• 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    This is a conflict between AM2, and Chromaticraft I beleive. Unfortunately, i can't find the AM2 potion Ids, so just go to the reika configs and set them to number under 256, but high enough that you can ensure no more conflicts. I use 180
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I Absolutely Love the fact that you use SI. Although I live in the united states, I hate our system. I Do understand why you chose C over K, but perhaps you could add an option in-game to switch those? because I really would prefer Kelvin.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2]AdvancedMobs 4.0 Public Beta 2.1 - Making your mobs insanely smarter and harder.
    Whenever is attempt to run the profile, the launcher freezes and i have to reboot to play vanilla. I am using a mac. my entire launcher dev console code is in the spoiler. can someone help?
    on a whim, i tried removing the mods i had in my mods folder from my forge profile, but it did nothing.
    Launcher 1.2.2 (through bootstrap 5) started on osx...
    Refreshing local version list...
    Current time is Sep 6, 2013 1:32:57 PM
    System.getProperty('os.name') == 'Mac OS X'
    System.getProperty('os.version') == '10.8.4'
    System.getProperty('os.arch') == 'x86_64'
    System.getProperty('java.version') == '1.6.0_51'
    System.getProperty('java.vendor') == 'Apple Inc.'
    System.getProperty('sun.arch.data.model') == '64'
    Refreshing remote version list...
    Refresh complete.
    Loaded 3 profile(s); selected 'AdvancedMobs'
    Refreshing auth...
    Logging in with access token
    Delta time to compare resources: 1117 ms
    Download job 'Resources' skipped as there are no files to download
    Job 'Resources' finished successfully
    Getting syncinfo for selected version
    Queueing library & version downloads
    Download job 'Version & Libraries' started (8 threads, 23 files)
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/com/google/code/gson/gson/2.2.2/gson-2.2.2.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/commons-io/commons-io/2.4/commons-io-2.4.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/com/paulscode/soundsystem/20120107/soundsystem-20120107.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/org/lwjgl/lwjgl/lwjgl/2.9.0/lwjgl-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/org/bouncycastle/bcprov-jdk15on/1.47/bcprov-jdk15on-1.47.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/net/java/jinput/jinput-platform/2.0.5/jinput-platform-2.0.5-natives-osx.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/lzma/lzma/0.0.1/lzma-0.0.1.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/org/lwjgl/lwjgl/lwjgl_util/2.9.0/lwjgl_util-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/net/minecraftforge/minecraftforge/9.10.0.789/minecraftforge-9.10.0.789.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/com/paulscode/libraryjavasound/20101123/libraryjavasound-20101123.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/argo/argo/2.25_fixed/argo-2.25_fixed.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/com/paulscode/codecjorbis/20101023/codecjorbis-20101023.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/org/ow2/asm/asm-all/4.1/asm-all-4.1.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/org/apache/commons/commons-lang3/3.1/commons-lang3-3.1.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/com/paulscode/librarylwjglopenal/20100824/librarylwjglopenal-20100824.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/net/minecraft/launchwrapper/1.3/launchwrapper-1.3.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/net/sf/jopt-simple/jopt-simple/4.5/jopt-simple-4.5.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/com/paulscode/codecwav/20101023/codecwav-20101023.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/com/google/guava/guava/14.0/guava-14.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/libraries/org/lwjgl/lwjgl/lwjgl-platform/2.9.0/lwjgl-platform-2.9.0-natives-osx.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading /Users/geekman9097/Library/Application Support/minecraft/versions/AdvancedMobs/AdvancedMobs.jar for job 'Version & Libraries': Couldn't connect to server (responded with 403) but have local file, assuming it's good
    Job 'Version & Libraries' finished successfully
    Launching game
    Looking for old natives to clean up...
    Deleting /Users/geekman9097/Library/Application Support/minecraft/versions/AdvancedMobs/AdvancedMobs-natives-1378488125722605000
    Unpacking natives to /Users/geekman9097/Library/Application Support/minecraft/versions/AdvancedMobs/AdvancedMobs-natives-1378488824977033000
    Launching in /Users/geekman9097/Library/Application Support/minecraft
    Fatal error launching game. Report this to http://mojang.atlassian.net please!
    java.lang.RuntimeException: Classpath file not found: /Users/geekman9097/Library/Application Support/minecraft/libraries/net/minecraftforge/minecraftforge/9.10.0.789/minecraftforge-9.10.0.789.jar
    at net.minecraft.launcher.GameLauncher.constructClassPath(GameLauncher.java:409)
    at net.minecraft.launcher.GameLauncher.launchGame(GameLauncher.java:243)
    at net.minecraft.launcher.GameLauncher.onDownloadJobFinished(GameLauncher.java:512)
    at net.minecraft.launcher.updater.download.DownloadJob.popAndDownload(DownloadJob.java:112)
    at net.minecraft.launcher.updater.download.DownloadJob.access$000(DownloadJob.java:10)
    at net.minecraft.launcher.updater.download.DownloadJob$1.run(DownloadJob.java:84)
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:439)
    at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303)
    at java.util.concurrent.FutureTask.run(FutureTask.java:138)
    at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:895)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:918)
    at java.lang.Thread.run(Thread.java:680)
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    nice, but does it work on a mac?
    Posted in: Minecraft Mods
  • 0

    posted a message on soldiercraft

    [redacted comment of an idiotic kid]

