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    posted a message on T-Square Tools (1.0.0) - Precision Creative Building for Forge (think VoxelSniper)

    Video Tutorials (more coming soon!)




    Playtests



    Posted in: Minecraft Mods
  • 1

    posted a message on T-Square Tools (1.0.0) - Precision Creative Building for Forge (think VoxelSniper)


    T-Square Mod provides a set of precision creative building tools for single player Forge (1.10.2 & 1.11.2) from a former dev of VoxelSniper. T-Square seeks to avoid all text commands for a fully mouse-driven experience. My main goal is to make a version of VoxelSniper that can be used in Vivecraft, but you don't need Vivecraft to use T-Square. While T-Square will never be able to reproduce 100% of the VoxelSniper experience, because of the interface differences, my mod should be very familiar to anyone who used the original Bukkit plugin.


    For those unfamiliar with VoxelSniper, here is a simple analogy: If Minecraft is paint, T-Square is photoshop.


    Rather than placing blocks one at a time, you can place hundreds or thousands of blocks using a wide variety of tools or "brushes." Cubes, sphere, lines, triangles, and more are possible with T-Square. Terraforming is a breeze with tools such as blob, blend, and smooth.


    @Modpack Developers: You may include my mod in your non-commercial pack with attribution to the CurseForge page.


    Changelog

    1.0.0 - Finally out of beta!
    0.9.8 - Improved line algorithm
    0.9.7 - Added Ruler
    0.9.6 - Added Blend Circle
    0.9.5 - Added Hollow
    0.9.4 - Added configuration file
    0.9.3 - Circle by 3 points added
    0.9.2 - Triangle by 3 corners added, fixed ResetAll
    0.9.1 - Added Delete

    0.9.0 - Added Block Black List, removed bucket functionality from eyedropper
    0.8.5 - Added Forge Update Checker functionality
    0.8.4 - Sneak+Scroll lets you change stack size of T-Square items
    0.8.3 - Fixed NPE in multiplayer on left click empty
    0.8.2 - Created 1.11.2 branch
    0.8.1 - Configurable user whitelist
    0.8.0 - Basic multiplayer functionality
    0.7.2 - Move undo file writing to separate thread for better performance
    0.7.1 - Water/lava buckets offhand force eyedropper to select fluid
    0.7.0 - Under-the-hood code cleanup
    0.6.9 - Added Green Thumb
    0.6.8 - Added adding sapling mode to overlay, fix replace material error when using bucket
    0.6.7 - Added Color Wheel
    0.6.6 - Added Load Area tool
    0.6.5 - Added Splatter Circle & Splatter Overlay
    0.6.4 - Added Splatter Sphere
    0.6.3 - Added Up tool
    0.6.2 - Added Filldown, swapped click and sneak+click on blob
    0.6.1 - Undos older than an hour are deleted when using Undo
    0.6.0 - Added overlay
    0.5.2 - Added Random Terraformer, added milk bucket offhand to replace anything NOT air
    0.5.1 - Clientside rendering reliability fixes
    0.5.0 - Added Terraformers - Fill, Smooth, Melt, and Grow
    0.4.1 - Mostly bugfixes. Moved undo to sneak+left to prevent accidental multiple firings
    0.4.0 - Blend Sphere added
    0.3.0 - Blob added
    0.2.6 - Bucket to replace air, water, lava added
    0.2.5 - Line added
    0.2.4 - Cuboid by 2 corners added
    0.2.3 - Sphere by Center added, eyedropper now works at range
    0.2.2 - Circle by Center added
    0.2.1 - Cube by Center added
    0.2.0 - Replace Mode & Eraser functionality added to Block Control
    0.1.1 - Undo tool added
    0.1.0 - Undo logging added
    0.0.8 - Eraser added
    0.0.7 - Square by center added
    0.0.6 - Replace Mode, and Block Info added. Tweaked Eye Dropper. Refactored unlocalized item names to be more unique.
    0.0.5 - Separate tool actions from EventHandler
    0.0.4 - Reset All & Rotate Block added
    0.0.3 - Eyedropper & Paintbrush added
    0.0.2 - Move Block added
    0.0.1 - Initial setup of mcmod.info, etc.



    User Guide

    Server Admin Guide

    Mod Compatibility

    Frequently Asked Questions

    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] T-Square Tools v.0.9.0_beta - Precision Creative Building for Forge (think VoxelSniper)

    I'm glad you like it. Make sure to let me know if anything doesn't work as it should. It's still in beta, after all!

    Posted in: WIP Mods
  • 0

    posted a message on [WIP] T-Square Tools v.0.9.0_beta - Precision Creative Building for Forge (think VoxelSniper)

    Now available for 1.11.2!

    Posted in: WIP Mods
  • 0

    posted a message on [WIP] T-Square Tools v.0.9.0_beta - Precision Creative Building for Forge (think VoxelSniper)

    Mods feel free to delete, this has moved out of beta to new thread.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP] T-Square Tools v.0.9.0_beta - Precision Creative Building for Forge (think VoxelSniper)

    Mods feel free to delete, this has moved out of beta to new thread.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP] T-Square Tools v.0.9.0_beta - Precision Creative Building for Forge (think VoxelSniper)

    Mods feel free to delete, this has moved out of beta to new thread.

    Posted in: WIP Mods
  • 0

    posted a message on [adv] Deep Space Turtle Chase! Updated for 1.1
    Quote from rsmalec

    I've seen this same texture pack in other people's maps, so it wasn't really groundbreaking in my mind.


    That's probably because its the texture pack the Voxel Box uses for all of its space builds. Good luck finding other texture packs that make good use of ores as not-ores. Honestly, if you've seen other adventure maps use this texture pack (albeit it would be without the medpacks and such that we added specifically for this) then the Voxel Box's influence really stretches pretty far. I wish somebody would use my Voxel Box Modern texture pack for an adventure map.

    Also, rsmalec, both Ridgedog and I were really impressed with your reviews. You definitely "got" DSTC more than just about anybody else out there. Hit me up via PM or something, and we'd be happy to tour you around some of our other stuff.
    Posted in: Maps
  • 0

    posted a message on The Voxel Box! [Creative] Open to guests!.
    CITY PROPOSAL

    Name: New Astoria (after the Waldorf-Astoria hotel)
    Theme: Art Deco / Prohibition / Noir
    Coordinates: x=-3300,z=1000

    Common materials: Smoothstone, glass, marble, brick
    Common colors: monochrome, with red accents (think Sin City) or wood paneling

    Inspiring images:
    Posted in: Minecraft Survival Servers (archive)
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