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  • geekman9097
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  • Member for 8 years, 6 months, and 2 days
    Last active Mon, Oct, 16 2017 01:01:27
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  • View geekman9097's Profile

    1

    Jul 6, 2015
    geekman9097 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from LokeYourLord»

    Also another thing, i figured its the Steam Grates or the Steam itself wich makes that issue, because when there is no steam the bug is gone, what can it be?


    known visual bug. it occurs if you fail to capture or destroy the steam, and instead let it escape into the atmosphere. the game doesn't like rendering that.

    Posted in: Minecraft Mods
  • View geekman9097's Profile

    1

    Mar 31, 2015
    geekman9097 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Lyfthrasir»

    choco dont do that if you want to make it easy on yourself do it in creative. dont move pylons the locations are cached and if you move them your game WILL crash to protect your save.


    Reika will be glad to know at least someone was paying attention.

    Posted in: Minecraft Mods
  • View geekman9097's Profile

    1

    Mar 18, 2015
    geekman9097 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Sapphira_NightShade»

    What exactly do you mean? The recipe that I am attempting to make in the screenshot was supposed to be crystalline stone but I get that question mark symbol instead.


    I beleive it means you have not yet unlocked crystalline stone in the chromaticraft teiring system.

    Posted in: Minecraft Mods
  • View geekman9097's Profile

    2

    Mar 16, 2015
    geekman9097 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika jump

    It is an SMP world, but there will be another tour, yes.


    Three cheers for Reika. For he is the best mod dev around.

    Posted in: Minecraft Mods
  • View geekman9097's Profile

    1

    Mar 15, 2015
    geekman9097 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    I have a registry of entity masses, and some material densities (since all blocks are a cubic meter, density=mass); I can expand on that. What did you need?

    That's was exactly what I wanted. Now, if I perceive correctly, i am allowed to use dragon Api as long as i don't claim it to be my own work, i don't claim to be on a team with you, a link to your DL is provided, proper credit is given, and I do not redistribute of modify dragon API, correct?
    Posted in: Minecraft Mods
  • View geekman9097's Profile

    1

    Mar 10, 2015
    geekman9097 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    This is a conflict between AM2, and Chromaticraft I beleive. Unfortunately, i can't find the AM2 potion Ids, so just go to the reika configs and set them to number under 256, but high enough that you can ensure no more conflicts. I use 180
    Posted in: Minecraft Mods
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  • View Reika's Profile

    3

    Apr 15, 2016
    Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I have confirmed that the Java 8 issue is entirely resolved, or at least bypassed. You will no longer have to specify the G1GC Java argument if you are on Java 8, and I will be removing the now-useless "disable the dimension instead" config and popup.


    As for technical details:


    The original crash was coming from JNI (Java Native Interface) or other JVM-layer behavior when using the ChromaChunkManager class (which extends the vanilla WorldChunkManager). This class is normally what handles biome and climate distribution. As of v13, I no longer use the class in any meaningful way - I am using my own system to manage biome distribution in the CC dimension, based on custom, more easily controlled and more appealing logic - and as a result the conditions for the crash no longer exist.


    Also, I have notified people outside the thread:

    https://www.reddit.com/r/feedthebeast/comments/4evdp1/chromaticraft_java_8_issue_fixed_or_bypassed/

    Posted in: Minecraft Mods
  • View Rivaryn's Profile

    4

    Apr 19, 2014
    Rivaryn posted a message on [1.6.4][Forge][SMP] Reika's Mods - Support for Ex Nihilo
    Ex Nihilo - Reika Bridge

    This mod is designed to bridge the gap that exists in Skyblock for obtaining materials needed by Reika's mods (RotaryCraft, ReactorCraft, etc).

    This mod REQUIRES Ex Nihilo v1.26b+. Thread can be found here.

    If RotaryCraft or Reactorcraft is missing from the mods, this mod will simply not load those parts. It should not* crash, however.

    IMPORTANT NOTE: Please delete the previous config file created by old versions. I did some retooling of the config file and it'll look like a mess. Not that the new version is much better...

    Current Support:
    -RotaryCraft
    -ReactorCraft (some)

    Feature List:

    -Rotarycraft: Configs for adjusting iron drop rate.
    -Reactorcraft: Configs for adjusting coal drop rate.
    -Rotarycraft: Ability to craft the following from sieveable items: redstone slurry, redstone compound, bedrock.
    -Reactorcraft: Ability to craft the following from sieveable items: Pitchblende, Cadmium, Indium.
    See the changelog for details on each feature.

    Changelog:

    v0.3.1alpha:
    -General: Renamed a lot of stuff, because I wasn't happy with the names. Time for another config delete...
    -ReactorCraft: Added in Cadmium and Indium to allow for fuel cores to correctly allow for HTGR Reactors. Both drop from gravel.

    v0.2.1alpha:
    -ReactorCraft: Added 'pitchblende compound' drops from sand (somewhat common). So far this allows for HTGR Reactors to be built. EDIT: I didn't look at the recipe list for the components. Next release will include Cadmium and Indium for the actual reactor parts.
    -ReactorCraft: Added config to increase coal drops by 33% (default: false)
    -RotaryCraft: Added config to increase iron by 25% or 100%. See description in file (default: BonusIron=true, EasyIron=false)

    v0.1pre-alpha:
    -Initial Release
    -RotaryCraft: Added 'bedrock compound' drops from gravel, sand, dust (uncommon), and dirt (very rare).
    -RotaryCraft: Added 'redstone compound' recipe to allow for RC Extractor to provide tungsten.

    Installation:
    Place in the usual mods folder - Forge should take over from there. Make sure Ex Nihilo is installed.

    Recipes:
    All recipes are a 2x2 square... I'll add pictures eventually. Redstone to redstone clumps to redstone slurry (for the RC extractor), and bedrock compound to bedrock for placement then use in the bedrock breaker. Also Pitchblende clumps, Cadmium clumps, and Indium clumps to their sand/gravel versions for smelting into ingots.

    Download:
    Latest Version (v0.3.1alpha): Download.
    Old versions:v0.2.1alpha | v0.1pre-alpha

    Source:
    This mod is currently closed source, but I hope to change that in the future.

    License:
    This mod can be used under the following conditions:
    -Unedited versions of the mod may be used in any pack, public or private, without asking me.
    -Edited (via decompiled or source when available) versions, as long as I am credited as the original author from which the work is derived, may be used in any pack, public or private without asking me. Please note that changing/adding interfaces with other mods may require those mod author's consent to the changes. A post on this thread would be appreciated if this route is taken.

    Future Mod Plans:

    -Update to 1.7.10 - Yes I'm trying to get this back to a workable form.
    -Add support for all ReactorCraft resources.
    -Add support for Electricraft (Nickel) when not provided by other mods.
    Posted in: Minecraft Mods
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