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    posted a message on Lord of The Craft - A beautiful place: A beautiful cinematic
    This is just a video that I made awhile ago showcasing some of the beauty of the Lord of The Craft Minecraft RPG server.


    If would like to preview the server, the IP is: login.lordofthecraft.net
    To register and play go here:

    http://www.lordofthe....net/?page_id=6
    Posted in: Other Videos
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    posted a message on ~ | THE LORD OF THE CRAFT | ~ - ENTER ATHERA - ~ Officially the #1 Minecraft Roleplay Server
    Everyone please read the instruction in the OP. You post the applications on the Lord of the Craft forums website.
    Posted in: PC Servers
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    posted a message on Risugami's Mods - Updated.
    Does anyone have Modloader for 1.2.3? I can't seem to find it in the old versions.
    Posted in: Minecraft Mods
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    posted a message on [ADV-Free Roam-RPG] AC - The Elder Scrolls: A Son's Promise v0.3
    Quote from Yowakhiim

    I got like, whitescreen when i got out of the first room... :sad.gif: why?


    It happens with people who have slow computers.

    Quote from okmujnyhb

    Did you get the skin for Sarah from millenaire by any chance?


    I just got it off planet Minecraft.
    Posted in: Maps
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    posted a message on [ADV-Free Roam-RPG] AC - The Elder Scrolls: A Son's Promise v0.3
    Quote from DragonFantasy

    I'd play it, but I have not numpad keys (I have a notebook :sad.gif:) and I can't talk with NPC(((


    I have uploaded a new manual that shows you how to customize the controls to whatever you want. Download it here:
    http://www.gamefront.com/files/21340030/Manual.doc
    Posted in: Maps
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    posted a message on [ADV-Free Roam-RPG] AC - The Elder Scrolls: A Son's Promise v0.3
    Quote from ASDFMINER

    It seems the game lacks a lot of orginally, although the leveling up isn't what i expected.


    Thanks, you are the first person to really give some usefull feadback. I have pretty much been making this as somthing to keep me occupied untill the skyrim CK comes out.
    Posted in: Maps
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from ASDFMINER

    I been scripting and testing, IM ****ING GOING INSANE
    item_267 //not part of script, the name of script
    if (hitEntity !=null)
    {
        setAttackStrength(17);
    }



    You have to have
    theEntity.setAttackStrength(17);


    So if you wanted to change the player's attack then you would use:
    player.setAttackStrength(17)


    If you wanted to change the attack strength of mobs from a spawner then you would put this script as OnSpawn for the spawner:
    for (var i = 0; i < spawnedEntities.length; i++) {
        var ent = spawnedEntities[i];
    }


    Then use this script to change the attack strength:
    ent.setAttackStrength(17)

    ent was defined in the spawner OnSpawned script.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Creeper-Brine

    CAN YOU HELP ME MOD CREATOR


    Nobody is going to help someone as impatient and rude as you are.

    Quote from guygombaa

    GAH! I CAN'T GET IT TOO WORK! Someone please give me a step by step guide...


    Can you be a bit more specific as to what's wrong.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Sanquil

    Please update it so that it includes the new stuff!


    Please learn to research and read.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from VPtKm

    Heh, for a 128x pack on very far draw distance it runs at a constant 55-60fps in AC for me. I've probably loaded up something that kills the framerate in some of the javascript so take that with a grain of salt, since I use a super computer.

    I believe you can allocate more RAM to AC, but I'm not sure how you would do so. One thing I would like to mention is that with my 128x texture pack with the modified version of the GLSL shaders (can't remember who's mod of the mod it is) and optifine it drops my framerate down to 40fps on average with about 33fps minimum. That is on an i7-980 paired with two 6970s and 8GB of RAM, so I'm guessing that adding AC into the mix would drop it down to 30fps average with 22fps minimum.


    Actially AC runs better for me than minecraft 1.1
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Ramirez_Bafford

    Oh... question about JavaScript.

    In my stealth map, I wanted Custom Mob Spawners to check onUpdate if the player's light level is over 10, and if so, spawn a dude to attack him, forcing the player into the shadows.

    I'm not sure how I would write that, especially checking the player's light level.

    I know it would be like:

    Get player's light level
    If (playerlightlevel >= 10)
    spawn 1 (and here is another spot where I am confused. I am not sure how to force a mob spawner to spawn a certain amount of a certain mob.)

