Stone rods aren't only used for tool crafting. They are also used for making stone torches and ladders, so removing them would have more of an effect than that. Not to mention the fact that this is entirely the fault of forge multipart for not accepting ore dictionary in its recipes.Quote from dhalek
Wouldn't an option to disable the crafting of stone tools rods from two stone blocks make more sense? The tool rods can be crafted in the tool station without the need of a shaped crafting recipe.
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May 31, 2014Posted in: Minecraft Mods
May 10, 2014Posted in: Minecraft Mods
Stop trying to stir up old crap. Seriously. The GT/TiC wars ended a while ago.Quote from PoweredMuse
Great mod. But literally great. It allows me to do stuff I want, graphics is great. Rating:
Gameplay addition: 10/10
It's just great... I'm glad you aren't adding support for GregTech! Greg is a *******! He only cares about his mod and added crash mod to crash while Tinkers' Construct is in the mods list. His mod is just CRAP! Don't listen to him, you did a great job. You really did, I wanted you to know that I support your work. I also can't wait to see GregTech mod taken down. Your mod is SIGNIFICANTLY better than his mod, so, he doesn't have any right to tell you that your mod sucks etc. Your mod ROCKS!!! I even started a Singleplayer world with only Tinkers' Construct on and some tweak mods. It's great. Your mod is unbeatable. Clear rating of unlimited/unlimited
mDiyo army FTW!
Apr 17, 2014Posted in: Minecraft Mods
I bet you thought no one would notice the extra hunger.Quote from mDiyo
I've been having a bit of fun. Here's lookin' at you~
I think I'm going to retire the Exo-Armor though. I want something more travel-worthy.
You were wrong.
Dec 11, 2013Posted in: Minecraft Mods
No one's telling you to use those feathers. What you do with them is not something that a mod author has to take into account.Quote from CzarnyWilk1
Why chickens drops up to 7 feathers? Its makes game too easy because i'll kill 2 chickens i will have 7 feathers and i could make 28 arrows
Nov 10, 2013Posted in: Mods Discussion
It's their code. They can do whatever they want with it.Quote from HateRegisteringEveryTime
"Mojang does this to their code using some programs so people shouldn't be able to read the source code too easily."
That's stupid. Either let people read your source code or don't, but don't let them read it but make it hard. That's moronic.
And I sure wish so darn many mods didn't depend on stupid Forge. Have to wait forever to use them.
Oct 30, 2013Posted in: Minecraft Mods
Suggestions go in the suggestion thread. Also, use edit and don't quote your own post.Quote from zergvsgenin
Are you thinking of adding extra materials for tool building? I have a few ideas for extra tool materials.
- Gold being gold, it would be the softest metal out there. However, it makes up for this by being a fast mining material at redstone level as well as its parts bestowing Fortune 1.
- Glass would be marginally stronger than paper, but the worst material for mining, possessing a low mining speed and being of the lowest mining level. However, it would make up for this by having the highest attack power of the non-smelting materials. Glass fletching can also be used to
- Rubber would be naturally bouncy (adds Knockback) and reasonably durable, but a so-so weapon material. You could get this form almost any tree not grown in the cold by crafting a special tool and having a bucket on hand.
- Ironwood (Twilight Forest mod) would be marginally worse than steel in terms of durability, but have a larger handle modifier and have a chance of bestowing a random enhancement when a tool is created with this. No guarantees this will happen with every tool, and there's no telling what you'll get.
Uh, whoops. Botched the glass entry. Glass fletching can be used to up arrow speed, but make it weighty, moreso than slime and feathers.
Aug 16, 2013Posted in: Minecraft Mods
He doesn't have to make it compatible. That's a problem with Optifine that Optifine has to fix.Quote from mc_h8ball
In MC 1.6.2, whenever NEI tries to list any Forge Multipart item (including the WR-CBE Transmitter or Receiver), MC instantly crashes, with the cause listed as the CodeChickenLib.PullLightmap helper function every time.
