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  • 0

    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Can you please fix this bug with Lord of The Rings Mod?
    Caused by: java.lang.ClassCastException: java.lang.Boolean cannot be cast to java.util.List
    at com.mcf.davidee.msc.reflect.BiomeReflector.reflect(
    at com.mcf.davidee.msc.reflect.BiomeReflector.reflectList(
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Quote from TorakWolf

    Probably this is EU packeting. try using one coal in the generator and see in the IC producer>batbox if 4k EU is the final product. If yes, then you don't have one problem.

    ICĀ² 377 is the recommended version.

    I can confirm that in your suggested setup, the energy transfer succeeds.
    After some testing in multiple setups (e.g. buildcraft stirling engine > bc consumer > energy bridge > industrialcraft mv producer > mfe), it seems that my buildcraft producer never asks for energy when connected to buildcraft quarries, lasers, etc.. As well on my MCPC+ server with tickthreading as in single player this problem persists.

    Does that ring any bells for someone? Is this a known bug?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    With industrialcraft 1.117-385 and powerconverters 2.3.1-58 for MC 1.5.2 the following happens:
    When I connect my industrialcraft windmills via glassfibre cable on medium voltage to an industrialcraft mv consumer > energy bridge > buildcraft producer, the bridge says 'INPUT LIMITED' and indicates a 2 EU/t draw. If a measure from my glassfibre cable to the MFE that is placed a few blocks in front of the ic mv consumer, it shows that I get on average a 20 EU/tick output from my windmills. To isolate the problems, I disconnect all other machines from the grid. Can someone help to troubleshoot please?
    Thanks in advance
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from JonnyBrando

    You can use all of the L's (nVidia only) with 1.45.2. M1 is what started all of the ShaderSE releases from Sonic Ether (bloom on torches and lava) so you can't use any of those -- they require the custom ShaderSE build of 1.46. Else, K25/K26 with AMD cards.

    Thanks for the information
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Does anyone know if the latest 'M' (or even the 'L') series SE shaders can be used with the IC2 compatible 1.45.2 version of the GLSL shaders? Could that be done by editing out some of the features (let's say specular maps)?
    Posted in: Minecraft Mods
  • 0

    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    First of all, thank you for the airship update.
    In my experience, the airship still has some serious unsyncing problems in the 0.6 1.5.2 version.
    No specific errors register, but on a personal server with an optimal internet connection and low load, the airship unsyncs with the client after approximately 2 minutes of close-distance flying. Like the 'known errors' list indicates, it indeed seems to be mainly a sync problem of upward/downward motion.
    Posted in: Minecraft Mods
  • 0

    posted a message on World Generation Manager v0.4.8 - Ungenerate/Regenerate a specific mod
    This is brilliant. I've been looking for this kind of functionality for a long time. Great addition, thanks
    Posted in: Minecraft Mods
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    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Quote from catbox01

    Had some really glitchy behavior with the Whitehull today. New SP map, using Biomes O' Plenty & Mo'Creatures, built up the boat, but noticed that within say 20 of a "shore" the boat came to a sudden stop and "stuck" for no apparent reason, even if there was plenty of "water" under the keel, and the boat was not next to the shore. I was eventually able to force my way through most of these invisible obstacles, but occasionally, I began to take damage which persisted even after the boat was under weigh again. On the last occurrence, the boat dipped down under the water, and continued to bounce between the surface and sub-surface area, until I was forced to exit the game.

    I'm not sure what was going on, does anyone know if Biomes uses invisible blocks? I haven't seen any, but.... Also, is it possible that, when conditions were just right on a transition chunk (moving from an ocean Biome to say a beach chunk Biome) that the chunk border is causing issues with the boat? There is no crash log record of the incident; nothing was recorded, so I'm at a loss. I did get a picture of the boat under the water surface, but that seems pretty useless.

    The way I accidentally discovered the Railcraft invisible (path-following) blocks, was by opening my world with the latest MCEdit.
    In MCEdit, go to Camera View and hover over any purple blocks in the suspected area to see their ID and info. Purple blocks are non-vanilla blocks, some of which might be purposely invisible.
    Posted in: WIP Mods
  • 1

    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    A warning for users of this great mod, who also have railcraft installed: on 1.5.2 railcraft adds hidden blocks used for their movement tracker (aura goggles). It makes all the boats, including the Punt and Whitehall (and I assume the Hoy), behave glitchy.

