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    posted a message on Looking for an animator for an ongoing gig.
    Still looking :) Server's going up soon.
    Posted in: Art Shops
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    posted a message on Cosmic's End! [Space!, Drugs!, Factions!, Survival Games, CTP, Autocraft, Tetris, Skylands, Deathmatch, More!]
    Sorry guys I installed the survival games plugin and it crashed the server :(

    Hope they fix it soon.
    Posted in: PC Servers
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    posted a message on Looking for Dungeon Master Co Owner for Tabletop-ish idea
    Server will be launched on the 22nd of September.
    Posted in: Server Recruitment
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    posted a message on (*~Sidereal Discord~*)
    Ok guys I changed RED and BLUE to the names of the teams that will be fighting.

    The Federation of Agnor is a large federation recently united and the Stormbrew family are the first space fairing world-conquering dwarves. The difference from the 2 is the dwarves start underground and the federation starts near alot of oil, and some other differences. Please check the post with the information on it to know.
    Posted in: PC Servers
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    posted a message on Cosmic's End! [Space!, Drugs!, Factions!, Survival Games, CTP, Autocraft, Tetris, Skylands, Deathmatch, More!]
    I'll be online for about 1 hour to give out regions and bugfix.
    Posted in: PC Servers
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    posted a message on Cosmic's End! [Space!, Drugs!, Factions!, Survival Games, CTP, Autocraft, Tetris, Skylands, Deathmatch, More!]
    You would be surprised... some times I log on and there is like 18 megs remaining!
    Posted in: PC Servers
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    posted a message on Cosmic's End! [Space!, Drugs!, Factions!, Survival Games, CTP, Autocraft, Tetris, Skylands, Deathmatch, More!]
    Okay guys, one more month purchased for 45 bucks... Only have 1 month left in the coffers. Please donate if you appreciate the server :)
    Posted in: PC Servers
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    posted a message on Tabletop RPG element
    Disclaimer to MODS.

    Man I just have no idea where EXACTLY to leave this idea. So I thought maybe it can live here for the time being. If a mod reads this please inform me the best place for it to go. I don't intend to double and triple post this all over but I want it to live somewhere and have the idea call somewhere home for a while. I will remove all other instances of this once it finds a home.
    Please remember this is a RULESET, that can be used by ANYONE, and therefore is an IDEA to be SHARED.

    I am calling the ruleset "Sidereal Discord" . Anyone may take this idea and impliment it in their server, for now.

    The main idea is adding a tabletop role playing element for the server owner or admin to maintain and make a specific server style more interesting. Please read the OP below.


    (name subject to change)
    Sidereal Discord






    Foreward




    Firstly I would like to thank you for taking the time to read this. I've always been facinated by minecraft yet it does seem a little pointless. I read somewhere in the first month of buying the game that basically "The point of minecraft is to get better and better tools, just so you can find diamond. Once you find diamond, you use it to find more." On a majority of servers I have played on, that is basically the truth. You can make a house when your bored of finding diamonds, but basically that is all there is to do.

    One of my friends in Denmark is an EXCELLENT minecrafter but he hates the game because no matter where he goes he is unable to answer "why". Why are we all playing minecraft? Is it the shared experience working toward a common goal? Is it so you can put a lot of effort into something and be proud of it? Is it so you can help your friends? Yes its true that many things have been made that are absolutely awesome. Entire Cities erected from the first stone tools, Massive drug farms grown from a single cane, even the seven wonders of the world recreated in game. However awesome these things are, to the average player they are quite unobtainable due to the patience and foresight required, so then they begin to think minecraft is a fighting game and then bumrush everyone jumping and swinging stone swords at each other while convincing themselves they are actually good at something.

    This server strives to put a point to the game of minecraft. Usually players amass large chests full of random valuables yet don't really have an excuse to use them, and they pile up into huge chestrooms that are a problem to protect and really don't provide much enjoyment other then simply having a lot of stuff to weigh you down. Once players have obtained a large enough house, enough diamonds, and sufficient social status there really is nothing left to do except whatever mini games are put forth in the server, but honestly you might as well be playing mario party if you are in it for the mini games.

    Minecraft needs to be a game about survival, construction, and war. This is the main idea for this server. I hope that I am able to keep the game fresh and exciting from day one to the last day you play on this server with this novel and new gameplay I am titling (for now) Sidereal Discord.





    What is Sidereal Discord?



    In a pidgenhole, Sidereal Discord is a Turn Based Team vs Team Tekkit server with an aspect like Dungeons and Dragons. As a NORMAL PLAYER all you need to be concerned about is getting more resources for the team, and destroying the other team's base if you can find it. If you are a Commander you will be more concerned about the Game Map as well as planting any explosives that need to be put wherever they need to go.

    The "Turns" last 24 hours in real life, and each day items mined up that day will be taken and used to reinforce the army on the "tabletop map". Conditions on the map will affect conditions on the server, and vice versa. Dungeon masters (admins) will control the flow of the game with random events and manipulating the map, while the players make the decision on what is to be created or destroyed.

    There will be basically only 4 ranks. The ranks will be

    -Renegade
    -Enlisted
    -Commander
    -Gamemaster.

    Renegades are "Greylisted" players that have not applied on the forums, or players that have been caught griefing. They can play normal minecraft, but are unable to use buckets, tekkit items, TnT, or diamond tools, and have deathbans for 12 hours.


    Enlisted are people who have decided to take a side in the ongoing conflict and will wear that side's special tag. The Commanders will determine what to name their enlisted personnel. Enlisted may use any tekkit item except bombs or nuclear items. All that enlisted people should care about is normal minecrafting and doing what the team needs.

    Commanders are the owners of a "faction" or race in the game. Commanders may use any item, block, or ability. They have the highest responcibility in the game to log in once a day and post new troop movements and make sure the base is intact. Commanders that do not play often will have idle armies and will be easily destroyed. They can also jail or demote enlisted members if they are caught cheating or greifing their own team. A commander is not supposed to jail the other team and can be demoted back to renegade if caught doing so.

