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Jul 7, 2014Great stuff! Thx for the update. I'll update the original post later today when I'm back from work.Posted in: Minecraft Mods
Apr 4, 2014Yeah, I would definitely like to have it as a separate project, now that we're compatible with mods :). I vaguely remember seeting such mod in the past. We should do a research.Posted in: Minecraft Mods
Also, I'd like to improve mouse navigation anyway, I think it's too touchy on analog sticks right now. I'm thinking about cursor snapping to centers of the grid elements. Would save some travel time, and make it feel more solid. In theory
Mar 12, 2014Posted in: Minecraft Mods
[04:39:53] [Client thread/INFO] [FML/JoypadSplitscreenMod]: Found 3 valid controllers! [04:39:53] [Client thread/WARN] [FML/JoypadSplitscreenMod]: No joypad set up for this session. Must enter controller menu to enable.
This part looks promising. Can you enable it in the menu?
Mar 12, 2014Could you try once more without any mods installed besides Forge and a joypad mod? Then we know where to look.Posted in: Minecraft Mods
In case it fails, please attach logs, like you did last time. Thanks.
Oct 1, 2013Did you delete the META-INF folder from the jar file?Posted in: Minecraft Mods
Sep 20, 2013Posted in: Minecraft ModsQuote from kemonomimi
Hello, your mod works great and fairly easy to install. This is interesting for people who only have a computer or do not have the means to provide for two but can play together and thanks to your mod. However, would it be possible to make this mod compatible with Forge? It is quite a shame not to use this mod with lots of mods that are quite interesting and to improve the game as your mod. It is unfortunate that Mojang is not splitscreen and integrate natively supported in the PC version of the game.
Thank you for this mod that allows me to play with my wife.
I'm always happy to hear that people are enjoying Minecraft with their family and friends, since that was the driving force that made me develop the mod in the first place. Keep on playing!
As for the Forge compatibility, it requires rewriting most parts of the mod, and since the Forge itself does not help me with any of the problems I encounter when developing (and actually makes many things more complicated) I never finished the Forge port.
I might get in touch with Forge developers and discuss the best approach to this. Yeah, I agree that it would be uber-cool to have all the mods in split screen, but my mod is quite a bit different than the rest since it alters the base mechanics of the game, movement of the player, rendering, etc. Ideally, the gamepad controls and the option to run focusless would be part of the base Minecraft itself. When I created a ticket on Mijang's JIRA about the gamepad controls I got a response that they're not interested in that, and all gamepad support should be done throught the 3rd part apps like joy2key, since "the Minecraft was designed for mouse + kbd". Unfortunately thats true, and that's the reason why it was difficult to reimplement all the movement and navigation, but here we are - the mod mostly works, and with some help all the menu navigation issues could be resolved. Btw, joy2 key won't let you play in 2 or more players since it maps all the gamepad to the same keyboard.
I don't give up though :). I'd really like to push parts of the mod upstream (either Mojang or Forge).
Quote from airecax
Nice work, It's pretty nice to have analog controls, but feels weird that i can't swing/punch air also i cant hold the button to place more than one block, it just place one and it stops, is this normal? or is a bug?
Yeeeah, I know. The code that implements left and right click in Minecraft is not super simple nor readable, and wrapping it was one of the biggest challenges when deveolping my mod. I still fell that it could be done better, but I was lost in the sea of global variables, timers and inherited methods. It's not easy to debug either (because of the nature of the problem).
If I ever move the code to Forge or either do some big refactoring I might give it another shot, but for now I think it works acceptable.Quote from Pieman862411
I'm on a mac. I don't know how this will work with me :/ I'll try it tomorrow.
I can imagine on Mac it's quite similar, although I don't have one. I'm sure there are tutorials out there to help you out.
Sep 19, 2013Yeah, that's right. Thanks for posting. As I said, I found it out on the video I linked, and I thought that this is common knowledge and THE way to install mods with the new launcher. If that is not the case, if the other mods are easier to install, let me know, and I'll try ti improve it.Posted in: Minecraft Mods
Sep 16, 2013Well, I used the tutorial I've linked to actually try my mod outside of development enviroment and most surely it can be used to run this mod :). If there are other methods to run mods, I'm unaware of them.Posted in: Minecraft Mods
The part where the video is particularily useful is after 6:15 where the guy explains how to add a custom version which would be in our case, lets say, 1.6.2_joypad
If you, or anyone else knows a better method then by all means please let me know
Sep 16, 2013Posted in: Minecraft ModsQuote from Pieman862411
This looks like a great mod! The only problem is I have no idea on how to install this. I'm on a mac btw. Also it ok that I use a logitech gamepad instead of an xbox controller? Please answer. :3
It's not a problem, gamepad should work fine,you'll just have to configure the controls.
