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    posted a message on Map Project Need Advices

    Greetings Marcelo,

    I read through the articles from the links you provided. What I can tell you from my past experience is this:

    I have never encountered the io.netty.channel issue myself that I can remember.

    I have no idea how to use ESET NOD32 antivirus and what its features are, so I will be no help in dealing with anything if the problem is related to that.

    Also, I noticed this in the list of incompatible programs that was linked in that first article:


    ESET Antivirus
    All Versions

    Causes login and multiplayer connectivity problems.

    ESET Security has a feature that interferes with Minecraft’s ability to connect to Mojang’s servers. To fix it, follow these instructions here, and set the mode to Interactive. Then, open the launcher and try to log into Minecraft. ESET will open a window asking what to do, press EXCLUDE.

    If the above fix does not work, you will need to uninstall ESET Antivirus.

    Uninstall Tool: Windows / Mac

    For antivirus and general system security I personally use:

    AVG antivirus https://www.avg.com/en-us/homepage#pc (despite the article above saying it is incompatible, I have never had issues)

    Spybot Search & Destroy https://www.safer-networking.org/products/spybot-free-edition/

    Malwarebytes https://www.malwarebytes.com/

    SuperAntispyware https://www.superantispyware.com/

    all depending on the types of stuff I have found my computers infected with over the years and they have solved all my special cases where I've had something attack my system or in some cases have just plain blocked things from assaulting my computer in the first place. I am not plugging or promoting them, just simply telling you what I use.

    And I don't use Windows 10 as my computer has Windows 8. So, I have no idea if an update might have caused it. I know I have had bad updates in the past on Windows 7 that have completely disabled my computer and required a format to fix (as the OS wouldn't even load), so that is certainly a possibility. Though it sounds like if that IS the problem that your computer still works at least, which is fortunate.

    Other Things You Can Try

    That being said however, there are three things that I have done from time to time that have helped solved connection issues that I have had.

    Make Sure Your Java Is Up To Date

    Ensure your Java is up to date for both 32-bit and 64-bit installs. I know you said you did this already but you might want to read this just to make sure you did everything.

    I prefer to install updates manually by downloading the files directly from the Java site as I have had automatic Java updates mess up my ability to launch programs and games that use it. Just download both the Windows Offline and Windows Offline (64-Bit) from the links on this page:


    When it tells you have an old version installed and to uninstall it as you are installing each of these updates, say NO and uninstall via the 'Programs and Features' section of your 'Control Panel' once both updates are installed. I say this because I've had cases where the uninstall the install program does doesn't remove everything or messes up and then you have to do it manually anyways. ALWAYS make sure you uninstall old Java versions on your computer once you update.

    Double-check the IP For Your Server

    I've had this happen numerous times where either my modem or router (or both) will restart for some odd reason that I wasn't aware of (like I was gone or sleeping) due to poor or intermittent internet connection, a power surge, it got unplugged somehow, or something else and wound up changing the IP addresses on the computers on my network around so that the IP I use to connect to my server is no longer the correct IP. So it would do something like change to or something similar. Obviously, this then causes any computers trying to connect to that server to not be able to. If you check the server's IP by going into the cmd prompt and typing ipconfig, you can check your IPv4 address and make sure it hasn't changed and that you are trying to connect to the correct one.

    In addition to your internal IP, you can also try using your external IP address, or the localhost (with or without the port number) if you are logging into the server from the same computer, both as detailed on this page:


    Delete, Re-download, & Reinstall Minecraft

    I have had a few times over the years where I had server connection issues and I had no idea what was causing them and doing this as a long shot did the trick. This includes absolutely everything in the .minecraft folder. Uninstall Minecraft via Programs and Features, then delete anything that it misses out of the .minecraft folder. This includes all the versions and everything else except any saves you might have. Take any worlds you have currently in your 'saves' folder out and put them to the side so you can reinsert them into the new saves folder once you reinstall. It is possible that just one or more of the files in your Minecraft install or the version you are using got corrupted somehow or by something and doing a fresh install might very well solve the issue.

    I hope one of these three things solves your problem as I am not very well-versed in network stuff and will likely have a hard time troubleshooting issues, particularly because of the long distance. I can only really make suggestions on things I have tried in the past that have worked for me and go from there. Also, my apologies for not responding sooner as I haven't checked Minecraft Forum in over a week. Good luck and let me know what happens after you try these things (or if you have already).



    Posted in: Maps Discussion
  • 0

    posted a message on Map Project Need Advices

    Excellent, Marcelo. And you are quite welcome. Sounds like you are getting close to breaking ground.

    As a reminder, here is the main setting you need to change to whatever your world name is in order to load your singleplayer-created world through your server to access it for multiplayer:

    Level Name


    And don't forget to OP all your people via the server console.

    Here are a few more settings that might be relevant to you that you will want to be aware of in the server.properties file, and their defaults. You can leave these as is or change them to your needs.

    Here is the link to the server.properties page on the official wiki again so you can reference it for what these do, as I am not going to be redundant and rewrite all that here:


    Allow Flight


    Allow Nether




    Enable Command Blocks


    Enforce Whitelist


    Force Game Mode


    Game Mode




    Max Build Height


    Max Players


    Max World Size


    Message of the Day (MotD)

    motd=A Minecraft Server

    OP Permission Level


    Player Idle Timeout




    Resource Pack


    Server Port


    Spawn Animals


    Spawn Monsters


    Spawn NPCs


    Spawn Protection


    View Distance


    White List


    All Other Settings:

    All other settings are either highly technical and seldom used by most people, not recommended to mess with by the wiki page itself, or are world generation settings that don't apply if you are simply loading a pre-generated world (as it sounds like you will be).

    Technical Settings











    server-ip= (wiki says to not mess with this and I never have, though I DO know what it does)



    World Generation Settings





    If you have any issues while getting things set up please let me know, and I will try to help as best I can. As always, I look forward to hearing updates on your project and of course would like to know when it is complete (at least the first part of it, as it sounds like a multi-part project), so I can check it out.

    Best Wishes,


    Posted in: Maps Discussion
  • 0

    posted a message on Map Project Need Advices

    Hello Marcelo,

    I am happy to make your acquaintance. It is my pleasure to assist you gentlemen (and ladies if there are any :) in any way I can as you work your way through setting this up for your group.

    As stated previously in my first answer to Fernando:

    "Accessibility Of A Minecraft Map For Singleplayer/Multiplayer

    In response to your other question about being able to access a map in both single and multiplayer modes. Any Minecraft map is just that, a map. It does not by default have any single or multiplayer mode attached to it. How it can be accessed all depends on what the needs of those using the map are, what they are doing, and whether the map is placed within your Minecraft game 'saves' folder or a server installation. Any Minecraft world or map can be used interchangeably depending on how those using it wish to access it."

    and also here:


    In conclusion, any Minecraft world can be transferred from singleplayer, to LAN, to being run on a server, and then back simply depending on where it is placed within the Minecraft game or server installation. Putting your world folder in the 'saves' folder in someone's Minecraft game client installation allows singeplayer access for that person and the opening of LAN access (to that person's computer) for everyone on the same network. Putting your world folder in your server folder and setting the level-name= option in the server.properties text file to whatever the name of your world is, will allow quick and easy server play by opening this world through the server and allowing everyone to log in and enjoy server-based multiplayer."

    Now, to elaborate a bit more using your questions directly from your post.

    Important: In these answers and in other posts I have made previously, I mention changing a setting called 'level-name=' in the server.properties file that a server creates, from the default 'world' to whatever the name of the world you are using for this project will be. So, 'level-name=world' to 'level-name=your world name'. Despite mentioning it multiple times (as it is important to the operation of a server), this only needs to be done once. Unless you go changing the name of your world or you use the server to run multiple worlds with different names during the course of this project, this setting will stay the same unless changed.

    Our first question, then, would be, are single and multiplayer maps interchangeable?

    Yes, absolutely. All Minecraft maps are interchangeable for use in single OR multiplayer. As stated prior, Minecraft maps are never given a single or multiplayer designation at anytime during their creation or while being accessed that precludes them from being used the opposite way. Any Minecraft map is just that, a map with a world in it that anyone can be given and they can then decide whether they wish to play it singleplayer, multiplayer LAN, or multiplayer server. This means Minecraft maps can be moved from singleplayer access to multiplayer access and back again without doing anything to the folder containing the map itself. All that is required is placing the map folder in your 'saves' folder if accessing it single player or via LAN for multiplayer, or in a Minecraft server installation folder (which you will create yourself to put your server into if you make one yourself) if wanting to access it multiplayer via a server, and then ensuring the 'level-name=' field in the server.properties file matches the name of the world to be run exactly. How a person or group plays a map, and with how many people, is left to that individual player or players of the map in question.

    Now, a map can be DESIGNED for use in multiplayer. But that will be a conscious choice of the map maker themselves and never an attribute inherent within the properties of the map. The only thing that would make a map multiplayer as opposed to singleplayer would be if someone decided to create puzzles within it that required the use of more than one player. For instance, if you had a door that opened with a stone button that is placed on the opposite side of the room from the door and there isn't enough time to get to the door once the button is pressed. Something like this would require that one player press the button while everyone else goes through the door. Maps that necessitate the use of more than one player in this fashion usually provide the ability to create shortcuts within the map to allow everyone to meetup again after a puzzle like this is completed, thus allowing them all to continue together, if not immediately, then shortly thereafter.

    Is it possible for me and Fernando to create together a map using a Minecraft server and, once that map is finished, give it to other players so they could experience it as a single-player map?

    Everything I am saying here in regards to crating a world via a server may not apply if you go the route of using Minecraft Realms or a Minecraft server hosting site. I do not now what world creation options are like when creating a map on a service like this. I can only speak about what I have experience in and that is creating worlds using singleplayer and self-created servers only.

    It IS possible to create a map using a server, but the options are more limited and less robust than if you created the map for singleplayer first and then put it in your server folder, changed the 'level-name=' field, and started the server afterwards. The reason being is that a server does not have the graphical interface when creating worlds like the singleplayer world creation does. And also, depending on the type of world you wish to create, that world might not even be possible to create (notice I am not saying run) via a server (at least not that I can discern how to do yet), due to the lack of settings to do so.

