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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]

    Before I thought the lift and throw mechanic was you picking entities up gravity gun style but not placing them on top of your head like a hat :P

    Posted in: Minecraft Mods
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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]
    Quote from ExtremeM0dder»

    Dude I'm not sure if you've noticed but literally anything could outrun the mobs in minecraft. In werewolf form you don't run any faster than normal. You can get around quicker by using the leap ability though.


    Oh really? Because as a tier-5 werewolf (idk about other tiers though, so I do not know if they're any different) I can outrun mobs by walking in a werewolf form while in a human form/as a human you can't really do the same, and I tested it with a friend and I was able to outrun him in a race at a full on sprint and I gave him a few seconds headstart.

    If werewolves does get a speed boost then the players in a server pretty much has no way to escape werewolves as they can outrun them all easier than before.
    Posted in: Minecraft Mods
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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]
    Quote from ExtremeM0dder»

    oh and i think that as werewolves we should get a speed boost since wolves can run pretty fast


    Werewolves are already fast, they don't need a speed boost.
    i tested it and they can outrun mobs like cows, pigs and chickens with ease in about 2-3 seconds run, probably even non-werewolf players as well
    Posted in: Minecraft Mods
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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]
    Quote from ExtremeM0dder»

    I like this mod and it's a really cool concept, but how do you use the tracking ability??????


    You hold shift then right click on a mob/player
    Posted in: Minecraft Mods
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    posted a message on Minecraft Forge crashing when putting in mods- I don't know what to do!
    Quote from grimallq»

    NEI not installed correctly. Read instructions.


    Oh, thanks! it worked
    Posted in: Java Edition Support
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    posted a message on Minecraft Forge crashing when putting in mods- I don't know what to do!

    [18:16:07] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
    [18:16:07] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
    [18:16:07] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
    [18:16:07] [main/INFO] [FML]: Forge Mod Loader version 11.14.4.1577 for Minecraft 1.8 loading
    [18:16:07] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.8.0_25, running on Windows Vista:x86:6.0, installed at C:\Program Files\Minecraft\runtime\jre-x32\1.8.0_25
    [18:16:07] [main/WARN] [FML]: The coremod codechicken.nei.asm.NEICorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
    [18:16:07] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.8.0_HD_U_H2.jar
    [18:16:07] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
    [18:16:07] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker
    [18:16:07] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
    [18:16:07] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
    [18:16:07] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
    [18:16:07] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker
    [18:16:07] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:49]: OptiFineForgeTweaker: acceptOptions
    [18:16:07] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:49]: OptiFineForgeTweaker: injectIntoClassLoader
    [18:16:07] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:179]: OptiFine ClassTransformer
    [18:16:07] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:179]: OptiFine URL: file:/C:/Users/Tu%20Pham/AppData/Roaming/.minecraft/mods/OptiFine_1.8.0_HD_U_H2.jar
    [18:16:07] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:179]: OptiFine ZIP file: [email protected]
    [18:16:07] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
    [18:16:12] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
    [18:16:12] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing
    [18:16:12] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
    [18:16:12] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
    Exception in thread "main" [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.NoClassDefFoundError: codechicken/core/launch/CodeChickenCorePlugin
    [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at codechicken.nei.asm.NEICorePlugin.getASMTransformerClass(NEICorePlugin.java:18)
    [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:117)
    [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
    [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.ClassNotFoundException: codechicken.core.launch.CodeChickenCorePlugin
    [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 4 more
    [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.NullPointerException
    [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    [18:16:12] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 6 more


    Anyone know whats the problem and how i should fix it?

    Posted in: Java Edition Support
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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]

    Nvm, I was talking about strategies to take down multiple diamond-equiped players as an alpha werewolf but I guess I should just go berserk, focus and kill players one at a time.

    btw. Idk what's the new tier ability for alpha 1.1.0 and I don't want to bother downloading it yet.

    Posted in: Minecraft Mods
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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]
    Quote from JayZX535»

    Well, they can still hurt you if there are enough of them and you don't take them down fast enough, but that's usually pretty easy to do. That's why I'm saying it wouldn't be good to make Alpha werewolves totally invulnerable to them.

    Wait how is it usually pretty easy to do by taking them down fast enough? How and why?
    Posted in: Minecraft Mods
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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]
    Quote from Razmen»


    Currently there is no way to change a non-player werewolf's savagery level. Additionally you shouldn't take the name labeling as anything but a indicator of savagery level. Puppy-Alpha is just a label to describe savagery from harmless to powerful.

    The regeneration is slow to prevent it from being overpowered, I want to at least prevent werewolves from become so strong that not even overpowered equipment from other mods can compete against them. Werewolves are already very strong compared to vanilla Minecraft, I don't want to make them invincible. Also werewolf mobs are quite a bit weaker then player werewolves, this is to prevent frustration. I will add a config option to allow for gold and silver from other mods to be a weakness. There will be stronger werewolves for both the player and mobs then the current T5 savagery in a future update, it's planned for 1.2.


