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    posted a message on ★HARDCORE★ Skyzral - [24/7 Dedicated][1.8.1]
    Nooooo! I was too busy mining diamonds and didn't realise that there was a hole in my tunnel.... D: I fell straight into a lava pool,and knew I was dead. The underground tunnel was so near completion as well... I had mined about 1800 blocks :L

    I lost ALL my 30 something diamonds as well.... ah well. See you all next month :smile.gif:
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [1.7.3] Butterflies [v1.3.1]
    Right. I'm so sorry this has taken so long to update. Thankfully, SanAndreasP updated it for me. This mod is now 1.7 compatible :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Butterflies [v1.3.1]
    Quote from Dantedeathhermit

    I'm working on a texture pack with compatibility with this mod, do you mind if I post a link to the thread on this thread?

    (already working on alternate creep butterfly: the wormbat, body of worm, wings of a bat)

    any ideas for alternate skins? (it's a dark texture pack... not in HD...)


    That's awesome! Not at all :smile.gif: When it's done, I'll put a link in the main post of this thread too :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Butterflies [v1.3.1]
    Quote from carter36

    Awesome mod! i went ahead and made a video for your mod! it would be sweet if you could add it to the main post =) if not dont worry about it but !




    Ah, that's awesome! Thanks so much :smile.gif: I'll add it to the main post :smile.gif: I also find it interesting how people pronounce my username... it's actually a silent g, like gnat (the insect), but hey :tongue.gif:

    Quote from crabcakes123

    for the glowing fireflies, there is a mod called "bellthorns" in which there is a flower mob that glows at night. perhaps contact the creator of that mod (forgot who it was) to find that out? btw, great mod, i always love new mobs, and i really like the idea of the butterflies in jars.

    -EDIT-
    i got it, its by KodaichiZero.

    Sound cool... I'll look it up :smile.gif:

    Quote from everetttehfish

    Sorry to bother and be demanding, but without this mod for 1.7, I can't open half of my chests. Do you think you could update it pretty soon? If you can, that would be great!

    Yeah, sure. Update should be coming in the next half hour or so. It won't have any new stuff, nothing's finished yet, but it will work for 1.7 :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Butterflies [v1.3.1]
    Ooft, I've been abandoning this thread... oops. New update coming soon, with lots of cool stuff :biggrin.gif:

    Quote from PiByNumbers

    Awesome, thanks gnatpat! Love your mod.

    Thanks :smile.gif:

    Quote from superbunnybun

    this is cute a cute little mod. adds nice ambiance to the world. Though it needs something for nighttime bugs. Fireflies! I hope to see that included in a future version.

    Thanks :smile.gif: Lots of people have asked for fireflies, I'll see if there's some way of making them produce light too :smile.gif:

    Quote from Celticpredator

    Maybe you could write a list of compatible mods on the front and update as people tell you. Im currently using Singleplayer commands, Mo creatures, More creeps and wierdos, Humans+ and Balkans Weapons mod. Just wanted to make sure this is compatible with my game :tongue.gif:

    I haven't actually tested it with any other mods, but if the mod if compatible with ModLoader, it is compatible with this mod. :smile.gif: I'll add that detail to the main post though.

    Quote from NeonJ

    Would it be possible to make bug cages and keep the butterflies in a block cage, as in Animal Crossing? That would be awesome.

    This will hopefully be coming in the next update, if I can iron out some bugs with it. (no pun intended)

    Quote from dyavol

    i was wondering if this mod will be coming to multiplayer. thank you!

    Quote from inzain

    heres a vote to make this work on smp :smile.gif: great mod, me and my kids are using it on our single player and my daughter has many of the butterflies caught already. we currently are playing together on a smp server i set up, and to get this and a coupole other mods in there would be wonderful, i dont quite understand why the mods are different on ssp and smp, but notch definitely needs to come up with some setup so that theyre universally coded. until then, i await more people to trigger the need for this in smp. thanks in advance. awesome mod.