    GameMasters or DungeonMasters are the people who decide how the game progresses, and visits the bases each day to harvest materials and position troops on the map, as well as handling the troop conflicts and special events. These people need to demonstrate fairness and creativity, and may not play as a commander, but may play as enlisted if they so choose, simply because they are the ones to manipulate the tabletop map and know all troop locations and strengths.




    The Server Gameplay




    In the server, gameplay will be Team Based normal Tekkit minecraft without disallowed items. Each "faction" or team will have their own multiverse world to make into a base consisting of a 3000 x 3000 border with three (3) portals to the other worlds put in random locations. Assaults may be launched from these portals but while players are not in their home world they will be unable to use /spawn, /home, /sethome, or any other command except chat. Only commanders may plant nukes or tnt.

    Enlisted members must mine out minerals to put into the team's chest room to reinforce the army, or find portals to launch assaults against the other team's base. Commanders must analyze the GameMap and post Instructions to the GameMaster in the WarRoom, as well as maintaining their base's security.

    Example of Commands to program the armies with...

    "Army Alpha search and destroy northward"
    "Army Bravo cross the river and entrench"
    "Army Charlie Chase nearest army"
    "Army Delta Construct base on top of mountain"
    "Army Epsilon Enter city and refuel"
    "Army Foxtrot begin propaganda campaign"
    "Army Gamma protect city distribute food"
    "Army Hotel prepare boats and cross ocean"

    or you can use global commands such as...

    "Obsidian golems take flight and crash into nearest city"
    "Set all armies to Pillage"
    "Set all armies to Explore and Evade"
    "All Forces siege enemy main base"

    Commands are simple instructions from you, a human, to the GameMaster, another human, so as long as it is understandable then the command will be issued. Some commands may take more then one turn, and thus can automate the army decision making process. If you wanted to issue a command such as "Find enemy main base and attack relentlessly" then each turn, every army would wander around removing as much fog of war as possible, and on the off chance that they find the enemy base, all armies would then march like ants toward it. The downside to this is the enemy base, seeing you coming, could easily entrench a few elite units in your path and mow you down. One thing to note is if you want to move to somewhere yet remain out of reach of any defending units, use the verb "Seige". If you wish to run in guns blazing, use the verb "Attack". Exploring or Scouting units will not attack other units, but can defend self if provoked. "Hunting" units will only move 50% - 75% of their movement points, saving the rest for attack phase preparation points.


    Bases will consist of the following at a minimum...
    1. Mass driver with 3 rails, 16 blocks long, made out of iron blocks, that has an unobstructed view to the sky, with redstone decorations. (each redstone device increases chance of successful payload launch by 10%. ) Mass Drivers may point vertically, horizontally, or diagonally. They may be covered up in a secret base, but the cover must be removable to launch the payload.

    2. A chestroom near the mass driver that will hold the payload to launch to the world under attack (GameMap) . It is suggested that the use of Obsidian pipes outside of the chest room be used with filter pipes inside the chest room to automate the process and allow users to deposit into the chest without giving them access to it.

    3. A War Room where army commands to be put on signs go, and must be large enough to accommodate an in-game replica of the GameMap. All 3 rooms must be connected and easy to find by the GameMaster.


    The initial Mass Driver will be provided free of charge thanks to a world edit pasting. If the mass driver takes damage then the payload will not launch until it is repaired. You are allowed to construct additional bases and mass drivers, however there can only be one MainBase (/f home) that will be checked by the GameMaster. If the MainBase must be moved, use the mail system or the forums messanger to inform the GameMasters.






    The Game Map





    The game map is a Top Down Real Time Strategy map that is updated once a day by the GameMaster based upon the player's commands to their armies and what resources were mined that day. The GameMap may include any of the following features:

    1. A topographical area with hills, mountains, valleys, rivers, oceans, volcanoes, or any other geographical feature.
    2. Man made structures such as cities, roads, train tracks, forts, Bases, and armies.
    3. Fog of War

    Troop movement along The Game Map will consist of spending Movement Points (MP). Each game map will have an inches - per - MP rule to accommodate the sizes of each map. Some smaller maps you may be able to get from one side to the other with only 20 MP while larger maps may take up to 100 or more.

    Ascending a mountain slope will cost the normal movement point PLUS one per height traveled up. Descending a mountain slope will take only the normal movement point. Traveling through a river will take the normal movement point PLUS one extra, unless the army is equipped with boats. Oceans require boats and then can be traveled like normal land terrain.

    Any troop with EXTRA movement points at the end of a turn will have those points turned into Readiness points for the combat phase that turn. Readiness points emulate a prepared army in how the math of the combat takes place. A prepared army will take much less damage then an unprepared one.






    Race Creation
    (commander whitelist application)






    Each "race" or faction hails from a different planet in the Sidereal Discord universe, each with their own backstory, abilities, units, and in game tags. It is up to the players to use one of the premade races or they can come up with one of their own. Custom units are on a case-by-case basis, and should be balanced to the point where each unit has a strength and weakness, to prevent someone from abusing the system. The custom units must be approved by the Game Master. To become a Commander you should have atleast 2 enlisted players to command and fill out the following fourm;
    1. Races name :
    2. Your race's backstory (needs to make the racial point picks make sense):
    3. The Commander's prefix (yours), with colors if wanted :
    4. Enlisted prefix :
    5. Is your race open to random players joining? If yes then +2 Perk Points :
    6. Racial Perks Desired :
    7. Desired World Seed :




    Perk Point List
    Kits, commands, and abilities only work in your home world.




    World Generator:


    0 : Tekkit World - The Tekkit world generator you expected to play in.
    - 2 : End World - Pros : you are in space and will be hard to get raided. Cons : Can't mine anything worth while. (sugguested with alchemy)
    - 6 : Nether World - Pros : GLOWSTONE!! Cons : GHASTS!! (sugguested with alchemy or diamond start)
    - 4 : Parkour World (skygrid) - Pros : Randomized blocks ensure you can get what you need, and hard to get raided. Cons : You have to jump everywhere.
    - 1 : City World - Start in a city identical to spawn. Pros : Lots of places to hide. Cons : Unreliable resource amounts and maybe no oil.
    - 8 : Dungeon World - Start in a difficult but exploitable dungeon with alot of treasure to plunder. No oil or tekkit ores.
    - ? : Your World Generator - You choose a world gen and the perk cost will be considered on a case by case basis.



