1.8 doesn't render 2D items in the inventory, actually. it's still rendering the full model, just at an angle that makes it look 2D. same way blocks are rendered into inventory.
so even ifthere was a way to make items look like they were in 1.7 (like this video: ) i won't get any performance improvement? (i'm in 1.12 btw)
I have solved this problem without removing any of the mods. You can download a mod that oraganizes items by not their id. So, I can have as much item as I can.
oh sorry, i wasn't talking to you (if this is rude, sorry, english its not my native language and idk another way to say that), but what i can say, i never experimented that issue, are you using custom doors?
wow, what would be the purpose of this project? only being a light mod loader for older versions? seems interesting but how hard would be porting mods from forge to legacy fabric?
hey reika, just want to know, you know if someone (not exactly you) is porting RotaryCraft to 1.12?
since many mods are already or are coming to this version, well, i was thinking if there was someone taking RotaryCraft to 1.12
i dont understand, someone is working in a port for 1.12? or just working to improve the 1.7 version? also i think there could be 3 types of water, the vanilla, the realistic and the ocean one, which is infinite but have the behavior of the realistic, just like the Finite liquid's water: https://www.youtube.com/playlist?list=PLqhfL_NbqjFm79khDT3qMLy-TLn3RlAZu
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so even ifthere was a way to make items look like they were in 1.7 (like this video: ) i won't get any performance improvement? (i'm in 1.12 btw)
well, you know, when you use LagGoggles, the entities are what more hits your TPS (TicksPerSecond, not FPS), you don't know any mod to increase that performance? this is my list of performance mods: https://cdn.discordapp.com/attachments/309218657798455298/814182836667940924/rendimientosos.PNG
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when we can expect another 1.12 update? there's a lot of unfinished content like mobs and recipes
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hey, what mod you mean?
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you should not expect an answer by the author of the mod, he has left modding
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oh sorry, i wasn't talking to you (if this is rude, sorry, english its not my native language and idk another way to say that), but what i can say, i never experimented that issue, are you using custom doors?
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you should look at HBM's Nuclear Tech Mod, it have that door https://github.com/Drillgon200/Hbm-s-Nuclear-Tech-GIT/releases
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sorry for late reply, i don't check MinecraftForum commonly
what do you mean?
also, i found a version of MalisisCore with mixins 0.8, so it doesn't crash anymore
mmm, i see that you are working in a port of qCraft[/b] for 1.12, that stills true?
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well, idk if you would be interested in help reika to port RotaryCraft and ReactorCraft, if you would like more info DM me.
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malisis core crash when using MixinBootstrap mod
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wow, what would be the purpose of this project? only being a light mod loader for older versions? seems interesting but how hard would be porting mods from forge to legacy fabric?
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oh ok thanks, but anyways idk if reika knows something that we not
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hey reika, just want to know, you know if someone (not exactly you) is porting RotaryCraft to 1.12?
since many mods are already or are coming to this version, well, i was thinking if there was someone taking RotaryCraft to 1.12
just that, nothing more else.
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i dont understand, someone is working in a port for 1.12? or just working to improve the 1.7 version? also i think there could be 3 types of water, the vanilla, the realistic and the ocean one, which is infinite but have the behavior of the realistic, just like the Finite liquid's water:
https://www.youtube.com/playlist?list=PLqhfL_NbqjFm79khDT3qMLy-TLn3RlAZu