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    posted a message on Minecraft Generation code not working at all
    nope that did not work
    Posted in: Mods Discussion
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    posted a message on Minecraft Generation code not working at all
    anyone else have any ideas while this is reobfuscating
    Posted in: Mods Discussion
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    posted a message on Minecraft Generation code not working at all
    well im testing it in mcp. Ill test in an unmodded minecraft right now
    Posted in: Mods Discussion
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    posted a message on Minecraft Generation code not working at all
    Ok ill see if anyone can help me on this, I have been trying to fix this for the past 3 days don't know why its not working.

    I have updated wildcaves mod and added a few more stalactites and stalagmites but the generation in the world will not work at all I made a temp crafting recipe and it works great I can place them and break them but it will not generate anything in the world heres the code




    package net.minecraft.src;

    import java.util.Random;



    public class WorldGenStalactite extends WorldGenerator
    {

    public WorldGenStalactite(int i)
    {
    dogEatFat = i;
    }

    public boolean generate(World world, Random random, int i, int j, int k)
    {
    for(int l = 0; l < 7; l++)
    {
    int i1 = (i + random.nextInt(8)) - random.nextInt(8);
    int j1 = (j + random.nextInt(4)) - random.nextInt(4);
    int k1 = (k + random.nextInt(8)) - random.nextInt(8);
    if(world.isAirBlock(i1, j1, k1) && ((BlockStalactite)Block.blocksList[dogEatFat]).canBlockStay(world, i1, j1, k1))
    {
    world.setBlock(i1, j1, k1, mod_wildcaves.Stalactite.blockID);
    world.setBlock(i1, j1 - 1, k1, mod_wildcaves.Stalactite.blockID);
    }
    }

    return true;
    }


    private int dogEatFat;
    }

    Please tell me what is wrong in this code generationg to not generate my stalactite block?

    and the dogEatFat is from Psientists mods that are now mine to update so I have full permission you can check out his old thread and see for yourselfs on the top
    http://www.minecraftforum.net/topic/392498-discontinued-psientists-mods/

    No im not a coder im just starting to learn java and now trying modding early so still new.
    so if you want to help me out on making a new dimension that I thought of or is willing to help me with this and a few other coding things please send a pm

    thanks for anyone who can help.
    Posted in: Mods Discussion
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    posted a message on Mini Job
    lol well i figured more would respond if they were paid to make some mods but looks like there are few coders around.
    Posted in: Discussion
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    posted a message on Mini Job
    Howdy I was wondering how many minecraft coders modders would be willing to do basicly a mini Job. Was wondering if that is even allowed, anyways respond if you would be willing to take on a mini Job.

    No I am NOT doing this right now im just asking around.


    But i would like to know what kind of payments for what kind of mods ratio type thing.

    thanks

    Greyjusticar
    Posted in: Discussion
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    posted a message on [1.0.0] Enhanced wildlife (Psientists mods updated!)
    bump
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Enhanced wildlife (Psientists mods updated!)
    Wow adding all these images at once was a chore, I'll have the rest hopefully by tomorrow between work and trying to get images I can't mod lol
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Enhanced wildlife (Psientists mods updated!)
    ok well I have asked him to post on his original mod post that he gave me permission, Ill have the permission cleared up soon hopefully
    Quote from Ribky

    I apologize, but I can't download this with a clear conscience without seeing some proof that you got permission from him, only because they are on adfly links. No offense or anything, but if you get proof, I'll dl and check them out, if not, consider this thread reported for attempting to gain money off someone else's content. Even if you did update it, it shouldn't be on adfly links without some visible proof of permission granted, especially since there is someone else updating them and doing so without adfly links.

    Again, not calling you a thief or anything, but with how much content theft seems to be happening, I feel the need to give you warning it will be reported if proof of permission is not posted. Wouldn't have even been an issue if you weren't using adfly and someone else wasn't updating it already.


