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epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
1802
DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft ModsCompatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
-Mo'Creatures 12.0.5 (direct link)
Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478
Minecraft version 1.10.2
Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095
Minecraft version 1.8.9
Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722
Minecraft version 1.8.1
Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563
Minecraft version 1.7.10
Mo'Creatures 6.3.1
Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208
You can support my work via www.patreon.com/DrZhark
or donating via paypal
Known bugs:nothing to report now
How to Install Mo'Creatures Mod:
Minecraft 1.6.x+
1. Install Forge using the installer.
2. Launch the game using the Forge profile. Exit the game.
3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
4. Play! (Make sure your profile is set to Forge)
Pre-Minecraft 1.6
Download the files linked above
Please make a backup of your minecraft.jar file and then:
1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
2. install GUI Api (just copy the .jar file into the /coremods folder)
3. Delete the META-INF folder in the minecraft.jar file
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
6. Play
You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
[media][/media]
And this one that explains how to set up a server with Mo'Creatures 5.0.0
[media][/media]
This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
[media][/media]PixelPaperCraft has a section for Mo'Creatures!
Previous VideosThis video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
[media][/media]
this one is in Spanish and explains most of the features of Mo'Creatures:
[media][/media]
This video shows the New Big Cats and Manticores
Change Log...
[10.0.5]
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
[10.0.4]
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
[10.0.2]
-fixed tiny creatures appearing with the summon command
[10.0.1]
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-sorted eggs
[10.0.0]
-Updated for Minecraft 1.10.2
-Beta release
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
[8.2.0]
-Updated for MC 1.8.9
[8.1.1]
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-added Manticores
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
[8.0.1]
-removed fishbowls
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
[6.2.0]
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
for previous change logs, refer to the README.txt fileCurrently the Mod adds the following creatures:
-Ents
Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.-Moles
Moles are very shy and hide underground from bigger creatures.-Mini Golems
Mini golems are mobs that spawn at night and throw rocks at the player.-Silver Skeletons
Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves-Raccoons
Raccoons attack back if provoked. They can be tamed by giving them any edible item.-Small and Medium Fish
pictures pending...
A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole
This is how a fishnet is crafted:
-Crabs
Spawn on beaches next to water. They can be tamed with fishnets-Wyverns
Wyverns are poisonous drakes, they can be found on the WyvernLair.
Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.
The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.
The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.
The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.
To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.
-Elephants and Mammoths
Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.
Elephants drop Hide
A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks
A harness can be put on tamed adult elephants to make them rideable and attach extra things:
If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.
Indian Elephants can be given a special luxurious garment:
In addition to the garment, a nice throne can then be given to the Elephant.
Two chest sets can be put on each elephant, allowing it to carry inventory
A key is used to open the inventory.
Mammoths can also carry two extra regular chests.
Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.
Wooden Tusks:
Iron Tusks:
Diamond Tusks:
A platform can be put on the Songhua Mammoth, allowing them to carry a second player.
To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.
-Komodo Dragons
Komodo dragons spawn on swamps and plains. They attack small animals or players.
Komodo dragons poison their prey.
They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.
An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.
Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.-Golems
Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).-Snails
Picture pending....
They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.-Insects
[media][/media]
Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake-Turkeys
Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.
check this video by BlockDaddy
[media][/media]-Horses
Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.
Only regular horses, donkeys and zebras spawn in the wild.
Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.
Tamed horses can be bred with the following combinations:
The Gofa made this video explaining the breeding chart:
[media][/media]
This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.
When riding and undead horse, mobs will not attack you.
To obtain rarer horses, you need a Zebra and the rare essences:
Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.
Essence of Darkness. The heart of darkness is a rare drop of bathorses.
Bathorses are aggressive mob horses found at night, mostly on underground caves.
The Essence of Light is made by combining the other three essences
The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.
Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.
Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.
If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.
If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.
Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.
If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.
Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:
Amulet of the sky, to capture pegasus or black pegasus
Fairy amulet for the fairy horses
Ghost amulet, that can capture ghost horses
Bone amulet, used to capture skeleton horses
Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.
Iron Horse Armor
Gold Horse Armor
Diamond Horse Armor
And crystal armor for the rare horses
(pending picture)
This is how you craft the Horse Saddle:
The only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
-it takes time (about 1/2 Minecraft day)
Quick Guide on How to use the Horses' Inventory:
-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
-The horse needs to be tamed, and you need to give it a chest (only once)
-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can craft a rope:
that can be used to tie horses and BigCats, so they will follow you.
-Ostriches
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.
The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.
Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.
Ostriches can carry helmets that will reduce the damage received
A chest can be given to an ostrich and they can carry a small inventory
cloth colored cubes can be given to saddled ostriches to make them carry colored flags
Nether ostriches are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)
Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn
Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.
Undead ostriches are obtained by giving any tamed ostrich an essence of undead.-Snakes
There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:
shy dark spotted snake:
coral:
green snake:
orange snake:
cobra:
rattlesnake:
python:
-MantaRays
Mantarays are peaceful creatures, they won't bother you at all.
They can be tamed by mounting them. Then a fishnet can be used on them-Stingrays
Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
They can be tamed with fishnets-JellyFish.
JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
Can be tamed with fishnets-Added Goats
Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned-Crocodiles
Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor-Turtles
These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!-Scorpions
Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.
Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.
Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.-Kitties
Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
Medallion:
L = leather
G = Gold ingot
L L
G
Once the cat is tamed, it will look for a Kitty bed with food or milk.
Kitty Bed:
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
I
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
Pet Food:
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
Litter Box:
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sightAfter a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
Whip:
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
L L
C I
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
Rope:
S = Silk
S S
S
S S
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
Wool Ball:
S= string
S
s s
s
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.-Mice
They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.-Rats
They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.
Watch this video from BlockDaddy O'Neal showcasing the rats
[media][/media]-Deer
Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat-BigCats™
(Image Pending)
BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.
Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
[media][/media]
-Lil' Fish
They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
Fish can also be tamed with fishnets
-Dolphins
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
Taming dolphins:
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Breeding dolphins:
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)
[media][/media]-Sharks
The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.-Werewolves
The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!
There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.
In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.
Werewolves sometimes will run on all fours, which makes them faster-Bears
There are four kind of bears in MoCreatures:
Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.
You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.
-Wolves
Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!-Wraiths
-Flame Wraiths
spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.-Ogres
The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore
The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.
The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.-Ducks
Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.-Boars
They attack smaller prey and if you get close to them, they can also attack you. Be warned-Bunnies
Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights-Foxes
They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D modelFrequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.F.A.Q.
Q.: Can I include your mod in my modpack?
A.: Yes you can. No need to ask permission. Just go ahead!
Q.: How do I get off my mount?
A.: Press the 'F' key
Q.: I installed the mod but don't see any of the new creatures.
A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder?
Q.: Does this work for SMP?
A.: Yes
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code
Previous versions
-MoCreatures v6.2.1 (for Minecraft 1.7.2)-Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)
-Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)
-Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)
-Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2
-Mo'Creatures Mod v4.6.0a (MC 1.4.7)
-Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)
-Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.3.0.zip (Mirror)
-Mo'Creatures Mod v4.2.3.zip (Mirror)
-Mo'Creatures Mod v4.2.2.zip (Mirror)
-Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)
-Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)
-Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)
Banners
If you want to add a Mo'Creatures banner to your signature, you have different options:
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>
Thanks to Jibberlicious
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>
And if you survived the bunny infestation...
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>
Credits
Coding: DrZhark, Bloodshot
Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
Textures, Icons: BlockDaddy and DrZhark
Sounds: DrZhark
special thanks to:
-ScottKillen: Extrabiomes XL compatibility coding
-AtomicStryker: SMP port for Minecraft 1.2.5
-Cojomax: adding custom sounds
-Freakstricth: Forge sprites
-Resuke: icons
-Vaprtek: initial Horse Model.
-Dorino1: quack sounds plus painterly pack's duck texture.
-Macaque: first boar texture.
-KodaichiZero: Bunnies!
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami: help with ModLoader and AudioMod
-Corosus: optimization changes in the code
-charle88: shark's model inspiration
-cdrumer11: pink and white dolphin skins
-FireHazurd: first werewolf model and texture -
975
jamioflan posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTFPosted in: Minecraft ModsThe new Flan's Mod Website is up!For downloads, content packs, servers and more, go check it out
If it is down, you can get all the files for the mod and official content packs HERE
Check out the Flan's Mod: Apocalypse teaser trailer and new videos on my YouTube channel
Also, like my mod on Facebook for development updates and follow my Twitter for more random mod related stuff
Check out the mod trailer here:
I'm restarting my Patreon page on which you can pledge support and get sweet rewards such as getting your favourite guns and vehicles added to Flan's Mod official content packs!
If you are looking for the perfect present for your Flan's Mod obsessed friends, why not get them some 3D printed vehicle icons and make them some badges or fridge magnets?
