• 16

    posted a message on [1.7.3] Woot's Mods ...Miner Helmets[v4.2]
    Banner courtesy of limitless285
    Miner Helmets Beta 1.7.3 v4.2

    ModLoader Beta 1.7.3 required. changes since v3.7 .

    Fixed modgui.class dependency.
    Fixed running out of air when light was turned off for the Scuba mask with light.
    Added a render updates option in settings file option 1. same as previous versions (best for slower computers) option 2. allows to set the number of updates.
    Added number of render updates for render option 2 in settings file, lower numbers = better performance higher numbers more visually appealing, most likely 3 is enough.


    Properties can be set via a text file, i will post more details on this later for now look at the file created in mods/MinerHelmets after you load a world.

      * Two keys in player controls option menu, one to toggle on/off the light, and one to toggle on/off fog. set to "C" and "V" by default change to your liking.
      * The hand held torch and pumpkin helmet are standard no crafting needed, so you can use these in multiplayer.
      * All helmets now come with the overlay (see pic below) on by default you can delete it if not wanted, or edit to your taste, or disable it in settings file.
      * Support for Scuba helmet from AeitZean's Scuba suit.
    Credit to Cryect for the handheld torch mod, which this is based off of.

    Download: Miner Helmets 1.7.3 v4.2. ModLoader Beta 1.7.3 required.

    Alternate Version:

    This version is identical to MinerHelmets 1.7.3 v4.2 except it does not include lighting for helmets or the toggle for fog. Do not install MinerHelmets 1.7.3 v4.2 and the Dynamic Lights mod together, you have to use one or the other not both, ModLoader Beta 1.7.3 still required. The main purpose of this is to be able have the miner helmets with the Dynamic Lights Mod, so instructions will mainly be related to that mod. This does not edit any minecraft classes so you can just drop the zip file into your ".minecraft/mods/" directory, or you can install as normal.

    Key in player controls option menu to toggle on/off the helmet overlay. set to "C" by default change to your liking.
    Key toggle on/off the light. set to "L" by dynamic lights mod.
    Properties can be set via the dynamic light settings file, this is where you will have to add the helmet id's to enable them, Id's are as follows. (see dynamic lights mod instructions for more settings)

    Leather mining helmet : 1757
    Chainmail mining helmet : 1761
    Iron mining helmet : 1758
    Gold mining helmet : 1759
    Diamond mining helmet : 1760
    Mining helmet : 1762
    Scuba mask with light : 7000

    Download: mod_MinerHelmet_Dynamic-Beta1.7.3v1.2.zip http://www.mediafire...k41q7p2dq7rmhcc



    Merged Files:

    All merged files are for version Beta 1.6.6 only!!

    Merged Optimine 1.6.6_A m.class, pt.class with Miner Helmets m.class, pt.class These files are only needed for those that use the Optimine 1.6.6_A mod and Miner Helmets .

    Download: Merged Optimine 1.6.6_A files http://www.mediafire...07qzv3kkzq4iphu



    Server Files:
    All server files are for server version Beta 1.7.3 only!!

    Server files allow you to craft the Miner Helmets and Chainmail Armor plus Scuba suit and Fireproof suit on your server. In addition you will need to have those mods installed on your client.

    Download: Miner Helmet server files http://www.mediafire...o5ygdtd8hkp5ye7



    Recipes:
    Recipes for lamps based on different light levels/radius, (helmet must be new not damaged or edited to be indestructible). Helmets from other mods can be used to create the default "Mining Helmet".


