theres a strange bug when i go to other world and place my cloned npcs it just gives them random stuff like i have a knight holding a saber when i go to another world and place him he hold another weapon... please fix this bug
Im guessing on 1.7.2? Update your customnpcs version to the latest 1.7.2 and update your forge.
Noppes for the Redstone block I want to have it turn on only if the player is for example 4 blocks away, but not when they are close. Is that possible? I'm working on a house-buying system where it will automatically teleport you, and everything is running smoothly except for this part.
Redstone block cant do this. With scripting its easy though.
This is probably a silly question but uh, is there anyway I can change the color of the text of there name tags? I am color blind and green shows up red, and the red text is so bright I can't read it, and I would really enjoy being able to read it. Is there another mod aside from this that can help? I tried looking, but the ones I tried didn't do what I wanted. Is the actual name slot capable of inputting the color code to change it? I'd appreciate it if you could help me. I really love the ability to name them, I just wish it wasn't green. OR I suppose in my case red.
Before you ask, I did try to use MCEdit, but I couldn't seem to open my world. I found the correct file but, the world refused to open
The npcs name tags can be easily changed. They have the same color as their factions color which can be changed in the global -> factions menu.
Its not actually such a silly question. The current green shows as bright red? Do you perhaps know of a shade of green that shows less brightly? Or should I just use a darker shade of green? I dont know much about color blindness sorry any help would be appreciated.
Ok then. I figured it out anyway, I just put the redstone block on the roof and set it to a smaller range. Everything's good .
Noppes for the Redstone block I want to have it turn on only if the player is for example 4 blocks away, but not when they are close. Is that possible? I'm working on a house-buying system where it will automatically teleport you, and everything is running smoothly except for this part.
Hey Noppes is Border Blocks getting settings from adjacent blocks in the latest 1.7.10 version?
Nope not yet.
That's alright I suppose. Anyways, for companions, in future updates when it gets released, will the companions be configurable as in there damage, effects just like a normal NPC? Including the model and stuff?
Also, another suggestion is to maybe add a functional key into the game? So you can lock doors, and I don't know, maybe even blocks! And can be only accessed when the key is retrieved, so this will make a good quest. For example, you overhear a conversation about guards talking about a tower's key, then you set out to the location, find the key, and where previously an iron door or whatever, now you can open it up with the new key!
One last thing, and this is for scripting; Maybe add functions to smite an enemy when it gets hit, so you could create a lightning sword?
Anyways, thats it for now! Thanks for reading, and next time.
~Foreverblu
Companions will be editable with the wand yes.
Probably not. Arent there other mods with lockable doors?
can you add "complete knockback resistance"? The problem is, if you give an NPC 100% resistance, enchanted knockback weapons still knockbacks them. That's kinda breaking my Boss Battle.^^
Nope cant prevent that. It applied in the player class directly when it hits.
Mm I guess I could try to find some other ones. If all else fails I will just make it so that after you hear the convo and reach the location you unlock access to the door. Yea but for thunder i can strike at a target location with x y z, but is it possible to do it on entities?
Hey Noppes is Border Blocks getting settings from adjacent blocks in the latest 1.7.10 version?
Nope not yet.
That's alright I suppose. Anyways, for companions, in future updates when it gets released, will the companions be configurable as in there damage, effects just like a normal NPC? Including the model and stuff?
Also, another suggestion is to maybe add a functional key into the game? So you can lock doors, and I don't know, maybe even blocks! And can be only accessed when the key is retrieved, so this will make a good quest. For example, you overhear a conversation about guards talking about a tower's key, then you set out to the location, find the key, and where previously an iron door or whatever, now you can open it up with the new key!
One last thing, and this is for scripting; Maybe add functions to smite an enemy when it gets hit, so you could create a lightning sword?
Anyways, thats it for now! Thanks for reading, and next time.
~Foreverblu
My Username: Foreverblu
My Age: 15
A few sentences about me: Hmm...Lets see. I really like looking into beta testing things and working on giving out suggestions and finding out bugs to the creators of whatever I will be working with :P. Oh, and I like pies.
I've been watching this mod for a while now, mostly because there are no other enchanting mods anymore. This mod is awesome, just putting that out there. Looking back through the pages and not finding anything, is there any news on the 1.7.2 update? It would be plenty cool to have this mod, as it will make swords so much easier to use, as Metallurgy adds in over 30 swords, and when making adventure maps, one does vendor does not sell different weapons with different textures with the same damage :P. Best of luck!
I would like a mod to maybe be able to customize weapons/items, to add more effects, or script effects to them? Or just to be more simpler, maybe a mod that adds more enchantments, which would definitely add more variety to the game and to many adventure map makers. As far as I can search up and tell, the previous more enchantment mods are either discontinued or too far behind on versions.
1) Hmm I dont think Ill do that. The 1.7.10 does have a getCustomName function. I can also make the getTag return the original NBTTagCompound instead of null. Which should fix your problem
2) Thats a bug, thanks for reporting
Will 1.7.10 mods work with 1.7.2? Just wondering...none of the other modders has updated their mods to 1.7.10 yet...
Noppes! Write a script that I need, please If NPC have <500 HP He have Damage 10 Size 10 speed 5
Wow...that is quite easy You could honestly learn yourself its quite simple
Size = npc.setSize(10);
NPC health = npc.getHealth() - result.getDamage() < 500; Damage = npc.setMeleeStrength(10); Not sure if there is a function for speed
Can the posts we've made in this forum be brung over to the other forum so that we automatically unlock titles based on that as well? Unless posting posts is not a way to unlock titles anymore...
IS the secret adjustable feature the map? Cause now the maps are now empty maps and you have to right click on them. Wen you put them into a item frame it shows a green arrow. The maps are also zoomed in so you can see details.
Love the inventory interface, but i dont like how it resembles the rafting table, and when i press E it immediately goes into the searching menu instead of removing the inventory screen. Antoher thing is that i cant pause the game anymore. Maybe you could add a Singleplay only feature or something
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Ok then.
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Mm I guess I could try to find some other ones. If all else fails I will just make it so that after you hear the convo and reach the location you unlock access to the door. Yea but for thunder i can strike at a target location with x y z, but is it possible to do it on entities?
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That's alright I suppose. Anyways, for companions, in future updates when it gets released, will the companions be configurable as in there damage, effects just like a normal NPC? Including the model and stuff?
Also, another suggestion is to maybe add a functional key into the game? So you can lock doors, and I don't know, maybe even blocks! And can be only accessed when the key is retrieved, so this will make a good quest. For example, you overhear a conversation about guards talking about a tower's key, then you set out to the location, find the key, and where previously an iron door or whatever, now you can open it up with the new key!
One last thing, and this is for scripting; Maybe add functions to smite an enemy when it gets hit, so you could create a lightning sword?
Anyways, thats it for now! Thanks for reading, and next time.
~Foreverblu
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My Age: 15
A few sentences about me: Hmm...Lets see. I really like looking into beta testing things and working on giving out suggestions and finding out bugs to the creators of whatever I will be working with :P. Oh, and I like pies.
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Will 1.7.10 mods work with 1.7.2? Just wondering...none of the other modders has updated their mods to 1.7.10 yet...
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What is that supposed to mean? DO you mean you put it in the INIT category? or did you put it under Damage.
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Wow...that is quite easy
Size = npc.setSize(10);
NPC health = npc.getHealth() - result.getDamage() < 500;
Damage = npc.setMeleeStrength(10);
Not sure if there is a function for speed