    For instance, say you wanted to create a Superflat 'Void' world as mentioned in my previous post on this thread. Doing this through the singleplayer world creation is quite simple as you merely select the 'Void' preset while in the Superflat presets screen. However, creating this same world via a server seems impossible at the moment as you only have the ability to designate the general Superflat world type using the the 'level-type=' line in the server.properties and changing it from 'default' to 'flat'. There is no option in the server.properties file to allow for selection of one of the nine presets available through the preset menu in singleplayer. Therefore, a server seems only capable of creating standard flat worlds that don't require any tweaking. The same goes with the myriad of options available via the 'Buffet' world type in singleplayer as well. The server.properties file seems only capable of recognizing that a world is 'buffet', but not which one of the 75 different buffet options there are. This lack of ability to input the desired additional information for world creation into this file essentially renders this world creation option completely useless.

    Personally, I would create your world for this project using singleplayer and then simply move it to your server folder after creation. This is as simple as a copy and paste, and changing of the 'level-name=' field. Creating the world in singleplayer allows you full access to all available world creation options, and in a nice, easy to use graphical interface as well. Once a world is created, none of the fields in server.properties that affect world generation are relevant and can be ignored, as they no longer affect anything. They only apply when a world is CREATED BY the server, not simply being run using the server. All the data as to how a world generates after it is created is saved in a file in the world folder and travels along with that world.

    Once you have a completed map (whether in whole or in part) all you need do is upload it to this and other Minecraft sites and anyone can download it and play it. Unless you designed something in the map to require more than one player, all you need do is describe your map, provide some screenshots and an optional video, and a link to download it (usually from someplace like Mediafire), but you could probably use a download link to a page on your site if that is how you will make it available, and that's it. If for some reason you DID design the map, or a portion of it, to require more than one player, do be sure to say that in your description. Otherwise, you need not say that a map is single or multiplayer as that is really up to the end user to decide. Any Minecraft map can be downloaded and played by as little as one person, or it can be downloaded by a teacher and played by their class of 30 students, or it can be downloaded by a server host and put on their server for 100 or 1,000 or more people to access. As stated previously, it is all in the way the individual or group using the map wishes to play it.

    Is it necessary to make any adjustments in this case?

    The only adjustment you and your group have to make is the moving of whatever world you create from your singleplayer 'saves' folder (as I assume you will create it in singleplayer given my advice from earlier) and moving it into your server folder (on whichever, or whoever's computer you decide to use for that purpose) for server operation. As I said, a simple copy and paste. The only thing you need do is change the 'level-name=' field in the server.properties file (after the file is generated when you first try and run the server file, and once you agree to the EULA) from 'world' to whatever the name of your world is. For instance: level-name=Historical Build Project . That is all that has to be done to tell the server to run that world.


    The big confusion here seems to be that there is some sort of difference between single and multiplayer maps. I assure you, there IS NOT. Singleplayer and multiplayer are forms of accessing a map, not anything inherent within the map itself. ALL Minecraft maps are inherently devoid of any single or multiplayer designation and can be played by as little as one player in singleplayer, a small group via LAN, or as many as multiple thousands via a server. That includes this map you will be working on. It can be moved back and forth between single and multiplayer access just as easily. The only exception to this is if the maker(s) of the map has made it require multiple players due to how they DESIGNED it, (i.e. puzzles or something else requiring multiple people), and will be noted in the description of a map. I hope that, with everything that I have laid out here and previously, I have assuaged both your concerns around this issue and cleared up the confusion and misconceptions.

    As always, if you, Fernando, or anyone else in your group has any further questions, please don't hesitate to ask them here and I will try and answer them in a timely fashion and as completely as possible.

    Ciao for now,


    Posted in: Maps Discussion
  • 0

    posted a message on Map Project Need Advices

    Hello Fernando,

    You are very welcome. I hope that all the info I provided helps you with your project.

    Yes, I know English is not your first language. You said as such in your other forum thread. Not that it matters much. You seem to be doing just fine to me.

    Considering how long ago you played, I'm surprised you did not know about the Superflat option. It was added at the beginning of 2012 so it has existed the entire time you played from 2012 to 2016. Well regardless, I got you covered. I go over it at the bottom of this post.

    Regarding the vertigo and nausea issues. I can relate if you are talking about changing the FOV settings to anything higher than the standard 70 or 'Normal' setting. The 'Quake Pro' setting (which is the highest at 110) is completely unplayable for me. Did you perhaps change that setting and that is why you experienced the symptoms? And do you have them anymore while playing, or did they subside? I know it sure affects me in a negative way.

    More Questions If I May

    *What MMOs did you and your friends used to play? And do you still play them?

    *You mention excavation site in your description of what you do above. Are you in archaeology, paleontology, or some other profession that deals with digging stuff up? Or am I misunderstanding?

    *It sounds from this: "We're planning on a progressive construction of a Big real life space, we expect to reproduce our local workplace and their buildings as an visiting online site," that you are going to use a recreation of your workplace as the hub of the world. Is that correct?

    *Do you all work at the same place?

    *Are you all in the same, or similar professions?

    *What are your professions if I might ask?

    *What are your skills pertaining to Minecraft? *Are there different people within your group who are better at different aspects of the game?

    *Who is doing what for this map?

    *What are your plans to start with? *What are you planning to create first?

    *I'm still kind of puzzled as to why there is a hard deadline of December for this map. Is it because of winter coming and there being snow that will obscure whatever it is you are trying to replicate for the map?

    When answering, you are welcome to just copy/paste my question and then your answer if you'd like. That way it might be easier to keep track of them all. I know, I am curious :) If I am being nosy let me know.

    AutoCAD and Minecraft

    Unfortunately, I know nothing about AutoCAD other than it exists and have heard it can be used with Minecraft, but other than that I cannot help you with that aspect of what you are doing. And I briefly perused those two articles, and given that I know nothing about AutoCAD, all that lingo he uses goes right over my head. It's like a foreign language to me. I don't even understand it let alone could tell you whether it still works or not. And by the way, the articles are from 2014, not 2004. Minecraft didn't exist back then :)

    Schematics and MCEdit

    If AutoCAD is capable of outputting the schematic file format,



    then it should just be a matter of loading the schematics into Minecraft via a Minecraft external editing program such as MCEdit. Unfortunately, MCEdit is several versions of Minecraft behind (it's at 1.11 or 1.12 I believe) and doesn't support all the blocks as of yet. But you can find it here:



    I do not now what the difference between those two versions are. I just stumbled across the latter while Googling the former. The former is the one I've used, but not in many years.

    MCEdit Tutorials

    I'm gonna be honest. I've used MCEdit all of maybe a handful of times the past 8 years I've played Minecraft to move things around in a few of my older worlds, so I am not the one to ask on how to use it and what it is capable of. I do however know for a fact that MCEdit uses the schematic file format to import things from other programs into Minecraft, and vice versa. I've just never done it myself. I would read the documentation and look up the myriad of YouTube videos on the subject (just make sure they are for the most recent version of the program, or whichever version you chose to use). I know there are tutorial videos from everything about the basics of using the thing, to all about the filters feature and everything in between. Like I said, this is not my area of expertise.

    For that reason, I have included a few resources you and your group can use to help educate yourself about it.


    Here are a few YouTube searches filtered by most recent:



    I know a YouTube user named SethBling uses it a ton to make maps and various creations:




    You can ask around here such as in the mapping and modding sections of the forums,

    looking at the mapping and modding tutorials:


    or just searching the forums using the normal search and then advanced searches to narrow down thread dates:


    Remember that you want to make sure you are using info for the versions of MCEdit and Minecraft you are using. I don't know how much the program changes between Minecraft updates, so things that used to be a feature long ago may not work anymore. Things like filters, I mean. The basic moving around and editing of stuff and the import/export of schematic files has likely remained the same for all versions.


    You can also try Reddit:



    Schematic Specializing Sites

    Here are a few sites that specialize in Minecraft schematics you might find helpful. Their FAQS might have useful stuff that would assist in your project. They might also have forums specifically for the site, I don't know. I just found them now, so I don't know anything about them, but here you go:





    There is a Bukkit server plugin, Forge mod, as well as on a few other modding platforms, called WorldEdit that is many times used hand-in-hand alongside MCEdit to help create structures and other things faster and then export them to schematic files. I've never used it myself though, so again, I am not the person to go to for info on this.

    You can read up on it here:





    There is also an external editing program called WorldPainter that many use to customize a Minecraft world by hand, much like painting a world on a canvas, hence the name. It is capable of modifying chunk size (16x16 blocks) areas of a Minecraft world to whatever biome or block you want. It is used to terraform a large-scale general geography that is then taken into MCEdit, or used alongside WorldEdit in-game to modify and tweak it further.


    In-Game Alternatives

    With all this talk about external editing programs, you may not be aware of some in-game alternatives to assist with or compliment your builds. I will briefly mention three of them here.

    Structure Blocks


    Structure Blocks were added in Minecraft 1.10 and can be used internally within the game (and transferable between maps as each structure - or piece of a structure - is saved to a separate file) to create structures of varying size and complexity. They are used by the game itself when creating things like the randomized layouts of the Woodland Mansions.


    Jigsaw Blocks


    Jigsaw Blocks are blocks that can be used to create randomized layouts from a predefined list of template structures. They are used by the game itself when creating the new villages as well as the Pillager Outposts.

    Command Blocks


    Command Blocks are blocks that are capable of executing commands within the game.


    Though what you can do with commands building-wise is quite limited in comparison to stuff like WorldEdit or MCEdit, it is still pretty good if you need basic things like cubes, boxes, platforms, and other blocky objects. Of particular interest are things like the /fill and /clone commands for working with blocks. The /setblock, /testforblock, and /testforblocks commands for interacting with blocks. The /particle and /playsound commands for creating visual and audio effects. And things like the /execute, /give, /tellraw, and /testfor commands for interacting with players. Overall, utilizing some of the game's own commands can help you make your maps more responsive to player actions while they are exploring the world you create.

    Imparting Information Through Signs, Books, /title and /tellraw Commands

    If imparting knowledge to those that experiencing your map is one of your primary goals, then you'll likely use one of four different methods to achieve this: signs, books, the /title command, or the /tellraw command.






    More About Books

    A Book and Quill holds a whopping 50 pages of text (albeit rather large Minecraft text), so its not as much as it at first sounds, but you can fit a lot of info into one of these things.

    Once you have a book exactly the way you want it, you can finalize the book, essentially sealing it and making it read-only so people can pick it up and read it. It can be read beforehand as a Book and Quill, but it is also editable at this time as well.

    Books are also capable of interacting with the game's redstone system via the Lectern block. It outputs a signal dependent on how many pages you are into the book.


    Sign, Book, /title, and /tellraw Editors

    There are online editors for all of these things:





    https://minecraftjson.com/ (for various .json text commands including /tellraw commands)

    that let you concentrate more on what is on the sign, in the /title or /tellraw command, or in book and allows you to use simple text formatting tools like you're using a program like Microsoft Word to format, highlight, bold, and color the text, among other things. It really is quite remarkable.