    Demonstration(recipes outdated in vid):Credits to glisern


    Textures to match other texture packs!(Install these AFTER installing the mod):

    Misa's 64x realistic (Mod textures by Exanadu) Download

    Older Versions
    Miner Helmets Beta 1.7.2 v4.0 Download
    Miner Helmets Beta 1.6.6 v3.9 Download
    Miner Helmets Beta 1.5_01 v3.7 Download
    Miner Helmets Beta 1.4_01 v3.6 Download
    Miner Helmets Beta 1.4_01 v3.5 Download
    Miner Helmets Beta 1.4 v3.4 Download
    Miner Helmets Beta 1.3_01 v3.3 for Modloader v4 Download
    Miner Helmets Beta 1.3_01 v3.3 for Modloader v5 Download
    Miner Helmets Beta 1.3_01 v3.2 Download
    Miner Helmets Beta 1.3_01 v3.1 Download
    Miner Helmets Beta 1.3 v3.0 Download
    Miner Helmets Beta 1.2_02 v2.3 Download.
    Miner Helmets Beta 1.2_02 v2.2 Download
    Miner Helmets Beta 1.2_01 v2.1 Download
    Miner Helmets Beta 1.1_02 Download
    Miner Helmets Alpha 1.2.6 Download





    Scuba Suit Beta 1.7.3 v1.1

    AeitZean's Scuba & Fireproof Suit updated, contains four recipies for scuba suit parts. On their own, each part gives the defense of leather armour.
    When worn together, the mask and tank allow a person to breathe underwater indefinatly. when the trousers and flippers are worn together, the player can swim a lot faster.
    If you do not like the mask on your screen when you wear the scuba suit you can toggle it on or off with the "Scuba overlay" key (see control menu), or in the zip file locate /misc/Az_scubahatblur.png and delete the image , you can also replace the image with your own custom one. This does not edit any minecraft classes so you can just drop the zip file into your ".minecraft/mods/" directory, or you can install as normal.

    Note: Scuba Suit overlay can now be drawn under or over gui (ctrl + r) to switch between over or under
    Added key in player controls option menu to toggle on/off the scuba overlay. set to "R" by default change to your liking.

    Recipes:





    Overlay drawn under the gui


    Overlay drawn over the gui


    Download: Scuba Suit. ModLoader Beta 1.7.3 required.


    Older Versions
    Scuba Suit & Fireproof Suit for Beta 1.7.2 http://www.mediafire...7279m1odbocivr7
    Scuba Suit & Fireproof Suit for Beta 1.6.6 http://www.mediafire...toowwpp6selllmj
    Scuba Suit & Fireproof Suit for Beta 1.5_01 http://www.mediafire...2afhz3mg1wwzmq1
    Scuba Suit & Fireproof Suit for Beta 1.4_01 http://www.mediafire...tt6ht86xdd89bs7





    Fireproof Suit Beta 1.7.3 v1.1

    AeitZean's Fireproof Suit updated, contains four recipes for fireproof suit parts. on their own they are each like diamond armor, but when all worn at once the player becomes immune to fire, and can swim in lava. This does not edit any minecraft classes so you can just drop the zip file into your ".minecraft/mods/" directory, or you can install as normal.

    Recipes:






    Download: Fireproof Suit. ModLoader Beta 1.7.3 required.


    Older Versions
    Scuba Suit & Fireproof Suit for Beta 1.7.2 http://www.mediafire...7279m1odbocivr7
    Scuba Suit & Fireproof Suit for Beta 1.6.6 http://www.mediafire...toowwpp6selllmj
    Scuba Suit & Fireproof Suit for Beta 1.5_01 http://www.mediafire...2afhz3mg1wwzmq1
    Scuba Suit & Fireproof Suit for Beta 1.4_01 http://www.mediafire...tt6ht86xdd89bs7





    Punch a Picture Beta 1.7.3

    303's discontinued mod Punch a Picture updated, you can also find a similar version in the SPC mod. Punch paintings cycles to the next painting, press sneak and punch cycles to the previous painting. Hit paintings with a tool to make it drop.

    Edits qv.class (client) Edits kf.class (server)

    For client only
    Download: Punch a Picture.

    For server only
    Download: Punch a Picture Server.