Check these and other models out at my Shapeways store
Looking for downloads? Everything is on my website, flansmod.com -
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Spitfire4466 posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)Posted in: Minecraft ModsThis mod has been renamed and there is a new thread for itSee the new thread HERE and the wiki
Support this mod
Cool things by Spacek531:[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=294455][img]http://i405.photobucket.com/albums/pp131/Spacek531/Trainthing8.png[/img][/url]
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=294455][img]http://i405.photobucket.com/albums/pp131/Spacek531/Trainthing1.png[/img][/url]
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=294455][img]http://i405.photobucket.com/albums/pp131/Spacek531/Minecraft/Trainthing5.png[/img][/url]
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=294455][img]http://i405.photobucket.com/albums/pp131/Spacek531/Trainthing7.png[/img][/url]
This mod uses Minecraft Forge
Credit: Minecraft Forge
* Eloraam *
* Hawkye *
* MALfunction84 *
* Scokeev9 *
* SpaceToad *
* LexManos
Terms & conditions:
"Traincraft" is copyrighted material. It may only be downloaded from the links provided here the MCF(Minecraft forums) or on the official wiki, and may not be redistributed in any way or form, modified or otherwise, without express written permission of one of the authors. Decompilation, reverse-engineering or use of byte-code editing is strictly prohibited. Any other alteration is also prohibited as in modifying the files provided such as and not excluded: {Editing, Renaming, Renaming the .jar files, Removing or altering parts of it}. All rights not explicitly granted here are reserved. If the person does not comply with the rules posted here, legal action can and will be taken against them.
As a special exception, art assets (sprites, terrain textures, train and other vehicle textures) may be distributed intact or in modified form solely for the purpose of improving or altering the visible appearance of "Traincraft" (i.e. as a “texture pack”). They may not be reused for any other purpose.
Any sort of monetization with this mod is prohibited (unless otherwise stated by the authors) either with any re-posting or other ways.
Stating to be/were a developer/coder or be on the team without a proper reason, or not actually being on the team is also not allowed and legal action will be utilized in such case.
Any resemblance to copyrighted material from either Mojang AB or any other entity are purely coincidental and should be treated as such. Small number of textures incorporated into "Traincraft" might be based on originals created by Mojang AB. They have been altered in original ways thus not interfering in any way with the copyright. They are only used as aesthetic additions and as such treated as "fair use" under copyright law. All other assets are the sole and original creation of Spitfire4466, Mrbrutal and the people also involved in the process (Texture and model artists).
This mod is provided "as is" and we do not take any responsibility for any damages or other sustained with usage of this mod.
Permission is granted and not limited to recording videos of Traincraft gameplay, spotlights, and any other sort presentation of this mod if not interfering with the above terms.
“Traincraft”, "Trains & Zeppelin mod", "Spitfire4466", "Mrbrutal" are trademarks of their respective owners and should not be used or altered in any way or form.
© 2013 Traincraft, Spitfire4466, Mrbrutal
Mod packs:
Legal:
For legal implications please read the four paragraphs above.
Inclusion of "Traincraft" in a mod pack:
Established modpacks or private server packs only (With the permission of at least one of the above mentioned authors) under these circumstances:
- If your post count is below 100, and your modpack is less than a month old, your permission will be denied on spot with no further consideration.
- Proper credit to the authors mentioned above should be provided on a clear spot for everyone to see.
- A link to either this site (Thread) or the wiki should be provided.
A "private server pack" is allowed (also with the permission of at least one of the above mentioned authors) under these circumstances:
- A "private server pack" refers to a modpack intended to be used by a closed membership Minecraft server and distributed only to those members.
- The said pack team may not post any links of this mod or any packs containing this mod publicly.
- Proper credit to the authors mentioned above should be provided on a clear spot for everyone to see.
- A link to either this site (Thread) or the wiki should be provided.
- Non-commercial, non-profit mod packs only. If you are going to include the mod in a pack or "bundle" adf.ly or similar monetization services are not to be used to gain profit. Any other form of profit making with this mod is strictly prohibited.
If you feel the above terms & conditions have been misused, or violated in any way, please report them here, via PM or on our official channel on IRC, and we will take appropriate action. As this is posted in a public place it is required for you to read this, and with the use of the mod you accept these here terms & conditions.
Previous terms & conditions kept for posterity and future reference:
*TERMS AND CONDITIONSTHIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission
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Noppes posted a message on Custom NPCsPosted in: Minecraft ModsJoin my discord for the latest information: https://discord.gg/9xZuaA4
If you dont want to loose items or blocks in 1.7, make sure to open your worlds with the latest 1.6.4 atleast once.
Want to show your support? Buy me a drink
Latest update video
Always backup your world before updating.
Read the Todo List before making suggestions
Read the Frequently Asked Questions and Starting Information before asking questions
Downloads
Custom NPCs Download alternative
- Requires Forge, download here
German download: here
External Dialog Editor
- 1.7.10b and lower: download (last updated 19-jun-2014)
- 1.7.10c and higher: download (last updated 24-aug-2015)
- source code
Information
This mod adds a set of tools to create npcs with different roles/jobs and other functions. It gives Creative Players a way to liven up their world with fully Customizable NPCs.
- Starting info
- Installation Guide
- Content Packs
- Frequently Asked Questions
- Todo and current plans
- Changelog
- Items
- Dialog Setup
- Factions Setup
- Roles
- Jobs
- Fan Made Machinima
- Adventure Maps
- Bug/Issue Tracker
Main developer: Noppes Co developer:
- DarkSignal, check out his Newgrounds Page
Ex developer
Notes
- Licensed under the Creative Commons BY-NC
- If you want to use it for a modpack, include a link to this thread
- If you want to use this mod for an adventure map go ahead. No need to ask for permission
- People who do youtube videos on this mod, feel free to post them here
Resource Packs
- Dokucraft 32x32 resource pack Download by sm284614
- BDCraft/Sphanx
- Oblisgr HD Skins
Permissions
If you are using mcpc+ there are multiple permissions you can use
permissions:
customnpcs.npc.gui customnpcs.npc.create customnpcs.npc.edit customnpcs.npc.delete customnpcs.npc.reset customnpcs.npc.freeze customnpcs.npc.ai customnpcs.npc.stats customnpcs.npc.display customnpcs.npc.inventory customnpcs.npc.advanced customnpcs.spawner.mob customnpcs.spawner.create customnpcs.global.playerdata customnpcs.global.bank customnpcs.global.dialog customnpcs.global.transport customnpcs.global.faction customnpcs.global.quest customnpcs.global.recipe customnpcs.global.naturalspawn customnpcs.mounter customnpcs.pather customnpcs.villager
by default players will have none of these permissions unless they are opped
Video
Tutorial/Show Off by SCMowns
Credits
Without these guys this mod wouldnt have been possible, they are awesome. Thanks for all your support.
- For skins:xSparky, willxo, DrakonsLTU, arugaicastle, Kasumi10102, meecube, DiggyDiggyHole1223, Jimorrison, MrTylon, DrakonsLTU, GingerNinjaSam, C0NV3X, fatacemcafee, MineWarCrafter, Eliwood407, NethanielShade, Tcc, MineWarCrafter, rhaidenp, Zach8460, araelb123, Gurinderm101, gui_maldito, Fox0427
- For items: Torzel, C0NV3X, Eliwood407, Scorpinax, llama66613, meecube, lazeckvar, werff, DiggyDiggyHole, Moety5, adscomics, tobbiusness
- For blocks: Redmann, tobbiusness, MineWarCrafter, owned645
- Making/Imporving models: Verdana, CarbonLord, DjGyarados, Jimorrison, Solidfire
- For banners: KingMiner, Bosch, Darkcrafter31, MrTylon, aditya25
- For extensive testing and being awesome on the forums: Darkcrafter31, MrTylon, Mr. Rinkachi, Kasumi10102, Archadeas, belldyl, Collserra, Taj, willxo, CarbonLord, C0NV3X, Eliwood407, Mikieee, tobbiusness, Charanor
- For translations: CZ:fritol33, DE:Waringham, Datixum, PL:Patrykgazing, RU:Overbolt, BR:Teraxo, ID:aditya25, KR:Cuz, FR:DjefNukem, AR:matias491, CN:miguo
- Special Thanks to: Verdana for letting me use the pony model, KodaichiZero for letting me use his grooving animation, TheKyleb for letting me use his music.
Banners
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/m6yxj.png' /></a>
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/MZMYs.png' /></a>
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://img560.imageshack.us/img560/7007/customnpcbanner3.png' /></a>
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/42bg6.gif' /></a>
~
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DarKnighT_0_9 posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!Posted in: Minecraft Mods
NOTICE! - The sun may have set on the Minecraft Forums, but as long as the sun burns, I'm probably still working on this mod.Check Curse Forge or Patreon or my Twitter.
