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  • foreck
  • Registered Member
  • Member for 10 years, 9 months, and 12 days
    Last active Wed, Jun, 16 2021 11:37:44
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  • 109 Total Posts
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  • View foreck's Profile

    1

    Jan 30, 2021
    foreck posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    So sad haha, thanks a lot but I won't be able to make full use of it since the modpack I'm working on is exclusively for 1.12 (Rebirth of the Night). At least I hope I can work with those features in the future if we ever get to update to newer versions. Keep the great work Mowzie, you're a legend ;)

    Posted in: Minecraft Mods
  • View foreck's Profile

    1

    Sep 29, 2020
    foreck posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Would you consider adding support for Optifine's random entities so that modpacks can add biome/height dependant alternative skins for certain mobs?
    Moreover, and this may be an out of scope suggestion but, would you consider giving some of your mobs like the wroughnaught an NBT tag that can speed up their animations so that, for example, they could be spawned with a higher difficulty level where better reflexes and strategies are required to beat them?

    I really love your mobs and you must be well aware that they are among the highest quality ones made for any Minecraft mod, I would love to have increased flexibility for them to be used in more than one way or as originally intended.

    Thanks a lot for your great work, hope you keep it up! <3

    Posted in: Minecraft Mods
  • View foreck's Profile

    1

    Jan 5, 2015
    foreck posted a message on Deeper caves: caves going more than 2 kilometers underground! Less lag! [400+ Supporters]
    This is amazing, hyper epic, and exceptionally well done and executed, and I love every aspect of it, BUT... for a mod, not for vanilla minecraft because it just don't fit with it, this suggestion will imply a huge overall to the core mechanics of the game, so... Support for a mod ;)
    Posted in: Suggestions
  • View foreck's Profile

    1

    Apr 18, 2013
    foreck posted a message on Info About Horses (and some stupid pictures :D)
    add this: if you feed a baby horse , it grows
    Posted in: Recent Updates and Snapshots
  • View foreck's Profile

    1

    Oct 9, 2012
    foreck posted a message on [12w40b] How to get custom mob spawners?
    only by programs like NEI or schematics for MCEDIT , etc...
    Posted in: Recent Updates and Snapshots
  • View foreck's Profile

    1

    Oct 8, 2012
    foreck posted a message on [1.3.2] Sound Packs! V2.0 (Change the Sounds!) (DISCONTINUED) [Forge]
    some half-life sound pack?
    Posted in: Minecraft Mods
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  • View Reika's Profile

    149

    Sep 6, 2013
    Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)



    More information and downloads can be found on my site:

    https://reikakalseki.github.io/minecraft/index.html

    Latest News:
    Notice to all Bug Reports:
    If you are using any version other than the latest, try the new version before posting your report!


    Installation:
    Note that they all require DragonAPI and Minecraft Forge for the appropriate Minecraft version. If using MagicLauncher, add them as external mods.
    The mods have config files that allow you to change Block and Item IDs, and to control various other aspects of their behavior.
    One word of warning: Changing Block IDs of existing worlds is likely to cause lost blocks at best and world corruption at worst (ClassCastException crash).


    For Developers:
    undefined
    If you would like to use DragonAPI to help simplify and expand development of your own mod(s), go right ahead; To allow me to control versions, however, you may not distribute the compiled DragonAPI, and instead must link to this thread. The only exception to this rule is prefabricated modpacks like FTB, which may distribute my mods as part of them after getting my permission.


    FAQ:
    https://sites.google...asminecraft/faq


    ModPacks:


    A note on terminology:

    • Private modpacks are for personal use only, and are never redistributed in any form.
    • Semi-Private modpacks are those being used on a private (possibly whitelisted) server.
    • Public modpacks are those being publicly distributed, either via ZIP, ATLauncher, Technic, FTB, or otherwise

    Even if your pack is intended for a private server, if it is freely available to others, it is a public pack.

    Public modpacks must obtain permission; semi-private ones do not need permission, but I do appreciate being notified. Private packs do not need either permission or notification.

    If you are using the mod on a server, it is automatically part of a public or semi-private pack and is thus bound by the relevant terms. Using the pack on a LAN counts as a private pack as long as the world is restricted to one home/office/school network and is not publicly available.