    I understand completely did not think about it until I had already posted anyways he has updated his link vist his mod post and at the top of it is proof.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Enhanced wildlife (Psientists mods updated!)
    Ok well I got permission to use adfly from him. and ill have pics for all his mods on my post later tonight.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Enhanced wildlife (Psientists mods updated!)
    Guys Im doing the pictures now, But I posted Psientists original post so that you do have pictures.

    Edit:Can't get my computer to take a bloody picture so going to be just a little bit longer until I figure out why it won't take.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Enhanced wildlife (Psientists mods updated!)
    Howdy everyone


    Permission!

    Ok I have been granted permission to do whatever I want with these mods, So I have updated them to (minecraft 1.0.0).
    I will begin to add addons for them and hopefully get some block id's down.

    For Permission's please visit Psientists main mod post and read the top Thank you!
    I have full Permission to do what I like.
    I Just can't let these mods die, They are toooo good lol.

    Or this is from his post.
    Update:
    I've abandoned my mods and texture pack (obviously), but the user Greyjusticar asked me for permission to update/modify my mods and to use AdFly in combination with them. And I'm totally fine with him taking the responsibility for that!
    I guess that's all


    I need a name for all these and my addons so for now its Enhanced wildlife. (Please post what you think a good name would be).

    All these mods are mainly for use with 256 texture packs, I will however be making(hopefully can come up with something)new textures for 16 and 32 bit because the downscaling to those look horrid lol.

    I am trying to put together a texture pack so be on the look out for that.
    And if you want me to try and update Psientist texture pack please leave a comment ill see if I can.


    ALL MODS NEEDS MODLOADER!!
    http://www.minecraftforum.net/topic/75440-v100-risugamis-mods-everything-updated/

    All these mods are Psientists I have only updated them. (I have gained permission to edit whatever I like tho)

    Glow Vines
    Version: 1.0.0
    Block ID's: 170-171
    Crafting: 1x = 1x Paper. 3x = 1x Ink Sack (Black Dye)
    Uses: Decoration, weak light source. Can be placed under stone, dirt and grass.
    Images:




    Download: http://adf.ly/3xc03 Glow Vines

    More Plants and Seeds
    Version: 1.0.0
    Block ID's: 173-178
    Crafting: Can be crafted into dyes specific to each flower. 9x Dirt = 1x Flower seed.
    Uses: Flower seeds turns into a random flower after a while if planted and given enough light. Flowers can also be used for decoration.
    Images:








    Additional info:

    The Flowers: (They actually don't do any cool stuff, I just wanted a little story behind their names)
    Bluebulb - This plant was named after it's buds which blooms into flowers for just one day before the flower wilts and dies.
    Creeperlure - This flower was first discovered by a hunter who was stalking the nearby woods of his camp for a creeper that had been seen sneaking around the other day. When he finally tracked down the creeper he found not just one but three creepers, gently grazing on a field of these plants. This is how the flower earned it's name and a reputation for attracting creepers, whether or not the the latter is actually true remains to be proven.
    Dankweed - This plant thrives in warm climates and seems to constantly "sweat" an oily and sticky fluid. Having seemingly no use as either food or medicine it was eventually discovered that the fluids it produces makes for an excellent dye.
    Flamesprout - The plant itself doesn't really give any impression about being fire-like, but every night the plant opens up it's flowers and releases pheromones which attracts a glowing insect that feeds on it's nectar. The way these insects seems to dance around the flowers like little sparks eventually gave it the name Flamesprout among the natives.
    Nightcrawler - There are legends around these oddly colored and shaped flowers that they used to originate from the ocean, and so every night they crawl in unison under the moonlight back to the waters that birthed them.
    This is however, as any scholar will tell you, untrue and probably originates from people with very bad orientation skills.
    Whisperstalk - The stem of this flower is full of small holes and on a silent day you can hear how the wind produces faint sounds as it blows through the stem, this has produced many tales regarding the flower. Some say that if you sleep in a field of Whisperstalks they'll tell you many secrets, other revere the plants and believes that they hold the souls of their village's departed.

