-Minecraft IGN: DoodleMonkey
-Do you have any prior roleplay-related experience, if so could you give an example?
I have previous roleplay experience in many forms. I have RPd on multiple MCRP servers such as Alaurin and ThroneCraft, though the vast majority of my experience comes in the form of actively playing Dungeons and Dragons for the past 8 years of my life, as well as other tabletop RPGs.
-Define Power-gaming in your own words:
Power gaming is forcing an action IRP upon another character unfairly. It concerns emotes that speak in absolutes, giving no chance for the other party to do anything about it. Within power gaming also comes God-modding, which is giving your character an unfair advantage, anywhere from a simple unfair advantage to outright invincibility. It concerns any aspect of a character that could be deemed as unbalanced or unfair.
-Define Meta-gaming in your own words:
Metagaming is the act of using information gained OOC in an IC scenario, leading to your character knowing things that they very well shouldn’t, and often abusing such knowledge. It concerns any knowledge that is not common or gained through legitimate RP.
-Define Role-Playing in your own words:
Roleplaying is to act as an assumed character or identity that one is not. Taking upon a mantel that one does not hold, anywhere from an entirely different personality and appearance, to a small aspect of one's identity. It is assuming a role, and playing it out.
-Character name: Gwendolin Azeralil
-Character race: Human
-Character gender: Female
-Character age: 24
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Bard/Entertainer
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Gwendolin, preferably called Gwen, is of average height at 5'7", keeping a relatively medium build. At first glance, many would think her an exceptionally short half-elf, with smooth and beautiful features, brown hair that falls in gentle waves, and ever so slightly pointed ears. Though this is not the case upon closer inspection, as her body far more so resembles that of a human in her slightly wider build, small amount of pudge, and hazel irises. Despite her humanity however, she holds herself with the grace of a dancer, with her body maintaining a good amount of lithe muscle.
Gwen's expression is almost locked in a perpetual cheery smile, with curious and warm eyes. She holds a few scars about her body, though none major, as well as a few tattoos. Upon her left forearm is a design of an empty skull, surrounded by luscious flowers. Across her lower back is a design indicating a decaying butterfly framed by Celtic-like knots, and finally a series of birds flying upward across her right back/shoulder, upon close inspection, they seem to be crows or ravens.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Gwen is usually a very bright and cheery, holding a large amount of energy within her mannerisms. She is perky and talkative, being a very outgoing and extroverted individual. She always wants to hear the story of another, often urging in depth conversations. From her bardic nature, she loves storytelling, dancing, and music, while holding herself to a high standard in her own partaking upon these things. She tends to lack large amounts of shame, being decently flirtatious and is usually an open book concerning much of her normal life.
In the shadows, however, Gwen metaphorically undergoes a drastic transformation to her ideals. In reality, the cheery and kind nature is a facade, designed to hide her malicious and diabolical nature to the public while she conducts her dark ambitions in secret. She is a sadistic, cruel, uncaring individual who finds great glee in torture and torment, utilizing her necromancy through wicked and cryptic songs. She has a disdain for life and mortality, viewing the world as a cesspool of mistakes and hatred. Despite this nature, however, her goals are not innately evil: she seeks the secret to immortality, and in a sort of megalomania, power beyond life. This does not, however, stop her from often taking the roll of a villain in her conquest.
In both states, she shares a few quirks. She has arachnophobia, oddly enough, and generally despises insects or arachnids and will drop any facade of kindness when confronted, often spouting profanities and other rude words of anger while stomping it to a pulp. She also has a horrid gambling addiction, perhaps contributing to her games of life and death.
-Character biography (At least three paragraphs describing your character's history and experiences):
Gwendolin Azeralil was born to a half-elven mother and a human father. Her childhood, against her current nature, was exceptional. Both parents loved her dearly, often pampering the young girl and looking highly upon her. From a young age, she was a prodigy in the arts, being an exceptional musician and dancer very early on, holding many friends and generally being a well-liked young lady. As she aged, she progressed from a cute and lovable little artist to a beautiful, social, friendly bard, though the relocation to Barkamsted at the young age of 7 tested her, pushing their safety to the edge and paying the price for it. Their cottage was ransacked by orcish invaders not weeks before, prompting their retreat and overall giving the young girl a distrust for the greenskinned kind, of all sorts. Though the fear didn't last long, as when she was 16, she took to traveling about the surrounding farmsteads and hamlets, sharing her music and stories while picking up as many more as she could along the way.
