• 1

    posted a message on [24/7 SMP] Exalted [PVE] [VANILLA+] [ICONOMY] [CHESTSHOP] [GRAYLIST] [TOWNY]



    This is a greylist server. You must apply for build rights, but you can connect, look around the server, and chat without having to apply.


    IP: 96.8.117.2:25601

    The Exalted Minecraft server is a simple server using very few plugins. We seek to provide an experience as close to vanilla Minecraft as possible, with a few tweaks here and there to promote creativity and community. We have basic protective and administrative plugins (Essentials, WorldGuard, etc), and simple plugins for players to interact with, such as ChestShop and iConomy. We do not restrict any accessible area of the Minecraft server, either. You are free to battle the Enderdragon (in fact, we reset him a week after he dies) and pillage the strongholds. We do employ a greylist to prevent griefers from showing up, which is easily passed by applying here.

    Something of Note

    Lava damage, TNT, and fire spread are enabled in the wild. They are turned off by default in towns and they can be disabled in regions that admins have protected for you.

    Additionally, Nether Portals are disabled because of how the teleportation scaling works in the Nether. Instead, we have a publicly available Nether pit at spawn which will teleport you into the Nether if you jump into it. Towns with a population of 5 players or more will get their own special Nether portal (which they may design themselves). This portal can teleport players to a location of the Mayor's choosing.

    Plugins

    We use the following plugins:
    • Lockette - An easy way to secure your chests, furnaces, doors, etc.
    • Essentials - Gives you access to a few useful commands.
    • WorldGuard - Admins will protect your builds for you! At further request, we will turn off TNT, fire spread, and lava damage.
    • Towny - Easy community living with a few extra features!
    • iConomy & ChestShop - An economy for players to interact and trade through.
    • Improved Silk Touch - We have slightly modified Silk Touch to allow you to grab a few extra things. Spawners are still off limits!











    We have a very comprehensive list of rules available to you on the server. You are not required to read it, but if you're feeling confused or paranoid, or have any questions, go ahead and read them. A short list is available below, which you are also not required to read. Please, be aware, that even if you do not read the rules, you are subject to every single aspect of them.
    1. Hacking, griefing, evading punishment, and the abuse of exploits to gain a significant advantage
    2. will all result in an instantaneous permanent ban.
    3. Racism, sexism, and harassment of other players will not be tolerated under
    4. any circumstance, anywhere, at any time.
    5. Respect all other players and their wishes, even if you do not necessarily like them.
    6. Always ask before you act.
    7. PvP is strictly consentual. While PvP is enabled, we trust our players to behave.
    8. Controversial topics (Religion, Politics, Current events, ect) are permitted to be discussed so long as all parties remain calm, cool and collected. Attacking another player ad hominem is not permitted in these discussions.
    9. Respect other's opinions, but feel completely free to discuss and debate them.
    10. Spamming the chat is not permitted.
    11. Please utilize the /tell function when necessary.
    12. Basically, everything about this.










    1. Guest - A guest has no build rights; they may chat and look around. This is the rank you have prior to being greylisted.
    2. New - This is the rank you reach after getting on the greylist. You can not light a fire, place TNT, or empty a lava bucket onto the world. Fire charges in your possession will be confiscated by the server.
    3. Member - Upon reaching this rank, you gain access to the use of Flint & Steel, and Fire Charges will no longer be revoked from your inventory.
    4. Veteran - This rank gains access to the placement of lava and the usage of TNT.
    5. Admin - This is the administrative rank. These players run the server and are here to help you, but please don't forget that they are human beings too and they love a good game of Minecraft as well!



    Name: Optional
    Minecraft Username:
    Age:
    Gender: Optional
    Tell us a bit about yourself: Optional
    Anything else you'd like to tell us: Optional

    About the Application Process

    Name: What is your name? First, last, both, neither, or an alias. All of them work fine.
    Minecraft Username: So we can greylist you, of course.
    Age: We do not have a minimum age requirement. However, it is nice to have this on our books for a few reasons. We make all our judgements strictly on maturity. We will punish an immature adult before we do the same to a mature, yet young player. We do ask that if you are under 13 years of age, be aware that we have little restriction on foul language.
    Gender: To avoid any embarassing he/she mistakes. Keep this blank if you prefer anonymity.

    An admin will find and approve your application as soon as possible.


    Screenshots from the Server

    The Server Spawn
    Posted in: Minecraft Survival Servers (archive)
  • 3

    posted a message on I dont really like where minecrafting is going.
    Quote from Roomycoolant

    It all started in 1.5, best patch ever honestly 1.6 came along, tall grass cool move on. Pistons alright i guess.
    1.8 Sprinting not so sure about. Then it all went a wreck in 1.0 Postions pointless who even needs them? It was a copied mod anyway! Swanp biomes? Really? Those things are just sutpid totaly ruins the feel of minecraft. Villages cool i guess but really no point until they add some more AI or effort into it. Now yeah i know scripting is hard. Jungle biomes? No point either only for destroying ll the ram you have.