    If you are using my mods in a pack, you are still bound by the rules, even if the pack has already received permission. Use of FTB or other approved packs rather than coming to me directly is not a magic pass to suddenly violate the terms.

    If you wish to include any of my mods in any public or semi-private modpack, you must follow the rules:

    https://sites.google.com/site/reikasminecraft/pack-permissions-and-rules


    A list of approved packs is here:

    https://sites.google.com/site/reikasminecraft/approved-modpacks


    What NOT to do:
    (Unless you want to make an idiot of yourself)

    https://sites.google.com/site/reikasminecraft/things-not-to-say


    If you are blatantly rude with me and/or act like I have some duty to obey your every command, or you make absolutely no effort to do any effort or thinking yourself, or if you just send me hate mail, you run the risk of your posts being archived and the essence of your argument being used as an example of things only said by people with entitlement problems or intelligence deficits.

    Support Rules:


    Follow these if you wish to get a response that is helpful.


      • My GitHub issue tracker is the preferred means of support, but this thread and PMs are acceptable, as well as approaching me on the FTB teamspeak.
      • Put the name of the mod you are trying to get help for prominently in your post. Do not expect me to work out which mod from "OMG I crashed help no logs cuz I hate pastebin".
      • Make sure it is actually my mod that is crashing. I am going to be just as clueless as you are - and rather irritated - if you give me something like "NullPointerException at some_derpy_coder.600_new_ores_mod.block_ore_47.doStuff()" or a bunch of vanilla code because your server admin set half the configs wrong.
      • Check your versions. Using incompatible versions and complaining about crashes is grounds for ridicule.
      • Read the FAQ first. If your question is answered there and you still post your question, the best you can hope for is my ignoring you. If I do answer, you will not like the nature of the response.
      • Read the first and last few pages of the thread. The same results as not reading the FAQ apply here.
      • Be polite. If you act with hostility ("YOUR MOD IS SUCH A FAILURE IT CORRUPTED MY WORLD AND I HATE YOU SO MUCH!!1!"), if I respond at all, it will be to make an example of you.
      • Similarly, impatience will not be rewarded. Pestering me to update to newer Minecraft versions or complaining about it not being updated to the latest version, or posting a bug and expecting a hotfix overnight will be rewarded with either silence or criticism.
      • Try to understand the mod before posting "this doesn't work"-type alleged bugs. Failing to understand the operation of a machine then claiming it is bugged only makes you look foolish.
      • Similarly, before you suggest new features to mods, check if something like that already exists. If you ask "oh oh oh you know what would be cool? storing power/camouflage blocks/potions made from crystals/etc", you will simply be given a picture/description of the existing feature.
    • If you or someone else suggests something, and I reject the idea, do not try to pressure me into agreeing. Not only does that make you seem overly entitled and come across as callous, but it will only convince me not to accept the idea. Do not keep asking about it every three days, either.

    If you have a crash log, read through it before posting. I will do nothing but mock crashlogs that look something like these:

    "RotaryCraft was not installed correctly: CONFLICT: ID 1028 is already occupied by RailCraft.blockRail when adding Reika.RotaryCraft.Blocks.BlockEngine. Check your IDs and change them if possible. This is NOT a mod bug. Do not post it to the mod website."



    "RotaryCraft was not installed correctly: Error: Loading Cannot Continue. RotaryCraft requires DragonAPI!"



    "Minecraft 1.2.5: Could not continue loading RotaryCraft for 1.6.4"

    And if you do post a bug and I fix it, do not reply with "well where is my fixed upload then" 20 minutes later. If you do I will call you on it.

    Mods and Downloads:
    Information and downloads for my mods has been moved to my own website.
    https://sites.google...sminecraft/home


    Terms and Conditions:
    https://sites.google...craft/licensing

    If you like any of these mods or want to help me develop them, feel free to use my Patreon or the links below. Every little bit helps me be able to keep working. Trust me, balancing this many mods with Engineering is not easy. :)


    https://sites.google.com/site/reikasminecraft/support-me


    Wall of Fame:
    Massive thanks to the users who took the time and money to donate. Your support is greatly appreciated.