    World Statistics :

    - 2 : X-tra large world (3k border)
    - 1 : Large world (2k border)
    0 : Normal world (1k border)
    + 1 :Small world (750m border)
    + 2 :X-tra small world (500m border)
    - 4 : Great start - Near Oil, Villagers, Cave, Rubber Forest, Cane, Pumpkins and melons.
    - 2 : Good start - 8 grown rubber trees, near plains, forest, mountain biome, 1 wheat field.
    + 2 : Bad start - Underground, Some trees removed, world wont generate structures, some ores removed near start.
    + 4 : Terrible start - Underground or on island, Large biome world either snow, island, or mountains, no generated structures, most trees removed, most minerals removed (within 200 blocks of 0,60,0). Usually stuck in a small cave.
    - 2 : Big Farm on spawn - Has all crops growing, and 2 of each animal.
    - 2 : Rubber Forest - Has 16+ rubber trees growing near spawn.
    - 2 : Good Traders - Spawn near a village (good source of emeralds , 1.3 req)
    - 1 : Extra Base - If your base gets destroyed, ask to have another one pasted in.
    - 2 : Deep Subterranean Base - Admin will make you a decent subterrranean base with a small tree farm and some limited crops, with a magic (falsebook /farea) door. Extra base upgrade stacks with this.

    - 3 : Dwarven Base - Admin will make you a dwarven base with everything a space dwarf needs.



    Starting Items / kits


    - 3 : Basic Alchemy - 1 transmutation tablet, 2 energy collectors.
    - 5 : Apprentice Alchemy - 2 transmutation tablets, 4 energy collectors, Klein Star Ein.
    - 7 : Novice Alchemy - 4 transmutation tablets, 8 energy collectors, 5 potion stands, 1 energy condenser. 2 Klein Star Eins.
    - 11 : Master Alchemy - 4 transmutation tablets, 8 energy collectors, 5 potion stands, 2 energy condensers, 32 blocks of glowstone. 4 Klein Star Eins.

    - 3 : Care package from Earth - 4 blocks/items of the following materials : Dirt, Grass, Stone, Marble, Basalt, Assorted ore, Assorted crops, Sand, Liquid Buckets, (good for worlds without that stuff.)
    - 6 : Alchemists tome - You know you have always wanted to start a tekkit server with one.
    - 1 : Iron Tools - 4 iron tools of each type.
    - 1 : 10 rubber tree saplings - Can be picked more then once.
    - 1 : Potions start - 4 or so of every splash potion.
    - 1 : +1 Quarry - Start game with a quarry block. You can choose this perk more then once.
    - 1 : +2 Mining Well - Start the game with two mining wells. You can choose this perk more then once.
    - 1 : +25 TnT - Start the game with 25 industrial TnT.
    - 1 : + 10 Aeternalis fuel start - Can be picked more then once.
    - 1 : + 3 Nukes start - For people who want to start with a bang.
    - 1 : + 12 Diamonds start - A diamond is forever, unless its put in a pickaxe.
    - 1 : + 128 Redstone start - For the tinkerers.
    - 1 : + 32 turtles - For people who like making mining robots.

    - 2 : +2 Various Machines - 2 EC meters, 2 Electric Jetpacks, 2 Teleporters, 2 Mass Fabricators, 2 Recyclers, 2 LapPacks, 2 Terraformers and 8 blank blueprints. Now with 32 advanced circuits and 16 RE-Aether pearls!
    - 1 : +2 Nano Armor of your choice - One Perk Point, Two OP armor items! Win!
    - 1 : Refinery start - Start the game ready to pump oil with a refinery, a few engines, and pipes.
    - 2 : Mining Laser - Start the game ready to kick ass with a mining laser. Can be picked more then once. (Enlisted may not use mining laser unless allowed).

    + 1 : Somewhat Trusted Crew - Allow crew to use TnT blocks and Dynamite.
    + 2 : Fully Trusted Crew - Allow crew to use nukes and mining laser. Dangerous pick!
    - 2 : /kit tools - Commander has access to full iron tools with a command.
    - 4 : /kit tools (all) - Enlisted AND commander have access to /kit tools.
    - 3 : /kit potions - Commander gets access to /kit potions.
    - 6 : /kit potions (all) - Commander and Enlisted can use /kit potions.
    - 1 : Traps start - Pressure plates, Tnt, Tesla coil, 10 sticky pistons, and access to Variable Triggers Toggleblock (/vtwalk @TOGGLEBLOCK )
    - 2 : /kit traps - Commander can use /kit traps.
    - 4 : /kit traps (all) - Commander and enlisted can use /kit traps.
    - 2 : /kit animals - Commander can summon up pigs, sheep, cows, and chickens.
    - 4 : /kit animals (all) - Commander and Enlisted can use /kit animals.

    Permissions and Abilities


    + 1 : Trusted Crew - Allow your crew to use nukes and mining lasers. Dangerous upgrade!!
    - 2 : No fall damage - Negate fall damage in your world. (raiders will still take damage).
    - 3 : No heat damage - Negate lava and fire damage to players in your world.(raiders will still take damage).
    - 4 : Noboom faction - Admin makes your faction noboom.
    - 2 : Double the players max faction power in your faction.
    - 3 : /lightning - Commander is Thor!
    - 6 : /lightning (all) - Team is Thor!
    - 4 : /fly - Commander may fly around.
    - 8 : /fly (all) - Entire Team may fly around.
    - 1 : +1 home - Commander may use 1 extra /home. Can be stacked up to 3 upgrades.
    - 2 : +1 home (all) - Commander and Enlisted have 1 extra home. Can be stacked up to 3 upgrades.
    - 2 : /f map - Commander can look at a faction map to pinpoint enemy bases during a raid.
    - 3 : /f map (all) - entire crew can use /f map to pinpoint enemy bases.
    - 1 : extinguish - /ex perms for commander and player.
    - 2 : /heal - Commander may /heal others and self.
    - 5 : /heal (all) - Commander and Crew may heal others and self.
    - 2 : /feed - Commander no longer needs to eat.
    - 5 : /feed (all) - Commander and Crew no longer need to eat.
    - 10 : Omniscient - Know locations of all portals, remove fog of war, see uncloaked armies on the map, /socialspy perms.



