• 0

    posted a message on Tinkers Construct
    I'm getting this error spammed in the log:
    2013-11-23 14:02:42 [SEVERE] [Minecraft-Client] ########## GL ERROR ##########
    2013-11-23 14:02:42 [SEVERE] [Minecraft-Client] @ Pre render
    2013-11-23 14:02:42 [SEVERE] [Minecraft-Client] 1281: Invalid value
    Whenever it happens, every single item in the game gets turned to a white square. Any help appreciated.
    Posted in: Minecraft Mods
  • 1

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Quote from MaxiTornado

    Well, that was a pretty bad annoying Orange impression, but eh. XD
    Just be quiet. We don't need you to spam the thread without having anything useful to say.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Tool] [Windows/Mac/Linux] Minecraft ID Resolver v1.0.9 - A modpack creators best friend!
    Problem: using this, I get this error, which I assume is from the IDs being set too high.

    ---- Minecraft Crash Report ----
    // Surprise! Haha. Well, this is awkward.

    Time: 11/22/13 5:15 PM
    Description: Initializing game

    java.lang.ArrayIndexOutOfBoundsException: 200286
    at net.minecraftforge.common.Configuration.getItem(Configuration.java:194)
    at net.minecraftforge.common.Configuration.getItem(Configuration.java:185)
    at glassmaker.extratic.common.ConfigurationHandler.init(ConfigurationHandler.java:155)
    at glassmaker.extratic.ExtraTiC.preInit(ExtraTiC.java:33)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraftforge.common.Configuration.getItem(Configuration.java:194)
    at net.minecraftforge.common.Configuration.getItem(Configuration.java:185)
    at glassmaker.extratic.common.ConfigurationHandler.init(ConfigurationHandler.java:155)
    at glassmaker.extratic.ExtraTiC.preInit(ExtraTiC.java:33)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows Vista (x86) version 6.0
    Java Version: 1.7.0_07, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 118373800 bytes (112 MB) / 239198208 bytes (228 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+AggressiveOpts -XX:+UseFastAccessorMethods -XX:MaxPermSize=256m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 43 mods loaded, 43 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
    AppliedEnergistics-Core{rv13.c} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized
    TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.4]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized
    AppliedEnergistics{rv13.c} [Applied Energistics] (appeng-rv13-c-mc162.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Core{4.1.2} [BuildCraft] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Builders{4.1.2} [BC Builders] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Energy{4.1.2} [BC Energy] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Factory{4.1.2} [BC Factory] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Transport{4.1.2} [BC Transport] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Silicon{4.1.2} [BC Silicon] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
    CoFHCore{2.0.0.b2} [CoFH Core] (CoFHCore-2.0.0.b2.jar) Unloaded->Constructed->Pre-initialized
    CoFHLoot{2.0.0.b2} [CoFH Loot] (CoFHCore-2.0.0.b2.jar) Unloaded->Constructed->Pre-initialized
    CoFHMasquerade{2.0.0.b2} [CoFH Masquerade] (CoFHCore-2.0.0.b2.jar) Unloaded->Constructed->Pre-initialized
    CoFHSocial{2.0.0.b2} [CoFH Social] (CoFHCore-2.0.0.b2.jar) Unloaded->Constructed->Pre-initialized
    CoFHWorld{2.0.0.b2} [CoFH World] (CoFHCore-2.0.0.b2.jar) Unloaded->Constructed->Pre-initialized
    emashercore{1.2.1.7} [Emasher Resource] (EmasherResource-1.2.1.7.zip) Unloaded->Constructed->Pre-initialized
    emasherdefense{1.2.1.1} [Defense] (Defense-1.2.1.1.zip) Unloaded->Constructed->Pre-initialized
    eng_toolbox{1.1.6.4} [Engineer's Toolbox] (EngineersToolbox-1.1.6.4.zip) Unloaded->Constructed->Pre-initialized
    KeithyUtils{1.2} [Keithy Utils] (KeithyUtils-1.6.2-1.2b.jar) Unloaded->Constructed->Pre-initialized
    Metallurgy3Core{3.2.3} [Metallurgy 3 Core] (Metallurgy-1.6.4-3.3.1.jar) Unloaded->Constructed->Pre-initialized
    Metallurgy3Base{3.2.3} [Metallurgy 3 Base] (Metallurgy-1.6.4-3.3.1.jar) Unloaded->Constructed->Pre-initialized
    ThermalExpansion{3.0.0.b2} [Thermal Expansion] (ThermalExpansion-3.0.0.b2 (1).jar) Unloaded->Constructed->Pre-initialized
    TConstruct{1.6.X_1.5.1d} [Tinkers' Construct] (TConstruct_1.6.4_1.5.1d3.jar) Unloaded->Constructed->Pre-initialized
    ExtraTiC{0.7.1} [ExtraTiC] (ExtraTiC-1.6.4-0.7.1.jar) Unloaded->Constructed->Errored
    gascraft{2.0.3.1} [GasCraft] (GasCraft-2.0.3.1.zip) Unloaded->Constructed->Pre-initialized
    IC2{2.0.303-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.303-experimental.jar) Unloaded->Constructed->Pre-initialized
    gregtech_addon{MC162} [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized
    IronChest{5.4.1.639} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.639.zip) Unloaded->Constructed->Pre-initialized
    Metallurgy3Machines{3.2.3} [Metallurgy 3 Machines] (Metallurgy-1.6.4-3.3.1.jar) Unloaded->Constructed->Pre-initialized
    Metallurgy3Vanilla{3.2.3} [Metallurgy 3 Vanilla] (Metallurgy-1.6.4-3.3.1.jar) Unloaded->Constructed->Pre-initialized
    Natura{2.1.8} [Natura] (Natura_1.6.2_2.1.9.jar) Unloaded->Constructed->Pre-initialized
    Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_1.6.2_2.1.9.jar) Unloaded->Constructed->Pre-initialized
    NEIPlugins{1.1.0.4} [NEI Plugins] (NEIPlugins-1.1.0.4.jar) Unloaded->Constructed->Pre-initialized
    TConstruct|ForgeMuliPart{0.1} [TConstruct Compat: FMP] (TConstruct_1.6.4_1.5.1d3.jar) Unloaded->Constructed->Pre-initialized
    TConstruct|CompatMineFactoryReloaded{0.2} [TConstruct Compat: MFR] (TConstruct_1.6.4_1.5.1d3.jar) Unloaded->Constructed->Pre-initialized
    TConstruct|NotEnoughItems{0.1} [TConstruct Compat: NEI] (TConstruct_1.6.4_1.5.1d3.jar) Unloaded->Constructed->Pre-initialized
    TConstruct|CompatWaila{0.0.1} [TConstruct Compat: Waila] (TConstruct_1.6.4_1.5.1d3.jar) Unloaded->Constructed->Pre-initialized
    TMechworks{DEV.9c8226e} [Tinkers' Mechworks] (TMechworks_1.6.4_0.0.1.jar) Unloaded->Constructed->Pre-initialized
    TConstruct Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: gregtech_addon
    Launched Version: 1.6.4-Forge9.11.1.953
    LWJGL: 2.9.0
    OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Tools
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Starham1