    Older Versions
    For client only Punch-A-Picture for Beta 1.7.2 http://www.mediafire...voc6xsnsc87jyro
    For server only Punch-A-Picture for Server Beta 1.7.2 http://www.mediafire...dvpa8ca20ccbfcb
    For client only Punch-A-Picture for Beta 1.6.6 http://www.mediafire...p1c3ro47zmiz3j6
    For server only
    Punch-A-Picture for Server Beta 1.6.6
    http://www.mediafire...g11i2c2du1q2li4
    For client only Punch-A-Picture for Beta 1.6.4 http://www.mediafire...qfchfcg29nw323d
    For server only Punch-A-Picture for Server Beta 1.6.4 http://www.mediafire...9tor2kaxuypfar4
    For client only Punch-A-Picture for Beta 1.5_01 http://www.mediafire...ewx9fs7iy6wftoz
    For server only Punch-A-Picture for Server Beta 1.5_02 http://www.mediafire.com/?dg15p590q86c
    For client only Punch-A-Picture for Beta 1.4_01 http://www.mediafire...76uaa38a26bqzun
    For server only Punch-A-Picture for Server Beta 1.4_01 http://www.mediafire...6iz1sr782cpaiz5
    For client only Punch-A-Picture for Beta 1.4 http://www.mediafire...hzqsiajrr6ebf3d
    For server only Punch-A-Picture for Server Beta 1.4 http://www.mediafire.../?sou1lk4t1isp0
    For client only Punch-A-Picture for Beta 1.3.xx http://www.mediafire...wa7f5d84g45gdcd
    For server only Punch-A-Picture for Server Beta 1.3 http://www.mediafire...ffay8reygk5mwdw
    For client only Punch-A-Picture for Beta 1.2.02 http://www.mediafire...ujucsbkpbp3fgw2
    For server only Punch-A-Picture for Server Beta 1.2_01 http://www.mediafire...3yx3an21yx863k1






    Helmet Overlays Beta 1.7.3

    This mod will allow you to have a seperate overlay for each of the vanilla minecraft helmets. The images are blank by default to change them edit the appropriate .png file located in the misc folder. Here are a couple of futuristic examples of what you can do taken from the pumpkin blur thread. This does not edit any minecraft classes so you can just drop the zip file into your ".minecraft/mods/" directory, or you can install as normal.

    Added key in player controls option menu to toggle on/off the overlay. set to "C" by default change to your liking.

    Download: Helmet Overlays. ModLoader Beta 1.7.3 required.

    Older Versions
    Helmet Overlays for Beta 1.6.6 v1.6 http://www.mediafire...337c2gwf9racrmb
    Helmet Overlays for Beta 1.6.4 v1.4 http://www.mediafire...182m5i278u9k98y
    Helmet Overlays for Beta 1.5_01 v1.3 http://www.mediafire...zfg858rx8ql9h53
    Helmet Overlays for Beta 1.3_01 v1.2 http://www.mediafire...70w0qiu3nc9aoc0
    Helmet Overlays for Beta 1.2_02 v1.1 http://www.mediafire...vxg92xkzjcwuav5





    Refreshing Beds Beta 1.7.3

    Allows you to regain health from sleeping in a bed. The amount can be changed in the settings file anywhere from 0 to 20 in increments of half hearts.
    When you launch the game a text file will be created in the mods\RefreshingBeds folder of your minecraft installation where you can change the settings.

    Edits ve.class

    mod default settings
    Heal Amount = 20    .....How much health will be restored from sleeping


    Download: Refreshing Beds.

    Older Versions
    Refreshing Beds for Beta 1.7.2 http://www.mediafire...4fb261fo0npln5u
    Refreshing Beds for Beta 1.6.6 http://www.mediafire...us4ffk4jzs405kl
    Refreshing Beds for Beta 1.6.4 http://www.mediafire...fg9u57dqdhvh4hn
    Refreshing Beds for Beta 1.5_01 http://www.mediafire...bso8y088d7dv0x3





    Block & Tool Options Beta 1.7.3

    This mod will allow you to set the Speed of tools, tool durability, whether a tool is only effective against the appropriate blocks, how far you can destroy blocks, how fast you can destroy blocks and whether you need the the appropriate tool to get drops or to disable drops altogether.Doors, signs, and buttons will not be affected by the speed settings so you don't accidentally destroy those while clicking them.
    All settings are set to vanilla minecraft values by default, the Speed setting overrides the Tool speed and Tool effective settings .
    When you launch the game a text file will be created in the mods\Block&ToolOptions folder of your minecraft installation where you can change the settings.