Two worlds face threats unlike anything they have ever known. Mysterious portals, connecting these two worlds, have begun to appear without warning. The heroes of these worlds quickly discover that new battles are best fought with new friends.
Project Superhuman is a Minecraft superhero mod that aims to raise the bar. Featuring a cast of 100 characters, spanning both the DC and Marvel comic universes, Project Superhuman will be the biggest mod of its kind. But Project Superhuman also aims to further redefine what a superhero mod is by adding a vast quantity of RPG-like elements. Getting your favorite character is just the beginning.
In addition to the many unique gameplay opportunities offered by Project Superhuman, the mod differentiates itself further through an unfolding story where the DC and Marvel universes are thrust together by an unknown force.
As Project Superhuman gets closer to completion it has entered a closed beta period available exclusively to Patreon supporters. Of course, when the mod is ready it will be available to everyone. If you would like to support the mod on Patreon click here.
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FireandIceMod posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 UpdatePosted in: Minecraft Mods
For hundreds of years, Dragons have roamed the lands of the Known World. They are not simply pests and menaces, but the main cause of the loss of many lives. Only a brave few can slay a dragon. Even less can tame one.
Welcome, to Ice and Fire.
Ice and Fire is a mod created by both Raptorfarian and Alexthe666, which hopes to give you a true dragon experience. Currently, Dragons have two types, Ice and Fire. Fire Dragons breathe fire and roam most of the habitable world, whilst Ice Dragons inhabit the coldest places known to man and freeze their prey to death. Both kinds of dragons spawn naturally as adults. Now that both the ice and fire dragons are in we will be focusing on adding new creatures to the mod.
Ice and Fire aims to bring to you a revolutionary dragon experience. It allows role players and mod pack makers, access to all thebasic and advanced needs of a dragon hunter and/ or tamer. These
include, but aren't exclusive to:
Dragon skeletons - these can be found in desert biomes and can be used to collect a few bones
Dragon roosts and caverns - where you can fight dragons and find grand treasures
Dragon eggs - which can be found in dragon caves
Dragon taming and riding - mount up your tamed dragons and even armour them
Dragon equipment - craft tools and weapons from dragon bones and armours from dragon scales
Bestiary - for collecting and learning information with regards to dragons
Additionally now the that the fire and ice dragons are in we will be aiming to perform necessary bug fixes and balance changes in addition to adding new mythical creatures.
Q. What inspired you to make this mod?
Alex666: A. Never have I ever seen a mod represent dragons like I want them. They are always hexapodedal, or they are small or the models are straight up unsatisfying.
Raptorfarian:
A. I've always wanted to have a dragon mod where you had dragons which could be found guarding treasure, hunting farm animals or hunting you. After a long time waiting for the greatly anticipated Red Dragon. I'd had enough and decided to take my 2 years of Minecraft modelling experience to make the dragon mod I've always wanted
Q. Will there be other types of dragons/creatures?
A. We will do additional fantasy creatures that aren't necessarily dragons.
Q. Do you plan on adding other dragon elements e.g. Earth and Lightning?
A. We feel this concept is slightly over used with elements such as Earth and Lightning being potentially more useful and creative if used in conjunction with other creatures. Also The Ice and Fire, Earth and Lightning Mod doesn't have the same ring to it.
Q. Do Dragons come in different colours?
A. Dragons come in 4 different colours per species, and the color darkens as they grow older.
Q. Where are Dragons to be found?
A. Dragons can be found sleeping in caves surrounded by treasure or out hunting for food in their home biome. Fire Dragons are found in extreme hills while Ice Dragons can be found in ice plains and ice spike plains.
Q. Are you able to tame dragons?
A.Dragon taming is planned to be a large part of the mod. Dragons are tamed from obtaining an egg from a stage 4 or 5 dragons (stages will be explained next question). Eggs can then be hatched by heating with fire (fire
dragon) or freezing in a block of ice (ice dragon). You will then have to raise the baby to adult hood. Be cautious however abuse of your dragon may result in it going rogue.
Q. What are dragon stages?
A. The Dragons in our mod slowly grow over time each stage marks a significant change in the dragon after a certain amount of growth. Stages represent a change in colour, horn size, eye shape, diet and abilities of the dragon. As dragons progress in the stage they typically become darker, their wing membrane increases in size allowing flight which starts at stage 3 and develop their characteristic breath at stage 2. At younger stages dragons will only eat rabbits and chickens and as they grow so will the size and quantity of their prey required to sustain them. As dragons go up in rank they unlock new abilities and/or their previous abilities increase in strength. The final dragon rank is
stage 5 which are truly monstrous in size. Only the best Dragon hunters go after those.
Q. Are Dragons ridable?
A. Duh, of course.
Q. What sort of loot can be obtained from Dragons?
A. Dragon caves if found are filled with piles of treasure which can be harvested for gold and occasionally rare gems and items. The Dragons themselves drop scales and bones. Scales can be crafted into armour the colour of which is determined by the dragon and provides and protection bonus against its corresponding type. Bones can be crafted into powerful swords and bows. Dragon Head trophies can also be obtained and of course lots of EXP.
Q. What sort of attacks that Dragons have?
A.Dragons have a large number of attacks. Initially, dragons will only be able to attack by biting at stage 1 though are more likely to run away. At stage 2 they unlock fire/ ice stream. Stream attacks are a gout of flames or ice. Fire stream burns the target and lights the ground it touches with dragon flame ( a faster-burning version of fire). Ice stream slows the target and deals a smaller amount of damage, it also places dragon ice (a more blue form of ice that stacks like snow) and shards of dragon ice which deal damage. At later stages, the size, length and range of the streams will increase. Fire streams being likely to burn down forests while Ice streams being able to completely encase you at later stages. At stage 3 they unlock their next two attacks which come with flight. Swoop and Fire/Ice blast. Swoop is where a dragon will swoop down at the player picking them up then dropping them. Fire blast is an explosive shot which breaks blocks and spreads dragon flame on the ground. While Ice blast will turn blocks into ice and encase the area in a chunk of dragon ice and ice shards.
Q. What's the most effective method of killing Dragons?
A.The best way to take on a dragon is with preparation. You will require a lot of potions and golden apples. To take on the later stage dragons. The best equipment is dragon bone weapons along with armour of the corresponding type. Want to take on a fire dragon. Come wearing fire dragon scale armour and with fire resistance potions and weapons
enchanted with frost aspect (applies slows onto the target and increases damage vs creatures with fire resist) . When facing an ice dragon take ice dragon scale armour, swiftness potions to counter the snowing effects and weapons enchanted with fire aspect. Fire Dragons are immune to fire and Ice Dragons are immune to slows. Both also have a natural resistance to poisons. Fortunately for you finding dragons above stage 3 hunting in the wilds is a rare sight.
See here for download.
https://minecraft.curseforge.com/projects/ice-and-fire-dragons-in-a-whole-new-light
Note the mod also requires this LLib for 1.11.2: https://minecraft.curseforge.com/projects/llibrary/files/2478635
Note the mod also requires this LLib for 1.10.2: https://minecraft.curseforge.com/projects/llibrary/files/2370377 And the latest recommended version of 1.10.2: https://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.10.2.html
-Added Hippogryphs. Search for them in mountainous biomes and tame them!
-Added Gorgons. DON’T LOOK INTO THEIR EYES. (thanks to Zyanna for the structure)
-Added Pixies. Find their villages in roofed forests!
-New dragon textures for both fire and ice dragons
-New dragon sounds for both fire and ice dragons
-New dragon Flight AI
-Dragons now defend their owners
-Dragon strike now works
-Dragons are now angry balls of rage again
-New Dragon Staff Texture
-Added Chinese Translations
-Nerfed dragon shake attack
-New block textures for gold and silver piles
-New block sounds for gold and silver piles
-new block textures for frozen blocks
-Added frozen splinters block
-Fire and Ice dragons will now turn wooden blocks into ash or frozen splinters, respectively.
-Changes to oredictionary definitions
-Fixed Sponge Forge Snow VIllager Crash
-Larger dragons now articulate their legs on uneven ground(thanks Paul101)
-New Achievements
-Lecterns can be placed on half blocks
-Edited spawn rates a bit.
-Fixed Silver Ore not obeying the config
-Fixed Podium and Lectern deleting inventory
-Fixed Ice dragons only being female
-Fixed dragons causing soft crash
-Fixed spelling/grammar in bestiary
A note on crafting and using the bestiary:
1- Find a dragon roost and loot one of the chests for manuscripts.
2- Craft a bestiary using 3 manuscripts in the configuration below.
3 -Then open the bestiary as if you were reading a book, and use the introduction section to learn how to improve it further.
