Timezone and time online: EST - School makes it hard to play regularly, but during summer break (next week!) I can play a lot more often.
Favorite thing to do in Minecraft: I like constructing large farms for resources. Iron farms, Witch farms, ender-enders, you name it. I plan to start here with villager trading and move my way up.
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Member for 7 years and 6 months
Last active Fri, Jun, 10 2016 18:34:14
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May 7, 2016forged_in_flames posted a message on Squared Cubed ~ New map, active community looking to add new members!Posted in: PC Servers
Sep 24, 2014Posted in: Minecraft Mods
I'm not trying to update to 1.7, I just want thaumcraft 4.2 for 1.6.
Edit: *Faceplam* There is no thaumcraft 4.2 for 1.6.4.
Aug 13, 2014All your copper should work the same way for each mod if you have a pack, so I'm guessing you are having storage problems. I think you should be able put some copper into a barrel and combine them. The copper should come out of the barrel the same kind as the first you put in.Posted in: Java Edition Support
Example: you put the IC copper in first, then the forestry. Once you take it out, it should all be the IC copper.
I know this works with JABBA, but I'm not sure about regular old barrels.
Aug 13, 2014Recently I have been exploring my FTB monster world, trying to find a nice place to settle down. However, I keep seeing the same biomes over and over again and never any from biomes o' plenty. I am currently a noob at modding in general so I had no idea why this was happening. A quick wiki look told me I needed to choose the biomes o' plenty option before creating my world.Posted in: Java Edition Support
So my question is, can I change that? I would really like to keep my world, just have BoP generate in new chunks. I know you can do this with the amplified world option, so I'm sure you can do the same with BoP. If you know how, please tell me! It would be much appreciated!
Also, I've tried posting this in the FTB forums, but I get a 500 error.
Update: I fixed it.
Apr 27, 2014forged_in_flames posted a message on Minecraft 14w17b - Endermite Model Change Broke My Enderman FarmPosted in: Recent Updates and SnapshotsQuote from damntheharp
Moral of the story: never base a farm/major build on snapshot mechanics
I was iffy about it as well. I don't know if mojang really intends to fix it or not.
Apr 23, 2014Posted in: Future UpdatesQuote from DaBiggman
Look for yourself. There is a month old thread on the front page, and the top 5 are the only recently updated. People are no longer interested and are moving on. Further, the modding movement is dying at a rapid pace as well, as are texturing.
I could paint with all the colors of your ignorance.
Apr 23, 2014Posted in: Future UpdatesQuote from blockbasher24
Mojang are releasing updates slower and slower and at this rate we won't see 1.10 in our lifetimes.
Jeb - "Nathan did you finish tetexturing that block?"
Dinnerbone - "yeah and it only took me 8 months!"
Jeb - "good job. Now let's go have that party"
(The entire Dev team then get drunk, celebrating dinnerbones hard work to that block)
Do you even follow Dinnerbone's twitter? He is working on fixing the weak coding that has been in the game for a long time. They have hobbled on this code for so long trying to make it work. Now they're fixing it so that they can give you the long awaited plug-in API and be able to release updates with more content faster.
Let's look at what they are doing.
Quote from dinnerbone
I don't know if things are getting worse or not, but I will say it has been becoming apparent that the forums are dying. The discussion thread has been around for as long as I have and I can't remember a time until two months ago that there was a single day-old thread. Now, I can find on the front page threads that haven't been touched in over a week.
People are losing interest.
You have got to be joking, please tell me you are.
Apr 22, 2014forged_in_flames posted a message on The Journey of Wizardsofdra: A Minecraft Survival Vanilla Journal: Now Part 5Posted in: Survival ModeQuote from The_Brandog
Nice journal man. Really nice enchantments. I don't like the use of keepinventory tho, kind've reduces the risk of anything. I also have a survival journal going right now.
I agree. Keep inventory is mostly for PvP maps and such where getting materials will just be a hassle more than a real part of the game. In survival I believe that losing your stuff should be a real threat. "Oops I died in lava, I'll just hit respawn and it will all be okay." isn't what it's meant for.
Apr 21, 2014forged_in_flames posted a message on Host my server and I will help your hosting company! READ ME!Wrong section. Please post your thread here.Posted in: Hosting Requests
Also buddy, these server hosts have to pay expenses too. Money is really the only thing that will get you the services you need. They will honestly be able to do a lot more with the money they get for hosting servers than giving out freebies to people.