    You can even make it so that players can click on certain text on a sign, in a /tellraw command, or in a book to execute commands. You can even include things like links to websites if you are so inclined in a /tellraw command. Since your map sounds like it will be all about learning architectural and historical facts about different structures, this might be of particular interest to you. The options here, if you learn how to use them, are really quite extensive.

    Minecraft Superflat World Generation

    So, about your other question, Superflat World Gen. Superflat is a world generation option you can find when you create a new world under the 'More Word Options' button on the 'Create New World' screen. It is one of five world gen options, the others being: Default, Large Biomes, AMPLIFIED, and Buffet. You can read more about each here:







    Of particular interest when there is a need to build a completely customized world, Superflat worlds are a completely flat plain made up of layers of whatever block types you wish. The amount and thickness of these layers are completely customizable. You can also include or exclude all the standard Minecraft features in these worlds, such as trees, ores, villages, structures, etc. by adding to or deleting parts of the preset code generation string that is shown in the box at the top of the screen in the Superflat 'Presets' screen.

    It looks like this:


    This is the preset string for the 'Overworld' preset. It creates exactly the same stuff you find in a standard 'Default' Minecraft world, but the entire thing is flat, has no caves, and is a single biome - in this case, plains (but it can be changed to whatever you want). But other standard structures like villages, mineshafts, and stronghold will generate, as well as lakes and lava pools.

    There are 9 such presets that can be used, or you can simply add or delete your own layers if you know the syntax (which is not hard).

    Superflat 'The Void' Preset

    Speaking of presets, there is one in particular that is immensely valuable if you want to be able to create your entire world from scratch, as well as not have any hostile or passive mobs spawning in the world (which is a standard part of Minecraft world generation in any other world type), other than through the use of spawn eggs, monster spawners, or commands, and that preset is 'The Void'. The Void preset is absolutely nothing but air with a small 33x33 block platform for you to start on. This is great if you would like each structure to be floating on its own individual platform, for instance. You can create the platform and structure completely to your specifications.

    TinkerCAD? Hmm...

    Also, speaking of AutoCAD, I ran across this site while researching for this post. Thought you might find this entertaining. Literally by the same folks who make AutoCAD, AutoDesk. Perhaps this could be something you could use to help with this map. I noticed after the fact that Kean had mentioned it in one of his articles as well.


    That's It For Now

    Hope everything I have provided helps. Let me know if you have anymore questions, if you didn't understand something, or I wasn't thorough enough, and I'll try to help or elaborate more as best I can. Good luck!

    Posted in: Maps Discussion
  • 0

    posted a message on Map Project Need Advices


    You are in luck! Minecraft is literally built for multiplayer, as this list of popular Minecraft servers can illustrate:


    And while creating servers of that magnitude is something well beyond the skills of someone just getting into Minecraft multiplayer (though you can easily join any of them to take a look around and play with folks), rest assured you and your friends can easily get a simple Minecraft server you can work collectively and simultaneously on up and running without too much hassle.

    My name is Robert and I am going to attempt to answer as many of your questions (both stated and inferred by your question) in turn as thoroughly as I possibly can. In addition, I'd like to ask a few questions so I can get myself up to speed with your experience with Minecraft so I know the level of detail that might be required going forward with helping you.

    *How long have you been playing Minecraft?

    *I assume by your lack of experience with the multiplayer aspect of the game that this is your first time ever setting something like this up, would I be correct?

    *How many people are you wanting to be able to play together in this build group you are creating?

    *I would assume by your description that you and your group want to eventually complete this map and make it available for download on this and other Minecraft sites where you can get maps like https://www.planetminecraft.com/ and http://www.minecraftmaps.com/ . Am I correct?

    *How are you wanting to display these builds you will be making? Are you just going to be building them wherever in a normal Minecraft world? Or are you wanting them all nicely lined up side by side and in rows?

    *Are you aware that Minecraft has a Superflat option for world creation?

    *What the heck are you building in Minecraft that you need a deadline?

    Know that I absolutely encourage questions to anything I will be talking about here, as well as any other questions you might have related to it. I will try and answer any and all questions to the best of my ability. I have been playing Minecraft for just over 8 years since August 2011, so I know quite a bit about it. Feel free to ask anything and I will try to either answer it or direct you to where you might find an answer. I am always willing to help,

    I am aware of the other thread you started asking about MOD and world creation and I read that all the way through.


    Because of the apparent misunderstanding and miscommunication on that thread you were told about a bunch of things that were completely irrelevant to simply setting up a Minecraft multiplayer experience for yourself and some friends to build in and enjoy. So, I am going to address the two main concerns in your post above you seem to have that were created due to those misunderstandings and miscommunications.

    'Joining' Inherently Means Multiplayer

    First off though, when you speak of wanting someone to be able to 'join' a Minecraft game, this means a multiplayer game by definition. You don't 'join' a singleplayer game because then it would no longer be single player.

    You DO NOT Need Forge or GitHub

    You first question is about using Forge and Github. I want you to be reassured you absolutely DO NOT have to worry about Forge or Github if your only goal is to set up a Minecraft multiplayer world. So you can breathe easy that no one is going to have to learn much of anything complicated and it is not going to take very long at all to get this set up. Neither Forge nor Github have any relevance to what it sounds like you are trying to accomplish. But for the record, I will briefly describe each of these for your own edification so you at least know what the heck they are when people mention them.


    Forge is the most common modding API that is used in the creation and running of Minecraft mods. Only if you are a modder do you need to worry about knowing anything about the inner workings of Forge. If you are just someone running mods on your world all you have to know is how to download and install Forge (which is easy as pie), and how to download and install the mods (which is also super easy, like usually drag-and-drop easy). But again, Forge is not relevant to this discussion so it will not be mentioned again. However, I DO know a bunch about using (not creating) Minecraft mods if you ever want to know about it in the future, so feel free to ask. Who knows, after you get this build project up and running, you may want to set up a modded multiplayer server with other worlds in the future.


    Github is a code repository that coders in general use to help with keeping track of their build versions, code history, and source code and files. It is also a place where people wishing to access open source code (depending on the program), or to compile a program from its source code can go to find the necessary files and information. But again, like Forge, Github is irrelevant to the task at hand, so you can completely disregard it.

    So again, both of these things are only relevant for Minecraft modders and you don't need to worry about them at all.

    What Is REALLY Required

    All that is required to enjoy Minecraft multiplayer is the setting up of a Minecraft Server or LAN (which is basically just a local server). You can read about servers here:


    You'll probably want a server because it sounds like even though you are all in the same city, you won't be playing together in the same room or building (meaning on the same network) much, if at all. Though that is always an option even if you use a server initially. That option is called LAN and I will go over it a little later as well in case you ever decide to get together and want to do Minecraft multiplayer in the same place.

    Accessibility Of A Minecraft Map For Singleplayer/Multiplayer

    In response to your other question about being able to access a map in both single and multiplayer modes. Any Minecraft map is just that, a map. It does not by default have any single or multiplayer mode attached to it. How it can be accessed all depends on what the needs of those using the map are, what they are doing, and whether the map is placed within your Minecraft game 'saves' folder or a server installation. Any Minecraft world or map can be used interchangeably depending on how those using it wish to access it.

    About Versions

    The BIG thing to remember with Minecraft maps is that once you start playing in a specific version of the game, playing in an older version will cause considerable alterations to the world and may even alter the world enough to break it. Generally, you never want to go back a version (for instance, down from 1.14 to 1.13), because doing so will eliminate any added features or blocks from your map once you load it in the older version. It is usually safe to go up versions however, as the game is not losing, but gaining more things as the version number increases. The only thing is that you will not see new features or blocks (if they are part of world generation) in already mapped chunks of the game and will have to generate new chunks for those features and blocks to have the ability to generate.

    Minecraft Singleplayer

    To access a Minecraft map for singleplayer, the map must be in the 'saves' folder in your .minecraft installation folder (which is itself usually in a folder called 'appdata', at least on a Windows OS). You can also access these folders easily by going into the Resource Pack section in the options menu of the game and selecting the 'Open Resource Pack Folder' option in the lower left. Then go up one folder and you'll be in your .minecraft folder where everything for the game is kept. Alternatively, on Windows you can type %appdata% in the search function to find it. You will want to go into the 'Roaming' folder from there and it should be at or near the top. You should as a matter of habit shortcut to your .minecraft folder for ease of use in the future. It just makes accessing everything in here so much easier.

    Minecraft Multiplayer

    To access a Minecraft map for multiplayer, where it has to go depends on what type of multiplayer you are using: LAN or a server. Also, everyone who wants to join in a multiplayer game, whether LAN or server, MUST be running the exact same version of Minecraft as that used for the LAN host or the server.

    Multiplayer Via LAN

    If you are wanting to play a world via LAN, first off, everyone must be on the same network (LAN stands for Local Area Network). Then, whoever has the world being used must open it in singleplayer as if it was just them playing. This requires them to have the world in their 'saves' folder as mentioned above in Minecraft Singleplayer. They then go into the game menu (with Esc) and select 'Open to LAN', choose the type of access they want to allow to everyone joining the LAN, and then select 'Start LAN World'.

    The options here are the Game Mode; either Survival, Creative, Spectator, or Adventure (which dictates what they have access to and how they will be able to interact with the world); and whether or not to Allow Cheats (On or Off), which means the ability to use game altering commands via the in-game command prompt or command blocks. It is basically like giving someone admin 'op' permissions. You can read about commands here:


    Then everyone else goes into their Multiplayer menu from the title screen and should see this LAN world pop up under the 'Scanning for games on your local network'. If not then you might have firewall issues on one or more of your computers (including the host computer), or you might have to directly connect to the computer hosting the LAN world using its IP address followed by the port number. This happens sometimes.

    You can get this port number by looking at the chat in the Minecraft game of the host computer. It will say 'Local game hosted on port ##### (where ##### is a five digit number, usually in the 50000 or 60000 range). The format you will want to use is like this: ###.###.###.###:#### Where the numbers and periods are the IP and the port number comes after the IP separated from it by a colon (:), so for example

    The IP address that follows that format above is called your internal IP or local IP. Your local IP is the address that identifies your computer on the network that it is currently connected to. You can find this on Windows by running the command prompt via 'cmd' through search and typing ipconfig. It usually displays as something like 'IPv4 Address' near the top.