Head coder and animator for Ice and Fire
Other projects include: Fossils and Archaeology Revival Mod / It's about time mod /Biome Reactors
Chief model and texture designer for Ice and Fire
Other projects include: Fossils and Archaeology Revival Mod / Avatar the lastblockbender (discontinued)
Reviews:
Guides:
Thank you for reading and I hope you enjoy the mod!
WARNING: any request for a 1.7.10 version will result in being reported for spamming.
Please refrain from messaging this profile as it is not checked for messages, it is merely a shared account for this mod.
p.s.
Yes, we know they are Wyverns technically, however wyverns are defined as being a type of dragon. Plus ours do not spit poison like wyverns do in some mythologies.
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396
user-7851964 posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3Posted in: Minecraft Mods
Facebook Page | Official Server | Official Wiki | F.A.Q. | YouTube Channel
Experiencing Lag in Middle-earth? Use FastCraft.
Watch Mind of Mike's exciting new series with the mod, from early 2017. Thanks, Mike!
Mind of Mike also has a beginners' guide to the mod, which is really helpful. You can watch it below:
______________________________________________________________
About the Mod
The Lord of the Rings Mod is a huge expansion for Minecraft that aims to add the world of Middle-earth into the game. This will include content from J. R. R. Tolkien's most famous work, The Lord of the Rings, and from other related tales such as The Hobbit and The Silmarillion.
The mod has been in development since December 2012, with a great amount of planned features yet to come in the future. New updates are published frequently - usually every couple of months.
If you are interested in following the progress of the mod, go to our Facebook page, where we showcase new content for upcoming updates. You can also give feedback there, and submit suggestions. Please read the FAQ before submitting a suggestion!
The official wiki is the place to go if you want to learn about the mod and its contents, or find a server to play on. You can also post suggestions, bug reports, and discuss all sort of things on the wiki forums.
The main features in the mod so far are:- A new Middle-earth dimension
- Over 100 new biomes, sub-biomes, and biome variants, each with their own unique structures and resources
- Biomes are generated in accordance with Tolkien's map of Middle-earth
- The mysterious, unexplored lands of Rhûn and Harad
- The ancient Pits of Utumno, a terrifying dungeon dimension full of Morgoth's evil creatures
- Hundreds of new blocks, weapons, armours, foods, and items
- People and races from the Lord of the Rings world
- An alignment system where your actions can improve or harm your reputation with many independent factions
- New gameplay elements dependent on the player's alignment: trading, unit hiring, and an expanded achievement system
- Randomly generated Mini-Quests, and the Red Book to record them
- A system of modifiers for customising and upgrading your weapons, tools, and armour
- Seamless multiplayer integration in all areas of the mod
And some of the main planned features still to come in future updates:
- Even more blocks, items, and factions from Middle-earth
- Larger, pre-written quests, ranging from minor 'side quests' to epic adventures
- New types of mini-quests
- Characters and places from the Lord of the Rings storyline
- More boss battles
- Ring-forging, siege weapons, and a 'redstone alternative' for Middle-earth
- Other realms... The Undying Lands? First Age Beleriand? Númenor?
For a more in-depth and comprehensive summary of the mod's features, please see this Mod Overview article on the mod's wiki. Also check out the Middle-earth Gameplay Guide, and the Building Tips page if you are so inclined.
(There are, besides those linked above, many other useful guides and articles on the wiki which I have not listed here - go and have a look!)
______________________________________________________________
Downloads
Download the current version: Update 34.3 for Minecraft 1.7.10
Requires Minecraft Forge version 1558 or higher.
The complete changelog for all released versions can be viewed here.
This mod contains a version checker.
Warning: If you are running the mod on a Cauldron (MCPC+) server, you may experience unexpected bugs, crashes or other failures that are not this mod's fault. Please see here for an explanation of why it is not this mod's fault, and why I cannot really do anything to fix it.
Installation
Watch Mind of Mike's beginners' guide on how to install the LOTR mod. (New in 2018)
For more guides and information, including how to install the mod on servers: see the Help section on the mod's wiki.
Downloads for older versions:
(Warning: Older versions may contain old bugs which have since been fixed. Use at your own risk.)
These can be found at the updates page on the wiki.
NEI Plugin
The Ranger Malvegil is developing a plugin for Not Enough Items (NEI) for use with the Lord of the Rings Mod, that shows crafting recipes on Middle-earth tables, barrel brewing recipes, and other recipes from the mod. Thanks, Malvegil!
You can find the forum thread for this plugin here, with downloads and information.
Note that this plugin is not affiliated with the LOTR mod: you should report any problems, crashes, etc. to them, not to us.
______________________________________________________________
Donate
Some people have expressed interest in donating to the mod, so if you want to donate, here are some fine buttons with which to do so.
______________________________________________________________
Concerning Modpacks
TheAtlanticCraft's Fellowship modpack includes the Lord of the Rings Mod along with over 50 other mods, and they have dedicated public servers running the pack.The link goes to their Minecraft Forums thread which has all the links and information you should need to download and install the modpack. Please note that feedback/bug reports/other issues concerning the Fellowship modpack should be discussed on their forums and websites, and not on this forum post.
If you want to create and publish your own modpack including the mod, you don't need to ask for my permission, but you must credit me as the author of this mod and provide a link to this post. It's only fair!
(If the modpack is just for private use, i.e. it won't be posted anywhere for the public to use - such as for your own use and a small group of friends on a private server - there's no need to do that.)
______________________________________________________________
Signature banners
If you would like to support the mod with one of these banners, copy and paste the following code into your signature:
Middle-earth
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Mordor
[url=http://www.minecraftforum.net/topic/1626486-the-lord-of-the-rings-mod-bringing-middle-earth-to-minecraft/][img]http://i.imgur.com/8mJjS66.jpg[/img][/url]
The Shire
[url=http://www.minecraftforum.net/topic/1626486-the-lord-of-the-rings-mod-bringing-middle-earth-to-minecraft/][img]http://i.imgur.com/1HUA6.jpg[/img][/url]
Fangorn Forest
[url=http://www.minecraftforum.net/topic/1626486-the-lord-of-the-rings-mod-bringing-middle-earth-to-minecraft/][img]http://i.imgur.com/7hQN7CW.jpg[/img][/url]
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), excepting any and all characters, locations, etc. or other trademarks, which are the intellectual property of the Tolkien Estate, Warner Bros. Entertainment, or other related entities, is the property of the Mod author (Mevans, henceforth "Owner" or "The Owner"). It may only be mirrored or reposted with advance written permission of the Owner. The Mod is intended as a tribute to the Lord of the Rings and the world of Middle-earth and the Owner makes no claim upon the Lord of the Rings or any associated trademarks of the Tolkien Estate, Warner Bros. Entertainment, or other related entities, nor does he affiliate himself with them in any way.
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28
Abastro posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)Posted in: WIP Mods
Stellar Mods are Minecraft mods about Solar Systems and the Night Sky.
Stellar Sky is a universal mod that replaces the Minecraft night sky with Earth's real-life night sky, complete with the Sun, the Moon, the Planets, and of course the Stars.Stellar Sky allows you to change the length of the world's Solar Cycle, and the number of days in a Minecraft year.
You can also set your longitude and latitude, and the night sky will change based on your global position.
You can even have 6 months of daylight and 6 months of darkness at the North and South poles.
ScreenShots
0) Milky way, with Sagittarius & Scorpion.
1) The North Star above the desert. Big Dipper on the left, Cassiopeia on the right.
2) Third Quarter Moon, with Orion and Sirius looking Southwest.
3) Jupiter and the Full Moon in Taurus.
4) Venus rises in the East, just before a New Moon at dawn.
5) A nice night to stargaze with your neighbours.
Videos(Updating to new videos...)
(Please make a showcase for this mod!)
1st:
2nd:
Update Log
See curseforge files to view more logs.
...
(1.8.9)
ver 0.2.1.0 (Beta)
- Updated to 1.8.9
- FPS got much better.
(1.8)
ver 0.1.11
- Updated to 1.8
(1.7.10)
ver 0.1.23
- Implemented Lock system.
- You can lock sky config settings via Lock button in Mod Options or /locksky.
After that, you cannot change it in any ways, so BE CAREFUL!
- Changed default brightness of milky way.
- Updated API
- Organized code so Stellar Sky should be a little bit faster.
ver 0.1.22b
- Fixed crash on dedicated server.
ver 0.1.22
- Milky way added!
ver 0.1.21
- FPS got much better! (By introducing pooling method)
- Now there are world restart configuration properties, it got more easy to edit configs!
ver 0.1.20 (Release)
- Fixed HUD being not shown when it supposed to be shown.
- Improved compatibility via WorldProvider. Moon phase things work correctly now.
- Fixed rendering effect of the moon and stars.
* Config settings for effects are changed! Users should rework configs on update.