    Download: http://adf.ly/3xc44 More Plants and Seed

    Steel Box
    Version: 1.0.0
    Block ID's: 169
    Crafting: A wooden chest surrounded by 8 Iron Ingots turns into 1 Steel Box.
    Uses: Can store as much as a large chest but only using 1 block, and can be placed more densely.
    Images:


    Download: http://adf.ly/3xc97 Steal Box

    Flametongue
    Version: 1.0.0
    Block ID's: 183
    Crafting: No crafting recipes as of now.
    Uses: Decorative, can also be put in a furnace where it produces as much heat as a bucket of lava. Can be placed on sand or stone.
    Images:


    Additional info:

    This rare flower is sometimes found in deserts or sandy beaches, but despite it's rarity it's very hard to miss due to the fact that it's emitting flames!
    The biology is this flower causes it to produce chemical vapors that catches on fire on contact with air, fortunately for the flower it is quite fire resistant.
    The same is however not true for humans, so great caution should be exercised when attempting to pick this flower as it's most likely to set anyone but an experienced botanist on fire in the process.
    Downloads: http://adf.ly/40I2A Flametongue

    Concrete and Marble
    Version: 1.0.0
    Block ID's: 150-161
    Crafting: Sand + Gravel makes Concrete. Concrete can be turned into marble by combining it with: dirt, sand, sandstone, netherrack, gold ingot, obsidian, gravel, stone, cobblestone, Lapis block or Clay.
    Uses: Purely decorative, plus I wanted to make gravel and sand more useful.
    Images:

    Not done yet please wait a bit longer
    Downloads: http://adf.ly/3xcRa Concrete and Marble

    Climbable Vines
    Version: 1.0.0
    Block ID's: 132
    Warning: In order to climb the vines you need to add the nq.class into your jar (otherwise you just wont be ablet to climb them
    Crafting: No crafting uses as of now.
    Uses: Can be attached to Leaves, Planks or Wooden blocks and used to climb, instead of using ladders. You can place a vine onto another vine and it'll extend further.
    Images:


    Additional info:

    Notice:
    I based this on Djoslins Rope Mod because I thought his mod is something of a must have for minecraft, but I also wanted to add my own vines in the game so I decided on a compromise and simply modified his code to fit onto my vines.
    I'm not ashamed to admit I'm just a hack, I would never have been able to write such nice code, so go check out his mods

    Notice #2: This mod modifies the lo.class (EntityLiving.java), if you have a mod which also modifies it then it won't be compatible.

    Advanced users may simply find and replace these lines in the EntityLiving.java to work-around it:

    public boolean isOnLadder() { int i = MathHelper.floor_double(posX); int j = MathHelper.floor_double(boundingBox.minY); int k = MathHelper.floor_double(posZ); return worldObj.getBlockId(i, j, k) == Block.ladder.blockID || worldObj.getBlockId(i, j, k) == mod_Lians.liantop.blockID; }

    Downloads: http://adf.ly/3xca1 Climable Vines

    The Green Hell
    Version: 1.0.0
    Block ID's: 162-168
    Crafting: None.
    Uses: Decoration, natural hazards.
    Images:






    Additional info:

    This mod adds the following:
    1 standard run of the mill bush.
    1 grass as tall as yourself. Spreads into smaller grass which eventually grows into this grass.
    1 thorny bush. it works like a cactus but only 1 block high. spreads slowly.
    1 poisonous bush. (the purple/red plant in the pictures) which slows you down and hurts you as you walk through it. Spreads slowly.
    1 winter bush. Does nothing, just adds a little life to snowy areas.
    Downloads: http://adf.ly/3xcjz Green Hell

    Angler Mushroom
    Version: 1.0.0
    Block ID's: 179-182
    Crafting: No crafting uses as of now.
    Uses: Can be used in defense against other players or for griefing, but it's real purpose is to act as an environmental hazard. It grows in caves and acts as a strong light source, it occasionally creates a puff of poisonous gas which slowly dissipates. It also spreads slowly, potentially creating entire cave systems full of poison given enough time.
    Images:



    Additional info:

    Fluff: The Angler Mushrooms is a predatory fungus, they lure creatures to themselves by emitting a bright light and by their glowing colorful patterns. Once a prey comes close enough the angler mushroom will emit poisonous gas which kills a man-sized mammal within seconds. The fungi then creeps closer using it's arm-like feeding appendage and starts devouring it's prey by dissolving it with it's stomach acid.
    Sadly for us, most of the native lifeforms that actually presents a threat to us have proven to be far more resilient towards Angler Mushroom poison than us.