Apr 15, 2014I use a mega op smite 5 sword with every enchantment you can get on it in vanilla survival (repairable due to new 1.8 anvils). I use it to farm wither skulls at my fortress that is slowly being expanded for more spawning spaces. I have a total of 7 beacons in my world with a 8th one coming after I use the three I got last weekend. I one hit every wither skeleton I find and I get a skull consistently close to the average (one every 40 skeletons with looting 3).Posted in: Survival Mode
Apr 9, 2014forged_in_flames posted a message on The Journey of Wizardsofdra: A Minecraft Survival Vanilla Journal: Now Part 5It would be a good idea to actually post something about your journey instead of telling us you will.Posted in: Survival Mode
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Sep 11, 2014forged_in_flames posted a message on Community Creations: "Gods Never Die" (aka "Action-Fighty Goodness")I did in fact, watch it three times. Then a forth time. Then the first enderman teleport beat up scene and the arrow scene another time.Posted in: News
Great video, the hero guy looks a little funky, but everything else is amazing!
Mar 7, 2014Posted in: NewsQuote from ivanovic
The survival changes might have to do with local difficulty, I guess. When you press F3 there's a local difficulty indicator saying "1,50".
That change was made in a previous update. It goes by how many days have gone by in the world. Mine says the difficulty is at 3.56. It increases over time. The difficulty makes the game spawn more zombies and skeletons with armor, enchanted armor, and enchanted weapons (bows and swords).
Dec 11, 2013forged_in_flames posted a message on Rainbow Sheep - New and Exciting Ways to Liven Up Your LivestockPosted in: NewsQuote from Kafkakama
That is... interesting... what happens when you name something Notch? Or Grum? Anywho, that rainbow sheep will be hogging the attention in my zoo. And in my farm.
I don't think naming anything notch will do anything. As for Grum it will turn anything upside down like dinnerbone.
Dec 2, 2013forged_in_flames posted a message on Community Creations - Batman-Themed Roller CoasterDid not appreciate the stop motion. Personally I like it better if its all one coaster. Could you imagine if you road a roller coaster where they had to move the tracks around to get to the next part?! Plus everything seemed to be only conected by the batman theme. The floating ball and giant rooms with moving squares didn't really make since. Or connect one section to another. Also I thought it was impressive that the Beatlejuice coaster was made on Xbox minecraft, but that doesn't mean it's not cool if you make it on PC.Posted in: News
Next time make a cool coaster we can download and ride for our selfs.Quote from Twilightangel21
WHAT? I can't hear you because of the kill-my-ears music I just heard!
May 1, 2013forged_in_flames posted a message on Minecon 2013 Set For the US East Coast, Details To FollowYES! EAST COAST BABY! If its in florida i will be happy if its in atlanta i will be even happier! IM SO GOING ANY WAY!Posted in: News
May 1, 2013forged_in_flames posted a message on The New Minecraft Launcher: What Does It Mean For Minecraft?Posted in: NewsQuote from EnzerDeLeo
Well I mean, that is my biggest point, is that it is entirely unfair to let Notch of people color the expectations of the rest of the team, 3/4ths of which whom never even worked with the guy. Even before the whole API debacle Notch had a ty track record of randomly blogging about things he is planning on doing then never actually going about coding. The problem with Notch is that he has fully admitted that he likes working on projects until they either bore him or become serious work. Notch is best at smaller projects and impulse coding, when tasked with a complicated long term project, he falters, but that is just the way he codes. From a coding aspect it was pretty obvious when Notch was "working on the API" that he really wasn't. Nothing in the code base was changing to indicate that anything was being done and I feel a lot of his "reassurance" posts where just to get to stop spamming his twitter and email, though I couldn't say for sure. What he should have done is just admitted earlier that the API is being put on hold because of how huge of a project it was, but I feel he didn't because he knew there would be a lot of community whiplash from that, while stalling would put it the project off till later when they might have more people to tackle the issue, this of course didn't work out as we all know.