    • AnotherDeadBard: $25.00
    • Zerotheliger: $50.00
    • MarkyRedstone: $35.00
    • EverRunes: $75.00
    • sys64738: $25.00
    • hyper1on: $25.00
    • Darkholme: $10.00
    • william kirk: $10.00
    • Tyler Rudie: $10.00
    • Mortvana: $7.50
    • goreacraft: $10.00
    • Scooterdanny: $30.00
    • sophieguerette: $10.00
    • Sibmer: $50.00
    • Hezmana: $10.00
    • Seiryn: $10.00
    • Josh Ricker: $20.00
    • Karapol: $25.00
    • RiComikka: $15.00
    • Demosthenex: $50.00

    [represent]

    Posted in: Minecraft Mods
  • View FlowerChild's Profile

    880

    Apr 10, 2011
    FlowerChild posted a message on Better Than Wolves Total Conversion!



    [*** WHAT IS BETTER THAN WOLVES? ***]

    Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.

    It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.

    In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.

    [**** End Of Dev ****]


    Please note that after a full decade, all development has ceased on Better Than Wolves. The final version (4.B0000003) can be downloaded here:


    Download Link


    And the source code can be downloaded here:


    Source Download Link


    Better Than Wolves and its source code are made freely available under the creative commons attribution license:


    https://creativecommons.org/licenses/by/4.0/


    You are free to modify and redistribute portions of BTW and its code as you wish, but I (FlowerChild) would appreciate acknowledgment if you do so. Keep in mind however that parts of BTW may be based on modified versions of Mojang's code and assets, and it is left to anyone redistributing portions of BTW to make sure they are appropriately considering Mojang's intellectual property and licensing as well.


    Posted in: Minecraft Mods
  • View Eriottosan's Profile

    1

    Jun 19, 2020
    Eriottosan posted a message on Eriottosan's Better Than Wolves Let's Play

    I'm back! I'm bad! I die multiple times!


    It's been a long time since I last played Minecraft, and one of my favourite mods - the Better Than Wolves Total Conversion mod - has made a number of changes to the early game.


    So come and watch me try - and fail - to work out the early game without looking things up!


    Channel

    Link Removed

    Link Removed

    Link Removed


    Posted in: Let's Plays
  • View jamioflan's Profile

    974

    Feb 26, 2011
    jamioflan posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    The new Flan's Mod Website is up!
    For downloads, content packs, servers and more, go check it out

    If it is down, you can get all the files for the mod and official content packs HERE


    Join our new Discord


    Check out the Flan's Mod: Apocalypse teaser trailer and new videos on my YouTube channel



    Also, like my mod on Facebook for development updates and follow my Twitter for more random mod related stuff

    Check out the mod trailer here:


    I'm restarting my Patreon page on which you can pledge support and get sweet rewards such as getting your favourite guns and vehicles added to Flan's Mod official content packs!


    If you are looking for the perfect present for your Flan's Mod obsessed friends, why not get them some 3D printed vehicle icons and make them some badges or fridge magnets?


    Check these and other models out at my Shapeways store

    Looking for downloads? Everything is on my website, flansmod.com
    Posted in: Minecraft Mods
  • View sp614x's Profile

    4541

    Apr 8, 2011
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello everybody,


    This mod adds support for HD textures and a lot of options for better looks and performance.

    Doubling the FPS is common.


    You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.

    Resources: translations, documentation, issue tracker.


    Get the Magic Launcher for easy mod installation, compatibility checking and more.


    Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.

    The cape is visible to everyone using OptiFine. Thank you for being awsome.


    Download OptiFine

    Get all OptiFine versions here: optifine.net

    Features


    • FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
    • Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
    • Support for Shaders (info) - based on the Shaders Mod by Karyonix
    • Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
    • Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
    • Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
    • Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    • Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
    • Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
    • Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
    • Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    • Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    • Better Grass Fixes grass blocks side texture to match surrounding grass terrain
    • Better Snow (examples, credit) Fixes transparent blocks textures to match surrounding snow terrain
    • Clear Water (examples) Clear, transparent water with good visibility underwater
    • Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
    • Random Mobs Use random mob textures if available in the texture pack
    • Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    • Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    • Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
    • FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    • Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
    • Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
    • Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
    • Fast Texturepack Switching Switch the current Texturepack without leaving the world
    • Fullscreen Resolution Configurable fullscreen resolution
    • Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
    • Time Control Default, Day Only or Night Only - works in only in Creative mode
    • Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death

    Editions


    Even Older Versions

    Even older versions of OptiFine are available in the OptiFine history.

