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Dec 1, 20121. SwordPosted in: Discussion
3. Shovel or axe; depends on where I am & what I'm doing.
5. Water bucket
1 & 2 tend to be swapped around quite a bit; haven't quite decided which arrangement I prefer for them.
Nov 27, 2012I've created two worlds recently. On one, the area around my mineshaft was full of caves and I really struggled to find diamonds. On the other, caves aren't quite as plentiful and I've got plenty of diamonds. I think it's really just luck.Posted in: Discussion
Nov 18, 2012Posted in: DiscussionQuote from Villanelo
As I said, with a few exceptions. I have suffered that too
But to be fair, WoW is hundreds of times bigger than Minecraft, so... one should expect hundreds more bugs if they had the same developing philosophy, right? And obviously, that was not the case. And as you said, as soon as they discovered the bug, it was fixed as soon as possible. Now... how long have lighting bugs been in Minecraft? Or infinite burning minecarts? Or even BUD switches. Yes, those are bugs, too.
If you don't like my WoW example (I think Blizzard is one of the few companies that at least try hard to polish their games before release, but everybody can have an opinion here, of course) then pick any other (serious) game. You will see that, if you compare Mojang with any other gaming company, our guys are not such a wonderful team.
I haven't played WoW for quite a while, but I remember that Vanish was broken for years. It was broken when I started playing, around the time BC came out, and it wasn't fixed until sometime after the release of Wrath of the Lich King. As for WoW being hundreds of times bigger, well yes, and they have how many more devs working to fix all the issues than Minecraft does? It's really not a comparison to make, especially since Minecraft isn't a subscription-based game like WoW, but rather a one-time-cost game. Mojang isn't really under any obligation to release bug fixes or new content at all.
As for never introducing bugs in patches, since content in WoW is primarily added by patches, obviously most of the bugs that need fixing were introduced in previous patches. Unless you're saying that all the bugs in WoW have existed since launch...which is even more damning than the unfixed lighting bugs in Minecraft because WoW was launched in 2004.
Thus, if you want a list of bugs introduced to WoW via patches, go to Blizzard's own patch notes page and do a search on the various patches for the word "Bug" (since individual class and race bugs are in those respective sections rather than the overall Bug Fixes section included in many patches). 5.0.5 has a slew of them.
Nov 18, 2012Check the wiki article.Posted in: Survival Mode
Armor can get protection enchantments such as "Protection III" or "Fire protection IV". The maximum level of a protection enchantment is IV (4). Protection enchantments stack (up to a cap). ...
The enchantment damage reduction is applied to the damage left after the armor's basic effect, and the base "enchantment protection factor" (EPF) of an enchanted item is:
floor ( (6 + level * level) / 2 )
Which gives the following EPF for enchantments of level I-IV:
For Feather falling, the EPF of the specific piece is doubled.
The total [Enchantment Protection Factor] is the sum for all armor pieces, and capped at 25. An EPF of 25 can be reached by two level III pieces and one level IV piece (2*7+11=25).
So, according to the wiki, yes various enchanted items stack up to a cap of 25.
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