During her adventures, however, word came to her of a grim event: her mother had fallen ill and passed, and her father, in his grief, took his own life shortly after. With sorrow in her heart Gwen returned home, to the old cottage that marked her upbringing. Warm memories flooded her mind of all the wonderful times she shared with her family, only more as she entered the building. The smell of delicious home made food, the warmth of the fireplace, so much joy... now reduced to a dreary dusty shack. She took about the house for a short while, before entering her parents' room. Their old bead, her father's small corner library and desk, it was all there... though just before she chose to leave, the wind blew throughout the room through an open window. Gwen scowled, storming over and shutting the flimsy window, just as another gust came... a cold whistling still remaining. Confused, she followed the noise and chill, soon coming across a secret panel beneath the large bed. With great effort she moved the bed aside, and swung the trap door open, revealing a cold and dark cellar that released a musty plume of old air and dust. Curiosity overtook her fear, as she descended into its depths. Within, she found a small stone sanctum, with bones and ancient books upon a worn bookshelf, a candled altar. Investigating the shelves and the altar, she came across dozens of dark tomes that spoke of necromancy and accursed magic, the raising of the dead, curses and hexes, and most importantly a worn research journal written in her mother's hand. Cracking its dusty seal she found within rituals, alchemical recipes, and black spells all concerning the forces of life and death. The later parts of this journal were contributed to one concept and one concept only: immortality. Gwen looked up in disbelief, as her eyes were drawn to a final thing within the corner of the room, one she had missed before... an instrument rack, where a lute sat untouched. Making her way over and removing the object from its stand, glancing it over. Beautiful craftsmanship, expertly made and tuned to perfection, and within its center hole, magical runes engraved in secret. Taking the lute and her mother's journal, she departed the secret alcove and fled the old cottage, confusion and curiosity inhabiting her mind.
Gwen took to studying her mother's journal, soon discovering that this lute was made for her by her mother, who turned out to be a dark sorceress of her own. Gwendolin's innate magic was known by her mother, and she planned to take her daughter under her wing into the powers of life and death, though not for sinister motives... she used these powers for her own protection and research, not antagonizing of the innocents. However in Gwen's reading of her mother's work, the aspects... got to her. The promise of endless life, the power, it was all so alluring... but the dark arts were not for her innocent and emotionally unstable eyes so soon after her parent's death, and such an event in compilation drove her mad. Her mother died while researching immortality, her father following suit, such grief and ironic agony... Gwen could not allow this to happen to her. And with the dark writings within her mind and the wicked magic pulling at her being, she changed... she was to do what she wanted, what she needed, and not a soul was going to get in her way. Taking this new magical trinket and her limited knowledge of the dark arts, she continued on her adventures, though now holding not such bubbly motives, but she used her profession as a guise, her travel to escape being found. She was to become one of the most powerful necromancers of this age, she was to discover the secret of immortality through undeath, and she was to make those beneath her bow.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Gwen sighed, shaking her head. She watched the little child run off through the crowd, the poor kid seemed rather clumsy, and dirty... generally in a rough place. Though she had a decent amount of money in that pouch, and reluctantly she took off jogging after the small child, keeping a close eye upon them and tracking their path, following suit. Following the young boy down an alley and around a few bends, she found the lad aggressively jiggling a door in attempts to get it open, as his young eyes fell upon her in fear. The alley had come to a dead end, and Gwen now blocked the exit.
Crossing her arms and raising her eyebrow, she looked to the child with slight disappointment, slight understanding, though by majority a playfulness. She approached slowly and gently, crouching down in front of the boy as we stood paralyzed in fear and guilt. She simply outstretched her hand and looked into the boy's eyes, and knowing exactly what she meant he reluctantly plopped the pouch in her palm, as she closed her grip and put it back upon her belt. "Tell you what, kid." Gwen spoke softly and smoothly, with a sweetness in her tone. "You give me the last few coins you thought you could slip away without me noticing, and I'll play a song for you." Looking to her, he nodded. Gwen, with a smile in return, stood and withdraw her lute from her back, beginning to sing and play. The song was beautiful, emotional, as all her songs were, telling a story through it like a proper bard of a young man who stole from the rich and gave to the poor. She enthralled herself, closing her eyes and continuing, and when she opened her eyes smiling wide... the boy was yet again gone. In private and frustrated, Gwen scowled, replacing her instrument across her back and returning to the street. If the boy showed himself again, he would simply have to pay up, one way or another.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Briefly inspecting the mother's wounds, and glancing at the pups curled up, she sighed. Humanity was dreadful, barely worth the souls they possessed... and these little wolves had lives ahead of them, but their mother wasn't going to be going anywhere, and Gwen barely knew any sort of medicinal practice aside from that required for basic necromancy. But then, her eyes settled upon the bear trap... just like the intelligent races really, to set up dangerous traps without even being nearby to watch them. Careless, ignorant, dreadful... all while Gwen had a soft spot for animals. She approached the wolf carefully, as it growled in defiance and concern. The animal was panicking and in pain, it knew no better. Not knowing what else to do, Gwen first spoke softly to it, then began to sing a soothing tune. This seemed to calm the hound, at least long enough for Gwen to approach fully and pry the trap off the wolf's leg. Immediately the mother darted away in a painful limp, the pups following suit. The necromancer knew what it was like to lose family, she wasn't going to see it happen this way.