    If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)

    Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:

    1. Temporarily revert back to the Default Texture Pack.

    2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.

    3. Set Graphics to Fancy

    4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.

    5. Select your previous texture pack and graphics settings

    6. Run Minecraft and enjoy

    Compatibility with other mods

    When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.

    If you need ModLoader: Install OptiFine AFTER ModLoader.

    If you need Forge: Install OptiFine AFTER Forge.

    MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.

    If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.

    Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.

    Not compatible with: CCTV, The Aether.

    Installation


    For Minecraft 1.6.2 and newer

    A. Simple (for OptiFine 1.6.2_C4 and newer)

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"

    - Start the official launcher and play

    B. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Extract" and save the OptiFine MOD file

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "1.6.2"

    - Click "Add" -> select the OptiFine MOD file

    - Click "OK"

    - Login and play

    C. Complex

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Rename the folder "1.6.2" to "1.6.2_OptiFine"

    - Go in the subfolder "1.6.2_OptiFine"

    - Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"

    - Rename "1.6.2.json" to "1.6.2_OptiFine.json"

    - Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file

    - Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".

    - Start the official launcher

    - Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    Installation for Minecraft 1.6.2 with Forge

    A. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Use the official launcher to start once Minecraft with the Forge profile.

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "Forge9.10.X.Y"

    - Click "Add" -> select the OptiFine ZIP file

    - Click "Advanced"

    - In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"

    - Click "OK"

    - Login and play

    B. Simple (for OptiFine 1.6.2_C4 and newer)

    - Put the OptiFine JAR file in the Forge "mods" folder

    - Start Minecraft and Forge should automatically load OptiFine

    B. Complex (not working for Forge #780 and #781)

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Go in subfolder "Forge9.10.X.Y"

    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".

    - Start the official launcher

    - Select profile "Forge"

    - Click "Edit Profile"

    - Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    For Minecraft up to 1.5.2

    If possible start with a clean minecraft.jar and check the mod compatibility section above.

    A. Easy Installation

    1. Download and start the Magic Launcher

    2. Click Setup, click Add, select the downloaded zip file

    3. Click OK, login and play Minecraft

    B. Manual Installation

    Windows/Linux Instructions:

    1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin

    2. Create a backup of minecraft.jar

    3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)

    4. Delete the META-INF folder.

    5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.

    6. Run Minecraft and test!

    Mac Instructions:

    1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin

    2. Create a backup of minecraft.jar

    3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents

    4. Rename the resulting folder to minecraft.jar and open it

    5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files

    6. Run Minecraft and test!

    Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.


    Copyright

    The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright.
    Posted in: Minecraft Mods
  • View Noppes's Profile

    764

    Dec 1, 2011
    Noppes posted a message on Custom NPCs

    Join my discord for the latest information: https://discord.gg/9xZuaA4



    If you dont want to loose items or blocks in 1.7, make sure to open your worlds with the latest 1.6.4 atleast once.


    Want to show your support? Buy me a drink


    Latest update video


    Always backup your world before updating.


    Read the Todo List before making suggestions


    Read the Frequently Asked Questions and Starting Information before asking questions

    Downloads

    Custom NPCs Download alternative

    • Requires Forge, download here

    German download: here

    Older Downloads

    External Dialog Editor

    • 1.7.10b and lower: download (last updated 19-jun-2014)
    • 1.7.10c and higher: download (last updated 24-aug-2015)
    • source code

    Information

    This mod adds a set of tools to create npcs with different roles/jobs and other functions. It gives Creative Players a way to liven up their world with fully Customizable NPCs.