Testing shows that the cause is apparently an incompatibility between CodeChickenLib and OptiFine's rendering code. I believe this is because CodeChickenLib expects the vanilla MC rendering functions, but OptiFine has altered them. This happens with ANY version of OptiFine and Forge Multipartfor MC 1.6.2. If I disable OptiFine, WR-CBE and Forge Multipart both work fine. But with OptiFine enabled, the only way to avoid the instant crash is to disable Forge Multipart so CodeChickenLib doesn't crash when called by NEI to list multpart items, which means WR-CBE (which requires it) is useless because the Transmitters and Receivers ARE multiparts.
Shame, because I finally updated MC from 1.5.2 to 1.6.2 specifically to take advantage of the new Stained Clay blocks in my huge mansion build (approx. 130x130 blocks in area, some 40 blocks tall, 3 floors all with working Redstone Lamps in every corridor/room thanks to WR-CBE's Transmitters and Receivers).
Unfortunately, the crash problem means I can't use WR-CBE in MC 1.6.2. Since it's absolutely central to the mansion build (which I've so far spent several weeks on), I've had to revert back to MC 1.5.2 where NEI, Forge Multipart and WR-CBE all function correctly except for frequency numbers failing to display on the Transmitter and Receiver blocks except when they flicker during Redstone updates.
Aside: I see this flicker effect often because I use lots of Repeaters to make the mansion lights switch on/off in sequence. The only workaround I've found is to run a dummy Redstone clock (e.g. Comparator in subtract mode with output connected back to side input) to FORCE frequent Redstone updates to MAKE the frequency numbers flicker so I can see them.
As I've stated, the common cause of the MC 1.6.2 crash in every case is the new CodeChickenLib, specifically the PullLightmap helper function, which doesn't seem to like OptiFine.
I've tried disabling ALL other mods except for the essentials (Forge, OptiFine, Forge Multipart and NEI). And for those mods, I've tried every version combination available for MC 1.6.2. The same crash occurs every time, and always due to CodeChickenLib.PullLightmap (line 134).
If you could make CodeChickenLib OptiFine-compatible, I'm sure I and everyone else affected by this problem will be extremely grateful.
Many thanks in advance for the great mods (which I've been using since MC 1.4.6).
PS. I use CodeChickenCore, NEI and ChickenChunks, all of which I consider essential mods! I've only recently started using WR-CBE (and thus Forge Multipart + the Scala library linked to in the OP), but as I said they're now essential too. Keep up the great work!
Aug 13, 2013Posted in: Minecraft Mods
Yup, that definitely isn't a comment right there...Quote from SkyVoo
This version sucks yet. EE2 is better but you can't update it... No comment...
In all seriousness, you're complaining about something that isn't finished. Have some patience.
Jul 4, 2013Just because some people don't seem to read what's in the books, I'm going to copy what "Mighty Smelting" says, word for word, about making tool casts.Posted in: Minecraft Mods
"Blank casts are made by pouring aluminum brass or gold into an empty casting table. These can be turned into ingot casts in the Stencil Table.
Other part casts must be created by pouring metal [alumi brass or gold] around existing parts, like a pickaxe head, or on the wooden pattern." The info comes exactly after the page on alloys.
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Oct 27, 2011Shadowclaimer posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"![Represent]Posted in: Minecraft Mods
Metallurgy 3 Development has halted, for any information and updates please [url="http://www.twitter.com/shadowclaimer"]follow me on Twitter to keep up to date on M4 development and addon development.[/url]
Chat in the Metallurgy IRC Channel
To Report Bugs Visit the Github at https://github.com/TeamMetallurgy/Metallurgy3/issues?state=open
YOU DO NOT NEED MY PERMISSION TO PUT METALLURGY IN YOUR MODPACK!