    Multiplayer modding is different for a whole bunch of reasons that I won't go into detail about, but you're right, it'd be so much easier if they were the same. I will look into finding out how to convert this so it's SMP compatible too, but don't hold your breath, it might not come for a while yet. :/

    Quote from mexifelio

    This is such a great mod, it adds the perfect touch of ambiance to the game. The only thing is that one of the butterflies scared the crap out of me deep inside a dungeon!

    :Diamond: :Diamond: :Diamond:

    Haha, thanks :smile.gif: A butterfly spawned in a dungeon?! Woah, that's not supposed to happen... Hmm :tongue.gif:

    Quote from TerraFreeze

    cool

    in the original idea there was and encyclopedia, do you think you can make it?
    btw did you add breeding

    An encyclopaedia... it wasn't on my to add list, but I shall see what I can do.
    And as for breeding, not at the moment unfortunately.

    Quote from DarkSnice

    Nice mod, but you should add something like fireflies, they will glow in the Night!
    If you find a way to make jars placeable, if you catch fireflies in a jar,
    they will work as torches! :biggrin.gif:

    Making the fireflies glow is the tricky part... but yeah, placeable jars are coming :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on Mod Problem Need Help
    I don't mean to seem rude, but are you sure you saved the file when you compiled again? Those are exactly the same errors....
    Posted in: Mods Discussion
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    posted a message on [Help] How can i code my own trees?
    How does that tutorial not explain exactly what you need to do?

    Look at WorldGenTrees. See what it does. Copy it to a new file called WorldGenNinjaTrees.java or whatever. Edit it to your liking. (You may also need to create a new log block, so that you can use that to create the new sticks) Then look at this paragraph:
    After coding the logic of your terrain generation you need to let minecraft know about it so that it can generate the terrain. To do this you need to edit ChunkProviderGenerate, specifically the populate method. This method should be pretty self explanatory - it generates Lakes then Dungeons then Clay, etc etc. You need to add your class to this method - where you put it in this list is very important. If you put it at the top of the method, it is a lot more likely to be generated than having it at the bottom of the method - the choice is yours, I am putting this towards the bottom of the method, specifically below the WorldGenLiquids calls.

    (new WorldGenExample()).generate(worldObj, rand, k + rand.nextInt(16), rand.nextInt(112) + 16, l + rand.nextInt(16));



    Except change WorldGenExample to WorldGenJinjaTrees or whatever. Play around. Post your errors. Rinse and repeat, etc, until you get it how you want.
    Posted in: Mods Discussion
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    posted a message on Game Development: The Main Loop
    Quote from zipher44

    Oh, it is no problem! I actually rather surprised at the intelligent question I received, especially from you. I kind of expected this thread to just die, because of its length and its subject matter. My main goal was to perhaps educate a few aspiring game programmers and maybe learn a thing or two from the people here, and I should think I have achieved both. Maybe I should have made my preface longer, explaining in greater detail my overall plan with this code?

    I am glad for all the questions, because I was able to talk about a lot of other important things with game design that I did not talk about in the code, like splitting updating and rendering.

    So, do not be afraid to ask questions!


    Especially from me? What's that supposed to mean? :tongue.gif:

    But you're right, I guess this thread has been eye opening for both of us. :smile.gif:
    Posted in: Computer Science and Technology
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    posted a message on Game Development: The Main Loop
    Quote from zipher44

    Oh, I have not forgotten about that :smile.gif: This example is kind of basic in that regard. In my game, I have extra functions that allow be to set the fps on the fly, so that if I detect a rather low fps, I can simply change it.

    Secondly, I use 2 of these loops; one for updating, one for rendering. Updating is generally very quick, and even on lower end system, they can achieve fairly high fps when just checking for collisions. The other loop, the rendering loop, is concerned with just updating the screen. I can set its fps to something low, like 30 fps, and since I am using two threads, any slowdown with the rendering loop 'should' not affect the updating loop. So my updating loop should chug along fairly nicely while the rendering loop does its own thing.

