• 0

    posted a message on MultiMC 5 [Windows / Linux / Mac]
    Quote from Robijnvogel»

    You may have an outdated graphics card driver for your graphics card and Windows 10. Windows 10 has terrible driver support.

    Could you please share your dxdiag: Start -> type " dxdiag", hit enter, save the info, copy-paste it to pastebin.com, create paste, and share the pastebin link.


    https://pastebin.com/qnbG11dA

    (Side note: Not sure if I should be PMing you or not; I don't want to clutter this thread XD)


    (Side note #2: I also wanted to give a major thanks for taking time out of your day to help dumb people like me! You responded so fast and I know it can get annoying if people are constantly asking you all the time about mods. I respect your patience.)

    Posted in: Minecraft Tools
  • 0

    posted a message on MultiMC 5 [Windows / Linux / Mac]

    Hi! I'm a new user and I can't seem to get this to work. I made a new instance for the latest version of Minecraft and I tried to launch it without doing anything else, except I keep getting this:



    MultiMC version: 0.5.0-945


    Minecraft folder is:
    instances/1.12.1/minecraft


    Java path is:
    D:/ProgramData/Oracle/Java/javapath/javaw.exe


    Java is version 1.8.0_144, using 64-bit architecture.


    Main Class:
    net.minecraft.client.main.Main

    Native path:
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/instances/1.12.1/natives

    Libraries:
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/com/mojang/patchy/1.1/patchy-1.1.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/oshi-project/oshi-core/1.1/oshi-core-1.1.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/net/java/dev/jna/jna/4.4.0/jna-4.4.0.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/net/java/dev/jna/platform/3.4.0/platform-3.4.0.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/com/ibm/icu/icu4j-core-mojang/51.2/icu4j-core-mojang-51.2.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/net/sf/jopt-simple/jopt-simple/5.0.3/jopt-simple-5.0.3.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/com/paulscode/codecjorbis/20101023/codecjorbis-20101023.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/com/paulscode/codecwav/20101023/codecwav-20101023.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/com/paulscode/libraryjavasound/20101123/libraryjavasound-20101123.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/com/paulscode/librarylwjglopenal/20100824/librarylwjglopenal-20100824.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/com/paulscode/soundsystem/20120107/soundsystem-20120107.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/io/netty/netty-all/4.1.9.Final/netty-all-4.1.9.Final.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/com/google/guava/guava/21.0/guava-21.0.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/org/apache/commons/commons-lang3/3.5/commons-lang3-3.5.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/commons-io/commons-io/2.5/commons-io-2.5.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/commons-codec/commons-codec/1.10/commons-codec-1.10.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/com/google/code/gson/gson/2.8.0/gson-2.8.0.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/com/mojang/authlib/1.5.25/authlib-1.5.25.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/com/mojang/realms/1.10.17/realms-1.10.17.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/org/apache/commons/commons-compress/1.8.1/commons-compress-1.8.1.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/org/apache/httpcomponents/httpclient/4.3.3/httpclient-4.3.3.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/commons-logging/commons-logging/1.1.3/commons-logging-1.1.3.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/org/apache/httpcomponents/httpcore/4.3.2/httpcore-4.3.2.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/it/unimi/dsi/fastutil/7.1.0/fastutil-7.1.0.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/org/apache/logging/log4j/log4j-api/2.8.1/log4j-api-2.8.1.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/org/apache/logging/log4j/log4j-core/2.8.1/log4j-core-2.8.1.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/com/mojang/text2speech/1.10.3/text2speech-1.10.3.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/org/lwjgl/lwjgl/lwjgl/2.9.1/lwjgl-2.9.1.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/org/lwjgl/lwjgl/lwjgl_util/2.9.1/lwjgl_util-2.9.1.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/versions/1.12.1/1.12.1.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/net/java/jinput/jinput-platform/2.0.5/jinput-platform-2.0.5-natives-windows.jar
    D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/libraries/org/lwjgl/lwjgl/lwjgl-platform/2.9.1/lwjgl-platform-2.9.1-natives-windows.jar

    Params:
    --username --version MultiMC5 --gameDir D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/instances/1.12.1/minecraft --assetsDir D:/Users/Admin/Desktop/Katelyn/Video Games/Minecraft/MultiMC/assets --assetIndex 1.12 --uuid --accessToken --userType --versionType release

    Window size: 854 x 480

    Java Arguments:
    [-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump, -Xms512m, -Xmx1024m, -Duser.language=en]


    Minecraft process ID: 7716


    Using onesix launcher.