As for the installation, I've linked a useful video in the README file:
See this video on how to install mods in Minecraft:
Sep 15, 2013Posted in: Minecraft ModsQuote from nkjellman
Nice mod. But I'm wondering, do you think you may make it so it can show Xbox 360 Buttons from Minecraft Xbox 360 Edition, instead of just the text?
Edit: Also I'd remove the sprinting/sneaking text. (Leave it for a debug mode, but otherwise no.) I know I'm sprinting. Camera is zoomed out, and I'm going faster. lol. But I wish we could have the Xbox 360 creative flying on PC. Its so much better.
Also you should fix the joysticks/triggers. I try to configure them, and it always resets it back to 0.0 for the dead zones. It shouldn't need to be configured. If its different for different controllers, you should make pre configured files. Its very irritating because every time I try to configure it, it resets everything to zero.
I wanted to add xbox icons but eventually decided to hold on, at least for the time being. It's a cosmetic feature and IMO the one not worth too much effort. If I get the levels of polish in other areas up (or just become bored enough) I might reconsider this.
Text for the sneaking and sprinting - dunno. I added them cause they are triggered differently than on the keybord. You know if you're holding Shift, but might not remember whether you're curretly in the walk or sneak mode, and it could cost you some fall damage. I agree though about the sprinting - it's quite redundant.
Creative inventory is broken ATM - it's such a mess with multiple slots, tabs and scrollbars to the point which makes me quite unmotivated to work on in.
Creative flying in Xbox version - I don't have an xbox so have no idea how it works.
Sorry to hear about your troubles with the config gui. Writing a proper gui which correctly interprets gamepad input in all the cases (including stiff deadzones and other possible problems with the hardware/software) is a suprisingly non-trivial task. I plan to add the gui support for deadzones in some future mod vesion which will help with saving the deadzone state, but until then I guess you're stuck with editing the config file. Thanks for the input though, I\ll keep this problem in mind.
It's a known problem. Gui screens with scrollbars (world selection screen, server selection screen etc) are not traversable yet :(. Sorry!Quote from westar777
Installed it, loved it, but only one thing...
When I break something, it keeps on breaking/attacking. Help me?
It sometimes occurs at the beginning of the game. One of the analog axis are not reset. Press all the triggers and move analog sticks a bit, it should stop. Also entering and exiting the menu might help.Quote from gamer55567
Hey, uh, freeshiny, I did upload two other videos of the series, but my computers hard drive got so many bad file sectors, and now I have to get it replaced. I am running a Linux disk just so I can get through this easier. It shouldn't be long before I get the new drive in, so until then, I can't really record with Fraps like I normally do, nor can I edit the pieces together when I need to cut. So, If you want to add my other two videos to your main thread, go ahead and add them. I also ended up having to go on hiatus for a bit. I'll keep you updated on any further developments and uploads, if you want.
Sorry to hear about your problems. I'm curious about your further developments. Let me know if I can help you somehow.Quote from oSS_Seth
Great mod, but there is a bug that if you unfocus the minecraft window that is running the Joypad mod, the controller can't change the view. Please fix this, I need it more than ever!
Sorry everyone about the camera bug! Try the never version.Quote from estradus
The phrasing of this question might seem a bit odd, but when tranforming a joystick input to the looking up/down/left/right controls, does it treat the joystick as an analogue joystick or does it work the same as if it were just a d-pad? Like, if I turn the stick a bit to the left I'll turn slowly left and if I turn it full to the left I'll turn quicker? Or is it "turn any amount left and it always goes full speed left"? I had this problem when I tried using joy2key before so I want to know if this solves that problem.
If you're using the analog inputs - like the thumbsticks - the movement is analog. If you're using the buttons or d-pad you move or turn at a constant pace.
Aug 24, 2013Posted in: Minecraft ModsQuote from aking4125
Does this fix the issues I reported before? Such as not being able to access the horse menu?
What's the progress of a forge version so far?
Thanks for reporting those issues!
Unfotunately I haven't actually got a chance to work on them, I just moved the old code to 1.6.2. I plan to do the proper update with features specific to 1.6 (and 1.7 if it comes out in the meantime) later on.