    Edits dq.class & os.class

    mod default settings
    Enable drops = true	.....Whether drops are enabled (default true)
     Regular drops = true	.....Whether you need the appropriate tool to get drops (default true)
     Reach distance = 4	.....Distance you can break blocks from (default 4)
     Speed = 1 				.....How fast blocks break, 0 being instant  and higher numbers take longer (this is a float value)(default 1)   
     
     Durability against entities = 2    --- The amount of damage applied to tools when hitting entities (default 2)
     Durability against blocks = 1  	--- The amount of damage applied to tools when hitting blocks (default 1)
     Tool speed = 1                		--- Normal speed multiplied by this number, applies to tools only (default 1)
     Tool Effective = true            	--- Is a tool only effective against the appropriate blocks (default true)
     


    Download: Block & Tool Options. ModLoader Beta 1.7.3 required.

    Older Versions
    Block & Tool Options for Beta 1.7.2 http://www.mediafire...nezs5tzlq0gqwp1
    Block & Tool Options for Beta 1.6.6 http://www.mediafire...iqaedmqqaoa47bv
    Block & Tool Options for Beta 1.6.4 http://www.mediafire...vfmkfkqvmoh6ikd
    Block & Tool Options for Beta 1.5_01 http://www.mediafire...245tl3cjlmju3m6





    Chainmail Armor Beta 1.7.3

    Chainmail armor can be crafted with iron chain links one iron ingot produces 4 chain links. This does not edit any minecraft classes so you can just drop the zip file into your ".minecraft/mods/" directory, or you can install as normal.

    Download: Chainmail Armor. ModLoader Beta 1.7.3 required.

    Older Versions
    Chainmail Armor for Beta 1.7.2 http://www.mediafire...ebcjac2zhb853wv
    Chainmail Armor for Beta 1.6.6 http://www.mediafire...jx3kg3eybwlyjdq
    Chainmail Armor for Beta 1.6.4 http://www.mediafire...zu2etr087fh44e1
    Chainmail Armor for Beta 1.5_01 http://www.mediafire...bq1v9u460da678p





    Rain Fix Beta 1.5_01 Discontinued

    just a small fix so it won't rain under water, because that's just not how rain works :blink.gif: This is compatible with Optimine. Discontinued as Beta 1.6.2 fixes this bug.

    Edits oy.class

    Download: Rain Fix.





    Install Instructions:
    1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin
    2. Create a backup of minecraft.jar
    3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)
    4. Delete the META-INF folder.
    5. Copy the files from the downloaded zip file into the jar file, replacing previous files.
    6. Run Minecraft and test!

    Trouble Installing:
    If you get a black screen or stuck at done loading after installing a mod (any mod). It is usually due to one of four reasons:
    1. META-INF wasn't deleted.
    2. You have a conflicting mod installed.
    3. You are using the mod with the wrong version of minecraft
    4. You are playing in browser mode, only standalone works with mods.

    Additional help:
    . Download Error test, run and paste results using [spoiler] tags.
    . Mod Installation tutorial
    Posted in: Minecraft Mods
  • 3

    posted a message on WARNING, YOU CANNOT USE MODS OR CHANGES TO THE GAME ..
    Clearly a PEBKAC issue.
    Posted in: Mods Discussion
  • 1

    posted a message on [Misc] Updating Mods to the Latest MC [29/11/10]
    Your welcome, btw i solved my little problem. If you notice when you google DJ Java Decompiler 3.7.7.81 the first result should lead to the "trip over it" blog, where it states.
    DJ doesn't do Java 5/6 class decompilation very well. The best one on the block currently is JD (http://java.decompiler.free.fr/). Check it out. It has eclipse integration too.