    Army Abilities




    - 5 : Efficient miners - Make 2 golems get 1 free! +50% bonus on golem numbers.
    - 10 : Hyper Efficient Miners - Make 1 golem get 1 free! +100% bonus on golem numbers.
    - 3 : Fast Golems - All golems get +1 Action Point,
    stackable.
    + 2 : Slow golems - All golems have -1 Action Point penalty, stackable to 2 picks.
    - 5 : Warlord - Golems do not require electronic circuits.
    - 4 : Aggressive - +50% bonus on attack value upon creation, stackable.
    + 3 : Weakened - -50% penalty on melee attack values upon creation. stackable
    to 2 picks.
    - 3 : Defensive - +50 bonus on Hitpoint value upon creation, stackable.
    + 2 : Soft - -50% penalty on Hitpoint values upon creation. stackable
    to 2 picks.
    - 3 : Ninja-like perception - +1 bonus on Dexterity value upon creation, stackable.
    + 2 : Derplike - -1% penalty on Dexterity values upon creation, to a minimum of 1. stackable. (If you over-derp your army they wont kill anything...)

    - 3 : Marksmen - +50% bonus on Ranged damage value upon creation, stackable.
    + 2 : Careless - -50% penalty on Ranged damage values upon creation. non-stackable.

    - 3 : Charismatic - +200% bonus on population conversion values upon creation, stackable.
    + 2 : Socially Awkward - -50% penalty on population conversion values upon creation. non-stackable.





    Races already in existence




    1. Races name : Federation of Agnor
    2. Your race's backstory (needs to make the racial point picks make sense): ----(It dosnt need to be this long, I just like writing!)----

    "... Senator, the treasury dept. has NOTIFIED you of the NEGATIVE INCOME PROSPECT of proposed bill HB2410 and without further discussion I call a vote to END this congressional meeting, before MORE TIME is wasted considering this!" "Congressman Pollard. You may only call votes during your allocated speaking time and you must follow all the rules set forth. We will however allow your poll to be passed but only during your allocated speaking minutes." "Thank you Senator." "Now, I call attention to the sanitation quality of the culling chamber. There needs to be much more focus put into...." WTF-BOOOOOOOOOOMMMM
    Light. Heat... then infinite darkness.
    The congressional meeting which was in progress was inturrupted by the the runaway nuclear reaction and subsequent supernova of the star named Betelgeus, engulfing the full congressional staff of both the Ag collective and the United Stars of Nor. It was always "good politics" for congressmen to actually orbit the planets that they were about to pass a bill on, especially ones that required organized genocide of prisoners. No matter how they got in there, be it peaceful tax evasion or violent murder, everyone on that planet was slated for death that day, not only by the beaurocratic senators but also from the dying star formerly known as betelgeus. Without a "Top Half" leadership, both factions of Ag and Nor were confused on how to continue. Some were glad that the old oligarchs passed away but others were fearful of not having a leader. Once the news reached (Your Playername Here), he immediatly begun rallying friends on both sides and quickly rose to the top of the respect-ladder due to his invigorating speaches on why the universe needs us to conquor it.
    The Federation of Agnor is simply a combination of the galaxy's top two previously-politically-warring factions, now united under a single leader. They have the benefit of a massive infrastructure and millions of people enlisted in the Federation, however all of the new "top half" of the faction is too young and inexperienced. The average age of a battleship commander is 17 and the average age of the enlisted members are 14. This is preposterous to many of the old miners working the asteroids who have much more experience, but the reply to that is that the young kids can learn faster and respond quicker to any new situation while the elderly will continue trying old methods untill death.


    3. The Commander's prefix (yours), with colors if wanted : (*Lieutenant*)
    4. Enlisted prefix : (Ensign)
    5. Is your race open to random players joining? If yes then +2 Perk Points : Yes
    6. Racial Perks Desired : +8 Rubber Saplings, /kit tools (all), +2 machines, Small World (750), Good Start.




    Army Creation Process







    Due to the myriad of combinations, upgrades, and units that you can create, the default army will be just a single, large, fully upgraded army using 100% of what has been provided in the chestroom that turn. Only exception is Obsidian Golems, since they move at a speed of 1, will be grouped separately and automatically be put on guard for the base. Jetpacks will NOT be installed on golems automatically and must be commanded by the commander to do so. An army created that turn will be unable to move on the same turn, simulating their construction. They may move the next turn.

    Once an army has been created, it is a single entity with the following attributes;
    Action Points: This value is set to the slowest unit in the group's action point value.
    Hit Points: This value is the SUM of all the unit's Health Points.
    Attack Points: This value is the SUM of all the unit's Attack Points.
    Ranged Points: This value is set to the SUM of all the ranged weapons in the group.
    Ranged Shots: This value is total ammo provided DIVIDED by number of weapons, rounded down.
    Dexterity: This value is the AVERAGE of all units Dexterity values.
    Charge/Gas: This value is how many turns remaining before the unit needs a charge.
    Special Abilities: This is any special ability such as propaganda, construction, invisibility, warhammers, flight, backpack, or programming.

    An army must contain AT LEAST ONE Iron Golem or higher, and you may ONLY make 4 armies per turn. This prevents spamming of one single cobble golem armies. Armies may MERGE, but not DIVIDE. Discharged units are immobilized and can not fight back, until a charge is brought to them in the form of a mobile charging station. Units in Flight that loose charge fall to the ground and deal splash damage.

    Here are some examples of commands for the creation of armies

    "1 cobble golem army, 1 jetpack Iron Golem army, 1 elite army" - This command would make one large cobblestone army with the one iron golem leader, One Air-based unit based on the number of jetpacks provided, and the rest non-cobble golems to be in a separate army and all upgrades going there. Unstated is the Obsidian golem army which would simply merge with the obsidian golem army already there.