That said, I really personally don't count Notch's random claims as part of the API's development time because if you looked at the code it was obvious it wasn't started. Meanwhile when we look at Jeb, Dinnerbone, Grum and Evilseph, it is readily apparent that they are making major changes and moving towards releasing an API. That is why I got upset at the whole doubting the teams ability to actually produce an API since they are working on it and the patches at least since 1.3 have a lot of behind the scenes proof that they are prepping the game's engines for just that.
While I understand that you think the API should be given higher priority, this isn't something they can just quickly push out because the game itself isn't at a state where they could make a functional API for it without immediately breaking the API. While some people argue they should hold off content and just release the next patch when the API is ready, I think that is a poor decision. With the amount of engine changes that need to be done, you need open testing of the systems to make sure they are fully functioning. If you push out a ton of major engine overhauls at once, your risk an increase in the amount of bugs compared to smaller release pushes. This is a major issue because tracking down what caused a bug can be a lot harder when so much of the system changed at once compared to smaller bite size parts. Content also allows the devs to take breaks from from heavy engine work so they do not burn out, remember the current dev team has had a rather brisk release pace if you subtract time for things like Minecon where they are not available to code, they've been doing about one patch every 3-4 months. Another aspect of pushing out contents is that it also helps give them opportunities to open up bits of the code to be more accessible. Take horses for example, the player mounting code has been drastically altered as of 1.6, it affects not just horses, but pigs, minecarts and boats. All that random NBT data that Dinnerbone pushes will be fully accessible for the API, allowing for a lot of extra flexibility that would not exist otherwise. The last major reason why they should continue pushing out content is that the API will not sell more copies of the game, however shinny new content will. Not everyone uses mods and the API is only really useful for mod developers, not your average day players. Hell the ability to keep mods from breaking with each patch is more of a convince for players, and a time saver for mod developers and they could probably figure a way to do that without the API. Even the new launcher has changes that are both necessary for the API, but also make mods easier to install, they can't just sit on that they need people to openly test it.
Also, let us not forget that there are four members on the MC dev team. Jeb is dedicated to content additions, bug fixes and overseeing MC Pocket. Dinnerbone does content, bug fixes and works partially on the API. That leaves two full devs, who are not as openly vocal because updating engines is boring to talk about compared to new content, who are working on the API. We know that Grum is the guy who did the rendering rewrite that will be pushed some time after 1.6, so they are busy at work doing it.
Maybe it is a matter of opinion on this, but I learned very early on in Beta to take anything Notch said with a grain of salt, however the current Dev team has been incredibly reliable about getting work done and not making empty promises. They also know (or rather have learned more recently) how to keep their mouths shut on certain subjects.
Thank you kind sir for explaining all of that to poor heartless souls. But unfortunetly it will never get past there thick skulls. They will always need something to complain about. And when proof comes it will go through one ear and out the other. Click the link in my signature for those reasons why jeb and than have been working on the API for a long time now.
Apr 30, 2013forged_in_flames posted a message on The New Minecraft Launcher: What Does It Mean For Minecraft?Posted in: NewsQuote from SuperToby12
I'm not liking this at all. Mojang, when will you realize we just want actual mod support? Look at Magic Launcher, please. If players can do it, why can't you? Please just add a function to the launcher to add mods just like Magic Launcher does. Hell, ask the creator of Magic Launcher to help you with that new launcher of yours. Just, please, give us something to automatically let us add mods and remove mods.
Mojang is working on it. They know all you haters want the stupid mod API but you have to be patient. It won't just come flying out of Jebs butt like you thing it will.
Apr 17, 2013forged_in_flames posted a message on Minecraft Weekly News: Zombies, Horse Armour, Interviews & Updates!Posted in: News
thats because mojang is working with the mo creatures people!
Apr 16, 2013forged_in_flames posted a message on Minecraft Weekly News: Zombies, Horse Armour, Interviews & Updates!Horse armour? I would like to see the horses first. But I like it. I hope they have a snapshot on Thursday!Posted in: News
Apr 5, 2013forged_in_flames posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler AlertWe will be able to make those awesome meatballs you get from ikea!Posted in: News
Mar 20, 2013This sounds like a great idea! Perfect for people that can't run a server or don't know how. I bet it won't cost too much $.Posted in: News
For the people that say that there will be no plug-ins on these servers, mojang is working on a mod API. so I suppect that the you will be able to use that to add plug-ins to your server.
And since the server will be HOSTED by mojang it will be 24/7 I presume.
Thats my two cents.
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