As some of you may have noticed, I am no longer actively supporting this suggestion (although I'd still like to see it in-game). That means no new content will be added to this thread. Thanks for all the support! I'm surprised this thread is still alive.
For the lazy ones:
•It is a new decoration block;
•There is two different types;
•Normal;
•Nether variant (or Wither).
•There is 4 different appearance for each type, but only one will be in the game if this is implemented;
•Torch on top;
•Retextured torch (candle) on top;
•Glowing eyes;
•Glowing eyes, nose, mouth (this one is an alternative of the glowing eyes, so it doesn't really count).
•Each type have its own crafting recipe, only the skull type changing;
•Normal type generates in strongholds and in the lower part of pyramids (or Desert Temples);
•When destroyed, drops a skull (or Wither skull if Nether variant) and a torch;
•Breaks when water or lava tries to flow through it;
•You can't wear it as a helmet;
•You cannot spawn a Wither using the Nether variant instead of the normal Wither skulls;
•Can be placed in 16 different directions;
•Can be placed on walls;
•Both type have a Redstone variant;
•Emits a dim light;
•Gives off Redstone power;
•Can be turned off by right-clicking.
To modders:
Currently, bigeaspk and Mr_danpain volunteered to make one.
Okay, so... I was thinking about new decoration blocks to be added in minecraft, when I thought about skull candles.
These ''candles'' would be crafted with a torch on top of a skull. They will both serve as a new light source and a decoration. Breaking a skull candle would give back a skull and a torch. They would also generate in strongholds and at the bottom of desert temples.
There is also a Nether variant: the Wither skull candle (very original name *cough*)! They are crafted the same way as a normal skull candle (but with a Wither skull) and breaking them gives back a Wither skull and a torch. They wouldn't generate anywhere, because it would be too easy to get wither skull to spawn The Wither. It would also be impossible to spawn the Wither with them.
Both types will be destroyed if water or lava attempts to flow through the skull candles. Like heads, they can be placed in 16 different directions and on walls. However, you cannot wear it on your head.
There is a Redstone variant for both the normal Skull and the Wither one. Like normal Redstone torches, they emit a dim light and give off Redstone power.
Appearances:
Normal:

•Retextured torch on top

•Glowing eyes

•Glowing (Alternate)


•Glowing eyes


•Retextured torch on top

•Glowing eyes

•Glowing (Alternate)


•Glowing eyes (I love this one)

Models:
Normal:




Oh ho ho!! Didn't expect that, did you?



Again... why not?




Well, I wasn't going to skip this one!



Last one. I promise.
Crafting Recipes:
This section shows the different crafting recipes for the different Skull Candle appearances, if they were all added in the game. For now, I'll just show the recipes for the Normal type. For the Wither type, the Skeleton Skull changes to a Wither Skeleton Skull and for the Redstone variant, the Torch changes to a Redstone Torch.



"The Candle one is too complicated". I thought that the two dyes could change the Torch's color, while the string represents the wick.
•Skull Candle

•Skull Candle (Redstone variant)

•Wither Skull Candle

•Wither Skull Candle (Redstone variant)

As suggested by PatDay, The redstone variant could be turned off by right-clicking, allowing for secret switches (however, to make the switch secret, it would only work with the glowing version of the Redstone Skull Candle).
What do you guys think? You may leave some feedback if you'd like to, I'm not forcing you.
List O' Supporters (including "+1s")(+200 Supporters!!!):
(This list is no longer updated. Sorry!)
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Signature:
<br><a href="http://www.minecraftforum.net/topic/1474760-skull-candles/"><IMG src='http://i47.tinypic.com/zoaqfa.png' /></a><br>

(Is he sleepy? Or is he sad? Maybe he's thinking about life? I don't know, but he wasn't supposed to have this expression in his eyes.)
Banner #2
<br><a href="http://www.minecraftforum.net/topic/1474760-skull-candles/"><IMG src='http://i50.tinypic.com/rh4epj.png' /></a><br>