    Ok now me I have changed the way the poison is generated hopefully this works out better.
    Downloads: http://adf.ly/40I0l Angler Mushroom


    Forgotten Ruins (Without treasures)
    Version: 1.0.0
    Block ID's: 185-188
    Crafting: None.
    Uses: Decoration, exploration, slim chance to drop treasure boxes*.
    Images:

    Please visit his main post and see them ill have pics later for this one
    http://www.minecraftforum.net/topic/392498-17-2-psientists-mods-updated-to-17-2-and-added-2-new-mods/
    Additional info:
    Download: http://adf.ly/3xd2q Forgotten ruins


    I will be making addons to these mods

    Bugs: None reported yet

    Ok guys there you are hopefully I can work on the treasures and get that version going to.
    And what Psientist idea for more mods was this.

    Fog & Marshes - The idea is that I'll make a marshland block which will create fog blocks in empty spaces around itself. The fog block itself will simply be intangible so that you'll be able to walk through it. Your vision will be impaired within the fog.
    Will probably require looking into liquids coding so I'll save it for later.

    I am going to attempt to create what he wanted and this will be generated in the swamp biomes make it a bit more.

    I am not a coder tho im trying to learn and updating these was some usefull experience but I want to make a more advanced mod I have a couple good ideas that I think everyone will love. So if you are a coder good with Gui and buttons in game and would like to help send me a pm. I also need to know a couple things about coding if someone would be willing to help me out on that send me a pm.

    And again im going to try and make all these mods use less id's just need to learn how:) lol


    Ok guys please leave comments and suggestions Because I am going to start addons and more recipes to these mods.

    Oh and can someone make a video showing all these mods working with an HD texture pack I still need to make the smaller sprites.

    And please for those who like to make textures make some textures for these mods to match other texture packs.
    Ill post your textures for alternates to download.

    please report bugs
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Oh ya don't get me wrong Love the mod and elevator just epic pure epic lol
    This mod can compete with any mod out there.

    But taking forge away makes less possible creations designs for my automated machines.
    I like the cook as much as you like above the fire.

    As for my logic thats the way I look at most things don't know if thats good or bad.

    Did anyone get my Joke? lolol 2 cents? yes? O COME ON!!


    This segment is a copy: Im looking for someone to help me understand where multiplayer inputs are suppose to go in the code. (Im still a newb at coding period plus newber for minecraft code lol)
    Posted in: Minecraft Mods
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Howdy howdy

    ok im making a texture pack i was wondering if i could use your texture pack as a base.
    Just about all the terrain I will change to mine and some of the items I will change to mine.
    But some of the textures like water lava armor pieces things like that I really like yours.

    Anywho I sent a pm a while back but no responce so hopefully I can get a responce.

    Thanks

    Greyjusticar
    Posted in: Resource Packs
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    posted a message on Better Than Wolves Total Conversion!
    Ok so let me get this straight because you have issues with someone in forge your not going to use it anymore?

    And you may not of made the mod for popularity but you still made it to be downloaded, you still setup an entire forum page about your mod tons of info, why? for the community to enjoy correct?

    Even if it takes awhile to get your hooks in they are still going in correct? even railcraft said something of the sort they its taking a long time to get new hooks in.

    Patients is all thats needed in this case

    Question||were you helping code forge? if not then you think maybe its a bit difficult to add hooks to forge?
    so it just taking time?

    anyways my 2 cents lol get it 2 cents? MUAHAHAHA

    i know all you reading this joke are laughing your heads off because of how good it is!!!!
    Posted in: Minecraft Mods
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