Forge version is not progressing at the moment. Few months ago I got to the point where the basic functionality was working with Forge, but it only did so only before obfuscating the code. After obfuscation it was bombing out in cryptic ways and I haven't got time to work it out. Also, since Forge didn't actually have API for most of the features I needed, I had to heavily rely on Java reflection which is ugly and more complicated.
In the future I'll give it a second chance and try to rewrite the code again.
PS. I haven't actually ridden a horse in Minecraft yet
Aug 23, 2013I've updated the mod to 1.6.2. If you had troubles running the game before, try now.Posted in: Minecraft Mods
Jul 11, 2013Posted in: Minecraft ModsQuote from aking4125
The mod works great in both 1.5.2 and 1.6.1. However, some issues:
1. The packed .zip file is packed in such away that requires some additional tweaking for it to work in Magic launcher.
2. You still cannot move the cursor using the controller to select Multiplayer servers and singleplayer worlds. I suspect this is just how minecraft works however.
3. The tool-tips are way too far up left and may be hard to see from a distance.
4. While riding Horses, Boats and Minecarts, It still tells you to press LSHIFT to dismount. It is the sneak button which works in the controller but this could lead to some minor confusion.
5. You cannot access the Horse inventory by pressing the menu button on the controller. For whatever reason, it only detects the keyboard.
6. If the controller disconnects mid-game. Sometimes the game has to be restarted for it to work. The controller must also be turned on or connected before the game launches. This causes a small issue with my wireless Xbox 360 controllers.
7. Changing controllers mid-game doesn't automatically changes the controller until the game is restarted. This should be fixed as it makes having a portable copy not needed as you can just use your normal minecraft copy (or better yet run it many times with magic launcher).
Obliviously, a forge compatible version would be greatly appreciated as it would make getting this mod more worth while. I commend you for the quick update to 1.6.1 and hope you can dish out the 1.6.2 version soon. Keep up the great work !
Sorry, this mod is currently only for 1.6.1 and not 1.6.2.
Hi. Thanks for the list of issues. Let me walk through them :).
1. Could you elaborate? What manual tweeks are required?
2. Yeah, I've never got enough time and strength to tackle that one. It's not trivial, although definately possible.
3. It's a regression. I plan to fix it in some forseeable future
4. Good find. Actually, I don't play Minecraft that much anymore, and I havent got to the horses yet :D. I'll take a look into it.
5. See previous answer.
6. Unfortunately I don't think it's easy to change, although I might be wrong. It'd require some time and investigation, but I'll deffinitely put it on my TODO list.
7. Yeah it sucks. I never bothered to do it properly. Might do so in the future.
I'll probably work on 1.6.2 this weekend, and forge is surely a distant possibility. I once had a basic forge version running (just controller input, no configuration and gui stuff) but it only worked from eclipse - when released and run indepedantly it crashed in mysterious ways, and I got tired. But it might be time for a take two
Thanks again for your input, it's very appreciated.
Jul 11, 2013Posted in: Minecraft ModsQuote from TurboLance
Love this mod. Been using it for a while now, together with my mother and father (yes they play Minecraft ).
We used to play it on Xbox 360 with them, but managed to talk them into playing on PC using this mod and the content of the PC version vs. the Xbox 360 version as an argument.
Upgraded our server to 1.6.1 yesterday and tried out the new version of the Joypad mod for 1.6.1.
It's great that you fixed the sneak toggle so that it works again, had to use RB on the controller as the sneak key before making it a bit hard to sneak while multitasking, though it was manageable.
All in all the version for 1.6.1 is working great, only got a couple of suggestions for item management (inventory window).
1. In the previous version the icon for the item you were moving would move with you as you moved the "cursor" to where you wanted to place the item. Now the item stays where the mouse cursor is until you've placed the item.
2. The item description of the item you're looking at is at the left side of the item when you're looking at it. Used to be on the right side before I believe, dunno if it's intentional or not.
Anyway, just wanted to say thank you very much for making this mod, love it. My mother and father also told me to say thanks ;-)
Greetings to the Minecraft family! I'm glad you're enjoying my mod together. Both issues are known to me, and happened while porting from some earlier version. I plan to fix them when the time allows. Thanks for the heads up, and kind words.
Jul 8, 2013Unfortunately, it's still not compatible with most of the mods, although I'd like to improve it in the future.Posted in: Minecraft Mods
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