    • Starting info
    • Installation Guide
    • Content Packs
    • Frequently Asked Questions
    • Todo and current plans
    • Changelog
    • Items
    • Dialog Setup
    • Factions Setup
    • Roles
    • Jobs
    • Fan Made Machinima
    • Adventure Maps
    • Bug/Issue Tracker

    Main developer: Noppes Co developer:

    • DarkSignal, check out his Newgrounds Page

    Ex developer

    • smokeysamcat

    Notes

    • Licensed under the Creative Commons BY-NC
    • If you want to use it for a modpack, include a link to this thread
    • If you want to use this mod for an adventure map go ahead. No need to ask for permission
    • People who do youtube videos on this mod, feel free to post them here

    Resource Packs

    • Dokucraft 32x32 resource pack Download by sm284614
    • BDCraft/Sphanx
    • Oblisgr HD Skins

    Permissions

    If you are using mcpc+ there are multiple permissions you can use

    permissions:
     customnpcs.npc.gui customnpcs.npc.create customnpcs.npc.edit customnpcs.npc.delete customnpcs.npc.reset customnpcs.npc.freeze customnpcs.npc.ai customnpcs.npc.stats customnpcs.npc.display customnpcs.npc.inventory customnpcs.npc.advanced customnpcs.spawner.mob customnpcs.spawner.create customnpcs.global.playerdata customnpcs.global.bank customnpcs.global.dialog customnpcs.global.transport customnpcs.global.faction customnpcs.global.quest customnpcs.global.recipe customnpcs.global.naturalspawn customnpcs.mounter customnpcs.pather customnpcs.villager 









    by default players will have none of these permissions unless they are opped

    Video

    Tutorial/Show Off by SCMowns

    Credits

    Without these guys this mod wouldnt have been possible, they are awesome. Thanks for all your support.

    • For skins:xSparky, willxo, DrakonsLTU, arugaicastle, Kasumi10102, meecube, DiggyDiggyHole1223, Jimorrison, MrTylon, DrakonsLTU, GingerNinjaSam, C0NV3X, fatacemcafee, MineWarCrafter, Eliwood407, NethanielShade, Tcc, MineWarCrafter, rhaidenp, Zach8460, araelb123, Gurinderm101, gui_maldito, Fox0427
    • For items: Torzel, C0NV3X, Eliwood407, Scorpinax, llama66613, meecube, lazeckvar, werff, DiggyDiggyHole, Moety5, adscomics, tobbiusness
    • For blocks: Redmann, tobbiusness, MineWarCrafter, owned645
    • Making/Imporving models: Verdana, CarbonLord, DjGyarados, Jimorrison, Solidfire
    • For banners: KingMiner, Bosch, Darkcrafter31, MrTylon, aditya25
    • For extensive testing and being awesome on the forums: Darkcrafter31, MrTylon, Mr. Rinkachi, Kasumi10102, Archadeas, belldyl, Collserra, Taj, willxo, CarbonLord, C0NV3X, Eliwood407, Mikieee, tobbiusness, Charanor
    • For translations: CZ:fritol33, DE:Waringham, Datixum, PL:Patrykgazing, RU:Overbolt, BR:Teraxo, ID:aditya25, KR:Cuz, FR:DjefNukem, AR:matias491, CN:miguo
    • Special Thanks to: Verdana for letting me use the pony model, KodaichiZero for letting me use his grooving animation, TheKyleb for letting me use his music.

    Banners


    <a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/m6yxj.png' /></a>









    <a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/MZMYs.png' /></a>

    <a href="http://www.minecraftforum.net/topic/833003-"><img src='http://img560.imageshack.us/img560/7007/customnpcbanner3.png' /></a>









    <a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/42bg6.gif' /></a>

    ~

    Posted in: Minecraft Mods
  • View SoBiohazardous's Profile

    25

    May 27, 2014
    SoBiohazardous posted a message on [Modjam 4]Elemental Caves - Vanilla Cave System Overhaul

    Elemental Caves - A New Element in Exploration


    NEWS

    September 28
    As A LOT of you have been asking, we are making a re-write to the cave API. We know they generate to often, replace vanilla caves, ect. We are working to remove all of that in the new cave API, we will simply generate new caves. This is not an easy task, expect some wait time.
    Thank you for your patience.

