Are the new blocks gonna be ores or something else? You and I are probably the only ones who know what that would be
haha - yes, the first one will be in the next update along with two other additions. i am saving the nether creep after that so that i can add some other nether stuff.
Mandog becomes superdog when you play frisbee with him enough.. Since I am using forge, I will now create new blocks for the nether which will give the nether another slim reason for existence - there will be an upcoming creep that is in the nether who will add some fun and a little challenge to the nether
Hey freak, is the player normaly immune to bullets from army guys? because i am in my setup, dont know if another mod is causeing the bug since im the only one immune, other mobs still get hurt by their bullets.
Only army guys who are loyal to you - otherwise it is a bug to be fixed!
I hope you consider reworking tame pets for 1.2.5. Trying to keep anything following me alive is hard to do when they are attacked by friendlies from other mods.
On a different note. Army guys can not hurt Floobs. A floob shot a army by mistacke while trying to hit me. The army guy attacked the Floob but couldn't hurt him. The foob took the army guy's arms an legs but could n't kill him. Are the mobs immune to damage from each ohter?
I tried that, but then nothing seemed to target the pets. You just need to put some armor on those pets and train them and level them up before wandering around looking for adventure!
I will fix the bug between army guys and floobs - thanks!
freakstrich, why are a lot of the mobs in this mob hostile? It doesn't make a lot of sense. For example, why are hot dogs and guinea pigs hostile?
And could you make the food items in this mod restore hunger, not health?
Some restore hunger, some health. And yes, when I redo the code for 1.3 I will make pet creeps animals instead of mobs - ponies, hotdogs and guinea pigs - and superdog
Some of your comments are very useful. There is a ton of content in here, and I wanted to make something that you could play for a long time and still discover and try new things. Accessibility is always a problem with a mod this size, so I always try to help out the player with as much text and audio messages as possible. More could always be added.
Also, the snacks and treats should be stackable, so as not to take up too much valuable inventory space. I can always bump up the max stack limit on some treats. As always, I am tweaking and balancing as well as adding new stuff.
This mod is meant for you to have fun, so there is something for everyone here and you can turn off what you don't like.
2. Turn down your Speaker if your using them or lower your headphone sound...
3. You got that backwards, this works with almost all mods. very few dont, and its usly mods that over edit base classes. I currently run this with 47 other mods including, Thaumcraft 2, EE2, Aether, Twilight Forest, Buildcraft and many more.
4. The mystery is what makes things fun. Plus pics on OP show how to craft things.
5. More Creeps and Weirdos....yep the name sums it up.
6. And what did we learn today? Well i think everyone here can see what it is .
Moving on.
FS iv noticed that some Prisoners attack you for now reason, while this i dont mind, there completely immune to attacks and can reach like 4 blocks away. Do say this is a bug i hope? Because when some Prisoners attack me i wanna beat the crap outa them lol.
700th post FTW!
some prisoners are friendly, some aren't - invincible prisoners is a bug that will be fixed next update with THREE NEW CREEPS! - Well, two creeps and a thing of some sort that can make you money by yourself or with another creep. Enough hints.
Hey guys, I have a quick question for You. I (and when I say I, I mean I'm using a custom designed modpack by NearbyGamer(Youtuber) am using This mod, Mo Creatures, and ExtrabiomesXL(I wont list hte rest, theyre not really important here).
I've noticed that Mo Creatures allows spawning in the extra biomes, while this mod doesnt. I've checked the source for both, and the only thing I can see that looks different, is that Mo creatures contains the extrabiomes folder with the "biomesManager.class" file. I wanted to know If it's alright for me to try adding that folder into Your mod, to see if the spawns will work in the new biomes. I also wanted to know if I can do this, because If it works, I would like to explain how to do this to other's using the above mentioned modpack(not really modpack, more config pack with instructions to install the mods). If either of those isn't allowed, please let me know, but I'd really like to see if I can get this working with the BiomesXL mod, because its pretty much replaced the entire MC world with new biomes, and I hate not seeing all the amazing mobs from your mod running around. Thanks in advance.
Edit: The extra biomes folder comes from the extra biomes mod itself, which allows for us to change/move things/use its code for other things.
Using zharks mobspawner, i explicitly list biomes that creeps should spawn in - i guess if zhark doesn't do that with mo creatures then all of his entities use default list. it may be a simple change, but i am working on this fun update so i don't have time to check. but if you want to slap that class in there and see if it works go for it, although i don't see how it could.
Hey freakstrich, that old super dog idea you had for the mandog, you ever gonna implant it? Because id love to that in here seeing how mandog is my fav mob xD.
oh yeah, I'm going to implement it, but he is not going to fight for you. there are plenty of creeps that do that for you.
what he will do is assist you in your adventures - heal you, give you advice, etc. also, when he becomes superdog, he is a lot more handsome
i will be adding superdog and more floob stuff in the future - i just keep getting distracted with bugfixes and adding other stuff
like the two new things i am adding now - which i hope to release by the weekend, along with some additional bugfixes. one of these things will allow you to get some cash and the other is something that you don't want to make mad. enough said!