- Fixed wording of the configuration.
ver 0.1.19 (Alpha)
- Updated for new SciAPI version. YOU SHOULD USE SciAPI v1.1.0.0 IN ORDER TO PLAY THIS MOD WITHOUT ERROR!
* It means much less lags!
- star invisible bug on 0.1.18 fixed. Underneath configuration system changed.
ver 0.1.18 (Alpha)
Changed way of brightness calculation of stars.
(Will lead to massive visual change.)
- New config property: (category clientconfig/optics)
* Brightness_Contrast: Brightness Contrast determines the contrast between bright stars and faint stars. The bigger the value, the less difference between bright stars and faint stars. For real world, 1.0 is right. Though default value is 1.75 for visual effect.
- Limit Magnitude change will lead to contrast change. On small limit magnitude, even bright stars may be seen darker. (Except for brightest)
ver 0.1.17 (Beta)
- Fixed calculation formula of phase of the moon. (Previous one resulted inverse)
- Added configuration for HUD time information.
* Mode_HUD_Time_View: Mode for HUD view. 3 mods available: hhmm, empty, tick. Can also be changed in-game using a key.
- Cleaned and arranged code.
ver 0.1.16b (Beta)
- Fixed Guiconfig bug. (Previously it showed all subcategories)
- Added configuration for disable stellar sky's sleep/wake system.
- Fixed wording: first/last -< earliest/latest
ver 0.1.15 (Beta)
- Added more config options!
- Moon_Size & Moon_Brightness: relative size/brightness for moon!
- Wake up properties!
- Wake up by brightness(light): When sun reaches the height angle :Sun_Height_for_Wake, player wakes up. (enable/disable)
- Wake up by alarm: When time reaches certain time after midnight: Wake_Time_from_midnight, player wakes up. (enable/disable)
- Fixed HUD to fit in HHH:MM format.
- (code refactors for configurations)
ver 0.1.14
- Added more Config options!
- Minute length: Minute length in tick. This is for HUD display in HH:MM format.
- Hour length: Hour length in minute. This is for HUD display in HH:MM format.
- Implemented Gui Configurations!
- Fixed wake up time issue on v0.1.13 (Issue #6)
ver 0.1.13
WARNING! Due to massive config change, You should reset config settings.
- Now the moon can be seen on the day.
- Added current time context on the HUD. It can be manipulated by pressing key 'U' (Change Time Info Text).
- Added bunch of configurations!
1. Offsets(Start time): tick, day, year
2. Coordinate: Overworld/Ender longitude and lattitude
- Arranged some code.
ver 0.1.12
- Changed moon rendering to improve glowing of the moon.
(Removed moon halo rendering on daytime)
ver 0.1.10
- Fixed compatibility with mods, especially Optifine. (Related with WorldProvider replacement)
ver 0.1.9
-Fixed Issue on sleeping.
ver 0.1.8
- Improved compatibility with WorldProvider replacement.
ver 0.1.7a
- Fixed severe issue on server.
ver 0.1.7
- Added Config: Day_Length & Year_Length!
ver 0.1.6
- Branched from the Stellarium.
ver 0.1.5
- Now the "Stellarium Sky" is only applied to the 'Overworld' and 'The End'.
ver 0.1.4
- Fixed star flickering glitch.
- Added Star Twinkling Effect in Configuration. (Turbulance)
ver 0.1.3
- Changed to use SciAPI ver 0.5.2, which is calculation glitch bugfix version.
ver 0.1.2
- Modified to use SciAPI.
ver 0.1.1
Updated to 1.7.10
ver 0.1.0
0. FPS is improved, and became controllable using configuations.
1. Compatible with Gregtech and Optifine.
2. Sun and Moon became fancier
3. Size of planets and stars are limited.
* Configuration Lock:
You can lock sky configuration via Lock button in Options or /locksky.
After that, you cannot change common config settings(e.g. length of day, year) forever, so BE CAREFUL!
Configuation(*Outdated, see gui configs)
See This Linkstellarsky.cfg
Category clientconfig: - Mag_Limit : reducing Limit Magnitude can improve FPS exponentially
- Moon_Fragments_Number : Accuracy of moon, reducing this will improve FPS slightly.
- Twinkling(Turbulance) : Degree of the twinkling effect of star. Not related with FPS. - Minute length: Minute length in tick. This is for HUD display in HH:MM format. - Hour length: Hour length in minute. This is for HUD display in HH:MM format.
Category serverconfig:
- Server_Enabled : Enables Server-Side Sky change. When this config is enabled, this mod will be treated as Universal. ()
- Day_Length : Now, You can change the Length of a Day! Imagine 1000 tick-day!
- Year_Length : You can also change the year length. its unit is 'day' - Offsets(Start time), Start time will be YearOffset / DayOffset / TickOffset. * Tick_Offset: Start tick. * Day_Offset: Start day. * Year_Offset: Start year.
- Moon_Size & Moon_Brightness: relative size/brightness for moon. - Coordinate * Lattitude/Longitude_Overworld/Ender: Longitude and Lattitude on Overworld/Ender. It represents the coordinate of the viewer. - Wake up properties!
* Wake_Mode: You can choose earliest or latest available wake times given by conditions.
* Wake-up Conditions # Wake up by brightness(light): When sun reaches the height angle :Sun_Height_for_Wake, player wakes up. (enable/disable) # Wake up by alarm: When time reaches certain time after midnight: Wake_Time_from_midnight, player wakes up. (enable/disable)
Stellarium is currently being developed. It's a universal mod about configurable Solar Systems.You can create your own Solar System, and take space trips from Planet to Planet. It also has Stellar Sky's starfield & deep sky objects.
Scheduled Updates1. Optical Effects will be improved. (Shader-like)
2. Milky way will be added.
3. Binoculars will be added.
4. Messier Catalogue will be added. they can be observed using the binoculars.
5. One of the most remarkable features of the Stellarium :
Changable Planetary system!! (by Configuration)
* Things which can be changed
1. Features of the parent Star
- Position
- Size, Temperature, Mass
2. Planets in the world (You can create planets or satellites)
3. Features of the Planets and Satellites
- Spicies : Jovian or Terrestial, etc.
- Presence of Atmosphere and its compositions
- Orbit of the planet
- Size and Mass of the planet
- Biomes which will be created on the planet
Installation
Wait, you should already know how to install forge mods.
There are too many tutorials about it, so I'll just assume that you'll know.
Downloads
Recent Version:
- Stellar Sky
1.12.2
Needs
1.12
Needs
1.11
Needs
1.10
Needs
1.9.4
Needs
1.9:
Needs
Version 0.3.2.5b
Stellar Sky v0.3.2.5b | **
- v0.3.2.5 requires SciAPI v1.3.0.3 to run.
1.8.9:
Needs
Version 0.2.2.7b
Stellar Sky v0.2.2.7b | **
- v0.2.2.7b requires SciAPI v1.2.0.1 to run.
1.8:
Stellar Sky v0.1.11 | **
- v0.1.11 requires SciAPI v0.6.0 to run.
1.7.10:
Needs
Version 0.1.3.
Stellar Sky v0.1.3.5 | **
- v0.1.3.5 requires Stellar API v0.1.1.4f to run.
Version 0.1.2.9b
Stellar Sky v0.1.2.9b | **
- v0.1.2.9b requires SciAPI v1.1.0.0 to run.
- Stellarium
Stellarium v0.1.5 | **
- v0.1.5 requires SciAPI v0.5.2 to run.
#Note: Stellar Sky and Stellarium is Not compatible now. If you install both on your minecraft, then it will give you a Crash.
Old Downloads
Stellar Sky:(1.9)Version 0.3.1.3
Stellar Sky v0.3.1.3 | **
- v0.3.1.3 requires SciAPI v1.3.0.3 to run.
(1.8.9)
Version 0.2.1.4
Stellar Sky v0.2.1.4 | **
- v0.2.1.4 requires SciAPI v1.2.0.1 to run.
Version 0.2.1.0
Stellar Sky v0.2.1.0 | **
- v0.2.1.0 requires SciAPI v1.2.0.1 to run.
(1.8)
(1.7.10)
Version 0.1.29 (with Milky way(v0.1.22+))
Stellar Sky v0.1.29 | **
- v0.1.29 requires SciAPI v1.1.0.0 to run.
Version 0.1.24 (with Milky way(v0.1.22+))
Stellar Sky v0.1.24 | **
- v0.1.24 requires SciAPI v1.1.0.0 to run.
Version 0.1.23 (with Milky way(v0.1.22+))
Stellar Sky v0.1.23 | **
- v0.1.22 requires SciAPI v1.1.0.0 to run.
Version 0.1.22b (Milky way!)
Stellar Sky v0.1.22 | **
- v0.1.22 requires SciAPI v1.1.0.0 to run.
Version 0.1.21
Stellar Sky v0.1.21 | **
- v0.1.21 requires SciAPI v1.1.0.0 to run.