    OVERVIEW

    Ever found Vanilla Minecraft's caves unfathomably boring? Ever wished there were more rewards for exploration in the game? Do you, on a nightly basis, sit in your bed and softly pray that one day people will stop starting overviews with a series of questions that you have no way of responding to, as you shed a single tear for the deplorable soup of un-creativity that internet literature has fallen into? Well, if you answered yes to those first two questions and tl;dr: the third one, this is quite possibly the mod for you!

    Elemental Caves adds a series of "underground biomes" to the game; caves made of different stone types, containing various new blocks, items, and resources. Each cave is themed around a certain "element" -- the current three being Forest, Ice, and Fire -- and generates in biomes with corresponding climates. In addition to making exploration more interesting, the caves also feature a variety of useful resources, such as powerful new tools and armor, as well as transformative Crystals, which can be used to terraform the very earth around them.

    Due to some of the caves being more difficult to traverse than others, it may be difficult to explore certain types of caves early-game. If you are playing survival, it is HIGHLY recommended that you visit at least one normal cave before visiting any of the elemental ones, and then progress from there to the Forest cave, then to the Ice caves, and finally to the Fire caves. However, if you think you're pro enough to brave the dangers of the Fire caves before harnessing the freezing powers of the Ice caves, power to you. (You're probably going to die :D ). Elemental Caves was originally created for the 96 hour mod making competiton, modjam.

    CAVE TYPES

    These are the caves in order of progression (Which ones you should visit first to last).

    Forest Caves



    Forest Caves generate in Forest and Jungle biomes. Floored with Rich Grass and Soil, Forest Caves are incredibly useful when found early-game. The green Earth Crystals on the ceiling fertilize all nearby blocks. This property can be especially useful for setting up fast-growing farms in the caves, but the constant re-growth of Tall Grass and Flowers makes Forest Caves especially difficult to navigate.


    Ice Caves



    Ice Caves generate in snowy biomes, such as Snow Plains or Ice Spikes. While being much more easily navigable than the cluttered jungle of Forest Caves, moving through Ice Caves can be difficult, as the ground it composed entirely of the very slippery Ancient Ice that has formed in them over the years. The temperatures of the Ice Caves are also very low, causing the player to move much more slowly than normal. The blue Ice Crystals found here can be used to freeze blocks, and are especially useful for traversing through hot areas, if the player can obtain them.

    Fire Caves




    Fire caves generate in hot biomes, such as Deserts or Savannas. Due to the extreme underground heat caused in these biomes, most of their floor has melted into Lava, making them extremely dangerous, if not impossible to traverse without proper gear. However, the risk of these caves, in many cases, is well worth the reward, as the Diamond Ore that generates in them gives double drops, even without a Fortune-enchanted Pickaxe. The red Fire Crystals that spawn here are extremely volatile, and can melt or set fire to nearly anything within their area of effect.

    Gems/Crystals

    Forest Gem - Right click the throw, applies bonemeal in a 6 block radius of where it was thrown.
    Ice Gem - Right click to throw, applies freeze effect in a 6 block radius
    Magma Gem - Right click to throw, applies melt effect in a 6 block radius.

    All gems are used to craft their corresponding tool set.
    All tools apply there elemental effect when right clicked.

    Please note that we have many more caves and elements planned for the future :)
    For a complete list of features, visit the official Elemental Caves Features List Here.

    SHOWCASE

    SCREENSHOTS




    DOWNLOAD
    *Requires latest version of Minecraft Forge. Just download and run installer.

    Elemental Caves-1.7.2-1.1.3

    All builds/pre-releases are located here.
    If you're looking for source code, it can be found here.

    CHANGELOG

    Found on the releases page of our github.

    CAVES API
    Create your own caves using our Caves API! Simply download the deobf and sources builds from our releases here. Link the deobf to your workspace, and link your source to your deobf jar once added to eclipse. In-depth tutorial coming soon.

    KNOWN BUGS

    -Sometimes, worlds may take very long to load, or chunks will not load at all. Try re-loading your world.
    -In some biomes, every cave is an elemental cave. We're working on this.
    -Rich Soil and Tilled Rich Soil are a bit buggy as far as what can be planted on them.
    -Icefloe cannot be picked up in a Bucket.