    "1 large army, 1 missile army" - This command would group EVERY golem that round into a large army, minus the obsidian golems, which need to be commanded separately. The command "Missile army" refers to strapping on 4 jetpacks per obsidian golem and giving them whatever explosive was in the chest room that turn. This turns them basically into cruise missles. Even if the TNT or NUKE fails to blow, the sheer kinetic impact of Five Cubic Meters of Obsidian Falling out of the SKY onto a building is enough to level a small city block. To prevent this, use faster units to attack the jetpacks on the golems, or use a force field to emancipate the jetpacks off the golems.

    "2 Large Armies, 2 Fully Upgraded Ruby Armies" - This command would make 2 meat armies with alot of hit points good for ground combat, and 2 ninja armies. The Ruby Golem may turn invisible while entrenched, and can un-entrench for 0 movement points, making them a VERY good trap, and they may only go invisible if they are in an army by themselves. Two or Three invisible, fully prepared ruby golems catching an army unawares could cause much pain and the enemy commander wouldn't know what happened if they lost their army. In this case the Obsidian golems would either turn into HP for the base, or just not be taken this round.




    Item Upgrades for the Armies






    The following items may be used to upgrade your army during the creation process.

    Melee
    Sword : +1 attack (iron) +2 attack (gold) +3 attack (diamond or jewel)
    Halberd : +1.5 attack (iron) +3 attack (gold) +6 attack (diamond or jewel)
    BattleAXE : +2.5 attack (iron) +5 attack (gold) +10 attack (diamond or jewel)
    Flail : +1.5 attack (iron) +3 attack (gold) +6 attack (diamond or jewel)
    TnT : 10 damage (trap) 150 damage (city)
    Dynamite : 6 damage (melee, all thrown at once on first fight), 100 damage (city)
    Warhammer : +2 attack (iron) +4 attack (gold) + 6 attack (diamond or jewel) Depending if its 2 or 4 ores to make. Has a 1/6th chance to stun enemies and to take 1/6th the damage. Does double damage to town (ability)
    Advaned Alloy : +2 hp for army
    Jetpack : Full height Flight enabled for single unit (avoiding Sheild Generators)
    Electric Jetpack : Lower flight (not avoiding Sheild Generators)
    Bio Cell + 1 charge
    Coal Cell + 1.5 charge
    Food : listed elsewhere

    Rubber Boots : 10% chance to survive re-entry
    Alchemists chest or bag : Ability to carry more then 1 block per golem.

    Ranged

    Spear : +1(iron) +2 (gold) +3(diamond or jewel) Ranged damage,
    Bow : +2 Ranged damage
    Crossbow : + 3.5 Ranged damage
    Musket : + 4 Ranged damage
    Blunderbuss : + 5 Ranged damage
    Musket /w bayonnet : + 4 Ranged damage, +1 melee damage.
    Blowgun : + 1 Ranged damage.
    Cannon : + 10 Ranged damage, can only fire while entrenched. 100 damage (city). Ammo is 5 Stone Blocks, be sure to notify admin that stone blocks are ammo and not golems.



    Melee Combat






    The process of hand to hand combat is as follows ; the unit with the highest readiness points goes first and is the "attacker", and the formula is below.


    ( D5 x D20 x Attacker's Attack points / 100 x ((Attackerterrain - Defenderterrain ) x 0.25 + 1)) x ((AttackerDexterity - DefenderDexterity ) x 0.20 + 1)) (if warhammered by other team then multiply by 0.85)
    (there will be an easy-in-game method to do this math.)

    At this point, if both armies readiness points are the same, then the process is repeated for the other army and the points of both are removed at the same time. If one army has HIGHER readiness points then the other, the Defender has their points removed BEFORE their turn, simulating a suprise attack.

    What does this mean? This means that if you have 2 identical armies fighting each other, the army with higher readiness points will take less damage then the other army.

    Example.

    Joes Army of 30 Cobble Golems. (0.5/1)
    Attack power : 15
    Health value : 30.

    Dexterity : 1

    Bobs Army of 50 Cobble Golems. (0.5/1)
    Attack Power : 25
    Health : 50

    Dexterity : 1

    Joe has 1 Action point left during his movement phase while Bob has none. They are both on plains or flat ground.
    Joe goes first and is ATTACKER.

    Bob is the DEFENDER.
    Joe rolls a 18 base damage.
    Bob rolls a 3 multiplier.


    (18 x 3 x 15)/100 x 1 = 8.1.
    Bob's army has lost 8.1 HP and is now 41.9.
    Since Bob had LESS readiness points his army takes the hit now instead of after his attack round.

    Now we calculate the loss of AP based on the ratio of lost hp.
    (Attack power - (Percent of HP loss x 0.01 x Attack Power)
    (25 - (16.2 x .01 X 25) ) = 20.1 AP remaining. 41.9 hp remaining.

    Retaliation
    Bob is now the ATTACKER (retaliation)

    Joe is the Defender
    Bob rolls a 18
    Joe rolls a 3


    (18 x 3 x 20)/100 x 1 = 10.8
    Joe's army has lost 10.8 HP and is now 19.2.
    Now we calculate the loss of AP based on the ratio of lost hp.
    (Attack power - (Percent of HP loss x 0.01 x Attack Power)
    (15 - (30x .01 X 15) ) = 10.5 AP remaining. 19.2 hp remaining.

    Joe's Army---- 10.5 AP remaining. 19.2 hp remaining.
    Bob's Army---- 20.1 AP remaining. 41.9 hp remaining.

    Lets look at army efficiency

    Joe used 30 golems to inflict 8.1 points of damage. 3.7 golems per damage point.
    Bob used 50 golems to inflict 10.8 points of damage. 4.6 golems per damage point.

    The rolls were exactly the same, but one army was more prepared then the other and did better.