Stellar Sky v0.1.20 | **
- v0.1.20 requires SciAPI v1.1.0.0 to run.
(Warning: you should re-edit the configuration when updating!)
Version 0.1.19
Stellar Sky v0.1.19 | **
- v0.1.19 requires SciAPI v1.1.0.0 to run.
Version 0.1.18
Stellar Sky v0.1.18 | **
- v0.1.18 requires SciAPI v0.5.2 to run.
(Warning: you should re-edit the configuration when updating!)
Version 0.1.17
Stellar Sky v0.1.17 | **
- v0.1.17 requires SciAPI v0.5.2 to run.
Version 0.1.16b
Stellar Sky v0.1.16b | **
- v0.1.16b requires SciAPI v0.5.2 to run.
Version 0.1.15
Stellar Sky v0.1.15 | **
- v0.1.15 requires SciAPI v0.5.2 to run.
(Warning: you should re-edit the configuration when updating!)
Version 0.1.14
Stellar Sky v0.1.14 | **
- v0.1.14 requires SciAPI v0.5.2 to run.
Version 0.1.13
Stellar Sky v0.1.13 | **
- v0.1.13 requires SciAPI v0.5.2 to run.
Version 0.1.12
Stellar Sky v0.1.12 | **
- v0.1.12 requires SciAPI v0.5.2 to run.
Version 0.1.10
Stellar Sky v0.1.10 | **
- v0.1.10 requires SciAPI v0.5.2 to run.
Version 0.1.9
Stellar Sky v0.1.9 | **
- v0.1.9 requires SciAPI v0.5.2 to run.
Version 0.1.8
Stellar Sky v0.1.8 | **
- v0.1.8 requires SciAPI v0.5.2 to run.
Version 0.1.7a
Stellar Sky v0.1.7a | **
- v0.1.7 requires SciAPI v0.5.2 to run.
Version 0.1.6
Stellar Sky v0.1.6 | **
- v0.1.6 requires SciAPI v0.5.2 to run.
Stellarium:
Version 0.1.4
Stellarium v0.1.4 | **
- v0.1.4 requires SciAPI v0.5.2 to run.
Version 0.1.3
Stellarium v0.1.3 | **
- v0.1.3 requires SciAPI v0.5.2 to run.
Version 0.1.2 (Unstable):
Stellarium v0.1.2 | **
- v0.1.2 requires SciAPI v0.5.1.
Version 0.1.1:
Stellarium v0.1.1 | **
Version 0.1.0
- Stellarium,jar
- StellariumCore.jar
For anyone who wants to see the current development state, check this github link:
* Github Link
Support: Patreon
If you have some issues or suggestions, join this discord channel.
Copyright
These mods have this copyright: CCL CC BY-SA.
So you are free to share(distribute) or adapt this mod, if you give appropriate credit.
Also you are free to add these mods in any modpack. (also you have to give appropriate credit, once more.)
For more details, see curseforge link and the license link.
Version Support
Currently, 1.7.10 and 1.8.9, 1.9 versions are not supported. Report on severe/crash bugs will only be accepted.
Special Thanks to:
- PitchBright; Found bugs and made several Great Suggestions.
Also greatly helped on the logo and this forum post!
- NASA Web Provider: Information on orbit calculation planets.
- ...And you, who downloaded this mod. Thank you for using this mod! -
42
Purplicious_Cow posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilitiesPosted in: Minecraft Mods
Inventory Pets - Latest Version 1.4.9+ on 1.7.10 through 1.12
Support Inventory Pets! Become a Patreon!
They Came From the Hotbar!
- Tired of wimpy pets that always get themselves killed and don’t do what you ask?
- Looking to add awesome fun and new abilities into your game world?
- Searching for super cute (and often deadly) friends that will stay by your side through thick and thin?
Ever wanted to make a fountain of sheep dance over the open ocean?
If you answered YES to any of the above the questions, that’s really swell. But we’re here to tell you about Inventory Pets, not to ask questions.
What are Inventory Pets?
Inventory Pets are living animated creatures that exist in your inventory and give you amazing special effects, drops, buffs, utilities, defenses, and weapons in exchange for care and feeding. Plus, some pets, such as the Purplicious Cow, are especially handsome. The latest release contains 52 awesome, unique pets with mind-bending skills and fancy tricks, and 5 special pets only available during holidays.
There is only one place to download this file, at curse forge (link below). Any other download location is not authorized by us.
How do Pets Work?
Inventory Pets have unique and powerful abilities that become active when they are in your inventory hotbar. These effects expire if they are taken out of your hotbar or they have not been fed. Bad owner!
How do I get an Inventory Pet?
Inventory Pets can be acquired in two different ways:
- All pets, except for Legendary, are craftable using vanilla Minecraft materials. Material requirements are higher for rarer and more powerful pets.
- Pets can be found in four special places in the Overworld: Sea Caves, Cloud Dungeons, Treetops, and underground Dungeons.
Sheep fountains can often provide a safe haven for deserving….
Twitter:@Purplicious_Cow
Custom Pets!
Custom Pets
Custom Pets got so crazy it morphed into its own mod. You can now create your own custom inventory pets. 100% compatible with Inventory Pets, and a ton of fun. Find out more here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2605344-new-custom-pets-make-your-own-custom-inventory
Name Your Pets!
Pet Namer
Just press 'N' while holding any pet and you can give it a name. No experience necessary!
The Feed Bag!
The Feed Bag
Keep all your pet foods in one bag, and keep the bag ANYWHERE in your (vanilla) inventory. Your pets will find their food and eat from
Pet-O-Pedia All Recipes!
Mob Pets
Creeper
- Explodes [Right Click]
- Immune to explosions
- Food: Gunpowder
- Eats: Every 3 uses
- Recipe: O = Emerald Nuggets
Enderman
- Teleport [Right Click]
- Auto-teleport when health is low
- Food: Obsidian Nuggets
- Eats: Every 3 uses
- Recipe: O = Coal Nugget
Ghast
- Shoots Fireballs [Right Click]
- Food: Blaze Powder
- Eats: Every 3 uses
- Recipe: O = Nether Quartz
Iron Golem
- Temporary Shield [Right Click]
- Food: Iron Ingots
- Recipe: O = Iron Ingots
- Eats: Every 3 uses
- Notes: Shield lasts for 2 minutes
Magma Cube
- Fire resistance
- Walk on Lava
- Food: Nether Quartz
- Eats: Around twice in a Minecraft Day
- Recipe: O = Redstone, F = Gold Nuggets
Snow Golem
- Knockback
- Gives you Snowballs
- Food: Pumpkins
- Eats: Around twice in a Minecraft Day
- Recipe: O = Nether Quartz
Spider
- Jump boost
- Wall climb
- Hang on wall [Sneak]
- Gives you String
- Food: Raw Meat
- Eats: Around twice in a Minecraft Day
- Recipe: O = Coal Nugget
Wither
- Lifesteal 25%
- Immune to Wither Effect
- Food: Soul Sand
- Recipe: O = Coal Nugget, D = Nether Star
- Eats: Around twice in a Minecraft Day
- Notes: 25% of damage dealt heals you
Blaze NEW in 1.3!
- Fire damage on attack
- Strength boost
- Food: Nether Quartz
- Eats: Around twice in a Minecraft Day
- Recipe: O = Gold Nugget
Peaceful Pets
Chicken
- Speed boost
- Gives you Eggs
- Food: Seeds
- Eats: Around twice in a Minecraft Day
- Recipe: O = Feather
Cow
- Removes negative potion effects
- Fills empty buckets with Milk
- Food: Wheat
- Eats: Around twice in a Minecraft Day
- Recipe: Left O = Coal Nugget, Right O = Iron Nugget
- Notes: Must keep empty buckets in inventory
Ocelot
- Night vision
- Scares away Creepers
- Catches fish when near water
- Food: Cooked Fish
- Eats: Around twice in Minecraft Day
- Recipe: O = Gold Nugget
Pig
- Bonus hunger saturation
- Can eat poisonous foods
- Gives you Porkchops
- Food: Carrots
- Eats: Around twice in a Minecraft Day
- Recipe: O = Redstone
Sheep
- Slow fall
- Gives you Wool
- Food: Wheat
- Eats: Around twice in a Minecraft Day
- Recipe: O = Wool
Squid
- Water breathing
- Underwater vision
- Swim boost
- Food: Raw Fish
- Eats: Around twice in Minecraft Day
- Recipe: O = Lapis Nugget
Mooshroom NEW in 1.3!
- Bonemeal effect [Right Click]
- Fills empty bowls with Mushroom Stew
- Food: Mushroom
- Eats: Around twice in a Minecraft Day
- Recipe: O = Redstone
Utility Pets
Anvil
- Slowly auto-repairs damaged items in Inventory
- Food: Iron Nuggets
- Recipe: O = Iron Ingot
- Eats: Only when it repairs something
- Notes: Repairs an item in your inventory or armor slot every 2-4 minutes when kept in hotbar.
