• 1

    posted a message on sci4me's mods (Torcherino)

    On 2.1s - everytime the torch gets chunk unloaded (game restart, travel to nether, distance far enough to unload) it looses its settings - i have to go and manually "restart" it i.e. change the area and time multiplier. On 1.9s this was not the case.

    Posted in: Minecraft Mods
  • 3

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Too bad. The Wiki was hosted on wikispaces. Subscription is expired. Is there a backup of the documentation somewhere ?
    Posted in: Minecraft Mods
  • 1

    posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)
    A treefarm using mainly Botania (1.7.2, beta 30) - with Extra Utilitites, BuildCraft and Railcraft for helping:
    Posted in: Minecraft Mods
  • 1

    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    Here we go - an effective use of LuckyBlock as a custom mob spawner:

    /mob farm - vanilla
    group(type=entity,name=Blaze,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=CaveSpider,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Creeper,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Enderman,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=LavaSlime,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=MushroomCow,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=PigZombie,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Skeleton,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Skeleton,NBTTag=tag(byteNumber=SkeletonType(1)),amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Slime,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Spider,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    /group(type=entity,name=Squid,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Witch,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Zombie,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    /mob farm - mods
    /group(type=entity,name=Pech,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=BrainyZombie,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)


    For some reasons Squids dont spawn so i commented them out. BrainyZombie is from ThaumCraft 4. Using two TE autonomous activators and a redstone signal on a timer i can have those mobs spawn randomly and then harves them with MFR grinder or CC turtles. I absolutely LOVE the possibilities.

    Now for a question: could You get us some documentation on some of the switches ? What does adjustHeight=1 do ? I realized scatterOffset adjusts how far out from the block the mobs spawn. Also what is reinitialize=true ? How can i make one of the config entries to be more rare for selection by the Block ?

    Thanks a lot !!! Sweet mod!
    Posted in: Minecraft Mods
  • 1

    posted a message on DartCraft Beta 0.2.20
    Suggestion: Make the mob spawners upgradable via cores so that they work when the player is NOT nearby. Just like a soulshards top tier spawner. Maybe even togglable by redstone signal. THAT would be more then epic. Besides all the other stuff thats already in Dartcraft. Keep i up dude !
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    @denoflions: i do have a request - as you are very much into adding cross-mod functionality, do you see a way to convert the energy generated in Factorization to BC-MJ our IC-EU ? Perhaps a mod ? I'd like to see his shiny solar array powering other machines than just the FZ ones...
    Posted in: Minecraft Mods
  • 1

    posted a message on Nei Plugins Can't find NEI
    just as a heads up: download nei and codechickencore from its thread --- even tho it does not show the latest release the download will be 0.7.1.0 of CCC and 1.4.5.1 of NEI which will work with the new neiplugins
    Posted in: Java Edition Support
  • 1

    posted a message on Nei Plugins Can't find NEI
    i do have the same problem with NEI 1.4.5.0 an the newest NEIPlugins v1.0.4.5, it was working with v1.0.4.3.
    Posted in: Java Edition Support
  • 1

    posted a message on mcmap (isometric renders, SSP/SMP, Minecraft 1.3.1 support)
    this has been asked already but never got answered: is it possible to "zoom-in" to have a higher quality output picture ? if so, how ?
    Posted in: Minecraft Tools
  • 1

    posted a message on Eihort - An OpenGL World Viewer [Latest: 0.3.14, 2013-06-26]
    Making Tekkit (IC2/RPs) ore's and stones visible using a custom blockids.lua - A tutorial on my site ;)
    Posted in: Minecraft Tools
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