    I would hate to sound like one of those raging duchebags, but I must agree with them. I appreciate that you are trying to please the masses of Tekkit that thought EE2 was OP, but look what they have: Mass Fabs. They are pretty much the same thing, except less balanced. Anyway, great job on the mod, I think that there should at least be a recolor of the dark matter armor to remind us of the good old days, and Infernal Armor should definitely be a thing again. Rename and recolor, perhaps? You know, to match the Dark Matter stuff. Shadow Armor? Anyway, I think that there should be at least SOME of the old stuff back, such as the flying ring. Equivalent Exchange has always been about transmuting stuff into other stuff, and making ancient artifacts of power. So yeah, it would be nice if there was some nostalgia from the first installment of the mod, and a reference or two to the golden age of the mod. Again, I understand how hard you are trying to please the crowds, and everything but yeah... :) :) :) Anyway, sorry for ranting for a bit, thanks for reading this! :SSSS: :SSSS: :SSSS:


    A Devoted Fan of the Mod,
    Starham1
    What is it with people that don't get that it's a pre-release? Stuff is coming, you just have to wait. DynEMC is taking up a lot of Pahimar's time.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from McyD

    Well, I was going to try TMechwork, but with only Tinkers and TMech installed and fresh Configs I get:

    java.lang.IllegalArgumentException: Duplicate id: Drawbridge

    and no place in the configs to set an ID for a drawbridge...
    It seems like you have an old version of TiC before the drawbridges and stuff were moved to Mechworks. Basically, update TiC.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from HLRxxKarl

    I'm not sure if anyone else has found this yet, but I've noticed a bug with Optifine. If you turn on connected textures, fast or fancy, in Optifine; then go to Creative and scroll down to the casts, your game will crash. Judging by the crash logs, I assume this is an issue rendering casts for armor. I assume it would happen if the casts were anywhere in your inventory though. It seems to work if you turn off Connected Textures in Optifine, but I happen to like Connected Textures. And turning off Connected Textures in the T Construct config doesn't help either. If it helps, I was using T Construct v1.5.0.2. for MC 1.6.4. and Optifine HD Ultra C6.
    Optifine is not supported by this mod and it's authors, with bugs like this being one of the reasons.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from FatBobTheSlob

    And that's his/her prerogative. Just as it is yours to deny others to use any things from your mod.




    Or you know, like the suggestion I made ages ago, put a button or 2 in the tool station called "Repair All" "Repair". Clicking Repair all consumes the amount of meterial necessary to repair the tool to full durability, or if it's not enough material, just the amount the material provides. Clicking Repair just consumes 1 material and repairs for that damage.