Bed
- Sleep [Right Click]
- Food: Wool
- Eats: Every 2 uses
- Recipe: O = Redstone
Brewing Stand
- Brews random potion [Right Click]
- Food: Nether Wart
- Eats: Every use
- Recipe: O = Cobblestone
Chest
- Open [Right Click]
- Food: Planks
- Eats: Around once in a Minecraft Day
- Recipe: O = Wood Planks, F = Iron Nugget
Crafting Table
- Craft [Right Click]
- Food: Planks
- Eats: Around once in a Minecraft Day
- Recipe: O = Wood Planks
Double Chest
- Open [Right Click]
- Food: Planks
- Eats: Around once in a Minecraft Day
- Recipe: O = Wood Planks, F = Gold Nugget
Enchanting Table
- Enchant [Right Click]
- Food: Books
- Eats: Every time it is opened
- Recipe: O = Obsidian Nuggets
- Notes: Eats 1 Book every time it is opened
Furnace
- Smelts first smeltable item in hotbar [Right Click]
- Food: Coal
- Eats: Each use
- Recipe: O = Cobblestone
- Notes: Smelts first smeltable item in hotbar
- Now works with other mods' ores NEW in 1.3!
Jukebox
- Play Record in inventory [Right Click]
- Stop Record [Right Click]
- Skip to next disc [Sneak + Right Click]
- Food: Redstone
- Eats: Around once in a Minecraft Day
- Recipe: O = Wood Planks
Nether Portal
- Teleport to Nether (and back) [Right Click]
- Food: Obsidian Nuggets or Nether Quartz
- Eats: Every 2 uses
- Recipe: O = Obsidian Nuggets
- Notes: Now saves your return and spawn points. Be patient when heading to the Nether for the first time, as it's trying to find a nice spot. Gives you Fire Resistance for a short time and gives you slowfall for a short time. Also extinguishes you if you are on fire when returning to the Overworld.
Ender Chest NEW in 1.3!
- Open [Right Click]
- Food: Ender Nuggets
- Eats: Around once in a Minecraft Day
- Recipe: O = Ender Nuggets
- Notes: To make Ender Nuggets, just place an Ender Pearl into a crafting table to get 9 Nuggets
Special Pets
Mickerson
- Resistance
- Secret of Life
- Food: Diamond Nuggets
- Eats: Around twice in a Minecraft Day
- Recipe: O = Lapis Nuggets, D = Nether Star
Pingot
- Uses Sonar to help you locate ores [Right Click]
- Auto Extract ore [Sneak + Right Click] NEW in 1.3!
- Food: Diamond Nuggets
- Eats: Around twice in a Minecraft Day and at each Auto-Extract
- Recipe: O = Cyan Dye
- Now tells you the ore it's found in Chat NEW in 1.3!
- Notes: Pings louder and faster when near. Double ping means you are 'in line' with the Ore. Higher pitched ping means you are targeting a valuable gem. Cross mod compatible. Auto-extract does not work in Creative Mode.
Purplicious Cow
- Health regeneration
- Fills empty buckets with Lava
- Food: Diamond Nuggets
- Eats: Around twice in a Minecraft Day
- Recipe: Left O = Lapis Nugget, Right O = Iron Nugget, D = Diamond
Quantum Crystal Monster
- Summons minions [Right Click]
- Food: Lapis Nuggets
- Eats: Every 3 uses
- Recipe: O = Obsidian Nuggets
Banana NEW in 1.3!
- Throwable Weapon [Right Click]
- Auto-Retrieve
- Food: Glowstone Dust
- Eats: Every 20 uses
- Recipe: O = Gold Nugget
- Notes: Weapon will be automatically retrieved once it hits solid ground
Sponge NEW in 1.3!
- Place Water [Right Click]
- Absorb Water [Sneak + Right Click]
- Walk on Water
- Food: Lily Pad
- Eats: Around twice in a Minecraft Day
- Recipe: O = Gold Nugget
- Notes: Absorbs a huge amount of water
Loot NEW in 1.3!
- Bonus Drops from mobs and mining
- Food: Gold Nugget
- Eats: Around twice in a Minecraft Day
- Recipe: O = Gold Ingot
- Notes: Cross-mod compatible with Ores
Juggernaut NEW in 1.35!
- Shield Wall [Right Click]
- Food: Obsidian Nugget
- Eats: Every 3 uses
- Notes: 2 minute cooldown between uses
Illuminati NEW in 1.35!
- Spawn Random Item [Right Click]
- True Invisibility [Sneak + Right Click]
- Food: Emerald Nuggets
- Eats: Every 3 uses
- Notes: 2 minute cooldown (with timer). Invisibility works on all vanilla mobs (except Ghast), and some entities from other mods. Spawn Random Item works on any item in the game that has a recipe.
Grave NEW in 1.35!
- Saves inventory upon death
- Food: Bone
- Eats: Every use
- Notes: Currently not compatible with Advent of Ascension (1.7.10) due to conflicting events. Recommend you test in your modpack to ensure it works properly. Can be disabled in config if necessary.
Quiver NEW in 1.41!
- Infinite Arrows
- Insta-shot [Right Click]
- Food: Feather
- Eats: Every use and 1-2 times per Minecraft day
Fan-Suggested Pets
Pac-Man NEW in 1.41!
- Auto-eats for you when you are hungry
- Super damage boost (10 seconds) [Right Click]
- Food: Cookie
- Eats: Every use and 1-2 times per Minecraft day
Cheetah NEW in 1.41!
- Haste
- Super speed boost (30 seconds) [Right Click]
- Food: Raw Meat
- Eats: Every use and 1-2 times per Minecraft day
House NEW in 1.41!
- Teleport home
- Set home point [Right Click]
- Food: Ender Nugget
- Eats: Every use
Silverfish NEW in 1.41!
- Immune to Suffocation
- Walk through Wall [Right Click]
- Food: Cobblestone
- Eats: Every use
Wolf NEW in 1.41!
- Summon Wolf [Right Click]
- Toggle Wolf Alarm [Sneak + Right Click]
- Food: Bone
- Eats: Every use
Apple NEW in 1.41!
- Spam Toss [Right Click]
- Piledriver [Sneak + Right Click]
- Food: Gold Ingot
- Eats: Once per 20 Spam Toss, or per 1 Piledriver
Holiday Pets
Petmas Pets NEW in 1.41!
- Give Gift [Right Click]
- Food: None!
- Note: Petmas Pets only work from December 14-25
April Fool NEW in 1.41!
- Spawn Foolishness [Right Click]
- Food: Tripwire Hook
- Eats: Every use
- Note: April Fool Pet only works in the month of April. 10 second global cooldown (except on 1.7.10)
AOE Pets
Shield NEW in 1.3!
- Group Resistance [Right Click]
- Food: Iron Nuggets
- Eats: Every 3 uses
- Recipe: O = Iron Nuggets, D = Emerald, G = Diamond
- Notes: 10 second delay before re-use. Provides resistance to all nearby players. This works with Teams as well (if you are using Scoreboard). Lasts 1 full minute.
- Drop: Small chance of dropping in any dungeon chest
Heart NEW in 1.3!
- Group Regeneration [Right Click]
- Food: Red Flower
- Eats: Every 3 uses
- Recipe: O = Redstone, D = Emerald, G = Diamond
- Notes: 10 second delay before re-use. Provides regeneration to all nearby players. This works with Teams as well (if you are using Scoreboard). Lasts 1 full minute.
- Drop: Small chance of dropping in any dungeon chest
Moon NEW in 1.3!
- Reverses gravity of mobs and items [Right Click]
- Food: Ghast Tear
- Eats: Every 3 uses
- Recipe: O = Nether Quartz, D = Emerald, G = Diamond
- Notes: 10 second delay before re-use. Does not affect other players, but can be changed in the config to do so.
- Drop: Small chance of dropping in any dungeon chest
Dubstep NEW in 1.3!
- Sound blast [Right Click]
- Food: Noteblock
- Eats: Every 3 uses
- Recipe: O = Coal Nugget, C = Emerald, B = Diamond
- Notes: Sound blast can cause significant damage. Cannot be spam-clicked. Does not affect other players, but can be changed in the config to do so.
- Drop: Small chance of dropping in any dungeon chest
Legendary Pets
Black Hole
- Slow time
- Food: Obsidian Nuggets
- Eats: Every 3 uses
- Notes: Slows all mobs and mob projectiles (arrows, fireballs), and gives you Matrix-like escape abilities. Can only be found in Underground Dungeons.