    Ranged combat






    Ranged combat happens automatically and costs one readiness point each time. The only time a unit will not engage in ranged combat is if they are set to explore, and then the unit will spend all its action points in movement. Normal units may fire one volley per turn, while entrenched units may fire twice, each time costing a readiness point. The formula for ranged combat is as follows.
    (Ranged Damage / 18) x D20 x (AttackerDex - DefenderDex ) x 0.25 + 1).

    Here is an example.

    Joe's army of 10 cobblestone bowmen vs Bob's army of 20 cobblestone golems. Joe had entrenched his cobblestone golems one turn before and they have all 4 action points now converted to readiness points.
    The formula looks like this... (assuming a 2 damage per bow). D20 rolled 14 and D5 rolled 3.
    ((20 / 20) x 14 x (1 - 0 x 3)
    1 x 14 x 1
    14 Damage points done, Bob's army is now 1/4th the size it used to be, and Joe has another roll.





    Air Combat





    Flying golems putting other golems in choke holds and slamming them to the ground might seem like a fun thing to watch, but if you are under them it is a hellish nightmare indeed. The formula for air to ground is the same as ranged combat but the air units dexterity will negate some damage, the formula for air to air ranged is the same as normal ranged, but the formula for air to air melee has an added twist! Machine Malfunction. Golems are not smart and sometimes wish to make maneuvers that are not within the tolerances of the jetpack, forcing it inadvertently to fail and then the poor golem to become a meteor, and heroic golems can grab other golems and rip their jetpacks off. Each round of Air to Air combat preforms just like Ranged Combat, with the following roll to be completed by both armies before their usual rolls. The army with the highest Readiness points goes first.

    (Dexterity - D6 ) x 25

    If the number is NEGATIVE, that is the PERCENT OF LOSS that your whole army takes, and what ever is below your army takes meteor strikes from falling golems. If the number is POSITIVE, then your golems have outmaneuvered the enemy team and might cause them extra pain. The other team rolls the following for their machine malfunction check.

    (Dexterity - D6 + (previous number / 25) ) x 25

    Falling golems who die in this manner may choose their impact site up to 2 movement points away from their location, and it is assumed that they will target visible enemy camps, or cities and infrastructure if programmed to do so.

    After this roll is done, then normal Melee combat rolls are taken.

    If both numbers are POSITIVE, then normal Melee combat rolls are taken.



    Cities and Bases







    The occupants of cities are more then just casualties of war! They have families, jobs, hopes and dreams! So, you need to knock this silly idea out of their head that they are independant and force them to think that they need to please YOU! Cities start out HOSTILE toward you but you can change how they view your presence with a little effort. Cities have 1 HitPoint per population and offer Tier 3 ( + 3) terrain advantage. Cities have a 40% chance to find any Nuke or TnT traps hidden inside each turn.

    Civilians in a city can gas and charge your units instantly, provide terrain defences, allow you to spawn golems in the city from your payload, and even trade items if they want to. If they DON'T want to mess with you, they will send out what meager attacking forces they have cobbled together to make you go away. Cities will GENERATE One Iron Golem per 750 population per turn, up to a maximum of 500. There are 2 main ways to gain access to the cities riches.

    1. Conquest! Scare them with shows of force, dwindle their numbers, seige their farms...Be Mean and eventually they will crack.

    2. Cooperation! Use Propaganda, Give them food, Save them from an invading army, fix their roads. Be Nice and they will work for you.

    Certain golems have a set number of people that can be converted to your cause via propaganda with the PumpkinHelmet upgrade. You can find out the numbers in the GOLEMAIRY. Giving FOOD to the population has a similar effect. The pop per food is listed below.

    1 apple - 50 ppl
    1 bread - 100 ppl
    1 golden apple - 1000 ppl
    1 cake - 750 ppl
    1 cooked pork/steak - 300 ppl
    1 raw pork/steak - 200 ppl.
    1 whole melon - 200 ppl.
    1 alchohol - 150 ppl.

    A city will eat half of its conversion food and alchohol each turn. Left alone long enough they might forget about you, but then the city will be neutral vs you instead of hostile. A neutral city will let you garrison in the city but will not give you fuel or gas, or let you spawn golems there. Using propaganda works only as long as the unit broadcasting the propaganda stays there. Conquest will terrorize them and they will never consider saying no to you ever again. Saving a city from a conquest gains their eternal favoritism.

    If you wish to refuel in a city, you must roll a dexterity check. The formula is as follows:

    (Dexterity - D4) x 25


    If the number is NEGATIVE, that is the COMICAL FAILURE RATE of your army that was unable to refuel and actually wound up blowing up the gas station due to their blunders The city will then be hostile toward you based on how badly you messed up. If the number is POSITIVE, then you have successfully 100% refueled.

    A base may be constructed by a COPPER GOLEM, One Whole Inventory of WOOD, a COMPUTER, one BUILDER block, and a SAPPHIRE GOLEM or EMERALD GOLEM instructed to program the computer and fabricator. The programming golem may then leave once the computer has been programmed. An alchemical bag or chest carrying golem will enable the BACKPACK upgrade and allow them to carry anything.

    A subbase offers the same defense as a city (+ 3) and is a point where payloads may arrive and golems be constructed. They may be constructed anywhere that isn't river or ocean. Bases have 7500 Hit Points but become inoperable at 3000 hit points. Nukes and TnT traps within a 3 action point radius of the base have a 30% chance of being discovered and removed each turn.



    The Golemairy

    (Dictionary for constructed units in the game, more will be added by players if they want to create some themselves)
    Fan art would be appriciated and implimented!


    Cobble Golem
    Stats:
    Health : 1
    Attack Points : 0.5
    Movement Points : 4

    Dexterity : 1
    Made from 5 blocks of: Stone, Smoothstone, Basalt, Cobblestone, Dungeon bricks, Dirt, Marble, Endstone, Netherrack. Any super-common material.
    Story : The Cobble golem has been cobbled together from bits of (insert epic planet's name here) and upon arriving in (insert battleground's name) have been infused with (insert magical something here) and are now loyal, sentient, beings, infused with your empire's best propaganda. These rockmen will go to the ends of the earth if it means pleasing their creator, however they are not very vocal, seeing how they don't even have a face. They scare populations and many people think they are evil, however the line between magic and science diminishes daily. The golems may wield bows, weapons, and armor, however they might miss alot with the bows, seeing as they don't even have eyes.