    If you find any bugs, please report them here. Make sure they aren't already on that list.

    CREDITS

    SoBiohazardous - Coder and Project Manager

    Delocuro - Texture Artist and Concept Creator

    Clashsoft - Resident Java Wizard
    Made during 4 day modding competition Modjam

    ALSO

    Be sure to check out our other mod, Minestrappolation! It's a massive compilation of all sorts of cool stuff, so if caves aren't your thing, check out Minestrapp here!

    Need a signature? Paste this into your signature bar!
     [img]http://i.imgur.com/eV8pDsx.png[/img]
    Posted in: Minecraft Mods
  • View AMPPL50's Profile

    4

    Feb 25, 2019
    AMPPL50 posted a message on New death animations: Dying is fun after all.

    Generally, dying in Minecraft has the typical "Fall over to the side" animation. While this works quite well in cases such as dying due to mobs, shorter falls, or starvation. However, it just looks off when it's things such as falling into the Void or an explosion that does this. Plus, it's always a bit less frustrating to die if the animation is unique.

    New death animations:

    Flattening:

    Caused by: Anvil or similar falling on entity.
    Description: The model is squashed flat and reddened, then puffs in smoke.

    Fading:

    Caused by: Falling into the Void.
    Effect: Causes the model to quickly fade away.

    Disintegration:

    Caused by: Wither and Harming potion effects, /kill command. Not feeling so good.
    Effect: Causes the affected entity's model to quickly disintegrate into dust that flies into the "wind".

    Burnt to ashes:

    Caused by: Lava, fire.
    Effect: Turns the affected entity's model black, and then quickly crumbles into ash.

    Blown to pieces:

    Caused by: Explosions.
    Effect: Causes all of the affected entity's body parts to detach and be violently blown away in the blast.

    Electrocuted:

    Caused by: Lightning strikes.
    Animation: Causes the affected model to be black and causes bones to be seen in the model. Then proceeds to normal death animation.

    Splat:

    Effect: Causes the affected entity to be splatted flat into the ground.
    Caused by: Fall damage (Has to take at least 125% of the affected entity's health to trigger).

    Drown:


    Caused by: Suffocation, drowning.
    Effect: Causes the model to stay in place before disappearing.



    Effects on mobs:
    Most mobs would be affected by the death animations, however, some would be... special.
    Undead: Suffers from Disintegration due to Healing.
    Skeleton, Wither Skeleton, Iron Golem, Snow Golem: Uses the Dismemberment animation as default.
    Ghast, Vex,Phantom: always use the Disintegration effect. Vexes, however, do fade out if they "time out".
    Enderman, Blaze: Plays a modified "Burnt to ashes" effect if killed by water. They instead gain a dark color and then crumble into dust.
    Slimes and Magma Cubes play an unique "Splitting" animation, and the smallest sizes use the "Flattenning" effect.

    Posted in: Suggestions
  • View a3626a's Profile

    16

    Sep 30, 2014
    a3626a posted a message on Hungry Animals - More Realistic Animals!
    You can use this mod for your modpack for noncommercial use.


    Hungry Animals is a mod that changes vanilla animals’ feeding activity and AI. I especially focused on wild life and reality. Have you ever wondered about why vanilla animals aren’t starved to death and why they do not reproduce? This mod makes nice changes for your questions.


    Now wild animals can grow their population! They eat grass and fall in love. Of course some of them could be starved to death. They will make an equilibrium with nature. High population will deepen their competition and excess will naturally die.


    Animals begin to excrete! You can see excreta over every hills and every fields. Be careful, excreta can cause serious outbreak. Ferment excreta into good manure to grow more wheat and carrots. If you have other mods that add sulfur, you can even make saltpeter with excreta.


    Animals are frightened easily as you walk beside them. They run away from any player. You need to be patient to tame them and hunt. Don't worry, There are nice new tools for hunting like trap, slingshot and bolla. Tamed animals can use trough to eat food.


    Complicated husbandry needs machines. With nice machines like blender, thresher and millstone, improve your production and reprocess excess materials. This machines must be powered by physical force. You can run your machines with hand but also the tamed animals, too!