- Recipe only enabled in Config
Cloud
- Fast flight
- Lightning strike
- Eats: Around twice in a Minecraft Day or every 3 uses
- Food: Nether Quartz
- Notes: Can only be found in Sky Dungeons
- Recipe: Only enabled in Config
Pufferfish
- Thorns
- Poisonous
- Food: Glowstone Dust
- Eats: Around twice in a Minecraft Day
- Notes: Can only be found in Sea Caves
- Recipe: Only enabled in Config
Slime
- Saves you from certain death
- Food: Golden Apples
- Eats: Every 4 lives saved
- Notes: Can only be found in Tree Tops
- Recipe: Only enabled in Config
Mod Reviews!
Thanks to PopularMMOs, TheDiamondMinecart, Uberagon, NikNIkamTV, TycerX, AnthonyCraft, MeninCraft, and BiscuitsLeopard.
(Spanish)
(Russian)
(German)
Recipe Key
Here's an example recipe for the Creeper. Emerald Nuggets on the Outside, his favorite Food at the Top Center (Gunpowder), Diamond in the Center, and Gold Ingot at the bottom.
Most pets follow the above recipe structure. Materials for each pet (except Legendary) are listed above with the individual pets.
- O = Outside Layer
- F = Food
- D = Diamond (usually)
- G = Gold Ingot
Full recipes now shown above in Pet-O-Pedia!
Dungeons
Dungeon Facts- Sky Dungeons are protected by Blazes, which only appear when you are near the Chest. This is the only place you have a chance to get a Cloud Pet.
- Sea Caves are protected by underwater breathing Cave Spiders. This is the only place you will have a chance to find the Pufferfish Pet. These are only found in the Beach biome.
- Underground Dungeons are protected by fast-moving Zombies. This is the only place to find the Black Hole.
- Treetops are the only unprotected Pet hiding spot, but may be harder to find. This is the only place where you have a chance of finding the Slime Pet. These are only found in regular Forests, Birch Forests, and Jungles.
How Do I Care for My Pets?
Each pet has unique foods they like to eat. Keep a small stack of this food anywhere in your inventory and they will find it and eat it. Nom! Some pets eat after a certain number of uses, other pets eat 1-2 times per Minecraft day. For more information on individual feeding habits, see the Pet-O-Pedia above.
Other Pet Care Facts:
- Most pet effects continue to work in Creative Mode.
- Pets only get hungry when they are active in your hotbar. They do not get hungry if they are in your regular inventory or in a chest, or if you are in Creative Mode.
- Want to name your Pet? Just press the 'n' key while holding a Pet!
- Pet hunger is represented by a durability bar. When durability is zero, their effects will no longer work. Simply place their favorite food in your inventory to get them fully restored and active again.
- For pets that give you items, you must keep them active in your hotbar in Survival Mode to receive the items. These pets drop items an average of 2 times per Minecraft day. This applies to the Cow pets which fill empty buckets as well.
- Pets can bite. But you can’t feel it. Ok, they don't really bite.
- Most pets are potty trained.
Can I use multiple Pets at once?
Yes! That’s part of the fun of the game. You can mix and match and combine fill up your hotbar with up to 9 Inventory Pets.
Can I use this in my modpack? Will it run on servers? Will it be compatible with other mods? Can I post it on spam sites?
Yes, yes, yes, no.
- Ok, more seriously. Yes, you can use it in your modpack. Just list us in your credits and link back here (the main forum page)
- Yes, it runs on servers. We worked very hard to make sure it did. Even that crazy Black Hole and Moon pet work.
- Yes, it is supposed to be compatible with other mods. If you run into a conflict, please let us know (see the Bugs section!)
- No, please don't repost this and please don't download from those evil spam sites. They make us sad.
I'm having issues with Lag, what can I do?
Most of the issues have to do with the way 1.7.10 loads chunks. There are two ways to fix these issues:
- Try out FastCraft, found here: http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820. It's compatible with Inventory Pets and works on both Client and Server.
- You can turn off Dungeon creation in the config file, and just acquire Pets through crafting. You can also turn on the recipes for the Legendary pets in the config file as well.
Is this mod fun?
ZOMG! It’s the funnest mod since that other really fun one you used to play!
I Found a Bug!
Yes, you will find some bugs. It happens. But you can help us fix it:
- Please feel free to send us a PM or post right here in the forum.
- Or, log the issue on our GitHub: https://github.com/capnkirok/Inventory-Pets/issues
Config file options
- Disable Individual Pets
- Disable Achievements
- Disable and adjust pet abilities including removing grief-like abilities
- Enable Legendary pet recipes
- Enable Moon, Dubstep, and Black Hole to affect other players
- Dungeon Frequency
- Turn off Crafting
- Turn off Dungeons
- Pets Need Feeding
- Hardcore Recipes
- Hardcore Foods
Translations
We are looking for translators. So, far we have:
- Chinese (ExtraMeteorP)
- French (Phyapple)
- German (Kokirijunge)
- Spanish (inexist3nce)
PVP
Though not intended as a PVP mod, Inventory Pets is really, really fun in PVP. Ridiculously fun.
Examples of PVP games:
- Choose 8 pets each and one weapon (no food)
- Ghast/Cloud/Weapon vs. Ghast/Cloud/Weapon (flying battle)
- You can also turn off 'Pets Must Eat' in the config file so you don't have to always refuel
Note: The AOE Pets and the Black Hole now work with Scoreboard Teams (for both buffs and negative effects). To turn on Moon, Black Hole, and Dubstep to affect other players, just update the setting in the config.
If anyone makes a great PVP map and/or video for Inventory Pets, we'd gladly post it here.
Modpacks
Please feel free to use this mod in any modpack, both public and private. There is no need to notify or ask us, please just mention Purplicious_Cow and Inventory Pets in the pack if you do make it public, and link back to this forum post.
You can also find Inventory Pets in many modpacks. Here are some of the most popular at the moment:
- CrazyCraft 3.0 - TheAtlanticCraft
- One Life to Live - Jadedcat
- Madpack 3 - Kehaan, Jon Bams
- CrundeeCraft - Kehaan, SSundee, Mr. Crainer
- Anti-Material Energy- parcel31u
- Diamond Dimensions - DanTDM
Modpack Spotlights!
Special Thanks
Special thanks to other modders and developers who provided guidance or inspiration in the making of Inventory Pets: coolAlias, MightyPorks, Jacky2611, Wuppy, iChun, diesieben07, TheGreyGhost, LexManos, and countless others on the Forge Forums.
Banners!
Original Banner
<img width='712' src='https://www.creeptech.net/images/ip/ip_banner.gif' />
Banner by joonatoona
<img src='http://www.creeptech.net/images/ip/joona_banner.png' />
Banner by NyctoDarkMatter
<img src='http://i.imgur.com/gtKMvkP.png' />
Banner by SkaterAlex
<img src='http://i.imgur.com/YUVN7db.png' />
The latest release is Forge Server and Multiplayer compatible!
You will need the latest recommended version of Forge 1.7.10 or 1.8
There's only one place to download this file, at curse forge (link above). Please do not download this mod from anywhere else.
Installation:
How to Install the Inventory Pets Mod for Minecraft:
1. Download latest "Recommended" Forge Installer for your preferred Minecraft Version: Minecraft Forge Downloads
2. Double-click to Install
3. Download the latest version of the Inventory Pets Mod for Minecraft (link just above)
4. Place the Inventory Pets file into the 'mods' folder in your Minecraft Directory (Mac: library/application support/minecraft/mods, PC: C:\Users\You\AppData\Roaming\.minecraft or %AppData%\.minecraft)
5. In the minecraft launcher, select the new '-Forge' version as your minecraft version for your user.
6. Play the game!
Or, check out these great videos to learn how to install Forge, and just drop the Inventory Pets mod in the folder mentioned above:
Inventory Pets Installation Video for 1.7.10
Inventory Pets Installation Video for 1.8
For Mac
For PC
Future Update:
- Fan-suggested Pets - Coming Soon!
- Custom Pets (choose your own abilities and add your own textures) - Done
- Feed Bag (keep all your food in one place) - Done
© Purplicious_Cow 2015-2018 This mod (plugin, patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://minecraft.net/terms are sole property of the Mod author (Purplicious_Cow, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforum.net and curseforge.com by the Owner. They may not be mirrored or reposted with advance written permission of the Owner. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. This mod is not open source.
Full Legal:
TERMS AND CONDITIONS 0. USED TERMS MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. MOJANG - Mojang AB OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code. USER - End user of the mod, person installing the mod.
1. LIABILITY THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms. - To post a comment, please login.
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Looks fantastic! Good luck on your business managing!
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Have fun during vacation Millers
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Woot! Glad to see progress is on track... ;D
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Good luck on your exams!
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Lol next step holographic angel sized apparitions of the pets in your hot bar following u around?
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Excited to see progress ramping up again! Can't wait for this to go live.
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Thx for the read and help, Foreverblu
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