    Reinforced Stone Golem
    Stats:
    Health : 3
    Attack Points : 0.5
    Movement Points : 4

    Dexterity : 1
    Made from 5 blocks of: Reinforced Stone.
    Story : The Reinforced Stone golem has been crafted from reinforced blocks as an answer to the terrible success rate of the cobble golem. The answer to this was to provide more health per warrior to make sure the damage gets done.




    Tin Golem
    Stats:
    Health : 75
    Attack Points : 25
    Movement Points : 4

    Dexterity : 2
    Made from: 5 blocks of Tin
    Story : "If I only had a heart..."



    Iron Golem
    Stats:
    Health : 100
    Attack Points : 60
    Movement Points : 4

    Dexterity : 3
    Made from: 5 blocks of Iron, or machine blocks. (the pumpkin will be a vocal upgrade to allow them to talk)
    Story : The iron golem is the empire's solution to a long lasting, vicious, upgradeable and affordable warrior. They can take an increased amount of punishment over the dirt clods that those renegades put together to trouble the cities. Each golem can take one upgrade, one weapon, and full armor, making them the first tier of fully functional upgradable warrior. The pumpkin upgrade will allow them to speak and convey simple messages to towns (such as "We come in peace" or "Here is some food" or "Prepare to be mince meat") however they are not eloquent enough to convey the delicious propaganda they swum through in their indoctrination. An iron golem jetpack army will be the games first serious raiding teams and defenses must be arranged. Each army must be led by an Iron Golem or higher to communicate with home base otherwise they only are controllable upon creation with simple programs.





    Copper Golem
    Stats:
    Health : 85
    Attack : 40
    Movement Points : 5

    Dexterity : 3
    Made From: 5 blocks of copper.
    Story : The copper golems are the technicians of the army and are smart enough to construct advanced bases if given the correct materials (a ton of wood). Also they can upgrade and repair alive golems and towns, however they lack the vocal jack the iron golems have. Thus, they need a speaking golem to communicate their wishes to any towns that they arrive to. The copper golems are very similar to the iron golems in appearance and construction, but they have one important difference. They are not magnetic and do not take damage from magnetic or magic weapons.


    Bronze Golem
    Stats:
    Health : 125
    Attack : 35
    Movement Points : 5

    Dexterity : 3
    Made From: 5 blocks of bronze.
    Story : "Whats that GLEAMING in the distance over there, huck? Oh my that must be the sunrise. That cant be the sunrise huck! look the sun is above us! What the heck can it be then, chuck? Well I'll be, I dont know ! It sure is bright though! Oh, its coming closer. Maybe it wants to be friends :-3 " - Last recorded transmission from trading outpost dr3xb. The Bronze golem has been polished with a high luster to be shinier then any of the golems yet. The reason is unclear why this golem was made in the first place, but it sure is damn shiny. It is able to convert 500 pop per turn with the pumpkin upgrade.


    Gold Golem
    Stats:
    Health : 135
    Attack : 380
    Movement Points : 5

    Dexterity : 4
    Made from: 5 blocks of Gold.
    Story : The golden golems were once thought to be the ascended masters of earth until recent evidence reported they needed to be charged up by an electric plug once every now and then. These golems can take any amount of upgrades and dish out an incredible amount of damage, however are frail and can fall apart easily. It is recommended to accompany these golems with armor and weapons. The pumpkin upgrade will allow these golems the ability to transmit propaganda, and enough golden golems can just talk their way into a city and take it over. Each Gold Golem with One Pumpkin has the ability to convince 500 population per day to your cause. Upgrades can increase this number. This is the first troop to require batteries, and will expire from a full charge once a week.




    Obsidian Golem
    Stats:
    Health : 90
    Attack : 20
    Movement Points : 1

    Dexterity : 1
    Made from: 5 blocks of Obsidian.
    Story : It is not certain who first thought about putting together a golem made out of something nearly indestructable, but once one faction begun doing it, the rest followed suit. They are Massive, Abominable, and Dangerous but incredibly slow. If you pass an army of golems in a car it seems they are motionless. If you sit there and watch them you might notice them move a little faster then the speed of a growing vine, however during a fight they draw upon the powers of extinct supervolcanoes and can move lightning fast. They are completely unable to speak or take upgrades or weapons. They are only able to fly if FOUR (4) jetpacks are strapped onto them, and then the jetpacks will run out of power 4 times as fast then usual ones. It is not uncommon to fly a swarm of obsidian golems over a seemingly impenetrable base to let their jetpacks extinguish. The resulting rain of tonns of obsidian from the sky is akin to a localized apocalypse. Electromagnetic shields will disable the jetpacks from a far distance, but the golems will retain their kinetic velocity.




    Emerald Golem
    Stats:
    Health : 345
    Attack : 250
    Movement Points : 6

    Dexterity : 5
    Made from: 5 blocks of Emerald.
    Story : The emerald golem is a living jewlery store. The shining carapace of such a wonder sends people flocking to it from all lands just to marvel at its glamor. The Emerald golem may take on unlimited upgrades, and if given a pumpkin can convert towns easily at the rate of 2000 population per day, more with upgrades. The Emerald Golem may fight akimbo, eg. one sword hand and one bow hand. This golem makes a good emissary or captain for teams, or elite squad member. This is the fastest golem without a jetpack, and as such are usually sent forth early on to capture juicy towns with gifts of food and propaganda. This robot requires a recharge once every 4 days.