    Multiplayer Via Server

    The other option for multiplayer is to do it via server (which is the option you will likely be using given your circumstances). By using a server you are running a Minecraft world independent of anyone's interactions with it and simply logging into and out of this world, each using your respective Minecraft game clients (which is the main Minecraft program you downloaded and installed when you purchased the game). It will continue to run in the background on the server computer even if no one is actively logged into it using their Minecraft client.

    The difference between logging into a server world versus a LAN world is that a server will use what is called an external IP to allow others to access it. Your external IP is different from your local IP. You can find your external IP by going to https://www.whatsmyip.org/

    Note: You can use a server even if you are all together in the same place. You do not need to constantly switch your world from being on a server to being on LAN and back dependent on your proximity to each other. You can use a server if you are in the same room, the same building, the same neighborhood, the same city, the same state, country, or anywhere in the world. However, the IP that people use to log into the world via the server will change as you move around (if the server is on a laptop or a tower computer that is moved), so take that into account. If the server remains stationary then that will not be an issue.

    Notes About Having Your Own Server

    Lag When Running Server & Client On Same Computer

    Unless you have a dedicated server computer to act as the host for this world, one of you is going to have to use your computer for this purpose as well as to log into the server world using your Minecraft game client to actually play the game. Running a server and your Minecraft client at the same time can be quite taxing on lesser systems and create major lag for yourself and anyone else playing on the server. The severity of this lag depends on the capabilities of the computer running the server. Sometimes you'll hardly experience any, while other times it can make the game unplayable, making so you can't interact with, pickup, or hit anything. You should be aware of this beforehand. Using a separate computer for purposes of running a Minecraft server is highly recommended unless you have a pretty powerful setup.

    Server Uptime

    If using a server to have people playing together in multiplayer, the computer that is running the server must stay on at all times that you are wanting to allow people onto the server. That is the idea behind the term 'server'; it 'serves' the Minecraft world to everyone so they can access it. So you need to be aware of this if you choose to set up your own server. The person who has the server must have their computer on the entire time they want it going and open for the other players (as well as themselves) to be able to access and play in it.

    Server Uptime Scheduling

    Since it sounds like you are all in the same city (and thus in the same time zone), you can figure out what a good play time would be amongst yourselves and simply open the server at times when the group will be using it and turn it off when they're not. You DO NOT have to have it on 24/7 unless you want to!

    For example, depending on everybody's schedule who is involved in this project (such as work, school, or other obligations), the person with the server can simply open it when they get up in the morning and close it when they go to bed.

    If everyone is on the same schedule, you can schedule a time to have it open so everyone can work together on the project, (say in the evenings between 5pm and 10pm for example).

    If there are people on different schedules (such as morning, swing, and graveyard) you might find it easier and more convenient to use one of the server hosting options I mention below.

    3 Options For Creating A Minecraft Server

    There are three main options for creating a Minecraft Server. You can decide which one is right for you.

    Creating Your Own Minecraft Server

    The first involves doing it yourself. This is the only option I personally have experience with, so that is why I am mentioning it first. It is also the only option I can in good conscience recommend as I have no experience with the other options. Though I'm sure Microsoft has probably made the Realms process described below as painless as possible. This is the least expensive and relatively simple way to do it, especially if all the members of this build group communicate with one another and are able to arrange a pretty consistent time to all be on the server and play together, or at least to have the server open (if you decide to not have it open 24/7). If you choose to go this route, I have provided some steps to set up your own server after I list the other two server options.

    Minecraft Realms

    I do not have experience with this option, I am simply listing it here because it exists and you should know about it.

    Microsoft and Mojang provide their own server hosting service so that you and your friends can access it anytime for a small monthly fee. The main upside to this is that it is always open and can be accessed by anyone you allow permissions to (as they are private servers) 24/7. It also eliminates the potential lag problems of having a Minecraft server and client running on the same computer at the same time that I mentioned earlier. The fee could even be split between all the members of the build group to keep costs down for a single person. Going this route will also help with file security as I assume Microsoft likely keeps backups of things in case of failures somewhere. The main limitation of going this route is that a Minecraft Realms server can only host 10 people simultaneously, so keep that in mind if this build group is larger than that.


    Minecraft Server Hosting

    I do not have experience with this option either, I am simply listing it here because it exists and you should know about it.

    There are numerous Minecraft server hosting sites that will host your Minecraft world for a small monthly fee. The same benefits I listed above for Minecraft Realms applies here as well. Minecraft server hosts are so numerous that I have no idea which are the best options, the most affordable, have the best reputations, are the safest, etc. You'll need to do your own research on each one if you decide to go this route. Which is also the reason I list this last.


    Setting Up Your Own Minecraft Server

    This section briefly goes over the steps you will need to take to set up a Minecraft server on your own computer. If you opted to go one of the server hosting routes then you can disregard most of this. If you want to read it for your own edification, then feel free to do so. You can also find more details as well as instructions for other operating systems besides Windows here:


    Downloading The Server Jar

    Simply download the server file for whatever version of Minecraft you want to run. You can find the jar files for Minecraft clients and servers here:


    Though that is not the official site, it has all the client and servers for pretty much every version of Minecraft. I trust it and I use it so you should be safe.

    If you prefer to get it from the official source for the most recent non-snapshot version of the game, you can go here:


    Creating Your Server Folder

    Create a folder exclusively to hold your server. Name it something that makes sense like 'Minecraft Server' and then the version number. This is important! A server will not work right if you have more than one in a folder. If you for some reason got server files mixed together, delete any duplicate files that the extra server created. Make sure you are deleting the right ones though in case you have changed any settings, opped anyone, or made a whitelist, etc. Put each server in a different folder.

    Run server.jar With Java

    Put the server.jar file (or whatever you decide to name it) you downloaded in the folder and run it with Java. Depending on the version, it will initially create two files and a folder: the files 'eula.txt' and 'server.properties', and the folder 'logs'. The 'eula.txt' and 'server.properties' are both text documents that can be opened with NotePad, WordPad, NotePad++ or any other simple text editing software. Older server versions may not have the EULA and will simply create all the necessary operating files the first time you run it. The file server.properties contains lots of settings you can customize about the world a server creates or a world you are running on it.

    Agreeing to the EULA

    The next step you must perform if your server generated a 'eula.txt' file is opening and agreeing to the EULA or 'End User License Agreement', which you can read by copy and pasting the link in the text document. All you do is change the 'false' at the end of eula=false to 'true' and save the change. If you do not do this, the server will simply shutdown upon trying to run again.

    Start The Server

    After agreeing to the EULA, run the server jar again and it will produce the rest of the files needed to run the server as well as starting the server and creating an initial world for it based on its default settings. Again, older server versions may not have a EULA and will simply create all the necessary server files the first time it is run.

    The additional files the server should create are: banned-ips.json, banned-players.json, ops.json, usercache.json, and whitelist.json

    .json files can also be opened and edited in the text editor of your choice. For older server versions, these files will be .txt files instead of .json files.

    Minecraft Server Settings

    The server.properties file that the Minecraft server jar creates the first time you run it has a plethora of settings you can alter and customize for any world you have the server create, as well as a world you are hosting using the server. Some of the options I know, but many I do not (or simply don't use). You can get a complete rundown of what the options in the server.properties file affect by going here:


    As this list consists of 42 separate items and not all of them are important or relevant if you are just running a bare-bones basic Minecraft server, I am not going to go into detail unless asked. The wiki page above gives pretty much what you need to know about the settings that would likely affect a basic Minecraft server, and it would be redundant to retype all that here, so please see that page for details. You can see all the available options there or by simply downloading and running the server jar yourself.

    One that I will mention and that has significant bearing on our discussion is:


    This option is the name of the world you want the server to open and allow everybody to log in to. All worlds you want a server to have access to MUST be present in the folder with the server. By default, when a server is first started (after agreeing to the EULA), it will create a random world using its default server settings called 'world' and this world will appear in the folder you put the server in after it is done generating (which is shown by a number with a % after it in the server console window). Changing what comes after the = in this setting allows you to have the server open and host whatever world you want. For example, if the world you create for this historical build project is called 'Historical Build Project' then that is what you would type where the word 'world' is above directly after level-name=, so it would look like this level-name=Historical Build Project . It really is that simple. The server will then find that world in your server folder, open it, and allow everybody else to log into it.

    Op The Appropriate People (Probably Everybody)

    In the server console, type 'op username' where username is whoever you wish to op, into the small line in the bottom right to give admin or op permissions to whoever you want. They do not have to be logged into the server to do this. This is essentially the same as turning the Allow Cheats option in the LAN multiplayer description ON for whoever you 'op'. Everyone who is 'opped' will be able to use all the commands that Minecraft offers like changing gamemodes, gamerules, changing the weather, tp-ing (teleporting) to other players and players to them, etc. Again, for the massive list of commands that being opped gives you access to, go here: https://minecraft.gamepedia.com/Commands

    All players who are opped will appear in the file ops.json. This file is complex and utilizes each player's UUID, so I recommend against editing this file directly and just rely on using 'op' or 'deop' through the server console if you want to change things.

    Have Everyone Log In With Their Minecraft Clients

    Last but not least, once the server is running with the appropriate world you want, have everyone log in through their Minecraft clients (including whoever is running the server). They each go into their Multiplayer menus, select 'Add Server', input a name for the server and its IP address which can be found by the server owner by going to https://www.whatsmyip.org/ and giving that to everyone you want to be able to log in to the server. The server should now show up in the server list with little green bars denoting the number of players logged into the server and the number of players allowable. If not try hitting 'Refresh' and see if that helps. Everyone should now be able to log in.


    In conclusion, any Minecraft world can be transferred from singleplayer, to LAN, to being run on a server, and then back simply depending on where it is placed within the Minecraft game or server installation. Putting your world folder in the 'saves' folder in someone's Minecraft game client installation allows singeplayer access for that person and the opening of LAN access (to that person's computer) for everyone on the same network. Putting your world folder in your server folder and setting the

    level-name= option in the server.properties text file to whatever the name of your world is, will allow quick and easy server play by opening this world through the server and allowing everyone to log in and enjoy server-based multiplayer.

    I hope this has helped you understand what is needed for you and your friends to enjoy Minecraft multiplayer and bring your Historical Build Project idea to life. It isn't that hard to get multiplayer up and running (whether server or LAN). However, there are a few snags you may encounter in the process. In particular, there is an issue you may encounter called port-forwarding that we might have to deal with. I can provide a more thorough step by step if needed. Please let me know if you encounter any problems getting your own server set up if that is the way you choose to go. If you go with Minecraft Realms or other server hosting, you likely won't encounter very many problems but you may still. But remember, I don't know much about those things so I won't be able to help very well there.

