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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    I have and idea, could you allow us to use custom items for the purchase plates. On zombiecraft
    Posted in: Minecraft Mods
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    posted a message on [Zombiecraft Pre-alpha 3]Stuff Map Pack(4 maps)
    I will make some new maps I have one already almost done, The Foundry
    Posted in: Maps
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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    Your IGN: gasgas120

    Where did you hear about the server: front page

    Do you understand and accept the rules: Yes, Commander

    What's our policy on raging: No raging.
    Posted in: PC Servers
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    I have an idea for zombie craft, maybe you could add some better-than-vanilla animations for zombies.
    Posted in: Minecraft Mods
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    posted a message on [Zombiecraft Pre-alpha 3]Stuff Map Pack(4 maps)
    Hey guys, I'm thinking of adding more maps if I can get with Linux.
    So expect some awesome maps. Happy Thanksgiving.
    Posted in: Maps
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    posted a message on [Zombiecraft Pre-alpha 3]Stuff Map Pack(4 maps)
    ok i haven't been using these anymore so i might not get to them but i'm making new one for the new ZC 3i'm also making my own game with unityi've been wondering why my adfly was rising
    now i know
    Posted in: Maps
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Corosus

    @coleman1234 Cool :D I'm interested in seeing what the models/textures look like, definately the crawler, If I like them I will probably make use of them, give credit etc etc. I'm always so caught up coding things I just can't put the time and effort into graphics as much as I would like.

    To reply in more detail on your list from the 25th:

    - I'm content with the theme of ZombieCraft being moreso a realm of the undead way beyond the nether in terms of sinisterness, while its still a COD Zombies mod at its core, I don't really feel a need to keep it all _nazi_ zombie oriented anymore, on a side note I might have replaced the nazi flag texture to make room for the charge perk machine textures >_> Edit: Of course, with the freedom of the editor, if you really want to you can re-include them with a slightly modified texturepack that you include in your map.

    - Crawlers I do want, should be fairly easy to implement once I have ways to cause a walker to become a crawler (grenades, etc)

    - I also hated the sheep, I think most did heh so no worries there they are not coming back. Was thinking of retexturing wolfs if I don't find anything better

    - I like the idea of chunks ripped out of them, in my most recent ZC 3 dev im using the old zombiecraft classic 16bit sized texture for the zombie, but I'm open to changing it, if its a model I can pop in I'll probably go for it, otherwise I wont be focused on that stuff too much till I really polish up the gameplay

    - Not sure about points per shot, though it would solve some kill stealing issues, will think about it.

    - Hit detection is still from the old gun code, and my penetrate code I added has seemed to cause some weird things to occur, I've noticed this too, seems fairly random atm.

    - Knockback is finally removed in latest dev, its glorious, cant wait to get beta 3 out

    - Up to 12 guns now, see pic below, though I still need to add actual rocket entities, better visual for raygun, and chicken gun is just a placeholder

    - I'll probably add an option to hide the visual of the gun and purchase plate once the map editing gets another makeover

    - I wont be adding music that isnt free to use, however you can probably add it for your custom maps at some point down the road

    - but XP orbs are just so fun to pickup! :P

    I think thats about it for now, I'll be getting the super improved in almost every way ZombieCraft 3 beta 3 out on my website within the next few days

    Also coleman I couldn't find the models in pm, feel free to drop by irc if you want better contact with me (main post at top has irc info)

    Images:

    All guns minus chicken gun so far




    Current Zombie texture I was talking about


    Unfinished Imps


    Been working on a new map when I'm not coding, me and a friend were having a BLAST on it, I like courtyards



    @Wakigawa, Longshot98764, Yeah... I think I might need to add a particle creation rate setting, I was having difficulties hitting a good middleground for leaf particles, when you're in jungles it goes a little overboard, consider it planned for next update when I can get around to giving Weather mod some love.

    @FSprint Yes, should be compatible with everything

    @gasgas120 Screenshots of gun models please :D , I just recently learned how to use custom models in hand so if they dont look too out of place with the rest of zombiecraft I might use them, someone else I know has expressed interest in making gun models too so screenshots sooner rather than later would be good :D

    @SquidOfApathy It would require a decent rewrite as of the mc 1.3 update, theres a very slim chance it will get updated if I start considering particle based abilities that require client/server syncing in ZombieCraft


    ....


    I'd love to get more videos up to demonstrate the latest but my xvid codec decided to randomly stop working and I have to double encode things until I properly fix the issue, its just such a pain. Instead just been working my ass off on ZombieCraft 3, the multiplayer experience is almost flawless and a lot more user friendly. And after probably the 10th adjustment to my gun shooting code, I finally fixed the multiplayer gun syncing issues that seemed to keep coming back, added reload while I was at it too. I'll try to make a list of the changes once I prep beta 3 for release, it's a big list.

    I meant models for my game, sorry if you misunderstood that.
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Hey everybody Im trying to make a game and I have a couple guns modeled.
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from coleman1234

    oops! sorry... meant to quote a different person

    sorry
    Quote from coleman1234

    oooooohhhhhh COROSUS i have a suggestion; MAKE CRAWLERS!!!

    agreed 100%
    you could use the spider and make green particles come out their a**
    then make them explode after they die but a small one
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from coleman1234

    shutup!

    fag
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    add non cycling random box please. thank you for working so hard on zombie craft
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Hey Corosus could you and/or anyone else post a server IP because i can't.
    Thank you for disabling knock back.
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Corosus

    K so apparently ZC maps wouldn't load (stuck in flatworld) for anyone who is using singleplayer and loading the game differently than I do, the issue is how you run minecraft, I guess I need to fix how I grab the relative path for loading..... everything. Temporary fix:

    Download these, put them in your .minecraft folder, run mc.bat

    https://dl.dropbox.c...5/new/zc/mc.bat
    https://dl.dropbox.c...aftLauncher.jar

    Will update ZombieCraft 3 to Beta 3 soon, I just did a gameplay readjustment, zombies are more plentiful, weaker, and do more damage, also knockback is finally disabled. Add to that the new features and more polish..... Still got a few things I want to do before I release Beta 3.

    Awesome, by the way could you post a video.
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Corosus

    Working on a ZC feature I've been wanting for a while, placeable barricades:

    - Purchasable and placeable in the level to help lock out areas from the zombies temporarily
    - You wont be able to repair them, but you can shoot through them
    - I want most of the zombies to try to pathfind around them if there is a way, and have like 40% of them try to break through despite there being another, longer way around.
    - Will most likely take longer for them to break down, might be fairly expensive



    Epic I like your idea, and how did you get the points?
    Also did you see my Texture pack I made.
    Could you re-add the ray gun, and add a wonder weapon please?
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Hey I have a Custom Texture Pack for ZC3 It has chalk texture for all guns except for sword.
    but its not finished yet, hope you like it.

    http://adf.ly/Eh0i3
    Posted in: Minecraft Mods
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