    Also, I would put it on every mob spawner, so I would also need some line of code to see if the player is a certain number of blocks away so not EVERY spawner spawned a dude, and I don't know that either (I have only dabbled in the mystical art of Java)


    Any help would be appreciated


    Use this in your Global OnUpdate script:

    pPos = player.getPosition();
    if (world.getLightValue(pPos.x, pPos.y, pPos.z) >= 10) {
    var ppos = player.getPosition();
            var px = Math.round(ppos.x);
            var py = Math.round(ppos.y);
            var pz = Math.round(ppos.z);    
            
            for (var i = px - RangeX; i < px + RangeX; i++)
            {
                    for (var j = py - RangeY; j < py + RangeY; j++)
                    {
                            for (var k = pz - RangeZ; k < pz + RangeZ; k++)
                            {
    							if (world.getBlockID(i,j,k) == 101 // 101 = Mob Spawner ID
    							{
    								world.triggerBlock(i, j, k)
    							}
                            }
                    }
            }
    }


    The script checks to see if the light value at the player's position is equal to or greater than 10 and if it is it searches for nearby mob spawners and activates them.

    And put this in your global OnLoad script:

    RangeX = ## // ## = The range that mobs spawners will be activated within when the player in in the light
    RangeY = ##
    RangeZ = ##


    And this in your global OnNewSave script:

    StealthSpawner = false


    Whenever you have a spawner that uses the stealth system have it runn this code as OnSpawn:

    StealthSpawner = true



    I haven't tested it yet so let me know how it goes. :biggrin.gif:

    Quote from akimo360

    Do I need to be a premium member for this? >.<


    No......
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    I guess I'm going to have to keep posting this untill people learn to read.

    To everyone having problems with AdventureCraft Read this:

    Quote from linkthegamer

    It is when the library is compile for a 32-bit system... when you download that zip just take the swt.jar from it and override the one in adventurecraft with it, the rest of the zip is useless to you. So in short just download the file from the quote, run AC and get the java exception error just to be safe, open the file you downloaded and drag swt.jar into the folder, run from the .bat so it can output any errors you get. If you get errors send me a screenshot so i can try and figure it out. In fact... imma make a list for y'all

    1. Download the new installer
    2. Run it
    3. Find my post on 343 with the fix and go to the link with eclipse in the name
    4. Download the version of the swt for your OS (if you are getting this error and don't know what an OS is I am going to assume you are running 64-bit windows, so download the one that has x86_64 at the end)
    5. Open the zip and drag the swt.jar from there into your adventurecraft folder
    6. run from the bat, send screen of any errors you get.
    7. if it worked enjoy adventurecraft
    8. ???
    9. PROFIT!!!
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    To everyone having problems with AdventureCraft Read this:

    Quote from linkthegamer

    It is when the library is compile for a 32-bit system... when you download that zip just take the swt.jar from it and override the one in adventurecraft with it, the rest of the zip is useless to you. So in short just download the file from the quote, run AC and get the java exception error just to be safe, open the file you downloaded and drag swt.jar into the folder, run from the .bat so it can output any errors you get. If you get errors send me a screenshot so i can try and figure it out. In fact... imma make a list for y'all

    1. Download the new installer
    2. Run it
    3. Find my post on 343 with the fix and go to the link with eclipse in the name
    4. Download the version of the swt for your OS (if you are getting this error and don't know what an OS is I am going to assume you are running 64-bit windows, so download the one that has x86_64 at the end)
    5. Open the zip and drag the swt.jar from there into your adventurecraft folder
    6. run from the bat, send screen of any errors you get.
    7. if it worked enjoy adventurecraft
    8. ???
    9. PROFIT!!!
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from buckeyes621

    Im getting this error when i try to click the Adventurecraft application

    Could not find the main class: ACLauncher. Program will exit.


    Read this:
    Quote from linkthegamer

    It is when the library is compile for a 32-bit system... when you download that zip just take the swt.jar from it and override the one in adventurecraft with it, the rest of the zip is useless to you. So in short just download the file from the quote, run AC and get the java exception error just to be safe, open the file you downloaded and drag swt.jar into the folder, run from the .bat so it can output any errors you get. If you get errors send me a screenshot so i can try and figure it out. In fact... imma make a list for y'all

    1. Download the new installer
    2. Run it
    3. Find my post on 343 with the fix and go to the link with eclipse in the name
    4. Download the version of the swt for your OS (if you are getting this error and don't know what an OS is I am going to assume you are running 64-bit windows, so download the one that has x86_64 at the end)
    5. Open the zip and drag the swt.jar from there into your adventurecraft folder
    6. run from the bat, send screen of any errors you get.
    7. if it worked enjoy adventurecraft
    8. ???
    9. PROFIT!!!
    Posted in: Minecraft Mods
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    posted a message on [ADV-Free Roam-RPG] AC - The Elder Scrolls: A Son's Promise v0.3
    Quote from Shmid

    Gaaasp! This...looks...epic! I haven't played it and I give it a +1. :Diamond:


    Thanks. Check out this page for a video of the upcomming city for the map:http://www.mcschematics.com/index.php?topic=7839.0
    It is made by felixhgh and fabian9696 and I got their permission to include it in the map.
    The city will also feature the dark brotherhood and the mages guild both of which you will be able to join. :smile.gif:
    Posted in: Maps
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