    Quote from Razmen»


    Currently there is no way to change a non-player werewolf's savagery level. Additionally you shouldn't take the name labeling as anything but a indicator of savagery level. Puppy-Alpha is just a label to describe savagery from harmless to powerful.

    The regeneration is slow to prevent it from being overpowered, I want to at least prevent werewolves from become so strong that not even overpowered equipment from other mods can compete against them. Werewolves are already very strong compared to vanilla Minecraft, I don't want to make them invincible. Also werewolf mobs are quite a bit weaker then player werewolves, this is to prevent frustration. I will add a config option to allow for gold and silver from other mods to be a weakness. There will be stronger werewolves for both the player and mobs then the current T5 savagery in a future update, it's planned for 1.2.

    Oh okay, oh and when I'm talking about players killing alpha werewolves without gold/silver and wolfsbane I meant as in players killing alpha werewolves players without gold/silver and wolfsbane (make the werewolves a bit more resistant to weapons that isn't gold/silver or wolfsbane to make it more interesting and more challenging to kill alpha werewolves or any werewolves for that matter without the need of silver/gold or wolfsbane, it would be more interesting for single player and multiplayer :D)
    Posted in: Minecraft Mods
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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]
    Quote from JayZX535»

    I agree and disagree. Alpha Werewolf is already super OP against your run-of-the-mill mobs like zombies, skeletons, etc. Making them unable to hurt you would be too much, I think. But maybe making werewolves resistant to players that don't have silver/a wolfsbane enchantment could be good- it would make both SP and MP more interesting.

    Zombies, skeletons and spiders (not including poisonous ones like cave spiders) Are unable to hurt me as a transformed Alpha werewolf what are you talking about? An enderman can only take half your heart/hp after 5+ constant hits, Creepers explosion can only take away 2-4 hearts/hp when not in water, and An Alpha werewolves is too fast for the witch to throw potions at you, how ever despite all that a full unenchanted diamond armoured player with an unenchanted diamond sword was able to kill you (it maybe challenging for them but they were able to do it in a legit all-out brawl), an enchanted diamond-armoured players and a enchanted diamond sword (none of those were wolfsbane enchantments I think) was more likely to kill an Alpha Werewolf as I've seen them winning surprisingly win a good amount fights against Alpha Werewolves without even using any of the werewolf's weakness.

    I don't like how slow the regeneration is as an Alpha Werewolf (the strongest you can get) and I just wanted it too be at least a bit faster, just a bit like normal golden apple level of regen or even in between normal golden apple and enchanted golden apple at best (can't make it exactly enchanted golden apple level since that's too OP) and when you get hit by silver or wolfsbane your regeneration gets stopped In a short period of time (and that's only a hit, keeping on hitting them would just keep their regeneration on that time until you stop) And does silver or wolfsbane enchantment ignores werewolves natural armour?
    Posted in: Minecraft Mods
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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]

    You know when you reach tier-5 (alpha level) you can regenerate? Well for some reason compared to most other mods or a vanilla mine craft golden apple effect, the regenerate is a bit slow, so can you make it like heal as fast as enchanted golden apple effect? Because from what I've know of mythical/strong werewolves they're pretty much unkillable by anything but silver, wolfsbane and maybe other werewolves (basically immortal like a vampire if we include the myths legend) and IIRC multiple vampires (some might be an elder vampire) was running from a single werewolf and the vampires fighting werewolves in close-range is considered suicide even by most elder vampires standard.


    So are your going to make tier-5/alpha werewolves heal to the point that they've become unkillable by anything except their main weaknesses (silver and wolfsbane) and maybe other werewolves (makes wolfsbane and silver (or gold in minecraft) more important than ever in killing stronger types of werewolves because I recall a player with full unenchanted diamond armour and a unenchanted diamond sword able to kill a tier-5/alpha werewolf O_e)

    Posted in: Minecraft Mods
  • 1

    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]

    Hostile mobs being neutral to you?, because if I recall all hostile mobs attack you but not the werewolf mobs, even if they were tamed by you... Or is that already solved? And btw would you add the ability for werewolves to have knockbacks when they hit mobs and players? Because I found it more satisfying if I can send mobs or players flying just by hitting them once as a transformed werewolf(and werewolves tend to do that from what I know of).

    Posted in: Minecraft Mods
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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]

    As a transformed werewolf can you make it that you can cling to walls or even climb it based on your savagery? like if you can climb the higher your savagery is the faster you can climb, I know werewolves are not spiders but I've know some that can climb up walls. And if possible can you actually make it that you can grab and lift up mobs and maybe players, carry them around or throw them like how the gravity gun mod does it but werewolf style? (and make it require high savagery since that's kind of OP and if you want to nerf it make it that there's a grip meter on how long you can grab and stuff.)

    Posted in: Minecraft Mods
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