png
    textureindex=146
    material=iron
    stepsound=stone
    hardness=5
    resistance=8000
    opacity=0
    speed=0.4
    movebypiston=true
    damagevalues=15
    name1=road block 1
    texturefile=zzzz.png
    textureindex=164
    iddropped1=182
    damagedropped1=0
    name2=road block 2
    texturefile=zzzz.png
    textureindex=165
    iddropped2=182
    damagedropped2=0
    name3=road block 3
    texturefile=zzzz.png
    textureindex=166
    iddropped3=182
    damagedropped3=0
    name4=road block 4
    texturefile=zzzz.png
    textureindex=167
    iddropped4=182
    damagedropped4=0
    name5=road block 5
    texturefile=zzzz.png
    textureindex=168
    iddropped5=182
    damagedropped5=0
    name6=road block 6
    texturefile=zzzz.png
    textureindex=169
    iddropped6=182
    damagedropped6=0
    rightclicked=setblock(0,0,0,0,0);setblock(0,0,0,182,1)
    rightclicked1=setblock(0,0,0,0,0);setblock(0,0,0,182,2)
    rightclicked2=setblock(0,0,0,0,0);setblock(0,0,0,182,3)
    rightclicked3=setblock(0,0,0,0,0);setblock(0,0,0,182,4)
    rightclicked4=setblock(0,0,0,0,0);setblock(0,0,0,182,5)
    rightclicked5=setblock(0,0,0,0,0);setblock(0,0,0,182,6)
    rightclicked6=setblock(0,0,0,0,0);setblock(0,0,0,182,0)
    Posted in: Minecraft Mods
  • 0

    posted a message on CubeX2's Mods - All mods available for 1.8.9
    0
    2011-10-21 17:49:04 [INFO] Preparing start region for level 0
    2011-10-21 17:49:05 [SEVERE] Unexpected exception
    java.lang.NullPointerException
    at jf.a(Chunk.java:410)
    at eh.b(World.java:289)
    at WorldGenCustomFlowers.a(WorldGenCustomFlowers.java:44)
    at mod_customStuff.GenerateSurface(mod_customStuff.java:512)
    at ModLoader.PopulateChunk(ModLoader.java:796)
    at ja.a(ChunkProviderServer.java:161)
    at jf.a(Chunk.java:834)
    at ja.c(ChunkProviderServer.java:74)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:201)
    at net.minecraft.server.MinecraftServer.c(MinecraftServer.java:134)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:262)
    at ce.run(SourceFile:417)


    thats the server error and this

    21.10.2011 17:49:00: zz1zz.block value not given: texturefile
    21.10.2011 17:49:00: zz1zz.block value not given: textureindex1

    all the way up to 255 and restarts and keeps going is the error log for customitems mod

    Where does one place the textures for the server? I have placed both in Jar and in Zip but the errror still pops up
    And what exactly does Damage value on blocks do?

    Edit: Ive placed it in many other areas still no luck lol

    if you want to see my block here they are. My 5 block are all the same minus the gravity this block is the only one with it.
    name=tallgrasstop
    id=136
    type=crosstexture
    texturefile=zzzz.png
    textureindex=215
    opacity=1
    light=0
    collision=false
    iddropped=136
    hardness=0.2
    material=grass
    stepsound=grass
    gravity=true

    ps. The black textures i fixed it was the damagevalue=10 dont know what damagevalue does but just deleted that from the text and wamo i had it fixed
    Posted in: Minecraft Mods
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