(You know I'm lazy when you see that's the same skull candle in BOTH banners.)
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For the item "Chain Blocks/Lock Blocks" you should make it so you can clip through them but only in creative mode
Cracked Stone/Wood/bricks - Cracked Stone should be a type of block destroyable by bombs in creative mode (Also in creative you should be able to clip through it)
EDIT - The cracked bricks/Stone should look different from the normal cracked bricks/cobblestone
Boomerang should be edited to be like the adventurecraft boomerang, it would add more puzzle options for custom maps like having to bounce it off walls to get an item
Pushable Blocks - (Its obvious what they do) But make some different aka, pushable block 1X1/1X4/3X3
Hover Boots - (Its Obvious what it does)
Slide Blocks - Basically slanted blocks that once your character walks on slides down and cannot walk up
Spiked Boots - Boots that allow you to walk up slanted blocks
Megaton Hammer - (Its Obvious what it does)
Invisible Block - An invisible block you can put up so they cannot cheat to get on the outskirts of custom maps
Pegasus Boots - Allows you to double jump
Grass Half Slab
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Each difficulty will raise the % Chance of the secondary attack happening
E - Easy
N - Normal
H - Hard
- Mobs -
Mob - Skeleton
Secondary Attck - Has a chance of blocking your next attack
% Chance Of The Attack Occuring - E 10%, N 20%, H 30%
Mob - Zombie
Secondary Attack - Pukes on the ground in a 3X3 Radius which poisons you every second you are
standing in it
% Chance Of The Attack Occuring - E 5%, N 15%, H 35%
Mob - Creeper
Secondary Attack - A purple mist circles around the creeper for 5 seconds, if the creeper is
killed while this purple mist circles around him/her than it will spawn 2 baby creepers
% Chance Of The Attack Occuring - E 10%, N 20%, H 30%
Mob - Slime
Secondary Attck - Spits goo on the ground in a 3X3 Radius which slows you while standing in it
% Chance Of The Attack Occuring - E 6%, N 12%, H 18%
Mob - Spider
Secondary Attack - Shoots cobweb at you if you are hit you will be stunned for a couple of seconds
% Chance Of The Attack Occuring - E 6%, N 12%, H 18%
Mob - Cave Spider
Secondary Attack - Lunges at you from 6 blocks away
% Chance Of The Attack Occuring - E 10%, N 20%, H 30%
Mob - Spider Jockey
Secondary Attack - Jumps over your character
% Chance Of The Attack Occuring - E 4%, N 8%, H 12%
Mob - Wither skeleton
Secondary Attck - Mouth Opens up (Like The Ender Mans) and shoots fire at the ground for 5 seconds setting everything in the Wither Skeletons path on fire
% Chance Of The Attack Occuring - E 10%, N 20%, H 25%
Mob - Zombie Villager
Secondary Attack - Head will fall off to the ground and start attcking you
% Chance Of The Attack Occuring - E 15%, N 25%, 35%
Mob - Blaze
Secondary Attack - Sends out a darker looking fireball and once it hits the ground it spreads fire out by 3 blocks in every direction
% Chance Of The Attack Occuring - E 5%, N 15%, H 30%
Mob - Magma Cube
Secondary Attack - Leaves a path of lava behind for 5 seconds, the lava will than dissapear after 10 seconds
% Chance Of The Attack Occuring - E 4%, N 8%, H 12%
Mob - Silverfish
Secondary Attack - Blinds you by spiting rocks and dirt in your face for 5 seconds
% Chance Of The Attack Occuring - E 5%, N 10%, H 15%
Mob - Witch
Secondary Attack - Summons 4 skeletons and takes no damage or can attack you until the summoned skeletons are dead
% Chance Of The Attack Occuring - E 10%, N 20%, H 30%
Mob - Wolf
Secondary Attack - Bites you and gains back some of the wolfs health
% Chance Of The Attack Occuring - E 10%, N 15%, H 20%
Mob - Enderman
Secondary Attack - Freezes you with its deadly stare for 2 (But only if you are looking directly at its face)
% Chance Of The Attack Occuring - E 2%, N 12%, H 22%
Mob - Zombie Pigman
Secondary Attack - Has a chance of dealing half your damage back at you
% Chance Of The Attack Occuring - E 6%, N 12%, H 18%
Mob - Snow Golem
Secondary Attack - Shoots 1 - 4 snowballs at you at once
% Chance Of The Attack Occuring - E 5%, N 10%, H 30%
Mob - Wither
Secondary Attack - The left and right heads detach for 15 seconds, while detached the left
and right heads attack you by shooting little fireballs at you, after the 15 seconds are up they attach back to the wither
% Chance Of The Attack Occuring - E 15%, N 25%, H 40%
Mob - Ender Dragon
Secondary Attack - Breaths fire into the air, the fire will began to fall and once hits the ground will set fire to a 2X2 radius of every fire that hits a block
% Chance Of The Attack Occuring - E 15%, N 30%, H 45%
Mob - Iron Golem
Secondary Attack - Has a chance to stun you for 6 seconds if he lands a hit
% Chance Of The Attack Occurring - E 5%, N 15%, H 30%
- END NOTES -
Sorry that i'm not very good at % chances but yeah they can change it, so would you guys like to see this implemented into minecraft?