OMG that would be so much better and i would love that freakstrich if you listening please add this and it would be cool to have sals minions in a little pen outside the shop so if you try to steal something then they would be released because its weird having them appear out of nowhere?
Yeah Crafty we tried to use the archive utility but it keeps failing.
Yes, I am listening, and that has been on my todo list of structures to add.. Sneaky Sal needs to wander because if you rip him off, his RatMen need some room to seek revenge! However, a permanent shop to buy and sell stuff will be added. You can cash in on stuff you don't need and get needed supplies.
Like Sneaky Sal, there will be random inventory and prices that change periodically
Those are left behind by disco moles. When they move around the block they are currently standing on will rapidly change between different colored blocks of wool (giving the impression of disco dance floor). Normally the block will revert to whatever it originally was before the mole walked on it, but sometimes it doesn't.
I suspect that this is a bug related to the disco mole despawning, similar to how some digbug holes do not get filled when the digbug despawns.
Aha! Even though I fixed the disco party aftermath on death, there is another routine that handles despawning and never triggers death, so I patched that routine for the next version. Hopefully, this will clean up the disco mess from those dirty moles!!!
Here is the updated DiscoMole.class - if you want to test it, just drop it in your MoreCreepsAndWeirdos.zip file and replace the existing one. Of course, you would have to start a new world to make sure it doesn't have any disco party aftermath! Please let me know how it works!
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haha - yes, the first one will be in the next update along with two other additions. i am saving the nether creep after that so that i can add some other nether stuff.
Here is one of the new thingies!
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Only army guys who are loyal to you - otherwise it is a bug to be fixed!
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I tried that, but then nothing seemed to target the pets. You just need to put some armor on those pets and train them and level them up before wandering around looking for adventure!
I will fix the bug between army guys and floobs - thanks!
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cool! love those snakes from mo creatures
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Uses the old spawn system where a million creeps spawn whenever they feel like it and things get a little out of hand. It's no picnic.
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Some restore hunger, some health. And yes, when I redo the code for 1.3 I will make pet creeps animals instead of mobs - ponies, hotdogs and guinea pigs - and superdog
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Check out the MORE CREEPS AND WEIRDOS WEBSITE for all info regarding recipies, creatures, structures, training, etc.
Some of your comments are very useful. There is a ton of content in here, and I wanted to make something that you could play for a long time and still discover and try new things. Accessibility is always a problem with a mod this size, so I always try to help out the player with as much text and audio messages as possible. More could always be added.
Also, the snacks and treats should be stackable, so as not to take up too much valuable inventory space. I can always bump up the max stack limit on some treats. As always, I am tweaking and balancing as well as adding new stuff.
This mod is meant for you to have fun, so there is something for everyone here and you can turn off what you don't like.
1
got it - thanks! easy fixes
some prisoners are friendly, some aren't - invincible prisoners is a bug that will be fixed next update with THREE NEW CREEPS! - Well, two creeps and a thing of some sort that can make you money by yourself or with another creep. Enough hints.
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Using zharks mobspawner, i explicitly list biomes that creeps should spawn in - i guess if zhark doesn't do that with mo creatures then all of his entities use default list. it may be a simple change, but i am working on this fun update so i don't have time to check. but if you want to slap that class in there and see if it works go for it, although i don't see how it could.
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oh yeah, I'm going to implement it, but he is not going to fight for you. there are plenty of creeps that do that for you.
what he will do is assist you in your adventures - heal you, give you advice, etc. also, when he becomes superdog, he is a lot more handsome
i will be adding superdog and more floob stuff in the future - i just keep getting distracted with bugfixes and adding other stuff
like the two new things i am adding now - which i hope to release by the weekend, along with some additional bugfixes. one of these things will allow you to get some cash and the other is something that you don't want to make mad. enough said!
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Seems to be the case - will be fixed soon
Yes, I am listening, and that has been on my todo list of structures to add.. Sneaky Sal needs to wander because if you rip him off, his RatMen need some room to seek revenge! However, a permanent shop to buy and sell stuff will be added. You can cash in on stuff you don't need and get needed supplies.
Like Sneaky Sal, there will be random inventory and prices that change periodically
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great - thanks, but i didn't have the heart to delete all that hard work, so I just pointed peeps to the new guide via a link
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I stickied your new guide - should i delete the old one? I also posted the link to your new guide on the front page of this thread!
THANK YOU SO MUCH FOR MAKING THIS GUIDE! This should help out a lot of people, especially mac users.
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Aha! Even though I fixed the disco party aftermath on death, there is another routine that handles despawning and never triggers death, so I patched that routine for the next version. Hopefully, this will clean up the disco mess from those dirty moles!!!
Here is the updated DiscoMole.class - if you want to test it, just drop it in your MoreCreepsAndWeirdos.zip file and replace the existing one. Of course, you would have to start a new world to make sure it doesn't have any disco party aftermath! Please let me know how it works!
http://www.mediafire.com/download.php?nytobt34rfsjibk
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MCPATCHER GUIDE
Jibber - you can start a new topic with your updated guide and I will make that a sticky instead when you get it done.