    [09:13:52] [Client thread/INFO]: Setting user: <PROFILE NAME>
    [09:13:54] [Client thread/INFO]: LWJGL Version: 2.9.1
    [09:13:54] [Client thread/ERROR]: Couldn't set pixel format
    org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) ~[lwjgl-2.9.1.jar:?]
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) ~[lwjgl-2.9.1.jar:?]
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252) ~[lwjgl-2.9.1.jar:?]
    at org.lwjgl.opengl.Display.createWindow(Display.java:306) ~[lwjgl-2.9.1.jar:?]
    at org.lwjgl.opengl.Display.create(Display.java:848) ~[lwjgl-2.9.1.jar:?]
    at org.lwjgl.opengl.Display.create(Display.java:757) ~[lwjgl-2.9.1.jar:?]
    at bib.at(SourceFile:622) [1.12.1.jar:?]
    at bib.aq(SourceFile:458) [1.12.1.jar:?]
    at bib.a(SourceFile:404) [1.12.1.jar:?]
    at net.minecraft.client.main.Main.main(SourceFile:123) [1.12.1.jar:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_144]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_144]
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:236) [NewLaunch.jar:?]
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:297) [NewLaunch.jar:?]
    at org.multimc.EntryPoint.listen(EntryPoint.java:162) [NewLaunch.jar:?]
    at org.multimc.EntryPoint.main(EntryPoint.java:53) [NewLaunch.jar:?]
    ---- Minecraft Crash Report ----
    // Hi. I'm Minecraft, and I'm a crashaholic.

    Time: 8/23/17 9:13 AM
    Description: Initializing game

    org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at bib.at(SourceFile:635)
    at bib.aq(SourceFile:458)
    at bib.a(SourceFile:404)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:236)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:297)
    at org.multimc.EntryPoint.listen(EntryPoint.java:162)
    at org.multimc.EntryPoint.main(EntryPoint.java:53)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Client thread
    Stacktrace:
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at bib.at(SourceFile:635)
    at bib.aq(SourceFile:458)

    -- Initialization --
    Details:
    Stacktrace:
    at bib.a(SourceFile:404)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:236)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:297)
    at org.multimc.EntryPoint.listen(EntryPoint.java:162)
    at org.multimc.EntryPoint.main(EntryPoint.java:53)

    -- System Details --
    Details:
    Minecraft Version: 1.12.1
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_144, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 429595184 bytes (409 MB) / 514850816 bytes (491 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms512m -Xmx1024m
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: MultiMC5
    LWJGL: 2.9.1
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps:
    Using VBOs: Yes
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    CPU: <unknown>
    #@[email protected]# Game crashed! Crash report saved to: #@[email protected]# D:\Users\Admin\Desktop\Katelyn\Video Games\Minecraft\MultiMC\instances\1.12.1\minecraft\crash-reports\crash-2017-08-23_09.13.55-client.txt
    Process exited with code -1.
    Clipboard copy at: 23 Aug 2017 09:14:24 -0500

    I'm not really tech savvy so I have no clue what's going on lmao.

    Posted in: Minecraft Tools
  • 0

    posted a message on Villager Heredity: Never confuse villagers again!
    Quote from funkyskunk1»

    Hairstyle isn't inherited although hair color is. Mojang will make the textures- they'll edit as they will.


    I know hair color is inherited, it's just that I haven't seen any specifications on if/how the hairstyles will work. Will they be randomized?

    Posted in: Suggestions
  • 0

    posted a message on Wolf/Dog Coat Variety
    Quote from AtomixTheGamer»

    It's pretty simple, I like it! I think you should post this on reddit now to get some mojang attention. Although it would be nice to have to extra coats. A blackish grayish coat sort of like an Alaskan husky, and a blonde coat. I don't know it would just seem nice.


    Full Support.