For information on the mod visit:
For those wondering what Metallurgy contains, feast your eyes upon the grand spreadsheet: [url="https://docs.google.com/spreadsheet/ccc?key=0ApPr023YHYR0dEQ1X2JNOHgteUFRRGtFMlo0ZUQxN2c#gid=0"]https://docs.google....o0ZUQxN2c#gid=0[/url]
Author/Director/Artist - Shadowclaimer
Producer/Programmer - RebelKeithy
Assistance/Advisor - mDiyo
Bukkit Port - MazeXD
Wiki Editors - Ric_Br, Assassin2134, Waveshaper, kuroiXiru
===================================================Information===================================================Metallurgy is a vast enhancement to the basic mining system, adding well over 48+ new metals (based on which submods you use). Our goal is to create a balanced atmosphere for players to explore and enjoy mining. Metallurgy 2 is also modular, configurable, and entirely tailoring for the player's experience.
You can find the configs in your .minecraft folder under Config/Metallurgy/(Metal Set)
As part of Metallurgy's addons, normal ores are put onto our spawn system of no height restrictions, we felt this created a more fun, exploratory system for mining. If you want to change Vanilla metals back to their old values, simply crack the Core config and under ores disable all of the listed ores (should all be vanilla names) which will reset anything we change about them.
Adds Copper, Tin, Bronze, Hepatizon, Angmallen, Damascus Steel, Manganese, and Steel.
These are supplements ranging between Stone and Diamond with Steel being Diamond Equivalent but less durability. Installing Base Metals also gives you access to new metal Furnaces and Crushers (see below).
Adds Zinc, Brass, Silver, Electrum, and Platinum.
These metals create high enchantability, low durability tools, they can also be mixed with some other metals in other sets to create potent new metals. Precious Metals can also be turned into "Met" at a Mint, Met being a coin-like currency that's tradeable with Villagers.
Adds Ignatius, Shadow Iron, Lemurite, Shadow Steel, Midasium, Vyroxeres, Ceruclase, Adluorite, Inola&amp;#91"]"]"]"]e, Kalendrite, Amordrine, Vulcanite, and Sanguinite to the Nether.
These metals vary in strength from midrange overworld metals to post-Diamond and are only obtainable in the Nether. Some Nether metals come with alternate uses (Ignatius/Vulcanite can be used for fuel for example). Nether Metals also comes with a new furnace called a Smelter that's powered specifically by lava.
Adds Prometheum, Deep Iron, Infusolium, Black Steel, Oureclase, Aredrite, Astral Silver, Carmot, Mithril, Rubracium, Quicksilver, Haderoth, Orichalcum, Celenegil, Adamantine, Atlarus, and Tartarite.
Fantasy metals spawn in the overworld and come in a very large variety, covering Stone through high end Nether in strength. They have higher enchantability by default, but are much rarer than their overworld counterparts. Fantasy Metals also comes with the Abstracter, allowing you to transmute old metals into Experience Orbs.
Adds Eximite, Meutoite, and Desichalkos.
Eximite is a high tier metal found throughout the Ender and can make weapons/armor/tools near Steel in strength. Meutoite is a Catalyst found throughout the Ender when mixed with Eximite creates Desichalkos, a strong and powerful alloy.
Adds Phosphorite, Sulfur, Saltpeter, Magnesium, Potash, and Bitumen to the overworld. These ores drop straight items that are used to craft Fertilizer (Bonemeal replacement), Gunpowder, or Tar (Stickyball replacement). See below for recipes.
To enhance mining, each Metallurgy metal set comes with a special "machine" that can be upgraded through the tiers that provides new functionality.
The Crusher is included with all Metallurgy installs, it is crated by placing 4 cobblestone in the corners, 4 sticks in the straights, and a Stone Furnace in the middle. The Crusher uses coal and other basic fuels to turn raw Ore into Dust, increasing your output and allowing you to mix dusts to create alloys.
Note: If you have Base Metals installed, you have access to a Copper, Bronze, Iron, and Steel Crusher, each crafted using the previous tier and 8 bars around it. They are faster and more fuel efficient.