    I'm not sure why the TC dev team think it's fun stuff for people to repair a 50 durability tool to 12k durability by endless clicking and moving stuff. But to each his/her own I guess.



    You think 44 repairs is a little bit? Try a tool with 9+k durability and then we'll talk.
    With ExtraTiC you can get a tool with 81K durability. (Insert b****­ please meme here)
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from Sarkahn

    Curse you Xycraaaaft! As a workaround I'm just going to disable TCon Aluminum and use the smeltery to get the ingots needed for a canister.
    The actual problem is that TiC calls it "aluminum" while Engineer's Toolbox calls it "aluminium". The spelling depends on where you live.
    Posted in: Minecraft Mods
  • 1

    posted a message on [?] Why Hasn't Minecraft Forge Updated To 1.7.2?

    "Mojang does this to their code using some programs so people shouldn't be able to read the source code too easily."

    That's stupid. Either let people read your source code or don't, but don't let them read it but make it hard. That's moronic.



    And I sure wish so darn many mods didn't depend on stupid Forge. Have to wait forever to use them.
    It's their code. They can do whatever they want with it.
    Posted in: Mods Discussion
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Henrycortes

    The mods won't update because MCP isnt updated, not because they're waiting for 1.8. I mean 1.7 just came out, slow your thinking down just a bit.
    Yeah, because half a million lines of changed code is easy to adapt to. Once MCP updates, everything else still has to fix into the edited code.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from OptimalMoose

    Not entirely certain if it's intentional or not, but Thaumium tool parts aren't showing up for me and I have both Tinkers Construct/Thaumcraft installed. Using Minecraft Forge version 871, Tinkers Construct version 1.4.5.1 and Thaumcraft version 4.0.3a.
    That's most likely due to you using the stable version of TiCo. If you want thaumium tools, you'll either have to wait for a new stable release or use dev (the latter not being recommended due to many bugs)
    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers Construct
    Quote from zergvsgenin

    Are you thinking of adding extra materials for tool building? I have a few ideas for extra tool materials.

    - Gold being gold, it would be the softest metal out there. However, it makes up for this by being a fast mining material at redstone level as well as its parts bestowing Fortune 1.

    - Glass would be marginally stronger than paper, but the worst material for mining, possessing a low mining speed and being of the lowest mining level. However, it would make up for this by having the highest attack power of the non-smelting materials. Glass fletching can also be used to

    - Rubber would be naturally bouncy (adds Knockback) and reasonably durable, but a so-so weapon material. You could get this form almost any tree not grown in the cold by crafting a special tool and having a bucket on hand.

    - Ironwood (Twilight Forest mod) would be marginally worse than steel in terms of durability, but have a larger handle modifier and have a chance of bestowing a random enhancement when a tool is created with this. No guarantees this will happen with every tool, and there's no telling what you'll get.



    Uh, whoops. Botched the glass entry. Glass fletching can be used to up arrow speed, but make it weighty, moreso than slime and feathers.
    Suggestions go in the suggestion thread. Also, use edit and don't quote your own post.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from DoomRater

    Amazing. I'm actually going to have to defend Mercurial Eye because:
    1. it's NOT the Wand of Equal Trade, some people just want to use it to replace blocks in the same fashion. I'm actually looking more for building platforms in a sane and reasonable time ingame. Or maybe castle walls. Wand of Equal Trade doesn't do that.
    2. Buildcraft fails these days at actually being used for building. And MFFS only copies existing builds. If you ask me there are very few mods that actually deal with being about building structures. IC2 barely touches the subject though to its credit construction foam + scaffold IS a rapid construction material.
    3. If dealing with flux is your idea of fun, go for it. I won't pass that concept onto ANY of my players. Why exactly I'm being attacked for not liking Thaumcraft is completely beyond me! I like Magical Crops, Equivilency, and Xeno's Relics (even though those allow pretty easy resource generation together), wanna bash on me for that combo too?
    You not liking something is not anyone else's problem. As for the Mercurial Eye, Pahimar is doing extensive work on DynEMC right now and something like that might not be back for a long time.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from Pedro46

    Because, in my opinion, it's overpowered and silly. Why would moss fix anything? It'd only rust it.

    In my server, I just tied a command block to a redstone clock, so it runs /clear @a <id of the moss ball>.

    Good thing this can't be automated.

    Also, since I'm here, here's a bug: if you access a Crafting Station's slots using an Item Router from Factorization, you can duplicate any item that has a crafting recipe.
    Why say its silly? In TiC, you can melt obsidian to a liquid that isn't lava, and have living slime that forms off of flying islands in the sky. Saying it's silly is just ridiculous.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from FatBobTheSlob

    No, it's not. It's maedjick.
    The bug in question was that thaumium could not be turned into parts in a part builder. So yes, it's a bug.
    Posted in: Minecraft Mods
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