    If you have any further questions or need clarification on any point I have discussed, don't hesitate to ask. I would also love to follow up with you, finding out what way you decided to go to get the multiplayer going, and if you ever make the map available, so please let me know. It could be an interesting teaching resource as I homeschool my son.

    Posted in: Maps Discussion
  • 1

    posted a message on Does anyone know this map's name?

    That is Kings Landing, the capital city of the Seven Kingdoms, from the book series A Song of Ice and Fire by George RR Martin, as well as from the TV series Game of Thrones, which is based on the books. The three largest structures of note in that image are The Red Keep, the large castle at the right side of the picture, the Great Sept of Baelor, the white circular dome and spires in the midst of the left side of the picture, and the Dragon Pit, that somewhat destroyed looking dome in the upper right. Obviously you have the docks at the bottom as well. That image came from the massive build group, as well as the server known as WesterosCraft. Their goal is to create all of the continent of Westeros in Minecraft, and potentially move onto Essos.

    You can learn more about them here:


    WesterosCraft on YouTube:


    First part of a tour of the city:

    WesterosCraft Walks Episode 72: King's Landing Part 1 | Welcome to Kings Landing

    WesterosCraft Wiki:



    One of many YouTube videos plus a supposed download of the map (or at least the city):


    Hope that helps.

    Posted in: Maps
  • 0

    posted a message on Need Voice Actors For Adventure Map

    Hello Brannon (your name, yes or no?),

    I sent you a friend request through Discord and am linking both my demo reel on YouTube and my auditions on BTVA so you can take a look at them.

    YouTube Voice Demo Reel:

    BTVA Auditions:


    Get back to me once you've had a chance to have a listen. Thanks.

    Posted in: Maps Discussion
  • 0

    posted a message on Need Voice Actors For Adventure Map

    Hi, I came across this thread looking for voice actors for this Minecraft adventure map and would like to be considered. I believe I would fit best with either your male Main Character, male Secondary Character, or male Russian Side Character (or any combination of them if you find my voices especially versatile :) I do have quite a deep voice and I see that is one of the specific qualities you are seeking for the Main Character. But I am capable of doing many types of voices, styles, and accents.

    I would like to submit some samples for you for each of these characters. What would be the best way to do this?

    I could record and upload a private audio only video on YouTube that would feature just the voices for this map. If you have lines specifically from your scenario you would like me to read I could do that so you can hear exactly how each of the characters could sound done by me. Or I could just come up with something space themed on my own that might fit with your scenario.

    I also have some auditions and a voice demo reel I could link you to if you'd like to hear more of my range besides just the potential voices for this map.

    Let me know what works for you. Thanks.

    Posted in: Maps Discussion
  • 0

    posted a message on Any good Minecraft YouTubers?

    I recommend a new YouTuber I just found a few months ago named Jay (real name Jurgen).

    He runs a Minecraft channel called Cubi Craft - Minecraft.


    He is a primarily building focused channel with a few mod tutorials mixed in.

    He does a lot of Medieval Rustic style builds, along with some Oriental, Greek, Steampunk, and Modern.

    In fact, I featured him last month in the first issue of my YouTube focused digital publication, YouNite Magazine.

    You can check the issue out here:


    The main YouNite Magazine page is here:


    We have a sample issue (which was to show off the concept) you can read as well. Please disregard the FAQ as it is obsolete.

    We also have an about.me page where all our other social media is linked through.


    We are always looking for more Minecraft YouTube creators (as well as the other 6 content areas we cover) to be in each issue.

    Feel free to contact us. Our email is on page 3.



    Posted in: Discussion
  • 4

    posted a message on How do you actually have fun in Singleplayer?

    Singleplayer Survival actually has tons to do. It just really depends on how you approach it. You can literally choose any sort of play style and roll with it. Just pick a few of the things that are most enjoyable for you and combine them in unique and interesting ways. Your play style will likely differ from mine, but this is what I do most of the time.

    I play like an environmentalist-conservationist/explorer.

    This means I spend most of my time exploring while making an effort to leave the world in as pristine condition as I found it sans what I mine out of the earth.

    Chopping Trees:

    When I cut down trees, I leave the bottom stump of the tree so I can directly see the effect I am having on the environment. This also allows me to put the exact same tree in the exact same spot when I go back and replant. I also don’t bother with giant oak trees as they are a pain in the ass to fully clear. This ensures that my world can easily return to its original, lush state over time.


    I do not mine any more stone than what is required to get at the exposed ores I find in caves. I do not create any kind of mines, tunnels, quarries or anything like that. I believe in taking only what is freely available and not damaging my world in order to obtain it. I simply find and explore as many caves as I can. This fits nicely with my preferred play style as I am an explorer at heart.


    I only use the minimum necessary pickaxe to mine something, meaning I mine coal and stone with wood; iron and lapis with stone; and gold, redstone, diamond, and emerald with iron. I don’t usually mine obsidian or even turn lava into it unless I need it for something like an enchantment table or Nether portal. Yes, this many times means I miss out on things that are beyond lava. Oh well. Unless it’s a diamond or emerald, I don’t really care.


    I try to leave as little footprint in the environment as possible. I prefer to live in caves I find along the way. I might block the entrance off with a wooden wall and a door if it’s not deep enough to go far enough in to be safe from mobs. If I build a free-standing shelter of any sort, it is of renewable wood and not cobblestone (see above for why), and does not contain glass (since that is a non-renewable resource and hard to move).


    I might build a small 9x9 farm with a patch of water in the middle in the vicinity of a cluster of caves so I have a ready supply of food to come home to. If I’m along a coast or on a small island, I usually just hoe out a small portion of the grass shoreline and plant stuff there. I eat mostly bread, fruits, and veggies. (Am I the only one that thinks eggs REALLY need to be cook-able?) I rarely if ever slaughter an animal unless I absolutely need the resource it has in addition to its meat. Meaning leather from cows, feathers from chickens (I also really think you should be able to pluck a feather or two from a chicken without having to kill it), or ink sacs from squids. The meat is just a bonus.


    I do not try and centralize all my resources. I gather up everything I find in a single cave and place it at the only or most easily accessible entrance to that cave (which is usually the one I initially start exploring it from). I then know I can utilize those resources when I am in the area should the need arise. This is especially helpful when I need something when I am far away from my latest ‘home’, wherever that may be. It allows me to access resources much more easily as I travel instead of having to trudge all the way back to wherever I have my largest base.


    I do not craft things simply to craft things. I leave everything in its raw form until I decide I’m going to use it, and then I craft it.

    The Fun for Me:

    Part of the fun I get out of the game is the thrill of the unknown, what’s over the horizon, and the challenge of clearing caves and harvesting the resources. I explore everywhere, conquering mobs and mining stuff. Trying to figure out how to navigate each of the unique caves is a challenge in and of itself. I make prodigious use of signs to mark where I’ve been and which way things are underground. I also use signs to mark the entrances of caves and whether or not they are part of the same cave system on the surface.


    I am also highly addicted to mapping. I love just walking around with a map in my hand and seeing what I find. I usually map at 1:4 scale and then put all of them up on a map wall. This is the most sure-fire way for me to not get lost. I keep the originals on the map wall and make copies for myself as needed for traveling.

    Additional Thoughts:

    Here is a thought I just came up with. You could also play like a photographer/sight-seeing tourist. Explore everywhere and take screenshots of your adventures and keep them in a journal or diary. You could even post them here. This way you can keep track of all the places you visited and things you did in your world along the way.

    Why I Don’t Necessarily Care for Multiplayer:

    One of the things I hate about Multiplayer is what VampArcher said about the overabundance of mines and completely cleared caves. I hate how many underground areas simply turn into a block of Swiss cheese, or a badly planned subway, or a strange Esher maze, with branches to absolutely nowhere. It makes things so needlessly confusing. Yeah, I could just go and live off by myself but then that defeats part of the purpose of multiplayer doesn’t it?

    Otherwise I tend to get along just fine with people who act like adults on public servers. I am not a griefer or thief and I appreciate when everyone on a server can control themselves in those regards. I hate it when I come home only to find my property vandalized and my most valuable stuff gone. That really gets my goat. Servers with plugins to help prevent this kind of nonsense help, but overall I find it a very unsavory element I’ve had to deal with far too often when playing publicly with others.

    Now private or whitelisted servers are much easier for me to deal with because usually those playing are either family members, friends, or those that have gone through some sort of evaluative process to ensure they all play well together. I’ve had numerous vanilla and modded servers I’ve played with family and friends and have had little to no issues with any of them.

    Posted in: Survival Mode
  • 0

    posted a message on Map glitch?

    About month and a half ago, I wrote a huge post about how the maps in Minecraft work. I would suggest reading through that thoroughly.


    Another thing to point out about the maps is that the edges do not line up exactly with the quadrant lines if you start at exactly 0,0. The maps will always overlap the lines by exactly -64 blocks from both the x and z axis. So instead of the normal map covering exactly 128 blocks from the side of the quadrant line like you would expect, it covers -64 to 64 blocks on both axis. with 0,0 being its exact center.

    Maps also enlarge based on a predetermined grid dependent on the current zoom level of the map. This is why you will usually see your position shifting as you increase the zoom level depending on where you started the initial map you are zooming from. You are in a different spot at each level of zoom relative to this predetermined grid.

    For instance, say you are at the coordinates 1900, 1900 or thereabouts. This would put you in the southeastern quadrant of the world based off of 0,0 being the center. However, when you start creating maps, where you are on a map will depend on the zoom level of it. It is not that you yourself are moving, but that the area the map shows is changing and increasing at the same time. At zoom level 0, you will have a map covering 128x128 blocks centralized at pretty close to your current location. But once you've increased the zoom level fully on this same map, you are now showing an area of 2048x2048 blocks. At the coordinates of 1900, 1900 you are now at the extreme southeastern corner of this larger map.

    The reason you are experiencing maps that wind up being the same is you are zooming out maps that are all part of the same predetermined grid at the higher zoom levels. You can see this if you were to zoom out four individual zoom level 0 maps that encompass the area from -64 to 192. This would be a 2x2 square of adjoining maps covering 256x256 blocks southeast of 0,0. Even though they all map different areas at zoom level 0 (which covers 128x128 blocks each), at zoom level 1 (which covers 256x256 blocks) al four of these maps will basically be zooming out to cover the same area as determined by the game's premade grid.

    When zooming out maps, you need to understand this grid system and take into account the surface area that the new map will cover and only zoom out new maps that won't be part of this area. Otherwise you will wind up with many instances of your larger maps, all based off of different base maps. Not only does this create redundant maps, wasting available maps and mapping resources overall, these will also not all update simultaneously as copies of a single map do.