Metal Furnaces (Base)
Metal Furnaces come with every install of Base Metals, they are created from Copper, Bronze, Iron, and Steel Bars surrounding the previous tier of Furnace (starting with Stone). Each one is faster and more fuel efficient.
Precious Metal Chests and the Mint (Precious)
Precious Metals adds Precious Metal Chests to the game, crafted from Brass, Silver, Gold, Electrum, and Platinum, these chests have a much higher storage capacity than their basic wooden counterpart! They are crafted from the previous tier chest (starting at wood) and 8 of the next tier of bar. The Mint can hold a bar of a precious metal, right click the mint while holding a bar to put it in, then give it a red power pulse and it'll output coins.
Nether Metals adds Smelters, these special furnaces are crafted using 8 metal bars in addition to the previous tier of Smelter (starting at Stone Furnace). These Smelters store lava, simply right click with a bucket on lava on them to dump it in them, they then use this lava storage tank to smelt your metals at a very fast rate. Each tier of Smelter gets faster and a larger storage tank.
Abstracters are fancy devices that come with Fantasy Metals and are made from Promtheum, Deep Iron, Black Steel, Oureclase, Aredrite, Mithril, Haderoth, Orichalcum, Adamantine, Atlarus, or Tartarite.. They are powered by Prometheum Dust, Astral Silver Dust, or Carmot Dust respectively. Input a metal bar in the top of any type, and the proper dust in the bottom, and it'll transmute the bar into raw experience for the user. Each tier of Abstracter increases the amount of exp given (applying a bonus), as well as speeding it up and making it more fuel efficient. You can craft an Abstracter with the previous tier and 8 metal bars (starting with a Stone Furnace).
The Grand Minability Chart
(Special thanks to ZeroLevels for some missing bits)
You alloy two metals by mixing the respective dusts in a crafting bench or your own inventory. Most alloys carry on characteristics of their base components with a small bonus (usually in mining level, allowing access to higher tiers and allowing you to "skip" tiers)
Copper + Tin = Bronze
Bronze + Gold = Hepatizon
Iron + Gold = Angmallen
Iron + Bronze = Damascus Steel
Iron + Manganese = Steel
Copper + Zinc = Brass (Requires Base)
Gold + Silver = Electrum
Shadow Iron + Lemurite = Shadow Steel (2.0.3b: Shadow Iron + 2x Ignatius)
Ceruclase + Adluorite = Inola&amp;#91"]"]"]"]e (2.0.3b: Vyroxeres + Ceruclase = Inola[profanity="&amp;#91"]"]"]"]e)
Kalendrite + Platinum = Amordrine (Requires Precious)
Shadow Iron Dust + Ignatius Dust = Iron Dust
Deep Iron + Infuscolium = Black Steel
Mithril + Silver = Quicksilver (Requires Precious)
Mithril + Rubracium = Haderoth
Orichalcium + Platinum = Celenegil (Requires Precious)
Adamantine + Atlarus = Tartarite
Prometheum Dust + Deep Iron Dust = Iron Dust
Any Base Metal in a Rail, Bucket, or Shears recipe will produce a basic version of said item. For Rails you get more/less rails based on the metal used. Also any Precious Metal can be used to make Booster Tracks, resulting in more/less of said track based on the metal used. You can also craft Pistons using the recipe and replacing the Iron in the recipe with Bronze or higher quality Base Metals.