    That is another reason why I sleep each frame. That gives the CPU extra time to process other things in other loops. Granted, its generally not much time, but it is something.


    Ok, now I start to see your logic behind this. The splitting updating and rendering is a good idea too.
    Sorry to seem a bit rude at first, I just didn't see how this on its own could be used effectively.
    Posted in: Computer Science and Technology
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    posted a message on Game Development: The Main Loop
    Ok, you may have achieved consistent 60fps exactly whilst just testing the speed. However, what you fail to realise is that if you base a game off of this model, and hardcode 60 fps into the game, what happens when someone with a bad computer plays that game? The max fps they might be able to cope with could be, say 45fps. That would mess up your perfectly balanced for 60fps physics engine.

    Personally, I think it's better to use make those calculations more complicated, at the cost of maybe gaining or losing a couple of fps here and there, rather than have some who's hardware won't cope with the game not be able to play the game how it's supposed to be played.
    Posted in: Computer Science and Technology
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    posted a message on Need some help with my mod...
    I found it.
    Change maxUses = 500
    to setMaxDamage(500)

    Also, you might want to change 2000 to a different number... 2000 is the gold record :L
    Posted in: Mods Discussion
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    posted a message on Need some help with my mod...
    I've just copied your code and complied it myself, and it works fine.
    I have no idea why it's not working for you!
    In mod_ItemSword1.java
    package net.minecraft.src;
    
    public class mod_ItemSword1 extends BaseMod
    {
    
       public static final Item ItemSword1 = new ItemSword1(2000).setItemName("ItemSword1");
    
    public mod_ItemSword1()
    {
    
       ItemSword1.iconIndex = ModLoader.addOverride("/gui/items.png", "/moreitems/ItemSword1.png");
       ModLoader.AddName(ItemSword1, "Test");
       
       ModLoader.AddRecipe(new ItemStack(ItemSword1, 1), new Object[] {
            " | ", " | ", " | ", Character.valueOf('|'), Item.stick
            });
     }
     public String Version()
       {
       return "1.6.6";
       }
    
    }


    In ItemSword1.java
    package net.minecraft.src;
    
    public class ItemSword1 extends Item
    {
    
        public ItemSword1(int i)
        {
            super(i);
            maxStackSize = 1;
            maxUses = 500;
            weaponDamage = 5;
        }
    
           public float getStrVsBlock(ItemStack itemstack, Block block)
        {
            return 1.5F;
        }
    
        public boolean hitEntity(ItemStack itemstack, EntityLiving entityliving, EntityLiving entityliving1)
        {
            itemstack.damageItem(1, entityliving1);
            return true;
        }
    
            public int getMaxUses()
        {
            return maxUses;
        }
            
        public boolean onBlockDestroyed(ItemStack itemstack, int i, int j, int k, int l, EntityLiving entityliving)
        {
            itemstack.damageItem(2, entityliving);
            return true;
        }
    
        public int getDamageVsEntity(Entity entity)
        {
            return weaponDamage;
        }
    
        public boolean isFull3D()
        {
            return true;
        }
    
        private int weaponDamage;
        private int maxUses;
    }


    And it works fine...
    Posted in: Mods Discussion
  • 0

    posted a message on Mod Problem Need Help
    You're missing a close brace at the end of your constructor and the end of the actual class.
    Posted in: Mods Discussion
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    posted a message on Need some help with my mod...
    Just one quick thing - are they L's or 1's? It's hard to tell the difference sometimes O_o
    Posted in: Mods Discussion
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    posted a message on Need some help with my mod...
    Quote from polas100

    still

    src\minecraft\net\minecraft\src\mod_ItemSword1.java:6: cannot find symbol
    symbol : constructor ItemSword1(int)


    Is that all the error says?
    Posted in: Mods Discussion
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