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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from DiynLight»

    that definitely seems to be the problem, as when I go into terminal (Console on windows) and input "java -version" it responds with "Java(TM) SE Runtime Environment (build 1.8.0_40-b27)", but the Minecraft launcher log still says "System.getProperty('java.version') == '1.6.0_65' "


    On the mc launcher, go to "edit profile". If you look, the should be a box that says something like Java version. If you've downloaded the 8 JDK, you just need to paste the file path. I think I have a sub thread a few pages ago when I had the same issue. I'll see if I can relocate it.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Lyfthrasir»

    pylons only generate in the overworld and I do believe the point is that you have repeaters everywhere. Dont worry it will look pretty particularly if you put the time in to have the repeaters in a nice pattern.


    On another note can anyone tell me whether this is a bug or a waila derp: when I place omni relays waila shows them as kuro relays, they drop as omni so I strongly suspect waila but I still can't get the relay to work. V5c so I need to update but I didnt see anything about relays in the change logs, also I doubt its your code but I really just wanna pinpoint where I am going wrong.


    I beleive you have to use the tool to indicate which side is the output

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Lyfthrasir»

    choco dont do that if you want to make it easy on yourself do it in creative. dont move pylons the locations are cached and if you move them your game WILL crash to protect your save.


    Reika will be glad to know at least someone was paying attention.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    No, I never claimed to have fixed this, because it is completely unfixable.


    Must've been dreaming then... I do have a tendency to confuse my dreams with life. Couln't you just include the API in the proper release? or would this force a dependency?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    didn;t your changelogs say you had fixed this though? also, I seem to get this crash oddly. It happens with chromaticraft, meteorcraft, and voidmonster installed, but not with rotarycraft, electricraft, reactorcraft, chromaticraft, and meteorcraft installed.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from VodkaBear»

    Can someone, please, explain why this issue occurs while I'm trying launch clear minecraft on just dowloaded multiMC on completly clear windows with newest java installed. I've created instance for 1.7.10, installed last version forge(1343), added wia "add jar mod" DragonAPI.jar and tried to launch. Error log - http://pastebin.com/A5euZmFY Yes, I've got license version and tried reload all files that possible to.


    Dragon Ali is not a jarmod. It is a .jar file, but it does not go in the minecraft.jar, therefore it does fit the common description of jarmod. Simply install it as you would any other mod.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from EmrahKhan»

    Notification was in chatscreen before and i could clearly see it. What is the point for this scrolling message???


    in one of his updates, the changelog stated "made update notification more annoying." this helps him stay on top of version control. I beleive there is a command to disable it for your character on that world.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    ?????


    This was my fault. apologies. Xkcd plugin I had installed, corrects every instance of electric to atomic. I currently feel stupid...

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Two things:


    on reika's Minecraft the website, i noticed the electricraft page and downloads were retagged as atomicraft. does this harken a new change?


    any news on furry kingdoms?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    So I'm sitting in chemistry class, talking about para-and ferro- magnetism. I still have yet to make a magnet in game, but this is the theory behind how to make them in game, correct? Create a magnetic field to align the molecules in a liquid, and then cool it to solidify it in that form? If it is that would help immensely with my understanding of how to make them.

    also, we're discussing how they slowly lose charge, with the possible exception of neodymium magnets, as the molecular structure slowly reverts to a chaotic state. Is this loss of charge also in game? If not, I would like to suggest it, unless the aforementioned method of magnet creation is not how the game does it.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    i believe "/chromaprog -1" will force unlock all progression.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    What exactly do you mean? The recipe that I am attempting to make in the screenshot was supposed to be crystalline stone but I get that question mark symbol instead.


    I beleive it means you have not yet unlocked crystalline stone in the chromaticraft teiring system.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Reika, I have 2 questions that I would like to ask you. 1) When is v5 of the Dragon API going to be released? 2) In chromaticraft I am having a bit of trouble with the crafting altar and casting table where when I try to craft something it displays a question mark with a red circle with a line through it.

    Here is a screenshot: http://gyazo.com/9aaa493a658850dc1ee4d734e8bd8bd3

    I am unsure if this is somehow intended or a glitch or what is causing it, I would love some assistance since I can't seem to figure out whats wrong.


    answer to the v5 question is line 2:

    Quote from Reika»

    Fixed in v5.


    ...Which is coming out tonight.



    Also in v5:

    http://i.imgur.com/8twGmqD.png


    I know there's already an autocrafting table, so is it just the AE interaction?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    Open it with WinRAR, and take the WAILA API from WAILA.


    does the WAILA API go in a subfolder or the main unzipped folder?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    http://i.imgur.com/q7KDKd0.pnghttp://i.imgur.com/ClLgbos.png




    Kinda reminds me of the chromaticraft teaser you released...


    edit 1: I guess it should, considering this is chromaticraft.

    Posted in: Minecraft Mods
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