    The quick solution to this, is editing the railcraft config file: look for 'block.hidden=[id]' and change the id to 0
    Posted in: WIP Mods
  • 0

    posted a message on TeeLuk's PrinterBlock & SpecialArmor
    Special Armor (1.5.2a) gives a crash on the latest 1.5.2 MCPC-server
    Can you fix this please?

    ---- Minecraft Crash Report ----
    // This doesn't make any sense!

    Time: 21/06/13 11:05
    Description: Exception in server tick loop

    java.lang.ClassCastException: java.util.concurrent.CopyOnWriteArrayList cannot be cast to java.util.ArrayList
    at mods.TeeLuk.SpecialArmor.common.ServerTickHandler.tickStart(
    at cpw.mods.fml.common.SingleIntervalHandler.tickStart(
    at cpw.mods.fml.common.FMLCommonHandler.tickStart(
    at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(
    at net.minecraft.server.MinecraftServer.func_71217_p(

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- System Details --
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 42161232 bytes (40 MB) / 127225856 bytes (121 MB) up to 3186360320 bytes (3038 MB)
    JVM Flags: 10 total; -XX:UseSSE=4 -XX:+UseCMSCompactAtFullCollection -XX:ParallelGCThreads=4 -XX:+UseConcMarkSweepGC -XX:+DisableExplicitGC -XX:+CMSIncrementalMode -XX:+CMSIncrementalPacing -XX:+UseCompressedOops -XX:+AggressiveOpts -Xmx3072M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    CraftBukkit Information:
    Running: CraftBukkit version git-MCPC-Plus-jenkins-MCPC-Plus-562 (MC: 1.5.2) (Implementing API version 1.5.2-R1.1-SNAPSHOT) true
    Plugins: {}
    Warnings: DEFAULT
    Threads: { RUNNABLE Attach Listener: [], TIMED_WAITING Spigot Metrics Thread: [java.lang.Object.wait(Native Method), java.util.TimerThread.mainLoop(Unknown Source), Source)], TIMED_WAITING Spigot Watchdog Thread: [java.lang.Thread.sleep(Native Method),], WAITING Finalizer: [java.lang.Object.wait(Native Method), java.lang.ref.ReferenceQueue.remove(Unknown Source), java.lang.ref.ReferenceQueue.remove(Unknown Source), java.lang.ref.Finalizer$ Source)], WAITING Snooper Timer: [java.lang.Object.wait(Native Method), java.lang.Object.wait(, java.util.TimerThread.mainLoop(Unknown Source), Source)], TIMED_WAITING Thread-5: [java.lang.Thread.sleep(Native Method),], RUNNABLE Listen thread: [ Method), Source), Source), Source), Source), Source),], RUNNABLE Signal Dispatcher: [], RUNNABLE Thread-6: [org.fusesource.jansi.internal.Kernel32._getch(Native Method), org.fusesource.jansi.internal.WindowsSupport.readByte(, org.bukkit.craftbukkit.libs.jline.WindowsTerminal.readByte(, org.bukkit.craftbukkit.libs.jline.WindowsTerminal.access$000(, org.bukkit.craftbukkit.libs.jline.WindowsTerminal$, Source), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader$,,, org.bukkit.craftbukkit.libs.jline.console.ConsoleReader.readCharacter(, org.bukkit.craftbukkit.libs.jline.console.ConsoleReader.readLine(,], RUNNABLE Server thread: [java.lang.Thread.dumpThreads(Native Method), java.lang.Thread.getAllStackTraces(Unknown Source),, net.minecraft.crash.CrashReportCategory.func_71500_a(, net.minecraft.crash.CrashReport.func_71504_g(, net.minecraft.crash.CrashReport.(,,], RUNNABLE DestroyJavaVM: [], TIMED_WAITING Keep-Alive-Timer: [java.lang.Thread.sleep(Native Method), Source), Source)], WAITING Thread-1: [sun.misc.Unsafe.park(Native Method), java.util.concurrent.locks.LockSupport.park(Unknown Source), java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.util.concurrent.LinkedBlockingQueue.take(Unknown Source), cpw.mods.fml.relauncher.FMLRelaunchLog$, Source)], WAITING Reference Handler: [java.lang.Object.wait(Native Method), java.lang.Object.wait(, java.lang.ref.Reference$ Source)],}
    Recent tasks from -31--1{}
    FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 4 mods loaded, 4 mods active
    mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    teeluk_SpecialArmor{1.5.1} [SpecialArmor] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 20; []
    Is Modded: Definitely; Server brand changed to 'mcpc,craftbukkit,fml,forge'
    Type: Dedicated Server (map_server.txt)
    Posted in: Minecraft Mods
  • 0

    posted a message on Traincraft 4.2.1.
    A word to the wise: Traincraft (1.5.2) crashes when you enable alternative (more vanilla-like) recipe's in Railcraft.
    So don't touch the line "B:useAltRecipes=false" in the Railcraft config
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1/1.5.2] [SMP] Haribote Aircraft Mod multiplayer fork
    Quote from Ran_Cossack