    As I recommend in the article above, you really want to settle on a useful zoom level for your general mapping. This will make it so much easier to not only keep track of your maps, but to also create them and align them on a map wall. You can use F3+H to bring up advanced tooltips and see what zoom level you are currently at for each map. Do not attempt to line up maps of varying zoom levels as it will not work.

    Hope this helps. I love mapping n Minecraft. It is one of my favorite things to do, so I know A LOT about it.

    Posted in: Discussion
  • 0

    posted a message on Voice Actors Needed Apply Now!

    Considering that the title of this ‘roleplay’ is called ‘Persona M’, I’m going to take a guess that it could possibly be related to the Persona series of video games; in which case I would definitely be interested. However, I would want to have right of acceptance or refusal for any characters that are offered to me before I make any sort of commitment. If it actually doesn’t have to do with the Persona series, then it would be nice to know a bit more about it; essentially, what sensi277 was asking. I have provided my info here so that shouldn’t be a problem.

    Name: Robert Johnson

    Age (Doesn't Matter): 37

    Gender: Male

    Useful Talents: I have studied visual communications and drama. I am also very skilled vocally. I am really good with impressions and impersonations. I can replicate voices pretty accurately if they are within my range. I can also create original voices based on description or comparison to other voices.

    Why you want to apply: I am always on the lookout to utilize my VA talents and increase my skills with interesting and worthwhile projects. However, my time is limited so I generally tend to be very picky.

    Skype: gameusurper

    YouTube Channel: (If you have one): https://www.youtube.com/user/gameusurper/videos

    My YouTube channel does not have anything voice acting related on it. It only has my motion-related assignments from when I was at ITT Tech. Mainly a few animations and a short student film.

    Anything you would like to add:

    In my spare time I am a semi-professional voice actor who also happens to enjoy playing Minecraft. I have a large portfolio of auditions available at:


    Posted in: Other Help
  • 1

    posted a message on Redstone Puzzle Ideas HALP

    How a piston puzzle operates is pretty obvious, but when you say circuit puzzle, what does that mean? How do you have that set up?

    So, I have a lot of ideas to help you come up with puzzles for your map. Some have to do with redstone, while others don't directly but could easily be integrated into a redstone-based puzzle. I've tried to format the sections so they are as clear and concise as possible. If you have any further questions about what is presented here just ask.

    Redstone-Based Suggestions


    Well, I'm no whiz with redstone, but some advice from me is keep in mind that there are many blocks that generate a redstone signal when you have a comparator coming out of it or from the block behind it besides the ones that are in the 'Redstone' tab of your Creative inventory. You can read more about it here:


    These include:


    Brewing Stand




    Minecart with Hopper on a detector rail

    Minecart with Chest on a detector rail

    Chests & Large Chests create a signal when they have at least one item in them.

    Trapped Chests & Large Trapped Chests create a signal when opened

    The blocks that comparators can pull a signal from which you might not expect are:

    Cauldron (the water level)

    Command Block (actually, this might be obvious)

    End Portal Frame (when an eye of ender is inserted)

    Item Frame (when an item is inserted and turned in one of eight directions)

    Jukebox (when a disc is inserted)

    and strangely, Cake (each slice generates a different signal strength)

    Item Frames are interesting in that by using the /testfor command with command blocks you can detect what is in an item frame in addition to its normal redstone generating properties. In this way, you create an item frame lock which requires a specific item.

    Remember that comparators also have compare and subtract modes from a signal if there is input coming in the side of it. They also are able to amplify a redstone signal from the opposite side of a block that would normal just dissipate were the comparator not there, and make it go further.

    Command Blocks

    I don't know if when you say redstone puzzles you would also include command blocks, but if you invest the time into learning how they work, there is a ton of stuff you can do with them. And I mean a TON.

    In addition to simply performing commands using the main target selectors @p, @a, @r, and @e, commands can be tweaked to pinpoint very specific conditions including such things as coordinates, radius, experience level, name, dimensional volume, rotation, type, scores on the scoreboard, and a few others. Even custom player-defined tags.

    The following are just a few examples of what can be done with certain commands. The amount of options available to you once you understand command blocks is staggering! I suggest using YouTube to find a myriad of folks that create command block contraptions and new and interesting game mechanics.

    The execute command:

    execute detect + clone

    You can make pushable block puzzles with /execute detect and /clone in masked move mode.

    execute detect + fill

    You can create disappearing walls and floors using /execute detect and /fill. You can even do this within walls of the same block type if you utilize a line of blocks specifically for this purpose to detect embedded nearby to the side, above or below.

    execute + any other command

    the execute command can be used on any player or entity (including any item) to execute another command at the position of that player or entity.


    You can use the /setblock command to create jumping or traversal puzzles, both timed and static.

    You could create timed appearing and disappearing block segments like those in Mega Man by alternating setting a block and setting air a few seconds later with this command.

    You could use /setblock to place blocks as a reward for solving other individual puzzles in order to create a bridge to eventually cross a large chasm.


    You can use a series of connected /tp commands within a confined area to create a teleporter maze.

    You can also use tp in conjunction with execute within a certain radius to keep players out of or within an area until they fulfill certain conditions.


    You can test for certain items in a player's inventory and whether they are holding them, holding them in a certain slot, if they have a certain name, enchantment, etc. with /testfor.

    An example would be requiring the player to have a certain key item in their inventory in order to progress.

    You can also detect any manner of entity in the game with /testfor. In this way you can create detection puzzles using mobs, items, and the other types of entities, including yourself.

    An example of this would be detecting an arrow shot into a specific block.


    You can create single or multiple block placement puzzles using /testforblock.


    You can create a block puzzle using /testforblocks that tests a player set block configuration against a preset configuration of blocks that you define.

    Custom Crafting

    You can create custom crafting recipes using either the crafting table or by simply combining items (or other entities) thrown down on the ground together. (This would work great in adventure mode where you want them to have a particular item to progress but don't want them to be able to craft it in the traditional manner.)

    CanDestroy and CanPlaceOn

    If in adventure mode, you can use the 'CanDestroy' tag to specify what blocks a particular item held in your hand can destroy. This is not limited to just normal tools.

    If in adventure mode, you can use the 'CanPlaceOn' tag to specify what block(s) a block may be placed on. In this way you can limit placement of blocks to as small an area as you like by using a specific block.

    Unfortunately, for both of the above, you cannot currently specify data values of blocks such as different types of wool, stained clay, stained glass, stone or wood types, etc. Hopefully this will be added in the future.

    And Much More

    There is so much more you can do with command blocks. Looking over these pages may generate even more ideas:



    Minor Redstone & Non-Redstone Based Suggestions

    Environmental Interactions

    When creating puzzles, don't neglect the good old environmental interactions that may get overlooked normally:

    Shooting arrows through lava streams to ignite arrows that then ignite TNT.

    Shooting arrows into wooden buttons or wooden pressure plates causes the button to stay pressed until the arrow is collected. A perfect timed puzzle initiator or a good way to conceal puzzles and to require them to be completed from a distance.

    Wooden pressure plates accept items as a weight. Nobody says these pressure plates have to be easily seen or all in the same area.

    The bobber of a fishing rod can activate a wooden pressure plate.

    Iron and gold pressure plates require certain amounts of items or entities to be placed on them to get a signal a certain distance.

    Hay bales can now be used to reduce damage from falls.

    Slime blocks nullify fall damage plus make you bounce.

    Sponges absorb water and can be dried in a furnace in order to do this multiple times.

    Shields cause you to not take knockback from arrows.

    Chorus Fruit teleports you a short distance, even while in the air or falling.

    If timed correctly, Water Buckets can be used to scale walls.

    Ender Pearls can be used to reach out of the way areas. Even drop massive distances without taking much damage.

    Flint and Steel can be used to ignite, and subsequently burn through, many flammable blocks.

    The enchantments Respiration, Depth Strider, and Frost Walker can all be used to complicate or simplify water-based puzzles.

    Using Potions to Help Solve Puzzles and Access Secrets and Paths

    Potions are a great non-redstone way to complicate puzzle solving or environment traversal.

    Require a potion or combination of potions to be used to solve a puzzle or series of puzzles. They simply must have the potion to even attempt the puzzle or to fully complete it.

    Provide a potion or the means to make it in order to make a puzzle less dangerous or open up an alternate solution.

    Provide potions in out of the way spots or hidden areas that allow them to access other secrets and paths.

    Providing the player limited components with which to make limited quantities of needed potions can make them really think about what they want to use their resources on.

    For instance, a fire resistance potion could be required for a fire or lava-centric puzzle, or used to make such a puzzle less daunting and more forgiving in case they make an error or two.

    A potion of leaping may be required to reach buttons, levers, or pressure plates for a switch-based redstone puzzle.

    A potion of speed may be needed to get through a gauntlet of obstacles fast enough before the door at the end closes.

    A potion of night vision and invisibility may help the player get through a pitch black area chock full of mobs without being seen.

    Combining Gravity-Affected Blocks and Items to Make Normal Blocks

    Also don't forget that there are a lot of gravity affected blocks and different items that can be combined together to make normal blocks. This can be useful in adventure mode where you want to allow the player to eventually be able to reach an out of the way area over time by giving them access to these gravity blocks and items over the course of the map.

    Gravity-affected blocks:

    Sand can be combined into Sandstone.

    Red Sand can be combined into Red Sandstone.

    Sand and Red Sand can also be smelted into Glass.

    Sand can be combined with Gunpowder to make TNT.

    Items that can be made into blocks:

    Sticks can make Ladders.

    Clay can be made into Clay Blocks.

    Coal can be made into Coal Blocks.

    Iron Ingots can be made into Iron Blocks and Iron Bars.

    Gold Ingots can be made into Gold Blocks.

    Gold Nuggets can be made into Gold Ingots which can be made into Gold Blocks.

    Lapis Lazuli can be made into Lapis Blocks.

    Redstone can be made into Redstone Blocks.

    Diamonds can be made into Diamond Blocks.

    Emeralds can be made into Emerald Blocks.

    Bricks can be made into Brick Blocks.

    Snowballs can be made into Snow Blocks.

    Slimeballs can be made into Slime Blocks.

    Wooden Planks and Books can be made into Bookshelves.

    Wheat can be made into Hay Bales.

    String can be made into Wool.

    Glowstone Dust can be made into Glowstone blocks.

    Melon slices can be made into Melon blocks.

    Nether Bricks can be made into Nether Brick Blocks.

    Nether Quartz can be made into Quartz blocks.