Copper Furnace = 8x Copper Bars + Stone Furnace
Bronze Furnace = 8x Bronze Bars + Copper Furnace
Iron Furnace = 8x Iron Bars + Bronze Furnace
Steel Furnace = 8x Steel Bars + Iron Furnace
Stone Crusher = 4x Stone (Corners) + 4x Sticks (Straights) + Stone Furnace
Copper Crusher = 8x Copper Bars + Stone Crusher
Bronze Crusher = 8x Bronze Bars + Copper Crusher
Iron Crusher = 8x Iron Bars + Bronze Crusher
Steel Crusher = 8x Steel Bars + Iron Crusher
Abstracter = 8x <Metal> Bars + Previous Abstractor Tier (Nothing for Prometheum)
Tartarite Enchanting Table = 1x Enchanting Table (Center) + 5x Tartarite (U around Enchanting Table) + 1x Enchanted Book (Top)
Smelter = 8x <Metal> Bars + Previous Smelter Tier (Nothing for Ignatius)
Mint = 3x Iron Bars (Top Row) + 2x Sticks (Sides) + Redstone Dust (middle) + 2x Iron Bars (Bottom corners) + 1x Piston (Bottom Center)
Golden Cog (Used in Mint Loader) = 4x Gold Bar (Straights) + Iron Bar (Center)
Mint Loader = 2x Pistons (Sides) + 4x Gold Cogs (Corners) + Chest (Center) + 2 Iron Bars (top and bottom)
4x <Metal> Bars in a square = 4x <Metal> Bricks
1x <Metal> Bricks = 1x <Metal> Bar
9x <Metal> Bars = 1x <Metal> Block
1x <Metal> Block = 9x <Metal> Bars
Glass + Crusher = Glass Dust
Glass Dust + Iron Dust = Red Glass Dust
Glass Dust + Copper Dust = Blue Glass Dust
Glass Dust + Bronze Dust = Green Glass Dust
Glass Dust + Angmallen Dust = Orange Glass Dust
Glass Dust + Manganese Dust = Purple Glass Dust
Glass Dust + Gold Dust = Yellow Glass Dust
Glass Dust + Hepatizon Dust = Black Glass Dust
Glass Dust + Steel Dust = White Glass Dust
<Color> Glass Dust + Furnace = <Color> Glass
(Base Metals Only)
<Metal> Bar x 7 (in ladder shape) = <Metal> Ladder
(Also works with normal Glass)
6x Stone (top/bottom rows) + 2x <Color> Glass (sides) + Torch = <Color> Lantern
Phosphorus + Magnesium + Saltpeter = 8x Fertilizer
Phosphorus + Magnesium + Potash = 8x Fertilizer
Phosphorus + Saltpeter + Potash = 8x Fertilizer
Saltpeter + Magnesium + Potash = 8x Fertilizer
Stick + Phosphorus (above) = 4x Matches
4x Magnesium + 4x Phosphorus + TNT (center) = LE TNT
4x Sulfur + 4x Saltpeter + TNT (center) = HE TNT
Charcoal + Sulfur + Saltpeter = Gunpowder x4
Bitumen (+Furnace) = Tar
Tar + Blaze Powder = Magma Cream
Tar + Piston = Sticky Piston
Magnesium + Flint = Magnesium Igniter
Vulcanite Bar x2 = Blaze Rod
Midasium Dust + Any Dust = Gold Dust
4x Metuoite in a circle = 4x Ender Pearls
Industrialcraft 2 Additional Recipes
Copper Crusher + 7 Iron Bars + Circuit (top) = Macerator
Bronze Crusher + 5 Iron Bars + Circuit (top) = Macerator
Iron Crusher Circuit (top) = Macerator
Steel Crusher Circuit (top) = Macerator
If you encounter bugs, please note the following before reporting:
-Try installing a clean install entirely.
-Try manually installing instead of automatic, MCPatcher is having known issues for example with Forge right now, and the others are prone to bugs sometimes.
-Make sure you're getting the latest Forge, we provide a link straight to it in our thread.
-Other mods can cause conflicts, Optifine is known to cause messups in a variety of mods. So try installing it without other mods first THEN see what happens.
-Install Forge by extracting it into your Minecraft.jar and deleting META-INF
-Run Minecraft, get to title screen, exit.
-Put Metallurgy Core into your mods folder. (DONT EXTRACT!)
-Put any Metal Sets you want into your mods folder. (DONT EXTRACT!)
