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    posted a message on wow, minecraft just got significantly less kid friendly.

    we have been having fun building shelters and doing fun things like fishing, riding pigs, turning mooshrooms into cows. he builds rollercoasters in creative, goes fishing, makes waterfalls, pours lava on villages, has fun in minecraft basically. he makes basic shelters with doors and a bed in survival and sleeps through the night, and can hit away the zombies with sticks and swords and run away from creepers or kite them into the water to make them safely explode... well, that was in 1.8 anyway. minecraft 1.8 was fun, and catered for almost everyone.


    In 1.9 he starts building his first house and is sniped by a skeleton. he starts whacking a creeper and is blown up because timing/waiting is not something little kids know how to do. he goes looking for sheep but there are significantly less sheep/cows/pigs and significantly more chickens in the worlds we have generated so far ... everything is different and harder, and this takes out a section of the audience who can enjoy it. the "difficulty" seems to reduce the number of hostile mobs that spawn, but the system still doesn't reduce in difficulty. mobs still turn up in OP armour while you're still punching trees. Playing on peaceful means no mobs spawn at all. I don't get the difficulty option at all, it might as well say "none", "hard", "still hard" and "permadeath".


    so now I have to learn how to make potions, and have shields, and use anvils, and combine enchanted books, or build an absurd afk fish farm to harvest OP items ... basically the bits of minecraft that are really hard for a beginning (and aren't beginner options anyway). Mine for 6 hours so you have enough iron to make an anvil, diamonds to make an enchanting table, and raid enough mineshafts or dungeons just so you can make an enchanted armour set or sword powerful enough so that you can survive your first few nights? see the problem? You probably don't because many people have been playing for so many years that these seem trivial: they aren't.


    1.9, the less fun update... :(

    Posted in: Survival Mode
  • 1

    posted a message on wow, minecraft just got significantly less kid friendly.

    my boy (who is pretty young) loves Minecraft. so far he's been pretty good at it. he's learning how to use the mouse, how how to spam-click on monsters to kill them. how to differentiate between left and right clicking for digging or placing blocks. it's pretty complicated when you think about it. then 1.9 came out and suddenly he's shouting and carrying on because he's suddenly dying over and over and over and over and there's nothing he can do about it. mobs are harder. there's more of them. start a new world, walk for two minutes, get killed by a skeleton hiding under a tree, and you're still chopping wood to make your first crafting bench. is this fun? having only just come to grips with clicking the correct mouse button in order to perform the desired action he's suddenly incapable of killing anything. Granted, in a couple of months he'll learn to press and hold the mouse, or learn to pause between actions (he doesn't do that outside Minecraft yet, so it may be a while) such as hitting the baddies. creepers are now the absolute worst, there is no possible way for him to ever kill a creeper. the concept of having two hands is well beyond him - controlling both the action hand and the off-hand - so having to build and then equip a shield every time he goes outside just to stay alive long enough to chop down a tree has already shown itself to be way too difficult. So far, I've rolled back to 1.7 and it looks like it'll be at least a year before he is able to attempt 1.9, if ever. I do hope the next version concentrates on something fun rather than combat.

    Posted in: Survival Mode
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    posted a message on add world generation option for nether, end

    settings for nether and end generation on the custom world options and superflat world customisation types would be great. for instance, one could choose to create a superflat nether with various levels of nether ores and fortresses. Or a superflat end with endless castles and purple trees... Being able to set the x,y, and z scales for the terrain generation would be my primary use.

    Posted in: Suggestions
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    posted a message on faces / expressions
    I'm trying to build this myself and really getting nowhere, because changing the way models render is tricky for my java coding skills...

    Basically I'm trying to get mobs & players to have different expressions depending on what they are doing, and using the "spare" space in the standard skin files to do so. This way players could make their own expressions and store them in their standard skins - they would be used where this mod is installed, and wouldn't matter otherwise (since those texture co-ordinates are un-used).

    So the standard skin layout for a player (and most biped mobs) is this:



    and I'm trying to get it to work like this - (note the new "head" entries, with the standard 'face' representing an idle state):



    A biped mob (e.g. zombie) has their normal face, but when they "see" the player the model switches to the "interested" texture. When they are attacking you it would change to the "angry" texture, and then when it was being hit it would change to the "hurt" texture, and so on.

    Same thing with the player entities, so that in a multi-player game a players expression would change depending on their actions (hitting other, getting hit, etc). One could see it possible to put in server mods to allow /emote X which might allow the player to change their expression to a given state using commands.

    I'd like to know if anyone else has tried to put together such a mod - I searched for a while but couldn't find one but there could be something out there. Alternately, any actual coding pointers on how I actually change the box renderers so they can handle rendering these alternate texture co-ordinates would be something I'd like too.
    Posted in: Requests / Ideas For Mods
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    posted a message on An actually thought out gender post...
    oOoh just thought of a "gender" alternative.

    Play as the normal person, or play as a testificate. Two different models, both genderless, both different looking so you can have different skins for either.

    you want to call all of one type of model "male" and the other "female" then that's up to you. You might as well call them "glizlop" and "finook".
    Posted in: Suggestions
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    posted a message on Who said the Nether was Hell?
    Spawned to my nether for a spot of drooling .. I mean mining!



    *rubs hands*
    Posted in: Screenshots
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    posted a message on Snapshot 12w17a is Ready to Test!
    censored? what is that, a naked herobrine running around or something?
    Posted in: Minecraft News
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    posted a message on how to make villages spawn more frequently?
    Quote from Sir_Grox

    The second picture looks a lot like a nether fortress in the overworld! :steve_lol:


    funny, it's exactly what it is (with stone brick). Spawned through a village somehow
    Posted in: Modification Development
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    posted a message on how to make villages spawn more frequently?
    I'm trying to test out how my villages and structures fill down and how the roads path across a landscape and some new villager AI I'm tinkering with. You get a lot of villages in superflat, but that doesn't really show me anything that I need. I need to generate villages in a normal world.

    I've already added a bunch of biomes to villageSpawnBiomes but what I really need is to change the frequency of village spawns, so that they are much more common so that I don't spend ages trying to even locate a village in a standard world.

    Here's what happened when I started messing with the code - this is NOT what I am looking for (but pretty bizarre - MC's memory was soaring!). Suggestions on how to more frequently spawn a village would be appreciated.



    Posted in: Modification Development
  • 4

    posted a message on nether bridges in superflat!
    Here is my mod in progress - bringing nether bridge structures into the world!



    Will try to spice up the rooms using more block types. Always wondered what a whole bridge network looked like ...
    Posted in: Screenshots
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