    So i give it a shot and sure enough the results were different than DJ Java Decompiler, and wouldn't you know it compiled no problem. :smile.gif:

    code from JD
    import java.util.Map;
    
    public class mod_Arrows extends BaseMod
    {
      public static ee exp = new ee(128).a(ModLoader.getUniqueSpriteIndex("/gui/items.png")).a("expArrow");
    
      public static ee fir = new ee(129).a(ModLoader.getUniqueSpriteIndex("/gui/items.png")).a("firArrow");
    
      public static ee ice = new ee(130).a(ModLoader.getUniqueSpriteIndex("/gui/items.png")).a("iceArrow");
    
      public static ee egg = new ee(131).a(ModLoader.getUniqueSpriteIndex("/gui/items.png")).a("eggArrow");
    
      public static ee hombow = new lk(140, true).a(ModLoader.getUniqueSpriteIndex("/gui/items.png")).a("homBow");
    
      public mod_Arrows()
      {
        ModLoader.RegisterEntityID(exarrow.class, "ExArrow", ModLoader.getUniqueEntityId());
        ModLoader.RegisterEntityID(fiarrow.class, "FiArrow", ModLoader.getUniqueEntityId());
        ModLoader.RegisterEntityID(icearrow.class, "IceArrow", ModLoader.getUniqueEntityId());
        ModLoader.RegisterEntityID(eggarrow.class, "EggArrow", ModLoader.getUniqueEntityId());
        ModLoader.AddName(exp, "Explosive Arrow");
        ModLoader.AddName(fir, "Fire Arrow");
        ModLoader.AddName(ice, "Ice Arrow");
        ModLoader.AddName(egg, "Egg Arrow");
        ModLoader.AddName(hombow, "Homing Bow");
      }
    
      public void AddRecipes(eu recipes)
      {
        recipes.a(new fz(exp, 1), new Object[] { "X", "#", "Y", Character.valueOf('Y'), ee.J, Character.valueOf('X'), ee.K, Character.valueOf('#'), ee.B });
        recipes.a(new fz(fir, 1), new Object[] { "X", "#", "Y", Character.valueOf('Y'), ee.J, Character.valueOf('X'), ee.k, Character.valueOf('#'), ee.B });
        recipes.a(new fz(ice, 1), new Object[] { "X", "#", "Y", Character.valueOf('Y'), ee.J, Character.valueOf('X'), ee.aB, Character.valueOf('#'), ee.B });
        recipes.a(new fz(egg, 1), new Object[] { "X", "#", "Y", Character.valueOf('Y'), ee.J, Character.valueOf('X'), ee.aN, Character.valueOf('#'), ee.B });
        recipes.a(new fz(hombow, 1), new Object[] { " #X", "# X", " #X", Character.valueOf('X'), ee.I, Character.valueOf('#'), ee.l });
      }
    
      public void AddRenderer(Map<Class<? extends mn>, at> renderers)
      {
        renderers.put(exarrow.class, new hy());
        renderers.put(fiarrow.class, new hy());
        renderers.put(icearrow.class, new hy());
        renderers.put(eggarrow.class, new hy());
      }
    
      public void RegisterTextureOverrides()
      {
        ModLoader.addOverride("/gui/items.png", "/arrows/exarrow.png", exp.aZ);
        ModLoader.addOverride("/gui/items.png", "/arrows/fiarrow.png", fir.aZ);
        ModLoader.addOverride("/gui/items.png", "/arrows/icearrow.png", ice.aZ);
        ModLoader.addOverride("/gui/items.png", "/arrows/eggarrow.png", egg.aZ);
        ModLoader.addOverride("/gui/items.png", "/arrows/hombow.png", hombow.aZ);
      }
    }
    Posted in: Tutorials
  • 1

    posted a message on [Misc] Updating Mods to the Latest MC [29/11/10]
    Quote from OgreSean »
    Thanks for the link!

    Say, out of curiosity, do you happen to keep a list of class mappings for commonly modded or used classes, like Entity and World? I'm only asking because I know you have already converted your Single Player Commands mod, so I thought you might have made some kind of incomplete list of class mappings between alpha and beta.


    Forgot where i seen this posted. http://www.tkte.ch/projects/pymy/?cver=1292920904000
    Posted in: Tutorials
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