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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    on 1.7:

    is it just me or is RF->MJ conversion not working ? switched a capacitor to output and connected a wooden kinesis pipe but no power is being output.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Reika, here is something i came up with using mod interaction and interaction between Electri- / Rotarycraft. I am kinda wondering how this is possible but it somehow works:



    Posted in: Minecraft Mods
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    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Hwy Skyboy, seems like Your Jenkins is down. Any issues with it ?
    Posted in: Minecraft Mods
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    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    Akitori: i went here: http://minecraft.gamepedia.com/Chunk_format and looked through the config file created by the mod. Basically You can create and change everything possible via NBT tags. It's crazy ;)
    Posted in: Minecraft Mods
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    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    Had to refine the last example so it works even when no player is nearby. Example:
    group(type=entity,name=Skeleton,NBTTag=tag(flag=PersistenceRequired(true),byteNumber=SkeletonType(1)),amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)

    I'd suggest using AE to autocraft the luckyboxes and supply them to the deployer.
    Posted in: Minecraft Mods
  • 1

    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    Here we go - an effective use of LuckyBlock as a custom mob spawner:

    /mob farm - vanilla
    group(type=entity,name=Blaze,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=CaveSpider,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Creeper,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Enderman,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=LavaSlime,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=MushroomCow,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=PigZombie,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Skeleton,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Skeleton,NBTTag=tag(byteNumber=SkeletonType(1)),amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Slime,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Spider,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    /group(type=entity,name=Squid,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Witch,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=Zombie,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    /mob farm - mods
    /group(type=entity,name=Pech,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)
    group(type=entity,name=BrainyZombie,amount=random-5-20,scatterOffset=1-3,adjustHeight=1,reinitialize=true)


    For some reasons Squids dont spawn so i commented them out. BrainyZombie is from ThaumCraft 4. Using two TE autonomous activators and a redstone signal on a timer i can have those mobs spawn randomly and then harves them with MFR grinder or CC turtles. I absolutely LOVE the possibilities.

    Now for a question: could You get us some documentation on some of the switches ? What does adjustHeight=1 do ? I realized scatterOffset adjusts how far out from the block the mobs spawn. Also what is reinitialize=true ? How can i make one of the config entries to be more rare for selection by the Block ?

    Thanks a lot !!! Sweet mod!
    Posted in: Minecraft Mods
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    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    How would i go about adding Wither Skeletons to the config as a random spawn chance ?
    Posted in: Minecraft Mods
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    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Bug or clarification needed: Does the Autospawner not work anymore when a player is not nearby ? Using the latest (2.7.5) version and have the chunk with the AS chunkloaded. A grinder on my standard cow/pig/chicken/sheep farm delivers essence to the autospawner just fine and when i'm directly above it it works as intended. As soon as i leave the area the autospawner seems to cease working.
    Posted in: Minecraft Mods
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    posted a message on RemoteIO v2.1 - It's Time to Think Outside the Blocks
    The AE upgrade seems to work a bit unstable. I connected a crafting chamber and a set of AE chests via the remoteio block which initially worked, but wen i added something to the network (forcing a reinit) the crafting chamber was not vicible to the network anymore telling me theres no controller. breaking and replacing the remoteio block and reestablishing link solved the problem temporarily but after the next world load same problem occured. In this state RemoteIO for OTA conections of different parts of a AE network are pretty much unusable due to this instability. Tra´nsferring TE power and items seems to work flawlessly tho.
    Posted in: Minecraft Mods
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    posted a message on [Freeuse, No permission needed] FpsPlus 1.5.2-1.7.10+Source
    I'd also like to know how to install this mod when using MultiMC5 as i cant find which jar file to add the classes to.
    Posted in: Minecraft Mods
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    posted a message on MultiMC 5 [Windows / Linux / Mac]
    How does one install a jar-mod like fpsplus+ in MMC5 on 1.6.4 ? Also, from which jar file do i need to remove the meta-inf folder?

    * \versions\1.6.4\1.6.4.jar
    * \libraries\net\minecraftforge\minecraftforge\9.11.1.965\minecraftforge-9.11.1.965.jar

    Is there any way to use a custom minecraft.jar (with jar mods applied to it) ?
    Posted in: Minecraft Tools
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    posted a message on DartCraft Beta 0.2.20
    So... how do i get the name of a certain TileEntity if i want to add it to the whitelist (wrenchables.txt) ? If i look through NEI's item.csv dump the names of items seem not to work when put into wrenchables.txt .
    Posted in: Minecraft Mods
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    posted a message on AetherCraft 1.4.5 - Aetheral Alchemy! Turn matter into any other kind of matter!
    This keeps crashing for me:


    Time: 15.01.14 20:52
    Description: Initializing game
    java.lang.NullPointerException
    at net.minecraft.item.ItemStack.<init>(ItemStack.java:87)
    at com.iconmaster.aec.common.CommonProxy.addRecipes(CommonProxy.java:125)
    at com.iconmaster.aec.common.AetherCraft.init(AetherCraft.java:145)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    Tried the regular build from curseforge and the latest from Your jenkins. Too bad ;/ Going back to EM...
    Posted in: Minecraft Mods
  • 0

    posted a message on Morph - Turn into almost any mob!
    Turned out i had to disable the Flying Ring added by EnergyManipulation. Just set:

    B:enableflyring=false

    and Morph fly as a bat works as intended...
    Posted in: Minecraft Mods
  • 0

    posted a message on Morph - Turn into almost any mob!
    same issue here on 0.6.0 - morphed into a bat, flying works for a second, then i fall down again. config option is set to I:disableEarlyGameFlight=0. Any ideas ?
    Posted in: Minecraft Mods
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