    Sapphire Golem
    Stats:
    Health : 225
    Attack : 175
    Movement Points : 5

    Dexterity : 9
    Made from: 5 blocks of Sapphire.
    Story :

    "Elegant windsong,
    Flying in summer nimbus,
    Return them to the earth"
    - Written on the jetpacks of the 7th Imperial Sapphire Air Wing



    Uranium Golem
    Stats:
    Health : 165
    Attack : 1450
    Movement Points : 5

    Dexterity : 4
    Made from: 5 blocks of Uranium.
    Story : The first notice of the Uranium golem was by a geiger counter stuffed into a worker's overalls as he was looking for a spanner that fell out of his work-van somewhere between Om station and the Federation of Nor's outpost on planet Millner, before they discovered the Darklors. Quickly turning off the annoying device, the maintenance man quickly discovered the "hot" footprints after his truck slammed into the crater they made. The second time the uranium golem was noticed was as it was emerging from the flaming wreckage of station Om by the same maintenance man. There is currently no recorded footage of this monster. Unable to wear jetpacks or take upgrades (other then armor and weapons) due to high radioactivity.


    Ruby Golem
    Stats:
    Health : 150
    Attack : 450
    Movement Points : 5

    Dexterity : 5
    Made from: 5 blocks of Ruby.
    Story : The Ruby Golem was made to defend the royalty in their own mansions, and as such have an incredible attack value while still being able to fend off the rocks that are thrown at it. Like the Emerald golem, it can convert towns at a rate of 2000 per day and wield akimbo weapons. If an army has ONLY ruby golems, they can have the option to go invisible while entrenched, acting as a spy to enemy territory, or to provide a trap such as to offer an "undefended" town to an adversary, then slaughter the unwary aggressors. While entrenched and invisible, they do not deplete the batteries. Un-entrenching does not cost movement points, however its weakness is its battery which needs a recharge once every 3 days.


    Diamond Golem
    Stats:
    Health : 650
    Attack : 300
    Movement Points : 5

    Dexterity : 5
    Made from: 5 blocks of Diamond, 1
    Story : The Hope Diamond. The Illuminati Diamond. Blood diamonds. They all pale in comparison to this animated gem. Constructed by puzzle piecing together a square mile's worth of diamonds, this giant clockwork monster can handle an entire army with one arm tied behind its back. It may convert towns at the rate of 4500 population per day, plus upgrades. This golem is the only golem that may not wear armor, however it may wield an unlimited amount of weapons. Yes. It can shoot bows while swinging swords, its that amazing. This golem may program any computer in the playing field, and is the only golem that may program or use computers. The diamond golem is so heavy it takes TWO (2) jetpacks to fly around and the jetpacks will extinguish twice as fast. The batteries on this golem will need recharging once every 5 days.



    Villagers (in town):
    Stats:
    Health : 1
    Attack : 0
    Movement Points : 3

    Made from: Other Villagers.
    Story : Your war was brought to these hungry people's world. They do not like you, however they may take one side or the other depending on how they are treated. They can instantly charge or fix any golem stationed there, if they want to. A town without enough villagers will not assemble golems for you and you may loose the ability to make a forward base in the town. Villagers can also join your side and some may be taken to make an outpost.

    Posted in: Suggestions
  • 0

    posted a message on Looking for an animator for an ongoing gig.
    Hello. I will be needing some custom animations for an Idea I had. If you can make/produce some music too that would be extra candy, and even if you can rap that would just be the cherry on the cake. Dosn't have to be anything amazing but if you think you are good that is good enough for me.

    BASICALLY the idea is I will be hosting a Dungeons n Dragons style top down board game minecraft server thing and when players do something incredibly cool I would like to hire out someone to make a one minute short about what happened. Chances are its not going to include creepers, houses, or other run of the mill minecraft stuff..



    Ok well heres one idea to get you started.
    (backstory. A cobblestone golem army comes in equipped with an overpowering propaganda upgrade to a town)

    Scene : In a large town. Daily life.. suddenly Thump. Thump. Thump... nervous looks. Begin to hear DJ scratching in the distance, and it oddly coincides with the Thumps. A kid points down the road just in time to see breakdancing iron golems chanting "We come in Peace. We Come in Peace, whatwhat? We Come in Peace!" Golems spin down the road maybe even handing kids some flowers. Diamond or emerald golem rolls in and begins rapping to the beat. One or two stanzas and camera quickly zooms out to see the city. A giant red heart pops out of the city and words above say "City Acquired!"

    Total time 1 minute ish.

    Can be hand drawn or completely cartoony . You could even do it in math class using a notebook edge-flip-cartoon style or be all pro with some flash animation.

    I will pay no less then 5$ and no more then 20$ per short if the quality is right.
    Posted in: Art Shops
  • 0

    posted a message on Looking for Dungeon Master Co Owner for Tabletop-ish idea
    We might be launching today or tomorrow.
    Posted in: Server Recruitment
  • 0

    posted a message on Cosmic's End! [Space!, Drugs!, Factions!, Survival Games, CTP, Autocraft, Tetris, Skylands, Deathmatch, More!]
    Fish. telling your alt-friend scrambled craig to be annoying to the owner to demand unbans is the wrong way to go about doing it.
    Posted in: PC Servers
  • 0

    posted a message on Cosmic's End! [Space!, Drugs!, Factions!, Survival Games, CTP, Autocraft, Tetris, Skylands, Deathmatch, More!]
    I'm importing the old world so people can copy their houses out of it ... its only temporary don't think it will last forever
    Posted in: PC Servers
  • 0

    posted a message on Looking for Dungeon Master Co Owner for Tabletop-ish idea
    Ok. I bought the server, Set ALL the configs... Built the spawn...

    Whats left?

    Finish the manual (update math) (more starting races)
    Finish programming the dice tosser.
    Gather usual players.
    Begin.
    Posted in: Server Recruitment
  • 0

    posted a message on Cosmic's End! [Space!, Drugs!, Factions!, Survival Games, CTP, Autocraft, Tetris, Skylands, Deathmatch, More!]
    I enabled CTP and Survival games again.

    I added a new world gen to normal world.


    Uploaded with ImageShack.us

    Enjoy :D
    Posted in: PC Servers
  • 0

    posted a message on Cosmic's End! [Space!, Drugs!, Factions!, Survival Games, CTP, Autocraft, Tetris, Skylands, Deathmatch, More!]
    There really should be some people online to check out the new normal world :P
    Posted in: PC Servers
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