• 0

    posted a message on MineMenu - v1.2.0 - Radial menu, 'nuff said
    Quote from dmillerwยป

    Hmm, it shouldn't be doing that...

    What action are you trying to use?

    I'm trying to use keybinds to activate the features of enderIO helmet (sound locator/night vision.) I did a quick test and it doesn't do that for 'command' actions, just keybind ones.
    EDIT: And by the way, movement keys still work after it activates, but I can't steer due to still being in cursor mode. Also using MineMenu-1.7.X-1.1.7.B38-universal in Bevo's Tech Pack
    EDIT2: Manually updated to MineMenu-1.7.10-1.1.8.B40-universal just to be sure. Same issue.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineMenu - v1.2.0 - Radial menu, 'nuff said
    So, I'm having trouble that after I select an action, it leaves my mouse cursor active, such that I have to click the screen again to be able to control my character. Is this normal? If so, is there some way it can go back to steering my character after I select something automatically?
    Posted in: Minecraft Mods
  • 2

    posted a message on Storage Drawers - [1.7.10 - 1.12]
    Ooh, I was looking for something like this to store all my Botania ingredients for flower/rune crafting in. Nice.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynamic Transport (Moving Elevators in Minecraft) UPDATED:07/20/2014
    Quote from luchokoldo
    work on 1.7.10?

    It loads, and seems to work for a minute, but I was having problems with the elevator getting stuck between floors then not responding to controls anymore unless you break and reconfigure the whole elevator.
    Posted in: WIP Mods
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