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  • gato_borrachon
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  • Member for 2 years, 9 months, and 4 days
    Last active Mon, Jan, 31 2022 19:36:11
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  • View gato_borrachon's Profile

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    Mar 7, 2021
    gato_borrachon posted a message on 2D item rendering
    Quote from FirEmerald»

    1.8 doesn't render 2D items in the inventory, actually. it's still rendering the full model, just at an angle that makes it look 2D. same way blocks are rendered into inventory.




    so even ifthere was a way to make items look like they were in 1.7 (like this video: ) i won't get any performance improvement? (i'm in 1.12 btw)


    well, you know, when you use LagGoggles, the entities are what more hits your TPS (TicksPerSecond, not FPS), you don't know any mod to increase that performance? this is my list of performance mods: https://cdn.discordapp.com/attachments/309218657798455298/814182836667940924/rendimientosos.PNG

    Posted in: Discussion
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    Mar 1, 2021
    gato_borrachon posted a message on PrimalCore: Early Game Survival, Expanded Nether, Monsters and Mystery

    when we can expect another 1.12 update? there's a lot of unfinished content like mobs and recipes

    Posted in: Minecraft Mods
  • View gato_borrachon's Profile

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    Oct 20, 2020
    gato_borrachon posted a message on Forge 1.12.2 Keeps Crashing Because of Reaching Maximum ID Range
    Quote from PulseBeat_02»

    I have solved this problem without removing any of the mods. You can download a mod that oraganizes items by not their id. So, I can have as much item as I can.


    hey, what mod you mean?

    Posted in: Mod Packs
  • View gato_borrachon's Profile

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    Oct 1, 2020
    gato_borrachon posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)
    Quote from orlovaleria98»

    Hi! I've noticed there are some serious mob pathfinding problems with your doors. would you fix it, or that's a feature?


    you should not expect an answer by the author of the mod, he has left modding

    Posted in: Minecraft Mods
  • View gato_borrachon's Profile

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    Sep 22, 2020
    gato_borrachon posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)
    Quote from grandelbart91»

    The doors breaks to fast with an one hit -.-


    oh sorry, i wasn't talking to you (if this is rude, sorry, english its not my native language and idk another way to say that), but what i can say, i never experimented that issue, are you using custom doors?

    --------------------------------------------------------------------------------------------------------------------------------------------------------------

    Quote from smherobrine5»

    Can you add a vault-like door? (Like this)Like this door

    If you can, try to add a customizable number on the door as well

    Keep up the good work!


    you should look at HBM's Nuclear Tech Mod, it have that door https://github.com/Drillgon200/Hbm-s-Nuclear-Tech-GIT/releases
    Posted in: Minecraft Mods
  • View gato_borrachon's Profile

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    Sep 21, 2020
    gato_borrachon posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)
    Quote from Robijnvogel»

    Congratulations.



    sorry for late reply, i don't check MinecraftForum commonly


    what do you mean?

    also, i found a version of MalisisCore with mixins 0.8, so it doesn't crash anymore

    mmm, i see that you are working in a port of qCraft[/b] for 1.12, that stills true?

    Posted in: Minecraft Mods
  • View gato_borrachon's Profile

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    Aug 13, 2020
    gato_borrachon posted a message on Have Mod Requests? Send Them My Way!

    well, idk if you would be interested in help reika to port RotaryCraft and ReactorCraft, if you would like more info DM me.

    Posted in: Requests / Ideas For Mods
  • View gato_borrachon's Profile

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    Jul 29, 2020
    gato_borrachon posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)

    malisis core crash when using MixinBootstrap mod

    Posted in: Minecraft Mods
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    Jul 8, 2020
    gato_borrachon posted a message on Legacy Fabric (1.0 to 1.13.2) & Cursed Fabric (Beta 1.7.3) News & Q/A Thread (For Pre-1.14 Fabric related content)

    wow, what would be the purpose of this project? only being a light mod loader for older versions? seems interesting but how hard would be porting mods from forge to legacy fabric?

    Posted in: Mods Discussion
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    Jul 5, 2020
    gato_borrachon posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    oh ok thanks, but anyways idk if reika knows something that we not

    Posted in: Minecraft Mods
  • View gato_borrachon's Profile

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    Jul 5, 2020
    gato_borrachon posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    hey reika, just want to know, you know if someone (not exactly you) is porting RotaryCraft to 1.12?
    since many mods are already or are coming to this version, well, i was thinking if there was someone taking RotaryCraft to 1.12

    just that, nothing more else.

    Posted in: Minecraft Mods
  • View gato_borrachon's Profile

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    Jun 21, 2020
    gato_borrachon posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    i dont understand, someone is working in a port for 1.12? or just working to improve the 1.7 version? also i think there could be 3 types of water, the vanilla, the realistic and the ocean one, which is infinite but have the behavior of the realistic, just like the Finite liquid's water:
    https://www.youtube.com/playlist?list=PLqhfL_NbqjFm79khDT3qMLy-TLn3RlAZu

    Posted in: WIP Mods
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