It turns out, Thaumcraft changed block name from "Thaumcraft:blockMagicalLog" to "thaumcraft:log", plus log orientation metadata from 0/4/8 to 0/1/2 and from 1/5/9 to 3/4/5, so the following line in config works:
S:equalBlocks=thaumcraft:log/0=thaumcraft:log/1=thaumcraft:log/2,thaumcraft:log/3=thaumcraft:log/4=thaumcraft:log/5
But for giant mushrooms I need to list all 10 variations of orientation metadata as follows:
S:equalBlocks=minecraft:red_mushroom_block/0=minecraft:red_mushroom_block/1=minecraft:red_mushroom_block/2=minecraft:red_mushroom_block/3=minecraft:red_mushroom_block/4
etc, etc. I wish it could be coded in the mod itself as it was in 1.7.10.
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On 2.1s - everytime the torch gets chunk unloaded (game restart, travel to nether, distance far enough to unload) it looses its settings - i have to go and manually "restart" it i.e. change the area and time multiplier. On 1.9s this was not the case.
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For some reasons Squids dont spawn so i commented them out. BrainyZombie is from ThaumCraft 4. Using two TE autonomous activators and a redstone signal on a timer i can have those mobs spawn randomly and then harves them with MFR grinder or CC turtles. I absolutely LOVE the possibilities.
Now for a question: could You get us some documentation on some of the switches ? What does adjustHeight=1 do ? I realized scatterOffset adjusts how far out from the block the mobs spawn. Also what is reinitialize=true ? How can i make one of the config entries to be more rare for selection by the Block ?
Thanks a lot !!! Sweet mod!
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