• 0

    posted a message on Super flat, Mojang what happened?
    I can't see why someone would want a super flat Nether, but yeah it should probably be added.
    Excuuuuuuuuse me princess
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on Should Jeb add more World Options?
    Abso-posi-****ing-loutly.
    Posted in: 1.1 Update Discussion
  • 3

    posted a message on Milking Mooshrooms
    Quote from Homem Pigman

    DISCOVERY OF THE CENTURY! Nobody knew that! You're so smart in finding that! We couldn't even see it in the updates list! Thank you for sharing your wisdom!

    Incredibly rude.


    Yes this is an old feature and was discovered quickly after the addition of Mooshrooms.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on with writeable books coming would you like to see added fiction to the game
    Randomly generated stories and crafting recipes would be nice.
    I really think the Enderdragon lore should be confined to stronghold libraries though.

    I think some other strange books should be possible to find, like sheet music for parts of the MC music, or poetry about things in the world.

    Also the book sprite should be made so it can be colour shifted, so we can find different coloured books depending on their subject matter and rarity.
    Posted in: 1.1 Update Discussion
  • 3

    posted a message on Why hasn't the height limit been raised yet?
    Quote from narutoall76

    Why:They make height limit a single integer for modders to easy edit.
    And im about to rant about this Java takes more memory thing:
    i code in java myself,and i have to say,the Minecraft code is messy.
    Java is not the problem when it comes to memory,it depends in 2 factors:
    1.the computer
    2.How the coder codes his game
    Notch started off coding a little sloppy,meaning that the game would run on low
    FPS.Now,they are cleaning up the code,meaning that you can run higher FPS.Notch started
    learning Java from his dad and at home,always working with tech.From what im coding(making my own game
    to tell you),Java can actually not take as much memory IF your code is all in order.people who say Minecraft takes
    memory probably have a bad computer(i have a Intel family chipset,not really a computer for gaming),or just dont
    know how to configure.And to add to that,Java takes less methods than other coding languages to do one thing.
    If people actually knew there coding languages they would know.To add to that,Java is easy to start of while
    C/C++ will need some time to learn.Want to know why the game is limited to 64 blocks?No,not because of java,as
    Notch could add chunks that load when you go lower.64 is a coding number,this is how much "int" can hold,64(from what i know).It can hold -64 to 64,and adding this to a array makes the whole world "128".Now,since he has edited the code,
    now anyone can change height limit.I know that if the game was written in C/C++,it would run a little smoother.but,of course,it would take way more methods to code the same thing.C/C++ uses many different things than Java,so people say its "better",when they can do the same thing.So,in the end,Notch will never convert the game,so shut up about it and do it yourself and see that there isn't much difference.


    Sorry, but I can't help but chuckle reading this.
    I have no doubts that you code in java, but I do doubt you don't get tons of errors.
    There is a a SPACE after a comma, and a period. Why do people post THOUSANDS OF TIMES
    AND STILL NOT UNDERSTAND THIS BASIC CONCEPTS OF GRAMMAR?
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on Why hasn't the height limit been raised yet?
    2 very very important words.

    CPU. POWER.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on Deeper flat worlds
    I understand making flat maps deeper, but there is absolutely no need for tall grass.

    Flat maps were made for CREATIVE. Tall grass will just be a nuisance for those who are trying to build things, with the map type that was created for building things!

    And if you want tall grass on a flat map, you should already be in creative mode. So grow some! :steve_lol:
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on WIP New Drug Server 1.0.0
    Age: 15
    IGN: fourwind
    How many servers have you been banned from(list all and the reasons;Don't lie I've been banned from 4.):
    Boy I do not know. I was banned for language on one, reasonless reasons on a few, "disrespecting" the terrible admin on one, you know. Silly reasons, don't grief that much though. And when I do, I don't get banned :S
    What attracts you to this server?: The idea kinda reminds me of DarkRP
    Have you ever been on any other servers like this: No.
    Do you own an account for minecraft?: Yes, of course.
    What would you like to see in the server?: I don't know yet, haven't tried it out.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Living in the Superflat
    Poison doesn't kill you last time I checked
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on [HUNT] Castle of Insanity V1.0
    The map has been updated to V 1.1!
    Check the OP for download link and change list!

    I did not add a whole lot in this update, but I have an excuse:
    I am very very lazy.
    Posted in: Maps
  • 2

    posted a message on Griefing Stories
    I went on a server once and found out that a group of people had made a faction of knights. I asked to join them, but they killed me. So I griefed the hacked iron castle they had occupied and used the iron and xrayed for diamonds. Then I killed them and destroyed their items. Then I spawn camped them, killing each of them 10-20 times using speed hacks so they couldn't run away. Then one of the guys tried to run to his "Hidden base" so I followed him, and due to a chunk error, I saw their hidden base. So I dug down, destroyed all their chests and filled the base with lava, then turning it into obsidian.

    When I grief, I choose brand new servers run by few people, or rude people. This all took place in a time span of less than an hour.

    Griefing. Is. Fun.

    I understand hating an individual for griefing you, but hating the concept of a griefer is proof that you are less human than us.
    Posted in: Discussion
  • 0

    posted a message on [HUNT] Castle of Insanity V1.0
    Unburying this with a video update, don't watch this if you don't want any spoilers:

    3 things to say about this video:

    Quality sucks for various reasons. Sorry.
    The next version of the map might not be released any time soon, but I'll try to get it out with as much new content as possible in the future.
    I was on creative mode in this video, using smart moving. Actually getting through this room alive involves finding air pockets.
    Posted in: Maps
  • 0

    posted a message on Why I stopped playing minecraft
    Quote from TerribleTrivium

    ...9. The fact that it's only going to get worse.
    10. Tall grass. Only a foreshadowing of the horrors to come...



    Give me a source on this tom foolery or I will mark off everything you've just said as forum spam.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on [HUNT] Castle of Insanity V1.0
    [justfornarwhals]CASTLE OF INSANITY[/justfornarwhals]
    Hey everyone, this is my second map I'm sharing with the world. It is a location scavenger hunt, set in the headache inducing castle of insanity. Your mission is to find the special rooms by traversing the infuriating STONE TUNNELS.

    The current version is 1.1, and I will continue to update it as long as people play and give feedback, and if I can get my procrastinating butt to play minecraft enough.




    Rules:
    • No breaking blocks
    • You can only place Torches
    • Use Common Sense
    • Don't get lost

    If you play the map and like it, please click the little in the lower right corner of this post. Also, if you have any suggestions or feedback, please leave a post!

    VERSION HISTORY:
    V 1.1
    -Added 5 new rooms
    -Small expansion on stone rooms
    -Added "Return Tunnels" in the throne room

    V 1.0
    -Map released
    Posted in: Maps
  • 0

    posted a message on TOWN SURVIVLE
    Quote from Josh_Brenne

    Please post some pictures, no one will download it without pics. :unsure.gif:

    I will! For epic lulz.

    EDIT:
    Its in creative mode. Thats the first sign of something bad :I
    Buildings are nice looking though.
    Posted in: Maps
  • To post a comment, please .