The next morning, the old farmer stepped out from his abode, stretching and looking about for another day's work. No wolves! How wonderful, he thought. Looking to the sky in joy and turning towards the fields, the very first step he took resounded with a metallic click, and a mechanical snap. His very own bear trap had found its way home, and was now clamped across his calf down to the bone. The man screamed in agony, collapsing to the ground as his family came to rescue the poor fool, as Gwen watched from the treeline, a devilish and proud smirk upon her face.
Extra notes (Optional, could include theme songs, pictures, etc.):
Theme song: Necromancin Dancin by Bear Ghost
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc.)
Gwendolin receives her magical abilities from her elven ancestry. Though she herself is not a half-elf, her grandfather was a high elf with magical potential, passing such to Gwen's own mother, and this magical energy passed on to the young girl. Though the majority of the life she's lived thus far she's been in the dark about her magic, upon finding her mother's research and the trinket made for her she discovered her abilities and pursued them. Not only did the impact of her parent's death drive her to instability, the research her mother left pulled her into the darkness and opened the window for necromancy.
Gwen is driven to enhancing her magical potential for a multitude of reasons. She desires unlimited power due to her megalomania, striving for strength and domination. She despises the mortal races and wishes to rule over them with an iron fist, if for no other reason than the pride that comes from it. The far more acceptable reason for her to practice her magic is to carry on in her mother's desires. Her mother wanted Gwen to pursue the magic and strive for greatness in one of the most difficult endeavors known, and with the innate ability she wishes to pursue her mother's dying wish. Finally, Gwen's primary and final goal: achieving immortality. Through the powers of life and death, endless existence could be achieved, throwing away the curse of aging and dying for an immortal and unstoppable life.
As stated multiple times, Gwen will undoubtedly strive for necromancy. Her goals and nature align entirely with it, and the draw is undeniable. She will of course branch into the other dark magics as well, as they are innately within the same domain and would be easily pursued by comparison to enhance her power. Once fully integrated into the dark arts, she would likely expand outward to illusion, being very useful for disguising herself and her nature and manipulating those around her. Finally, she would likely come last to the aspect of earth, to coincide with her necromantic ability, and bring ruin.
-Please give an example in your own words describing the limitations a drawbacks placed upon those who use magic: (This should be at least one well-crafted paragraph): Magic is for the most part unbound, with no innate spells or things of the sort existing. This leads to all magic being freeform, the caster being in control and having the freedom to be creative. This, however, comes with danger. If one were to abuse their power, or exceed their potential, the risk is great. Much like straining a muscle and pulling it as a result, one can do the same with their mind when dealing with magic, leading to a multitude of side effects rising to the levels of even outright death, should they go too far. However, lesser side effects include nausea, headaches, and even physical injury. Overall, this concept is called overcasting. It takes an exceptionally long time to rise to higher levels of power, and trying to do so before capable can cut a magical journey very short. In addition, there are a few mechanical restrictions to magic, those being the necessity for a trinket to be on one's person, the necessity for line of sight to the target of the magic, and the trinket limitations based upon level and aspect.
-Please give a description of the magic system in your own words: Magic requires special trinkets that function very much like magical focuses; conduits of innate power. One also requires the blessing from the god Bothimir to even consider practicing magic, as well as racial magical potential which varies on the levels of aspects each race is capable of practicing. These conduits and powers must match, and vary between schools/subdivisions known as Aspects. In order for casting to work efficiently, the trinket used must be of an acceptable level, else it will likely break and cause damage, physical or mental, to the caster as well. Excelling in magic requires training, practice, and study, much like building muscle.
-You are given a weak trinket of darkness, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket: Gwendolin, being who she is and what she desires to be, would unfortunately be unable to harness any powers of necromancy with such a weak trinket, however this would not stop her form utilizing it to its fullest to resemble her desires. A basic trinket would be used to make shadows ripple and fluctuate for aspects of fear, make a small shadow beneath one's feet as a scare tactic/surprise factor, and at most blot out the light of a single small light source, such as a candle, with great concentration.
You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.