    Prismarine Shards can be used to make Prismarine, Prismarine Bricks, and combined with an Ink Sac to make Dark Prismarine.

    Prismarine Crystals and Prismarine Shards can be made into Sea Lanterns.

    Popped Chorus Fruit can be made into Purpur blocks as well as combined with a Blaze Rod to make an End Rod.

    Seemingly Innocuous Vertical Shafts

    Ladders and Vines can be used in adventure mode to restrict access to secret areas at the tops or bottoms of vertical shafts.

    Ladders or the Sticks to construct them can be given out over time within a map to delay access to hidden rewards.

    Vines grow downward over time and can be used to slowly make downward progress into new or hidden areas.

    In Conclusion

    So hope this helps you in devising the additional puzzles you need. I tried to go beyond just simple redstone and use things that would require a more thorough knowledge of the game to both create and solve, as well as simple things that are not immediately obvious. But if you can learn how even just some of these redstone things work, you will have some nice stuff to throw at players.

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Question about the item "map."

    Well let's see, in new PC players (or those coming from consoles) defense:

    1. Console players only need one map (which is given to them at the start, no less) - also meaning they don't have to juggle more than one at a time.

    2. They don't have to mess with zoom levels and scaling, which also means they don't have to deal with the combination of many different maps at many different zoom levels.

    3. And they don't have the benefit of a visible concept of XYZ coordinates because - no debug screen.

    I can understand why this is a bit daunting and confusing. I know when I first started playing Minecraft way back in Beta 1.7.3, mapping was confusing to me, and its wasn't nearly as easy to line them up or even make copies. Every map had to be crafted at the EXACT point you wanted the center to be so if you wanted maps that connected seamlessly to each other you had to either count off blocks or use the F3 screen to find the exact coordinates, then you had to fill them from scratch every time. Thankfully, things have gotten MUCH simpler since then. So I get it.

    Yes, these are simple concepts. But if you've never learned them, they are a whole lot different than when us PC old hats have been playing for numerous years and we map in our sleep (What, you don't do that?). We take things for granted that someone playing an open-world sandbox game with a map system like this may have never dealt with before.

    Yes, there are STILL things I wish the vanilla Minecraft maps could do. Like even just being able to choose from a preset group of marks to place on them to denote different things via a click and drag interface would be nice. But for a game as big and expansive as Minecraft is, what we have so far is a godsend in my honest opinion. Imagine trying to navigate a world many maximum zoom levels in size without maps. Nerdpoles, torch paths, colored wool or cobblestone arrows, and other such markers would abound, I'm sure. These maps, even as rudimentary as they are, are a tremendous help.

    Posted in: Discussion
  • 1

    posted a message on Question about the item "map."

    Hey coppertreegirl, nice to meet you.

    I pride myself on being as thorough as possible when answering people’s questions for which I have an extensive amount of knowledge about. I also dislike simply providing a link and being done with it as I find part of the fun of answering questions is, ya know, actually answering the question. I will try and address each of your concerns as written in your original post and then explain how things work based off that.

    It should be noted that when I play Minecraft, what I mainly enjoy doing is exploring and mapping my worlds. I would definitely fall under the explorer and cartographer player type, for sure. Because of my play style, I find maps to be one of the most useful things in the game. So you can rest assured I know what I am talking about and that you are getting accurate, firsthand experience from me.

    So let’s get started.

    Your post:

    My responses are in bold with directions to additional info further down in the post.

    Hello. I've recently started playing this on PC (have been a 360/one player on and off for a few years) and I have encountered a problem with the map item (not the actual map).

    This is not an actual problem. You just need to understand better how the maps on PC work.

    I've looked this up hoping to find someone with a similar issue, and the only other one I found in my haste was someone who didn't get any answers, so I thought I would register and ask here.

    Good call :) Worry not, you have come to the right place!

    I have created about three of four maps (it's a bit different on console, eh)

    It is. See ‘Difference Between Console and PC Maps’ as to why.

    and I remember at least one of them being "#2," and so forth.

    This is correct. See ‘Map Numbering’ for more info.

    My problem is I am unable to actually use the map at all. I am not sure about the relevance of having created it while in my underground home, but that is what I did, and down there, it looks more proper, except not really.

    See ‘What Maps Show’ for more info.

    And also, whenever I go up to the surface to explore and look at the map, it shows my arrow as a circle at the very bottom, and nothing looks right at all.

    See ‘Player Tracking and Navigating with Maps’ and ’Map Scaling’.

    Has anyone encountered this issue before?

    Yes, very much so when first learning how to use maps. So you’re in good company :)

    How do you correct it so the map is usable?

    It is not so much correcting it, but understanding how maps work and what they are showing you. Read on.

    Please help.

    That’s what I’m here for.

    Also, it dawned on me to try making the map outside on the surface, but then I thought about block height in relation to the map's orientation and it seems kind of weird, as there are other portions of the surface that are much higher, so in a sense, I'm still not on 'top' as far as mapping the area goes.

    This is actually a very good and astute observation to have. It shows critical problem solving. Again, for an explanation of this, see ‘What Maps Show’.

    I would like to be able to use a slime finder and begin preparations for setting the coordinates for that, as well as other things, like being able to actually see the things in my world from that perspective. And so far, I am unable to.

    You will by the end of this.

    Any help would be appreciated.

    You got it.


    Now let’s get into the meat of my response. Before we get into specifics, I have a few preliminary preparations I want you to do.

    Advanced Tooltips

    To better understand maps in Minecraft, you will want to turn on what is called ‘Advanced Tooltips’. Do this by holding F3 and then pressing ‘H’. If it succeeded, you will get a notification in chat saying ‘Advanced tooltips: shown’.

    This will allow you to see a bunch of hidden information that is very useful in utilizing maps to the fullest. Without it, you will simply see ‘Map #something’. With it, you will get a few critical pieces of additional information, an example of which is shown here:

    Map (#0358/2)

    Scaling at 1:4

    (Level 2/4)


    NBT: 0 tag(s)

    Map - This is the item name that displays to the player when advanced tooltips is off.

    (#0358 - This is the map’s internal item number used by Minecraft. Every item has its own item number.

    /2) - This is the numeric order of creation number of the map in question, from 0 to 65535, taking into account all maps of all zoom levels ever created. This is the only other piece of info that is actually visible to you if advanced tooltips is off, but in the format #number.

    Scaling at 1:4 - This is the scaling of the map, or how much information it contains and how detailed graphically it is.

    (Level 2/4) - This is the zoom level of the map, from 0 to 4. (Default 0)

    minecraft:filled_map - This is the map’s internal item name used by Minecraft. Every item has an internal item name.

    NBT: 0 tag(s) – This is any NBT tags that may be attached to this map. I will not be going into NBT tags for maps as I don’t modify them myself.

    Understanding the Minecraft Map Grid

    To fully understand how Minecraft maps work, it will also be helpful to have a little primer in coordinate mapping. Depending on how old you are, you may or may not have learned this in algebra. To get you acquainted, I will give you a brief overview in layman’s terms. You do not need to know this info to move forward, but it will help immensely in the long run both in Minecraft and in real life, so why not?

    First, you want to pull up the F3 screen. Over on the left hand side about a quarter of the way down is a line starting with XYZ followed by three numbers separated by /. These are your exact coordinates within your Minecraft world. The numbers below this next to ‘Block:’ are a simpler, decimal-less version which you may want to use instead. In normal play, using this info can be considered a bit cheaty, however, while learning how to use your maps I suggest you reference coordinates liberally.

    What these three coordinates are describing is your numerical orientation relative to the exact middle of your Minecraft world. The first number is your X coordinate, the second your Y coordinate, and the third your Z coordinate. The X and Z coordinate can be positive or negative, while the Y coordinate can only be positive.

    On a Minecraft coordinate grid, the point at the center of the square of blocks with the coordinates 0,0; 0,-0; -0,0; and -0,-0 is the exact center of your world. All maps align to a grid based off this central X,Z coordinate. Imagining your world being split into quarters using two lines that cross at exactly this point, one going north/south and the other going east/west, and this will give you a good way to visualize this grid. These two imaginary lines do not lie on the blocks themselves, but on the lines between the blocks.

    The X coordinate tells you where you are either east or west of the north/south centerline. X will be positive if you are going east, negative if you are going west.

    The Z coordinate tells you where you are either north or south of the east/west centerline. Z will be negative if you are going north, positive if you are going south.

    The Y coordinate simply tells you how far above the lowest layer of bedrock you are in your world. While this number is essentially infinite, Minecraft will only generate terrain with normal world generation up to Y 128, with certain features extending up to Y 255, which is also as high as you can build. Minecraft maps don’t really deal with the Y coordinate at all so this is the last time I will really mention it.

    Fun Fact: Minecraft’s default sea level is at Y 63.

    I highly suggest you take an empty map and travel to your world’s center point and right-click it there to get a feel for what I am going to explain in the following sections.

    What Are Chunks? Or Sloth Loves Chunk :)

    It is not necessary to understand this right now, but since you mention it in your question, I felt this is was as good a time as any to put this in here as a sort of aside.

    To put it as simply as possible, ‘chunks’ are Minecraft’s way of deciding what to keep loaded or unloaded in memory as you walk around the world. This is what your ‘View Distance’ effects.

    A ‘chunk’ is a 16x16 area of horizontal real estate in the game extending from the void all the way to the sky. As you walk around, these chunks get loaded and unloaded out of memory so that in reality, you are seeing only a small portion of your Minecraft world at any given time. This is mainly done from a technical standpoint to reduce the amount of things the game has to process around you.

    The main reason this is important in a game mechanics sense has to do with Slimes. When a world is generated, about 10% of the chunks are pseudo-randomly chosen (based on the seed) to be ‘slime chunks’ where slimes can spawn underground at Y 40 or below regardless of light level. Slimes also spawn in swamp biomes at night; however they tend to be accompanied by many other mobs that can make fighting them in this environment a bit of a pain.

    You’ll learn more about scaling in a bit, but for now know that even the lowest zoom level Minecraft map contains a whopping 64 chunks (8x8) within it. This means there is likely several slime chunks within the perimeter of any given map. The main problem is finding them. The Minecraft wiki does describe a method of doing so, but there are also external utilities available that can either tell you the coordinates of slime chunks within a world based on your seed, show a map with the slime chunks for your seed highlighted, or both.

    Old PC Minecraft Maps versus New Ones

    Old PC Minecraft maps used to immediately become filled maps and had the exact center be where it was created on the crafting table, not where you right-clicked it. As you can imagine, this presented a logistical nightmare trying to line up maps exactly without duplicating parts of one map on another. There was also only one zoom level at that time too, being 1:8, the same as the console version.

