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    posted a message on Custom NPCs
    Noppes is it possible to create mountable NPC's?
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from Noppes

    Quote from BaderA4

    theres a strange bug when i go to other world and place my cloned npcs it just gives them random stuff like i have a knight holding a saber when i go to another world and place him he hold another weapon... please fix this bug :(

    Im guessing on 1.7.2? Update your customnpcs version to the latest 1.7.2 and update your forge.
    Quote from foreverblu

    Noppes for the Redstone block I want to have it turn on only if the player is for example 4 blocks away, but not when they are close. Is that possible? I'm working on a house-buying system where it will automatically teleport you, and everything is running smoothly except for this part.

    Redstone block cant do this. With scripting its easy though.

    This is probably a silly question but uh, is there anyway I can change the color of the text of there name tags? I am color blind and green shows up red, and the red text is so bright I can't read it, and I would really enjoy being able to read it. Is there another mod aside from this that can help? I tried looking, but the ones I tried didn't do what I wanted. Is the actual name slot capable of inputting the color code to change it? I'd appreciate it if you could help me. I really love the ability to name them, I just wish it wasn't green. OR I suppose in my case red.

    Before you ask, I did try to use MCEdit, but I couldn't seem to open my world. I found the correct file but, the world refused to open

    The npcs name tags can be easily changed. They have the same color as their factions color which can be changed in the global -> factions menu.

    Its not actually such a silly question. The current green shows as bright red? Do you perhaps know of a shade of green that shows less brightly? Or should I just use a darker shade of green? I dont know much about color blindness sorry any help would be appreciated.

    Ok then. :P I figured it out anyway, I just put the redstone block on the roof and set it to a smaller range. Everything's good :) .
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Noppes for the Redstone block I want to have it turn on only if the player is for example 4 blocks away, but not when they are close. Is that possible? I'm working on a house-buying system where it will automatically teleport you, and everything is running smoothly except for this part.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from Noppes

    Quote from foreverblu

    Quote from Noppes

    Quote from foreverblu

    Hey Noppes is Border Blocks getting settings from adjacent blocks in the latest 1.7.10 version?

    Nope not yet.

    That's alright I suppose. Anyways, for companions, in future updates when it gets released, will the companions be configurable as in there damage, effects just like a normal NPC? Including the model and stuff?
    Also, another suggestion is to maybe add a functional key into the game? So you can lock doors, and I don't know, maybe even blocks! And can be only accessed when the key is retrieved, so this will make a good quest. For example, you overhear a conversation about guards talking about a tower's key, then you set out to the location, find the key, and where previously an iron door or whatever, now you can open it up with the new key!
    One last thing, and this is for scripting; Maybe add functions to smite an enemy when it gets hit, so you could create a lightning sword?
    Anyways, thats it for now! Thanks for reading, and next time.
    ~Foreverblu

    Companions will be editable with the wand yes.

    Probably not. Arent there other mods with lockable doors?

    World has thunderStrike(x,y,z)

    Quote from schrumpfkopf666

    Heyho Noppes,

    can you add "complete knockback resistance"? The problem is, if you give an NPC 100% resistance, enchanted knockback weapons still knockbacks them. That's kinda breaking my Boss Battle.^^

    Nope cant prevent that. It applied in the player class directly when it hits.

    Mm I guess I could try to find some other ones. If all else fails I will just make it so that after you hear the convo and reach the location you unlock access to the door. Yea but for thunder i can strike at a target location with x y z, but is it possible to do it on entities?
    Posted in: Minecraft Mods
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    posted a message on World Selection Search Bar
    Hopefully mojang will consider this. Thanks everybody for the current support! :D
    Posted in: Suggestions
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    posted a message on Custom NPCs
    Quote from Noppes

    Quote from foreverblu

    Hey Noppes is Border Blocks getting settings from adjacent blocks in the latest 1.7.10 version?

    Nope not yet.

    That's alright I suppose. Anyways, for companions, in future updates when it gets released, will the companions be configurable as in there damage, effects just like a normal NPC? Including the model and stuff?
    Also, another suggestion is to maybe add a functional key into the game? So you can lock doors, and I don't know, maybe even blocks! And can be only accessed when the key is retrieved, so this will make a good quest. For example, you overhear a conversation about guards talking about a tower's key, then you set out to the location, find the key, and where previously an iron door or whatever, now you can open it up with the new key!
    One last thing, and this is for scripting; Maybe add functions to smite an enemy when it gets hit, so you could create a lightning sword?
    Anyways, thats it for now! Thanks for reading, and next time.
    ~Foreverblu
    Posted in: Minecraft Mods
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    posted a message on [1.8]Point Packers- PvP Minigame - Beta Testers Needed - Coming Soon
    My Username: Foreverblu
    My Age: 15
    A few sentences about me: Hmm...Lets see. I really like looking into beta testing things and working on giving out suggestions and finding out bugs to the creators of whatever I will be working with :P. Oh, and I like pies.
    Posted in: Maps
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    posted a message on More Enchantments version 1.3- Now for 1.8
    omg 1.7 is in works :OO Must...be...patient.....
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Hey Noppes is Border Blocks getting settings from adjacent blocks in the latest 1.7.10 version?
    Posted in: Minecraft Mods
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    posted a message on More Enchantments version 1.3- Now for 1.8
    I've been watching this mod for a while now, mostly because there are no other enchanting mods anymore. This mod is awesome, just putting that out there. Looking back through the pages and not finding anything, is there any news on the 1.7.2 update? It would be plenty cool to have this mod, as it will make swords so much easier to use, as Metallurgy adds in over 30 swords, and when making adventure maps, one does vendor does not sell different weapons with different textures with the same damage :P. Best of luck!
    Posted in: Minecraft Mods
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    posted a message on More Enchantments/Custom Items Mod
    I would like a mod to maybe be able to customize weapons/items, to add more effects, or script effects to them? Or just to be more simpler, maybe a mod that adds more enchantments, which would definitely add more variety to the game and to many adventure map makers. As far as I can search up and tell, the previous more enchantment mods are either discontinued or too far behind on versions.
    Posted in: Requests / Ideas For Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    This mod is undownloadable without speedyshare premium?
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from Noppes

    Uhm sure:
    • More scripting options
    • Chunkloader job
    • Natural despawn option
    • More quest/dialog availability options
    • a /noppes config command
    • book block now acts like a normal book
    • Bug fixes
    Something like that.


    1) Hmm I dont think Ill do that. The 1.7.10 does have a getCustomName function. I can also make the getTag return the original NBTTagCompound instead of null. Which should fix your problem
    2) Thats a bug, thanks for reporting


    Will 1.7.10 mods work with 1.7.2? Just wondering...none of the other modders has updated their mods to 1.7.10 yet...
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from kasdo

    if(npc.getHealth() - event.getDamage() < 150){
    npc.setMeleeStrength(10);
    npc.setSize(10)
    }


    This works only when the NPC respawn

    What is that supposed to mean? DO you mean you put it in the INIT category? or did you put it under Damage.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from kasdo

    Noppes! Write a script that I need, please
    If NPC have <500 HP
    He have Damage 10
    Size 10
    speed 5


    Wow...that is quite easy :P You could honestly learn yourself its quite simple
    Size = npc.setSize(10);
    NPC health = npc.getHealth() - result.getDamage() < 500;
    Damage = npc.setMeleeStrength(10);
    Not sure if there is a function for speed
    Posted in: Minecraft Mods
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