    Oh, sweet -- that's great news! I'll check it out later -- or if you wanted to, my setup is:

    I use MCP with modloader in the jar when it decompiles, then unzip Ymtlib and Haribote into the source directory. After that, I run a shell script that pipes all the java and txt files through ujconv (you might be able to avoid this part) so Java won't complain about encodings and so my editor will instantly know it is Japanese, then another script removes all the class files.

    I edit the code with jedit or vim, then run to see if there are any errors.

    When it is time to package it up, I have another script I run after reobsfucating that just picks out the Haribote Aircraft files and packs them up into a zip. A forge folder has a symlink right to the zip file, so I fire it up and test. :)

    I have a git repo for the changes I've been making if you'd like to take a look -- but it something of a mess right now; I am doing all my current work on the 1.5.1 branch, and the problems I alluded to earlier were at least half because I had my editor set to "fix" whitespace, thereby making the diffs git makes a lot less useful.

    ... not the most efficient way to do things, probably.

    *edit* I found out how to fix the cfg file thanks to this guy (such a simple fix):
    I'll to make a clean version and post it later.

    Well, unfortunately I'm not a coder. I just reasoned by analogy and learned myself how to de- and recompile using MCP.
    Today, I looked further into it. I succeeded in getting the Japanese comments out of the way and in recompiling the 1.4.7 version with your differences.

    Good news is that your code is entirely accepted by Forge 1.4.7 (also for server).
    But there is one Modloader method in the original code("ModLoader.addOverride") that is not accepted by Forge 1.4.7 servers (in contrast to the client, which accepts it). Further good news, is that there is only a small place in the entire code that leans upon that method. Namely lines 339-346 in the original 1.4.7

    Fyi, the Modloader.addOverride method (which is deprecated in 1.5), is used to point to a custom texture image.
    I do not know enough about Modloader to deliver an alternative way of using custom textures for 1.4.7, but I believe there is allways the original Mojang way: pointing to a free spot in the terrain.png.

    Please, feel free to set your own priorities. In any case, I would be most grateful if you could suggest a way to overcome the Modloader.addOverride.

    Btw. If you feel confident that your github is neat enough, I would be glad to take a look (not as a coder, but as someone willing to learn how to code and help)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1/1.5.2] [SMP] Haribote Aircraft Mod multiplayer fork
    Actually I already took a look and compared the code from 1.4.7 and 1.5.2 versions, and it seems that the differences are minimal.
    It wouldn't surprise me if you could edit the 1.4.7. source with the same code you inserted in your 1.5.2 version .

    Could you tell me please how you recompiled the modified source? Is it MCP with forge or modloader? Did you put in minecraft. jar?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1/1.5.2] [SMP] Haribote Aircraft Mod multiplayer fork
    Marvellous! I was already familiar with this great mod, but was missing SMP. Would you please consider adding a server package to the 1.4.7 version? There is quite a bit of people still playing 1.4.7 due to redpower, and waco frequently updates the 1.4.7 version of haribote. Thanks in advance
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.x/1.5.x/1.4.7] Underground Biomes (Forge, SMP compatible)
    Quote from Grom PE

    I present you a new version!

    UndergroundBiomes 1.5.2 -

    - Killed Thumbs.db
    - Fixed lignite drop incorrect metadata leading to inability to craft it to coal
    - Fixed lignite not working with fortune enchantment
    - Fixed slabs giving wrong block when harvested with fortune enchantment
    - Resolved missing textures warning
    - Optimized texture files
    - Should work on Minecraft 1.5, 1.5.1, 1.5.2

    Version for 1.4.7 is coming later.

    Let me know if something got broken in comparison with an older version.

    Meanwhile I'll be getting familiar with Underground Biomes code, cleaning it up and looking into other bugs.

    Looking forward for an updated 1.4.7 version. Keep up the good work
    Posted in: Minecraft Mods
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