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    posted a message on block overlays

    Yes



    Download example resourcepack


    I am currently writing this very late at night and I need to go to bed, so I currently can't explain much right now. I will do when I get some time. Currently you can just use the template resourcepack provided to achieve what you want.

    Posted in: Resource Pack Help
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    posted a message on Different texture variants on durability

    This will work, the problem is with folders and files not correctly named:

    .minecraft/resourcepacks/resourcepack/assets/Minecraft/models/items

    Check two things: that the folder within 'models' is called 'item' not 'items' and that the 'Minecraft' folder is all in lowercase.

    gold_sword.json file:

    The file should be named 'golden_sword' rather than 'gold_sword'

    Posted in: Resource Pack Help
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    posted a message on All of my 3d models not working on 1.11
    Quote from MadstonMagic >>
    I looked at your code and I saw you were going WAY out of the allowed boundary of 16x16x16.

    The allowed boundary for block models is actually 48x48x48, streching from -16, -16, -16 to 32, 32, 32.

    Even then the model has elements starting from -26 which is outside the boundary, also 1.11 resourcepacks don't allow for capital letters in file names.
    You will need to shrink the model a small amount and rename the file so it doesn't have any capital letters.

    Posted in: Resource Pack Help
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    posted a message on some model questions

    The reason the block is shaded like that is because the block is an opaque block, this problem won't occur if you use a transparent block.
    There's no way to stop this from happening on opaque blocks.


    As for multi-part models, yes, you can separate several conditions with commas, all of the conditions will need to be met by the block in order for the new model to be applied:


    { "multipart": [
    
    { "when": { "north": "true", "south", "true" },
    
    "apply": { "model": "my_model" } }
    
    ] }
    Posted in: Resource Pack Help
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    posted a message on [SOLVED] Texture Pack Items Not Animating

    You need to create a mcmeta file named "diamond_sword.png.mcmeta" with the following contents:

    {	
    	"animation": {}	
    }

    Place the mcmeta file in the same folder as the diamond sword texture.

    Posted in: Resource Pack Help
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    posted a message on POKéMON COBALT AND AMETHYST (PROMO MAP) - Catching Arceus // A VANILLA POKéMON Experience

    More evidence as requested, moved to another post for convenience:


    I have a few creatures the most recent of which is Purple Tentacle from 'Day of the Tentacle' :


    I also have a couple which aren't quite finished as they still need minor
    optimizing and I intend to animate the crocodile, but I have not gotten
    around to that yet:


    Mole/Gopher 1

    Mole/Gopher 2

    Crocodile 1

    Crocodile 2

    Posted in: Maps
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    posted a message on POKéMON COBALT AND AMETHYST (PROMO MAP) - Catching Arceus // A VANILLA POKéMON Experience

    I would like to apply to be a modeler and model animator.

    I have been making models for minecraft for 2 years, ever since I purchased cubik pro. Most of my recent models can currently be downloaded from vanillaburp.com.

    Images of recent models:


    Mining Helmet

    Quartz Pillars

    Bear Trap

    Crowbar

    Sundial

    Welding Mask

    Bear Skin Rug

    I am familiar with animated models and can make models that are animated:

    Notable contributions: I have made a few models for other people to use including some flower models for Sparks of accidentalgames, for his foxy boxes map, as well as making the model of the infinity gauntlet for the infinity gauntlet mod:


    Bulb Plant

    Twisting Plant

    Infinity Gauntlet First Person

    Infinity Gauntlet Third Person

    Posted in: Maps
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