    I'm in support of as many coats as possible, but others shot me down. Anyways, does the 'sandy' color come close enough to blonde?
    Posted in: Suggestions
  • 1

    posted a message on Villager Heredity: Never confuse villagers again!

    Little Support

    As a girl who plays minecraft, and as someone who understands that biologically two males cannot reproduce, the facial hair is a big ‘no’. Not only does it bring up the question of how do two males mate and create a baby, but it also breaks the whole ‘genderless’ concept of minecraft. I also do not support hairstyle inheritance, because humans don’t pass along certain hairstyles or hair length. One more thing, the colors need to be redone in my opinion. The blonde hair has too much green in it, and the ‘light’ skin could use more red tones. I know that is being incredibly picky, but I believe they’d look rather ugly without a color adjustment.

    I do support inherited eye color and skin color, however, as it’s more realistic and ensures more representation and variety.

    Posted in: Suggestions
  • 0

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

    I really enjoy using the working features of this mod, but I'm having some problems. At first, I downloaded an outdated version for 1.7.10 and the miner didn't work (which I know, it's stated) and the lumberjacks kept crashing the game. Anyways, I got 1.4.0b3 and replaced the old version but now the villagers won't recognize guild halls. I had a few existing that they didn't register, so I tried breaking them and putting the item frames back down. That still didn't work, and it seems like the villagers are hovering around my horse stables (with literally 40+ doors). I tried replacing all the doors in the stables with fence gates and breaking and replacing the doors in the village, but nothing seems to be working. Will they not go in the generated village because I replaced the versions?

    Posted in: Minecraft Mods
  • 0

    posted a message on Wolf/Dog Coat Variety
    Quote from Edward_Wesson»

    I fully support this, I have always loved genetics and eugenics in Minecraft. In fact it's the reason why I bother to breed horses, cats, villagers, and rabbits. Mostly villagers and horses, but with this suggestion I'd be quite happy to see all of these variants of dog.


    Maximum support!


    I'm mildly obsessed with genetics, which is why I'd like to see better AI for pets, too. Anyways, thank you!
    Posted in: Suggestions
  • 0

    posted a message on Hungry Animals - More Realistic Animals!

    Are there any versions of this mod that make it so that horses run away and behave like sheep, cows, pigs, and chickens? To me, it seems more realistic that wild horses would flee from players. I also can't figure this out, but do horses breed when left on their own? I was just looking for a mod so that feeding and breeding horses was more realistic. One more thing, is this compatible with HerdCraft?

    Posted in: Minecraft Mods
  • 0

    posted a message on Hatching Ender Dragon Eggs Mod?

    Yes, there is a mod called 'Dragon Mounts' that is pretty awesome you can tame and fly dragons once you hatch your dragon egg.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on How many bases do you have in your survival world?


    In my first world I had a Desert Temple that I had turned into a base. It even had a swimming pool.



    I currently have a gutted Ocean Monument that I was considering for a base, but I haven't done anything with it yet.



    And another ocean monument that I turned into an OP guardian farm with collection only, and XP modes.



    In my current world I have my main base in a natural cave on an island in a deep ocean biome. That's where my spawn chunks are (I spawned on an island). My Iron+Gold farm is there, as well as my automated wheat farm and my main storage and enchanting table. My main mine is there as well. My beacon is also there, down at bedrock level in my mine, but shining all the way up to my base where is passes through my enchanting table, and trough a leaf block in the ceiling up to the sky.

    I also have bases in 2 villages. I have additional farms in both those locations, and they are connected to my main base through my Nether Hub.

    I also have a mini-base in the main area of my Nether Hub, and a mini-base in the biggest Nether Fortress I found.

    I have an outpost base in a stronghold, and another in a pyramid I built in The End.

    Another base is in a desert that I'm stripping for sand (to smelt into glass).

    I have another outpost base in an Ice Spikes Biome I built when I was out there for a while gathering Ice, Packed Ice and Snow to bring back to my main base. I have another on a Mushroom Island that I built inside a giant red mushroom (it's small, but has all the comforts of home - bed, furnace, crafting table, storage). Not sure I should count these, though, because they're not connected to my Nether Hub.

    I have a mini-base at my Skele-spawner XP/Drop farm, which is also next to a Zombie spawner (I used the Zombie spawner to cure villager zombies until I got a farmer for my automated wheat farm).