    On my sisters computer so i type horrilbly.


    1.5 returned precipitation to us and gave us rail detectors and booster tracks. Good patch, but I don't see how it was the 'best ever'.

    1.6 was definitely better than 1.5. It gave the Nether to multiplayer servers, added visual flavor to the game with grasses and shrubs, gave us maps (which are rather useful, especially in SMP where it marks other players on it), made mushrooms a renewable resource, nerfed the hell out of fire so it stopped killing servers and forests, and had a huge load of bug-fixes.

    1.7 Gave us pistons, a wonderful creation that added a lot of functionality to the game, both in form and function. On top of that, TNT can be retrieved, as it doesn't ignite when punched, and made clay way more common.

    1.8 was enormous. We got endermen, strongholds, stone bricks, mine shafts, melons, fence gates, iron bars, grass panes, larger biomes so that we can actually see their impact, villages, ravines, the Stronghold, swamps, rivers, oceans, super-tall mountains, made clay more common, crits, blocking, bow-drawing, food, made pumpkins renewable, sprinting (which is very useful, honestly), colored lighting, the explosion particle effect, permanently-placed leaf blocks, and creative mode.


    1.0, official release, gave us enchanting, ender pearls, shortened the mining duration of some long-to-mine blocks like redstone and obsidian, nether fortresses and the new aesthetic bricks that they provided, end stone, nether content in general, the whole potion system (which, I hate to break it to you, is not a copied mod; it went through its own developmental process), bow durability, item repair, breeding, the fun little snow golem sentry, mushroom biomes, and a cool little ending and boss battle.

    So much was given to you, but you choose to ignore it. Fine. And yet, you come here and say that all of this content is hurting the game. Tell me, what exactly did those patches take away from you, other than make world-gen a bit boring, which Jeb_ has already restored back to some of it's former glory?
    Posted in: 1.1 Update Discussion
  • 1

    posted a message on Jeb has again, outdone himself!
    Minecraft started as Notch's little pet game project that he could work on casually, and something happened that made it a massive hit. I don't think Notch ever planned to become the sole coder (prior to Jeb showing up) for one of the biggest indie hits ever known. This probably explains his playful nature and his lack of listening to the community. Sure, it was very successful and he made a lot of money over it, but he probably was never ready for this kind of publicity. He said it himself; he hates speeches.

    Minecraft is (or at least was) to Notch just his own project that he could take in whatever direction he wanted. He lost that privilege when everybody became in love with his game and he handed development over to Jeb. I kind of feel bad for him, really. I draw, and I would honestly be stricken with dread if one of my drawings ended up being the Mona Lisa of 2012 and suddenly everyone had ideas or requests or suggestions or just high expectations for me.
    Posted in: 1.1 Update Discussion
  • 1

    posted a message on NEw Snapshot- Golden Apple Leaves?
    That's the new jungle tree leaves without the biome shader applied to it. The yellow tinges are so that the little green fruits on the jungle tree leaves stand out as a different color.
    Posted in: 1.1 Update Discussion
  • 2

    posted a message on [1.0.0] Puzzle Blocks! [WIP]
    Minecraft Puzzle Blocks!
    by Gerhard
    What is it?
    The puzzle blocks mod adds a few new blocks to the game. Used together, these blocks can be used to create all sorts of puzzles that were never before possible in Minecraft. The main block can be pushed across different types of floors, changing how it moves across them depending on the floor beneath it (e.g. The block stops on solid floors, but moves until it lands on solid floors or hits a wall if pushed onto icy floors). Through friction (or the lack thereof), gravity, and a little creativity, these blocks can be used to create puzzles from those very simple to ones of mind-blowing complexity. Watch the videos below!

    Videos!

    Okay... Why?
    Minecraft, although a sandbox game, has been lacking in anything of a puzzle aspect. We've had limited interaction with redstone circuits using things like levers, pressure plates, and buttons, but these tools are relatively simple to use, and anything that's truly puzzling requires a completely custom map, existing mods, or the breaking of blocks. There aren't many (if any) truly challenging, easily-constructed puzzles that don't require the breaking or placing of blocks by the player.
    I was playing through Legend of Zelda: Ocarina of Time when I came across the sliding block puzzles that we're all familiar with; pushing and pulling blocks to get them to end up on pressure plates, which in turn activate something in the room. The blocky nature of the environment gave me the idea to recreate the puzzles in Minecraft. Instead of letting the idea die in a suggestion thread, I decided to take up Minecraft modding and have this be my first project; I've been progressing relatively well, and hope to see this mod flourish.

