Sorry, not that kind of experimentation. I worked on this idea for a science fiction story. I had set up an action sequence where the protagonists needed to dive into folded space in order to escape pirates. The pirates gave chase and dove down after them. Our our hero/pilot opened up a can of awesome. Something along the lines of the asteroid seine in Star Wars, Empires' Strikes back.
I wasn't happy with it and made some changes to focus less on visual action, and more along the lines of deep-submerine pressure/crush sort of tension that works better for prose.
What I mean by hopping to contribute would be to suggest game rules that would make for something that is both interesting and challenging to play. And not just for the guy who happens to be driving the ship, (What is every one else doing, twiddling their thumbs?) but for the whole crew. Being a science fiction writer gives me some insight into this that I hope might be of some use here.
Otherwise, I keep making these cool suggestions, only to find out that frostbite has not only already thought of it... but has already started coding on something that is about ten times the awesome.
I have been meaning to write a science fiction book, would you mind if I use something similar to this sort of interstellar drive? Also, I think this is a great idea, a small cargo/fighter would be able to go many folds deep and hardly work to dodge the debris, while a larger ship with more efficient engines would go faster, but because it can not go as deep it arrives later. Unless it has auto turrets or something to allow the larger ship to remove, block or dodge the debris.
Yes me also. If we could see a video now, showing what it looks like messed up, it would be great. Now I am curious as to how it looks. And one after to see it finished and stuff.
I have played minecraft for a while, a few updates before the halloween update at least. I can not think about anything in the game now that makes the game worse. The only thing is the sunflowers in the newest snapshots, I hope those are temporary textures, from the photos at least I think they look hideous.
Hey, great skins man. I was wondering, could you do a version of my skin? http://imgur.com/A20F8aU
Now for the extras. That robe, I was hoping it could have some sort of runes, in a darker purple, not to noticeable.
Also, for the robe to be more open, so you can see a bit more of the shirt and pants.
And one arm like the Full Metal Alchemist's, a picture is a few posts up.
And if you can, some like blue magic electricity on the hands, but if you can't get it to go well, don't bother.
Finally, a hood on the robe over the hood and a shroud thing, you know the thing that covers the shoulders, in a color that goes well with the purple if you could.
I think by upgrade he meant massive redstone door that if you go through then arrows kill you unless you do a triple backflip and use a human body shield. Or something.
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I have been meaning to write a science fiction book, would you mind if I use something similar to this sort of interstellar drive? Also, I think this is a great idea, a small cargo/fighter would be able to go many folds deep and hardly work to dodge the debris, while a larger ship with more efficient engines would go faster, but because it can not go as deep it arrives later. Unless it has auto turrets or something to allow the larger ship to remove, block or dodge the debris.
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It is not done.
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And there is a mod being made as an example. It is in the main post. It's not out yet though.
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Now for the extras. That robe, I was hoping it could have some sort of runes, in a darker purple, not to noticeable.
Also, for the robe to be more open, so you can see a bit more of the shirt and pants.
And one arm like the Full Metal Alchemist's, a picture is a few posts up.
And if you can, some like blue magic electricity on the hands, but if you can't get it to go well, don't bother.
Finally, a hood on the robe over the hood and a shroud thing, you know the thing that covers the shoulders, in a color that goes well with the purple if you could.
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