Keep in mind if you guys feel there should be a change please let me know
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3
Name - Perpetual Sender
Effect - A redstone block that will power on and off repeatedly until turned off
Options - With this block if you right click it you will come to an option screen the options will be
(Time Delay, Time Stop)
Time Delay is how many seconds inbetween until it gets activated, the time delay options go from 1 to 10 seconds
Time delay 5 seconds (A dispenser would shoot an arrow every 5 seconds)
Time stop is how many seconds/minutes until the perpetual sender shuts down automatically, the time stop option goes from 1 second to 1 minute)
Example overall
Lets say you were playing an adventure map now you get to a part has dispensers that shoots arrows, the player would step on 1 pressure plate to activate the perpetual sender, so than the dispenser shoots automatically until you get to the other pressure plate that will turn it off
Now you might be thinking well if i stand on that first pressure plate again wont it deactivate it... no it wont because there will be an income and outcome circuit
Name - Income Circuit
Effect - The income circuit will stop incoming redstone signals (From that direction of redstone line) until the outcome circuit has been activated
Name - Outcome Circuit
Effect - The outcome circuit will stop outcoming redstone signals (From that direction of redstone line) until the income circuit has been activated
Im too confused now but you get the point...
1
Chairs
Tables
Sandy Stone
Snowy Stone
Sandy Cobble Stone
Snowy Cobble Stone
Statue
Banner
Ruined Banner
Bamboo
Cracked Oak Wood Planks
Cracked Oak Wood Slabs
Cracked Oak Wood Stairs
Cracked Spruce Wood Planks
Cracked Spruce Wood Slabs
Cracked Spruce Wood Stairs
Cracked Birch Wood Planks
Cracked Birch Wood Slabs
Cracked Birch Wood Stairs
Cracked Jungle Wood Planks
Cracked Jungle Wood Slabs
Cracked Jungle Wood Stairs
Sideways Fence
Sideways Slab
Hay Stack Block
Dung Block
Lantern
Torchs (Multi Colored)
Berry Bush
Rope Block
Rope
Barrel
Cloths Line
Chizzled Stone
Stained Glass (Multi Color)
Spike (Can be placed sideways also)
Rock Small
Rock Medium
Rock Large
Rug (Multi Color) (Can be placed sideways also)
Moss
Skeleton (Arms, Legs, Torso, Head) (Can be placed sideways also)
Sharp Rock
Crate
Cracked Sign
Standing Torch
Wooden Spike
Wooden Spike Sideways
Chizzled Oak Wood Planks
Chizzled Spruce Wood Planks
Chizzled Birch Wood Planks
Chizzled Jungle Wood Planks
Engaved Stone Block
Flower Vace
Urn
Engraved Urn
Glass Table
Cutting Board
Weapon Rack
cupboard
Closet
Gear Small
Gear Medium
Gear Large
Coffin (Can be placed sideways also)
Pillow
Candle
Bundle Of Candles
Broken Glass
Engraved Stone
column (Top, Bottom)
column (Middle)
Half Grass Block
Half Dirt Block
Stone Chair
Half Water Block
Cultivation Table
Block Of Diamond Halfstep
Block Of Emerald Halfstep
Block Of Iron Halfstep
Block Of Gold Halfstep
Chizzled Block Of Diamond Halfstep
Chizzled Block Of Emerald Halfstep
Chizzled Block Of Iron Halfstep
Chizzled Block Of Gold Halfstep
Pot
Broken Pot
Wooden Wheel
Wooden Bucket (Placeable On Ground)
Pile Of Choped Wood
Glossy Sandstone
Basket (Placeable On Ground)
Basket Of Fruits (Placeable On Ground)
Grassy Stone
Stone Spike
Cracked Iron Bars
Broken Iron Bars
Sea Saw
Wooden Trough
Iron Trough
Stone Shingles
Wood Shingles
Iron Shingles
Gold Shingles
Emerald Shingles
Diamond Shingles
Cracked Stone Shingles
Cracked Wood Shingles
Cracked Iron Shingles
Cracked Gold Shingles
Cracked Emerald Shingles
Cracked Diamond Shingles
Net (Works Like Cobwebs but craftable)
Broken Ladder
Cracked Ladder
Wooden Bench
Wooden Bench Cracked
Stone Bench
Stone Bench Cracked
Wheel Barrel
Hanging Sheep (Would look good on rope lines)
Hanging Pig (Would look good on rope lines)
Hanging Chicken (Would look good on rope lines)
Bundle Of Apples (Placeable On Ground)
Wooden Plate
Iron Plate
Gold Plate
Glass Cup
Iron Cup
Gold Cup
Iron CHallace
Gold Challace
Diamond Challace
1
EDIT - is there spawner eggs for every different monster?
3
Uses are
Also if you jump on one from a high height and land on the hay bale block than you wont take any damage
1
1
2
In this picture iron bars will represent either rope or chains, the wood would represent a spinning wheel
now how this is set up is there would need to be an iron block (A falling type of iron block) that is connected to the rope/chain now if you released the pistons it would cause the iron block to fall and for the rope to pull up and it would be able to because of the spinning wheels....
of course there would be another side so you would have to use redstone to activate them at the same time so they arent like lopsided on one side
anyways once you do that and the iron blocks fall it would pull up this bridge...
there would also need to be a block to un attach blocks to eachother...
EDIT - You might need to use like a iron spinning block so it wont break like a wooden one because the object is so big...