    The new PC Minecraft maps are now only empty maps until right-clicked (meaning you can create them in bulk and carry them with you in your inventory before using them where you want to) and now align to a predetermined grid to make creating adjoining maps much easier. This helps with both creating a map wall, and in just ease of use in general.

    Difference between Console and PC Maps

    For those who are coming into the PC version of Minecraft from either the Xbox 360 or PS3, mapping is considerably different. For one, the console version literally has a single map. This is because in Minecraft for these consoles, the world is finite at a mere 1024x1024 blocks. This means you only ever have (or need) one map at the scale of 1:8. We will get into scaling in a bit.

    In contrast, a PC Minecraft world can be up to 30 million blocks in any direction from the world center. This is a HUGE difference. To add to the confusion, there are also five different scales of maps available in the PC version compared to console.

    What Maps Show

    What you see on a map is a top-down representation of a portion of your world. This representation is what would be seen from the highest point on that map, as if you were viewing it from the sky. There is no need to try and map different elevations, or to be ‘on top’ as you put it, as there is currently only one elevation as far as maps are concerned.

    An important thing to note for folks coming from the FPS genre or from MMORPGs such as World of Warcraft, a Minecraft map does not follow you around like a mini-map does. Each map shows only a specific, fixed geographic area. You cannot craft only a single map and then you are set. You must make separate ones for each grid area you wish to map, dependent on the zoom level you choose. This is where zoom level and scaling comes in; to tell the game how much area you want the map to cover.

    Maps also do not show the underground or any caverns you have discovered other than to help show your direction and your orientation compared to the geography on the surface.

    For example, so you can see if you are under a body of water or a lava pool on the surface before you start mining upwards; or to see what biome you are in if you happen to be looking for emeralds in an Extreme Hills.

    Finally, if you want an already made map to register things in its area which you have altered, you must look at the map of that area while in that area in order to update what it sees.

    How Maps Display

    The map you look at in-game is always 128x128 pixels. What is displayed on this map is either more or less detailed depending on zoom level. Each pixel covers 1 block at Zoom Level 0 (the default), meaning it is an exact to-scale replica of what is in the world. Each additional zoom level multiplies this default by 2 so that at each successive zoom (1, 2, 3, and 4) you are seeing 2x2, 4x4, 8x8, and 16x16 blocks per pixel, respectively. Minecraft averages what is in these areas to decide on the final color to display for each pixel on the map.

    Map Numbering

    When you right click an empty map, it creates a filled map. At this point it also applies a number to it based on how many maps in the world have already been created, regardless of zoom level, starting with 0, and then going 1, 2, 3, etc. There can only be 65535 unique maps per world.

    Unless you are a REALLY hardcore Minecraft cartographer, you will likely never get close to that number.

    This numbering system accounts for destroyed maps as well. So if you create a bunch of maps and then destroy them, Minecraft will keep counting up and not reset this number even though those maps do not exist anymore in the game.

    This also counts when zooming maps. If you create a map you then zoom out from, the zooming process essentially consumes the old map in the process of creating the newer, zoomed out version.

    Created Minecraft maps are stored in a folder in your world save folder, but deleting or renaming these can lead to a lot of unexpected behavior. These are not intended to be messed with. Do so at your own risk. I will not be covering this here as I do not mess with this myself.

    Player Tracking and Navigating with Maps

    You show up on a map as a small white arrow pointing the way you are facing.

    If at any point you leave the bounds of the map you are viewing, this arrow will turn into a white dot and remain at the edge relative to where you are in relation to the center of the map you are looking at that has the dot. However, this dot will only remain for 320 blocks per every level of zoom, so it is possible to stray so far from a map that you completely lose track of yourself.

    However, using this dot, you can easily create adjoining maps by going over the boundary of a map sixteen or so blocks and right-clicking a new one. Then simply adjust its Zoom Level by adding paper to get it to the zoom level of the map you just left and you will have an adjoining map at the same zoom level.

    Other players will show up only if they possess a copy in their inventory of the same map you are looking at.

    Map Scaling

    My recommendation before you start using maps in Minecraft PC is to decide on a scale or ‘zoom level’ that you feel is useful to you personally and works with your play style and what you like to do in game, and for the most part keep all your maps at that level. This will help reduce confusion as to what each map is showing you. Also, different zoom levels are more conducive to different play styles, as I will go over.

    Minecraft PC uses five different levels of scaling for maps. When you initially create a map it will always start at the closest zoom level possible, which is 0 out of 4, or 1:1.

    The scale or ‘zoom level’ of a map is how much information is being displayed on the map. The size of the map in game does not physically change, only the scale. As stated earlier, it will always remain 128x128 pixels.

    Here are the zoom levels and scales for each map:

    What each line means:

    Zoom Level


    Area one map pixel represents

    Area map covers

    Total amount of paper needed to craft

    Zoom Level 0

    Scale 1:1

    1 block

    128x128 blocks (8x8 chunks)

    8 Paper

    Zoom Level 1

    Scale 1:2

    2x2 blocks

    256x256 blocks (16x16 chunks)

    16 Paper

    Zoom Level 2

    Scale 1:4

    4x4 blocks

    512x512 blocks (32x32 chunks)

    24 Paper

    Zoom Level 3

    Scale 1:8

    8x8 blocks

    1024x1024 blocks (64x64 chunks)

    32 Paper

    Zoom Level 4

    Scale 1:16

    16x16 blocks

    2048x2048 blocks (128x128 chunks)

    40 Paper

    Zooming Maps

    Zooming maps is as easy as encircling a filled map with eight paper in the crafting table and then taking out the new map. CAUTION: Do not shift-click this map or the information will not be carried over and the zoom level will not increase. This is a bug.

    While zooming maps, depending on where you started your map, it may seem as if your location is changing as you look at the maps produced from each new zoom level. This happens because at each zoom level, the game is adjusting where you are at that zoom level relative to Minecraft’s map grid.

    My Opinions on Map Scaling

    These are the different zoom levels and what I feel are the most beneficially uses for them. Be advised these are merely my opinions, and you may feel differently. For fun, I have also provided the number of maps of the Zoom Levels below the one I am talking about that fit within it just so you can see how many maps these higher zooms cover.

    Zoom Level 0 – Is a single Zoom Level 0 map. Best for showing off builds as the map is an exact one-for-one block representation of the source. Not very useful for exploring purposes except when you are just starting out and want a very detailed overview of the area around your base, or you want to make a layout map of something not too big. Given that you must find redstone in order to even make a map (because of the compass), you may have already explored well beyond the bounds of what this zoom level maps. Continuing to use this option is also very resource intensive.

    Zoom Level 1 – Contains 4 Zoom Level 0 maps. Still good for showing off builds as the map zoom does not increase so much that you lose clarity. Still not the best for exploring as if you go very far, you will need to make more maps than is practical to carry around with you. Less resource intensive than Zoom Level 0 maps, however.

    Zoom Level 2 – Contains 16 Zoom Level 0 maps, and 4 Zoom Level 1 maps. This option is not very good for showing off anything except the general layout of the largest of builds that occupy an average size biome. This is the zoom level I start using when exploring as it allows you to see a decent amount of your surroundings and is at a high enough zoom to allow for helpful navigation between default biomes.

    Zoom Level 3 – Contains 64 Zoom Level 0 maps, 16 Zoom Level 1 maps, and 4 Zoom Level 2 maps. This is the scale of a map on Minecraft for Xbox 360 and PS3 and was also the old standard for maps on Minecraft PC before zooming maps became possible. Pretty much useless for showing off builds. However, this option is great for the explorer as it allows them to carry a single map and yet cover a lot of ground.

    Zoom Level 4 – Contains 256 Zoom Level 0 maps, 64 Zoom Level 1 maps, 16 Zoom Level 2 maps, and 4 Zoom Level 3 maps. The best the explorer can get; a hardcore cartographer’s best friend. It shows a very high level view of a really large area. It is great for when you’ve traveled past 1024 blocks in any direction from the world center. However, it can be difficult to pinpoint anything precisely due to this rather long-range view. I suggest using this map in combination with Zoom Level 2 or 3 maps for general exploring, or Zoom Level 0 or 1 maps for showcasing builds.

    Copying Maps

    You can easily copy a map by placing an empty map in the crafting grid with a filled map. These maps will then be linked to each other and will both update their terrain simultaneously. In this way you can leave a map on a map wall or in a chest at home and take one with you while exploring. It also lets you make backups in the event you die and lose your map.

    Maximizing Your Map Limit by Copying Maps before Increasing Zoom Level

    If you wish to hang onto a map of a certain zoom level for possible future use, I recommend copying it before you increase its Zoom Level. This will copy its original map number to the copy thus saving you the need to recreate another map covering this same smaller area at a later time (and consuming another map number of the finite 65535 limit).

    Creating a Map Wall

    As you begin charting your Minecraft world, you will likely at some point want to display the fruits of your labor. This is where a map wall comes in. All you need do is create an item frame and place it on a block. You can then place a map (regardless of zoom level) in the item frame and it will stretch to the edge of the frame, allowing you to create a nice, seamless map wall for yourself or fellow explorers once you create other maps that join up with it.

    A green arrow will display on the map showing the location of the item frame that map is placed in as well as which way the item frame is facing.

    Storing Maps

    After some time creating maps, you will likely want to store some spares that you aren’t immediately using. At least to start out with, I recommend placing your initial map near the center of a double chest and placing adjoining maps of the same zoom level around it where they would actually be placed if they were on a map wall. If you feel so inclined, you can label you map wall along the left and top with letters and numbers to create a matrix for easier reference.

    Obviously, keep maps of the same zoom level together (use the advanced tooltips to verify which zoom level your maps are).

    After you explore and map beyond what a double chest can comfortably hold, I recommend breaking your map wall into 4x4 or 6x6 sections (making sure to letter and number them on the sides like a matrix) and label which chests are holding what sections (For example A1-D4 or A1-F6). A double chest can comfortably accommodate two 4x4 grids of maps with a space down the middle to keep them separated, or a single 6x6 grid. You can fit 4 more maps in the 6x6 than you can using two 4x4’s.

    And that’s it.

    I hope that I have provided a well thought out, thorough response to your initial query and that you now have a much better understanding of how Minecraft PC’s map system works so you can enjoy them as much as I do and can make use of them dependent on your needs.

    For any additional info about maps, please visit the Minecraft wiki page here:


    If you are interested in NBT data related to maps, you can go to the wiki page here:


    For more information on slimes and ‘slime chunks’ you can go here:


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