    That's cool, but what's inside?
    In the current version, I've included:
    • The main block that you can push around.
    • A standard floor. Purely aesthetic as of now; I may or may not add something to it.
    • An icy floor. The puzzle block will slide across this floor until it falls off, hits a wall, or is positioned above a normal block.
    • A detector. When the main block rests on top of one of these detectors, they will give off power to redstone circuitry.

    What do you have planned for this mod in the future?
    By the time this mod is finished, I plan on having:
    • The option to have a color-coded main block, which will only activate detectors of the same color.
    • Other ideas. ...which still need to be thought up.

    Is it glitchy?
    These are the known bugs:
    • Placing a detector in a space directly adjacent to another detector will crash the game.
    • As shown in the first video, sometimes when the main block falls and lands on new ground, it will put out a clone of itself in item format.

    Crafting:
    Right now, I use debug crafting recipes. Smoothstone and dirt.
    • 3x3 Dirt makes the push block.
    • 3x3 Dirt with Stone as the center makes the floor.
    • A row of dirt, followed by a row of stone, followed by another row of dirt makes the Ice Floor.
    • A row of dirt followed by two rows of stone makes the detector.

    I have an idea!
    Feel free to post suggestions. I'm glad to have new ideas and opportunities to test out my code.
    Posted in: WIP Mods
  • 4

    posted a message on First Mod Experimentation
    So I was doing some Legend of Zelda stuff and came across one of the block puzzles in the game, and it sparked an idea.

    First Video - Basics, bug testing, etc.



    Second Video - Fixed bugs, added some content.


    Third Video - Added detector, but new bug.


    EDIT: Got most of the things worked out and added stuff to it. Anyone have comments, ideas, etc?

    EDIT2: Unfortunately, whenever I place a detector next to / on top of / under a detector the whole game crashes. Gonna have to fix that soon.
    Posted in: Modification Development
  • 8

    posted a message on This is why minecraft sucks
    At the risk of sounding like an angsty hipster, these are people who give Minecraft a 2.25/10 and MW3 a 10/10 and naming it the best candidate for the Game of the Year and saying it might be the best game ever.

    They hate on Minecraft's blocky graphics and say that using the word 'retro' is just an excuse. The sprites and blocks are 16x16. That is retro. To them, anything that isn't the relatively high-poly game of Call of Duty or Battlefield 3, which try to focus on realism instead of develop an art style, is ugly.

    They also say that the blocky design of Minecraft is laziness; unfortunately for them, this simply points out their lack of knowledge of hardware limitations as well. The world of computers is enormously different from that of consoles. Consoles have a hardware standard that is regular across all of the systems. In the world of computers, some of us have worse PCs and others, like myself, have machines that could simulate all of the calculations that a console does within a virtual machine without facing a real challenge. To create the world that Minecraft is, with such a modifiable terrain, and include real physics or shrink down the blocks so that you can fit more of them in a space would absolutely obliterate some systems, and would probably make today's console age overheat or crash.


    Additionally, he gets a lot of information about Minecraft flat out wrong in the video. I doubt he's spent a legitimate 10 minutes trying to play and enjoy Minecraft; probably just saw a couple screenshots, said 'l0l gey grafx', pulled up Fraps and started looking for anything bad about the game.

    Now, here's the biggest wrong thing he said. 'This is the final version of Minecraft.' Release does not mean final for a lot of games. In the MMO world, the release of a game is the beginning of it's content development, not the end. I doubt anybody would call World of Warcraft 1.0 the final version of the game. In the indie world, release often means the point where developers are confident that they have an enjoyable game, not when they're finished with it and are moving on entirely.

    Notch and Mojang had a set of goals that they wanted to complete before they would transition from Alpha to Beta. Similarly, they had a set of goals that they wanted to complete before transitioning to the release from Beta. All these words mean, to Minecraft, at least, are stepping stones in the development process that were accompanied with a justified change in label and price tag.

    Major publishers like Activision and EA have botched the meaning of release by implying that whatever you get at 'release' is all you will ever get in that game unless you pay extra money for DLC. These people are victim to that mentality.

