Reika, here is something i came up with using mod interaction and interaction between Electri- / Rotarycraft. I am kinda wondering how this is possible but it somehow works:
Akitori: i went here: http://minecraft.gamepedia.com/Chunk_format and looked through the config file created by the mod. Basically You can create and change everything possible via NBT tags. It's crazy
For some reasons Squids dont spawn so i commented them out. BrainyZombie is from ThaumCraft 4. Using two TE autonomous activators and a redstone signal on a timer i can have those mobs spawn randomly and then harves them with MFR grinder or CC turtles. I absolutely LOVE the possibilities.
Now for a question: could You get us some documentation on some of the switches ? What does adjustHeight=1 do ? I realized scatterOffset adjusts how far out from the block the mobs spawn. Also what is reinitialize=true ? How can i make one of the config entries to be more rare for selection by the Block ?
Bug or clarification needed: Does the Autospawner not work anymore when a player is not nearby ? Using the latest (2.7.5) version and have the chunk with the AS chunkloaded. A grinder on my standard cow/pig/chicken/sheep farm delivers essence to the autospawner just fine and when i'm directly above it it works as intended. As soon as i leave the area the autospawner seems to cease working.
The AE upgrade seems to work a bit unstable. I connected a crafting chamber and a set of AE chests via the remoteio block which initially worked, but wen i added something to the network (forcing a reinit) the crafting chamber was not vicible to the network anymore telling me theres no controller. breaking and replacing the remoteio block and reestablishing link solved the problem temporarily but after the next world load same problem occured. In this state RemoteIO for OTA conections of different parts of a AE network are pretty much unusable due to this instability. Tra´nsferring TE power and items seems to work flawlessly tho.
So... how do i get the name of a certain TileEntity if i want to add it to the whitelist (wrenchables.txt) ? If i look through NEI's item.csv dump the names of items seem not to work when put into wrenchables.txt .
Time: 15.01.14 20:52
Description: Initializing game
java.lang.NullPointerException
at net.minecraft.item.ItemStack.<init>(ItemStack.java:87)
at com.iconmaster.aec.common.CommonProxy.addRecipes(CommonProxy.java:125)
at com.iconmaster.aec.common.AetherCraft.init(AetherCraft.java:145)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Tried the regular build from curseforge and the latest from Your jenkins. Too bad ;/ Going back to EM...
same issue here on 0.6.0 - morphed into a bat, flying works for a second, then i fall down again. config option is set to I:disableEarlyGameFlight=0. Any ideas ?
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is it just me or is RF->MJ conversion not working ? switched a capacitor to output and connected a wooden kinesis pipe but no power is being output.
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I'd suggest using AE to autocraft the luckyboxes and supply them to the deployer.
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For some reasons Squids dont spawn so i commented them out. BrainyZombie is from ThaumCraft 4. Using two TE autonomous activators and a redstone signal on a timer i can have those mobs spawn randomly and then harves them with MFR grinder or CC turtles. I absolutely LOVE the possibilities.
Now for a question: could You get us some documentation on some of the switches ? What does adjustHeight=1 do ? I realized scatterOffset adjusts how far out from the block the mobs spawn. Also what is reinitialize=true ? How can i make one of the config entries to be more rare for selection by the Block ?
Thanks a lot !!! Sweet mod!
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* \versions\1.6.4\1.6.4.jar
* \libraries\net\minecraftforge\minecraftforge\9.11.1.965\minecraftforge-9.11.1.965.jar
Is there any way to use a custom minecraft.jar (with jar mods applied to it) ?
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Time: 15.01.14 20:52
Description: Initializing game
java.lang.NullPointerException
at net.minecraft.item.ItemStack.<init>(ItemStack.java:87)
at com.iconmaster.aec.common.CommonProxy.addRecipes(CommonProxy.java:125)
at com.iconmaster.aec.common.AetherCraft.init(AetherCraft.java:145)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Tried the regular build from curseforge and the latest from Your jenkins. Too bad ;/ Going back to EM...
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B:enableflyring=false
and Morph fly as a bat works as intended...
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