Llama, would it be possible to post a java code template, or instructions for writing our own java for runes to be entered into the mod?
In this way we could actually code our own runes and save you the time, leaving them up for a copy and paste job if you approve of them being in the mod.
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Not sure what I'll make, but I mine a lot and love runecraft.
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Convert in game items into a variable.
For example: /change, /make, /trade
/change d 10
You do not have 10 diamonds
10 diamonds removed. You now have 10 D coins
/make d 10
You do not have enough D coins
10 diamonds created. You now have 0 D coins
/trade kainzo 2 d FOR 10 g
Gamer Proposes a trade. You gain 2 diamonds, lose 10 gold
Trade rejected, kainzo declines
Trade rejected, time elapsed
The items that would be allowed to be converted into a variable would be iron (i), gold (g), and diamonds (d)
Possible currency caps for non donators so as not to detract from the utility of the bank.
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Don't need to hack to get TNT.
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In this way we could actually code our own runes and save you the time, leaving them up for a copy and paste job if you approve of them being in the mod.
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Ore Rune
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Spawns 9 item if the Key is a
Spawns 1 Redstone Ore item if the Key is Redstone
Spawns 1 item if the key is
Corridor Rune
Horizontal Mineshaft Rune, 1 wide 3 tall with no stairs
Watertorch
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Creates a torch surrounded by glass.
Frost Beam tool rune, pickaxe
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When used via right-click on a piece of obsidian, turns any lava 1 block below into obsidian. 2*tier + 10 uses
Tree Maker tool rune, axe
When used via right-click, turns a log into a sapling. 10 uses
Prospector tool rune, pickaxe
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Turns stone in a 3x3 area into glass. 1*tier uses
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In Game Name: gamerxr72
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