    TL:DR;


    These people are biased, uneducated college frat boys who think graphics are one of the key elements of a game and any game where you don't run about shooting the other team with a wide array of military weaponry 'lacks gameplay'. They don't understand the difference between 'graphics', the actual physical realism and quality of what you see on screen, and 'aesthetics', how good a game actually looks when completely assembled (a similar analogy would be to say that anime or manga are crap because they don't look like the Mona Lisa). They did not take the time to properly learn about the game before they reviewed it, getting many facts about the game itself wrong. These people are the target demographics of Activision and EA in a nutshell, but given basic knowledge of video editing and a copy of Fraps, and the largest thorn in the side of the PC gaming community.
    Posted in: 1.0 Update Discussion
  • 2

    posted a message on Do you like the farmland changes?
    Quote from MaGicBush

    You sure they do? If you go out and smash down a crop with your foot by stepping on it, there is a very high possibility it will die. Or if not die, be a runt think about it(no sunlight from surrounding crops being higher and blocking the sun. Or if it is just starting to grow, something like a pumpkin/grape vine if you step on it that will damage the plant usually.


    Except wheat is related to grass. If you haven't noticed, the wild form of both of those grow in large fields that cover the entire ground; the plants are naturally resistant to being trampled. Pumpkin vines are surprisingly resilient, too; very thick.

    Plants are pretty resilient things in general; trees have natural suits of armor, so to speak, grasses are stepped on daily by pretty much every land-dwelling animal, most plants of a low height are designed not only to be able to resist having fecal matter dumped on them, but benefit from it, etc. I can guarantee a single human walking about (walking, mind you, not sprinting or dancing about like a maniac) in a wheat field may leave the wheat slightly flattened, showing a trail, but it's nothing the plant can't resist.

    Also, if I may... How do you step on a grapevine?
    Posted in: 1.0 Update Discussion
  • 3

    posted a message on can i skill now or wait for the next patch ???
    I know image macros are depreciated, but come on...




    These are the Minecraft forums, not World 2 of Runescape. Use proper grammar and punctuation so that we can understand what you're saying.
    Posted in: 1.0 Update Discussion
  • 9

    posted a message on Why don't people understand?
    I see so many people complaining that '1.0.0 is exactly like 1.9pre6 or RC2', when they don't know what that means.

    The 'official' beta of Minecraft right up until release was 1.8.1. So everything from 1.9pre1 to RC2 was testing. It was not an official release. That content was released for you to test out; that's why there's an entire 1.9 Update Discussion section and you don't all belong in this one. It's for discussing bugs, balancing, etc. The fact that your Minecraft client never updated to a pre-release or release candidate is proof of this.

    Pre-release
    Pre is a prefix meaning before. 'Before release', meaning testing the content before it is officially released. Everything that was in this pre-release was simply testing the content before it was officially patched into the game.

    Everything Added to Minecraft in 1.0.0
    http://www.minecraft...story#Minecraft - EVERYTHING in that 1.0.0 section.

    "But all that stuff was already in the game by RC2!"
    Take a moment and look at what 'RC' means. Release candidate. That's not gibberish. To dumb down the meaning of the term, it's basically Mojang saying, "This is the game we're going to release at Minecon. Make sure we didn't leave any blatantly absurd, game-crashing, player-base-murdering problems in there." If only Dead Island had done this.

    Everything in the release candidates and pre-releases was all testing. When you downloaded that .jar, you were not getting an official update. You were getting official release content prior to the official release of said content. You were testing it. So when some technical issue happened and you whined on 1.9 Discussion and/or Twitter, you did your job. (Do note, this pat on the back does not extend to people complaining about pointless things, such as those who kept saying Minecraft was dead or dying.)

    But then, when you came onto the forums and said, "EPIC FAIL MOJANG EVERYTHING HERE IS IN THE GAME!!11ONE!!ELEVEN!" You just proved that you did not understand what was going on.

    The moment you downloaded that pre-release or release candidate, you basically gave up your opportunity to have a normal, game-tested, proper update in exchange for the glitchier content early on. You gave up getting to be all excited at the new content, finalized potion systems and a proper enchanting table on release day in exchange for getting to play with the work-in-progress potion system and the enchantment table that broke the moment you happened to left-click on it, disappearing forever way before it was supposed to be officially out.

    In other words, you tested Minecraft 1.0.0 before it actually came out.

    TL;DR

    1.9pre1 through RC2 were all test versions of Minecraft 1.0.0. You were not getting an official update when you downloaded those .jar files, you were getting Minecraft 1.0.0 as it was still being made out of Minecraft Beta 1.8.1. It was a transitional phase where you were slowly exposed to the content that was to be released at 1.0.0, testing the content and making Notch and Jem aware of the mistakes they made so that they could fix them.

    The 'normal' Minecraft population, those who stayed at 1.8.1, got an update. You got all that content earlier than they did. Just because you didn't get to have the exciting period of time where a major update came out and you got to run around trying all the new stuff doesn't mean that Mojang 'failed' or made a mistake.

    EDIT:


    Look at all the geniuses on this forum! Large image, therefore spoiler box.
    Posted in: Discussion
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