-Run Minecraft, enjoy.
-Obtain the server.jar from [url="http://www.minecraft.net"]http://www.minecraft.net[/url]
-Install Forge's latest server version into it (DO NOT DELETE META-INF FROM SERVER!)
-Run the Server, when its done booting type "stop" in the console
-Delete the World folder it just created, drop (not extract!) the Metallurgy files into the Mods folder it just created
-Start up, enjoy.
Tartarite Enchant Explanation by Ghost Pandahttp://www.youtube.com/watch?feature=player_embedded&amp;v=_kWyQ6AfZVQ
Metallurgy Survival Series by Ghost Pandahttp://www.youtube.com/playlist?list=PLCSsHndV1F8OtyJ7Vlvz3-LWVRGg1vlD3
Mod Review by xxJOBOOXxx
===================================================Banners===================================================Copy paste this into your signature.
[url="http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/"]Metallurgy: Putting the "Mine" back in Minecraft.[/url][url="http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/"][/url]
[url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][center][b][color=Black]Metallurgy: Putting the "Mine" back in Minecraft.[/b][/center][/color][center][IMG]http://i.imgur.com/cRF9r.png[/IMG][/center][/url]
===================================================Compatibility===================================================Here is a list of mods with known issues or known compatibility with Metallurgy.
-Any Forge mod has full OreDictionary support, meaning their ores will work with ours and vice versa if they share names. Build Copper Wires in IC2 with our Copper, use our Silver in RP2, you name it!
-Buildcraft has full compatibility, their quarries will mine our ores, their pipes pump lava into our smelters, and their pipes will transport to/from any of our machines.
-Industrialcraft 2 has a ton of support from us, you can crush our ores in their Macerator, you can craft their Macerators using our Crushers and Circuits/Iron Bars, their Drills will mine at a level equivalent to what they are (Iron-Iron, Diamond-Diamond). You will need to adjust their config to list our Ore ID's under Miners however.
-Twilight Forest will spawn our ores in their dimension!
-Mystcraft supports our ores for the Dense Ore-type world, just a warning though, its crazy. We also provide a Mystcraft Addon for our mod that enables metal set symbols, allowing you to set them to spawn in a world.
To note: If you plan on running Metallurgy with another mod that adds ores of the same name, we highly, HIGHLY recommend you disable their spawns and leave the M2 ones the only one for balance purposes and gameplay purposes.
===================================================Servers===================================================Sk8's Public Server
-No griefing, cheating, or spawn camping.
[url="http://www.minecraftforum.net/topic/1540327-142survivalpauls-experimental-tech-serverbuildcraftic2forestryrailcraftmystcraftfactorization"]Paul's Experimental Tech Server[/url]
===================================================Donation===================================================[url="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=Shadowclaimer2%40gmail%2ecom&amp;lc=US&amp;item_name=Metallurgy%20Software%EF%BF%BDcy_code=USD&amp;bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted"][/url]Please consider taking a moment to donate to the mod, me and Keith are just normal guys that do this in our spare time. We've spent literally thousands of hours an ad revenue really doesn't pay what you guys probably think it does (it pays for our morning coffee/mountain dew). We'd really appreciate it if you'd even drop a single dollar into the mod's fund.
Thanks for your time.
===================================================Rights of Use===================================================Metallurgy's art and code assets may be our creations, but being the user you're granted plenty of rights towards the mod.
If you're a developer and seeking access to the source code for M2 to create new submods or addons for it, please feel free to drop me or RebelKeith a PM (either on the forums or on IRC) and we'll get back to you.
-Discuss Metallurgy by name wherever
-Host servers and advertise it as running Metallurgy
-Create Texturepacks for Metallurgy
-Put Metallurgy in Modpacks as long as you link back to this thread and give proper credit.
You may not
-Use Metallurgy's art for other, non-Metallurgy, things. (usage for Metallurgy-related activities like banners is fine!)