    Posted in: Mods Discussion
  • 0

    posted a message on [Launcher] SK's Launcher v3.1.5 - [+ SKCraft Launcher / modpack distribution platform)
    i opened macintosh HD on my mac launcher, and now i cant leave it. ive tried redownloading the launcher, everything HELP!
    Posted in: Minecraft Tools
  • 0

    posted a message on soldiercraft
    i came up with an idea a while ago and outlined it.
    i was wondering if someone could make it. all you need to do is say it was conceived by me. you can take credit for the rest.

      new soldiers
        different ranks of soldiers
          admiral
          general
          colonel
          commander
          captain
          fighter
            foot soldier
            archer
            calvary

        when a certain rank is present they will make camps
          survival
            fighters
              foot soldiers

            1 captain

          stable
            fighters
              calvary
              foot soldiers

            captain

          base
            fighters
              foot soldiers
              calvary

            2 captains
            commander

          barracks
            fighters
              foot soldiers
              calvary

            2 captains
            1 commander
            1 colonel

          marching camp
            fighters
              any kind

            5 captains
            4 commanders
            2 colonels
            1 general

          fort
            fighters
              any kind

            captains
            commanders
            colonels
            generals
            admirals

          armies will fight you and storm your house if you kill even one man
              a small group will attack first
              if they fail, camps will be set up
                camps will get larger each time an attack fails

        scouts
          randomly spawn
          are fast-moving
            do not need other soldiers to be there to spawn
            will not be present at camps

        paratroopers
          will find weaknesses
          will exploit weaknesses
          can deploy anywhere
          are accurate when falling
            can go through 2x2 holes
            elite can go though 1x2

          will not deploy over spikes

        ambushers
          hide in any place possible
          shoot when player passes
          will collect around player-placed blocks
          head for disturbances in the world

        siege tower
          will scale tower of 64 or less blocks high
          will not scale if spikes are at top

        cannoneer
          will be present at any base
          can destroy any block except bpw12 blocks

        sailor
          when present will make a port at the coast.
          Can deploy any type of troop
          has cannons

      defenses
        bpw12
          stands for “Bomb Proof Wall 12”
          crafted by: (makes 16)
          O D O
          L W L
          O D O
          where O = obsidian, D = diamond, L = lapis and W= wood
          bpw12 will withstand all attack
          will destroy like glass unless broke by DMP3

        spikes
          defends tops of towers
          crafted by: (makes 10)
          D
          I L I
          SSS
          where D = diamond, I = iron, L = lapis, S=stone
          acts as a full block but will hurt whatever is on it.

        Traps
            will surround barracks or higher

          crafted by: (makes one)
          P S P
          R R
          KKK
          where P = piston, S= soil, R= redstone and K= spike

          when an npc is detected above the trap,, it will open and the mob will fall in.
            If the trap is around a base, the player will be detected.

        Crossbow
          mounted, high-powered, long-ranged bow that shoots TNT
          crafted by: (makes 1)
          W B T
          where W = wood, B = Bow, and T = TNT
          crafting arrows:
          A T
          where A = arrow and T = TNT
          specs
          range: 60 meters
          explo size: 1 TNT
          height: 1 block
          width: 1 block

      tools
        DMP3
          defense mover pick
          crafted by:
          S B S
          T
          T
          where s = spike, B= BPW12 t=stick
          only thing that can move bpw12

        warner
          will detect nearby soldiers
          dropped by ambushers

        surrender flag.
          Will end war
          S P P
          S B
          S
          S=stick, P= paper B= bonemeal.

        War flag.
          Will declare war to soldiers
          same recipe as surrender flag, but rose red dye instead of bonemeal.

      damage
        different hitboxes
          head: 10 hearts
          body:7 hearts
          arms:5 heart
          legs:3 hearts
          feet: 1 heart

        hearts
          fighter: 10 hearts
          captian:12 hearts
          commander: 15 hearts
          colonel 17 hearts
          general 20 hearts
          admiral: 5 hearts

      realtions
        relations show how fast camps will upgrade.
        Positive:
          waving surrender flag : set to 0
          giving food: +5
          joining +100 to allies, -900 to enemies of the base.

        negative:
          killing soldiers: -10
          declaring war: set to -25
          killing colonel or above: -50
          tunneling: -60
          holding hostages: -80
          blowing up the base: -100

        stages:
          the counter can ggho anywhere from +10 to -100
          war is declared at -25
          peace is called at 0
          every5 you go below – 25, the building of the bases will be shortened by one day, starting at 20 days per upgrade down to 5 days per upgrade

    Posted in: Mods Discussion
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