    Let's see, what else... oh, let's not forget my OP Guardian farm. I've got a well equipped base there.

    I'm not counting my slime farm or the main staging area of my mine. While those are equipped with furnaces, crafting tables and storage, they aren't places I go to with the intention of spending any more time there than needed. Neither am I counting that other ocean monument I have gutted (that is connected to my Nether Hub), because I really haven't done anything with that yet (I have a few ideas).

    That's all I can think of at the moment. So that's 12 that I can remember, 10 of which I use on a regular basis.


    OMG THAT OCEAN MONUMENT IS EPIC *slow claps*
    Posted in: Survival Mode
  • 0

    posted a message on How many bases do you have in your survival world?

    I technically have one base, since all of my structures are linked with safe passages. But it goes to the nether, end portal, a village, horse stables, crop/animal farms, mine, slime farm, mob farm, mushroom farm, brewery, enchant room, trophy room, storage, and furnace room.

    Posted in: Survival Mode
  • 0

    posted a message on Wolf/Dog Coat Variety

    Full support.


    We need more variety for dogs, I keep getting mine all mixed up even with dyeable collars and name tags. I'm honestly kind of surprised this wasn't done when wolves were implemented to begin with.


    Now we just need to work on cats and give them just a little more variety too.


    I would like to see cat variety, too. Maybe you should make a thread about that? I would support.
    Posted in: Suggestions
  • 0

    posted a message on Wolf/Dog Coat Variety
    Quote from AGmantheAG»

    Do the different coats depend on biome? Like the rabbits in 1.9 snapshots? If so this would be cooler! I would have goals to find the wolf coat I'm after,

    Support


    I love that idea, but for it to work wolves would most likely have to spawn in a few more biomes. Possible spawning:?
    Ice Plains: (Wolves currently don't spawn in this biome) White/Standard Grey (Mimics arctic wolves)
    Cold Taiga/M: Dark Grey/Standard Grey
    Taiga: Dark Grey/Standard Grey/Chocolate
    Mega Taiga: Dark Grey/Standard Grey/Chocolate/Black
    Forest: Standard Grey/Chocolate/Red
    Plains: (Wolves don't spawn in this biome) Cream/Red/Sand (Mimics Red and Mexican wolves)

    With this some colors would be rarer and it's close to how wolf species generally have more color (besides greys and whites) in warmer climates.
    Posted in: Suggestions
  • 0

    posted a message on Official "Mods-That-Don't-Change-The-Game" Thread
    Quote from USS_Nimitz»
    Hey, if anyone could show any mods that adds more biomes in world generation without all those useless blocks and items to the game? Like, I just want more exciting biomes and stuff, but most of them adds like a hundred blocks. When they do I can't play on multiplayer with those who doesnt support the mod... so could anyone suggest any mods?

    I don't know if there are any mods that add new 'biomes' per se, but 'Better World Generation' adds in more unique structures.
    http://www.minecraftmine.org/better-world-generation-mod/
    Anyways, from my understanding there aren't any mods that add in different world generation that you can play with multiplayer.
    Posted in: Mods Discussion
  • 0

    posted a message on Official "Mods-That-Don't-Change-The-Game" Thread

    Shaders

    -This adds beautiful shadows to your game if your computer can handle it.


    Footpaths

    -This mod turns grass blocks into dirt when you walk on them, and if you frequently stand on those blocks they decay

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2119791-1-7-2-ssp-smp-footpaths-creates-natural-paths


    Saturation Display

    -This displays a small number that is the saturation food gives you/you currently have

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091873-1-7-2-forge-saturationdisplay


    Realistic Pain

    -This mod might be slightly off of the Minecraft theme and a little more sadistic, but it adds more aesthetics to violence

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292917-realistic-pain-now-client-side


    3D Block Mod

    -Add a few 3D textures to blocks such as grass and flowers

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292063-blocks3d-mod


    Physics Mod

    -Adds better physics to Minecraft items when they are dropped

    http://www.9minecraft.net/item-drop-physics-mod/


    These are just a few I like that don't break the game. Also, any better world generations.

    Posted in: Mods Discussion
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