-Repost Metallurgy under an Adfly link that is not ours.
Jan 3, 2014Posted in: Minecraft ModsQuote from Aacron
Honestly dude, I SUPPORT mDiyo for using this method for communicating that Gregtech cannot be supported or compatible. Quite frankly other authors including gregorious take a different approach (for history, forestry, other mods bickering and crashing/corrupting worlds, etc).
At least he isn't wasting his coding time putting in retarded code, or wasting his user's time by making their worlds disappear or worse. I like the fact that he is pointing out GT's incorrect usage of the Ore Dictionary, that GT forcibly crashes people's games, etc. If anything I don't see why you're griping at mDiyo for a generally constructive and non-destructive approach to the matter, instead of losing (imho) his professional coding integrity by making the game act in a way that the user doesn't like.
Kodos to you, mDiyo, for stepping above the poor coding practices that I've seen commonly occur in the modding dev community.
Oh, for the love of God, that post was from weeks ago. Don't get the whole Greg and mDiyo thing started again, last thing we need is more off topic bullcrap...
Mar 29, 2013Wow. I was all set to check on EE3's progress; I agree that EE2's OP, and wanted the new generation of EE to be better. Collectors, you just set up and then tapdance in a corner for a while and bam - most powerful weapons and armor in the game, even when compared to other mod packs. It needed to be changed. If that involved an entire rebuilding from the ground up, so be it. I hope it'll be a good one, I really do. I can wait, as long as it'll be good. No posts to the topic, just quiet, benign lurking to see how a project I liked was doing.Posted in: Minecraft Mods
And then I saw the comments on this topic.
Now I don't care about the progress on EE3 in the slightest, and really just want to give the devs (Pahimar in particular, but everyone else dealing with this amount of complaints) a big hug. Then some cookies. Maybe some ice cream, too, if they don't take my mint chocolate chip.
To the people constantly asking about EE2 being updated, it's been stated, multiple times, literally anywhere that EE is involved that it's not updating anymore. I was there when EE1 updated to EE2, and it's like that. Never updating again. Sorry. I know it's not a fun transition, I really do (personally I didn't play EE2 for a while because it felt so weird to me after EE1's simplicity) but... You're going to have to deal with it. Pestering the people in charge will drive them away, not convince them to go to your side; they chose to move on from EE2 for a reason. Mods have changed versions before - LARGE changes, too, like Thaumcraft's destruction of taint and the entire update there - and while people may ask for previous versions to be updated to 1.5, or 1.4.7, or whatever the current build of minecraft happens to be.... This is a bit much. Seriously. Please. Leave these poor people alone, they're working. I personally don't know anyone that works well with hundreds of people yelling at them to do two completely different things at once, with no thought to how long it'll take.
And on updates for EE3? Lurk. Lurk like you've never lurked before. Play some other mods, there are plenty that have magic involved. Some of those, and others will get you a huge amount of materials, faster than even EE2 could. Other mods get rid of a huge amount of materials in order to get you something cool. Do some searching, have some fun. It's one mod, not the heat death of the universe.
Yes, EE2's fun. Yes, I miss flying around, making whatever I wanted because I could, summoning up fiery lava-based death for mobs everywhere that looked at me funny, then panicking and having to douse it before my forest caught on fire again. I sometimes miss things being really easy, where I could just set something up and not worry about it, then bam - best weapons and armor in the game, hurray!
Then it moved on to EE3, and I played other mods. And you know what? It's not the end of the world. I'm still having fun. You can too, guarantee you'll have more doing other things than whining over something. No, really. Try it. It's fun.
Apr 27, 2012Posted in: SuggestionsQuote from turek279
This is a very big topic. If you are planning to get this far into it, why not try to find a modder - at least? Finding a texturer shouldn't be hard, in fact, I'd be willing to give texturing a try.
I don't really understand about modding and those kind of thing, neither textures. But that would be a good idea, the problem is... Find a modder.
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