    *This mod also has nice configuration system that allows server admin to modify almost everything in the mod and vanilla animals.



    ModSpotlight

    Feel free to let me know nice mode spotlight :)


    http://hungryanimals.wikia.com/wiki/Hungry_Animals_Wiki
    Help me to add nice screenshots and videos!

    https://github.com/a3626a/HungryAnimals-1.8-2.0
    Source Code & Trouble Shooting






    LEGACY VERSIONS

    2.1 (alpha) http://adf.ly/1N60it(1.8-11.14.3.1499)
    2.0 http://adf.ly/1GD62S (1.8-11.14.3.1499) 2.0 (alpha)http://adf.ly/1MjPvc (1.7-10.13.4.1492)
    1.0.4.2 ( ~ beta015) http://adf.ly/zZhek (1.7.10-10.13.2.1291)
    1.0.4.1 http://adf.ly/z8GXr (1.7.10-10.13.2.1291)
    1.0.4.0 http://adf.ly/v7JXH (1.7.10-10.13.2.1230)
    1.0.3.2 http://adf.ly/tbOy9
    1.0.3.1 http://adf.ly/spFaw
    1.0.3 http://adf.ly/siKoV
    1.0.2 http://adf.ly/sSISJ
    1.0.1 http://adf.ly/rrSYs
    1.0.0 http://adf.ly/rAn7n1


    Other Mods
    Mine And Conquer
    Estate Agent
    Screenshot Diary
    Sound Body
    Posted in: Minecraft Mods
  • View mr_moeman's Profile

    7

    Aug 13, 2015
    mr_moeman posted a message on The Agricultural Revolution (ver 0.9.1) Reinventing Cooking and Farming, Power of Crystals Update


    Hello!

    The Agricultural Revolution is a mod primarily focusing on giving the player a wider variety of food stuffs, and some additional cooking appliances for processing these new foods to make them more beneficial to the player. There is also an additional buff (with lots more planned) and other bits and pieces to make the Minecraft cooking and farming experience more realistic.

    The Agricultural Revolution Wikia

    Changes:


    0.9.1:
    Fixed grape, hops and vanilla crops not rendering.

    0.9:
    Renamed Salt ore to rock salt
    Re-textured salt ore
    Added separate salt block
    Fixed graphics issue with Auto Fisher
    Bushes should collapse under they own weight correctly
    Logger now harvests smarter causing less wasted blocks
    Fixed issue with Infused Glass Rendering
    Network pipes now have a cheaper recipe
    Fixed issue with hydroponic Block rendering
    Fixed rendering of items in hand
    Palm trees no longer destroy blocks when they grow
    Mod ID has finally been changed from cookingplus to agriculturalrevolution
    Happy Harvest Bots no longer ignore the meta of items
    Processor Mold Guide no longer gets consumed
    Processors removed from loot table of Abandoned Farmhouses, Underground Cornucopias and tropical Huts

    0.8.9
    Changes:
    -Added alternate recipe for iron trapdoor

    0.8.8

    Fixes:
    -Golden Happy Harvest Bots now drop correctly when broken


    Changes:

    -Network Pipes have been made cheaper to craft

    0.8.7

    Fixes:
    - Palm Leaves no longer start dying to palm trees

    - Leaves now render correctly for fancy graphics

    - Leaves no longer decay when they are placed by a player


    Changes:

    - Happy Harvest Bots are now able to use other mods chests as storage. (Tested on iron Chests and works fine)

    - Config text changed to better reflect whats needed in whitelists

    - Added config to allow all seeds to be dropped from tall grass

    - Added config to remove any crafted items from Abandoned Farmhouses, Cornucopias and Tropical Huts


    0.8.6

    Fixes:

    - Brick Ovens are now longer able to make stacks of 64 cakes


    Changes:

    - Hoppers and Pipes are now smarter when inserting items into a Brick Oven

    - Brick Oven Recipe Forcing is more Precise

    - Added White list config option to add recipes that the brick oven has missed using either the unlocalised name or the ore dictionary of what would be the resulting item.

    - Hydroponic Block Can now accept modded crops / seeds if it thinks they are compatible with the way it works. If you find this is causing crashes, there is an option to disable this.

    - Added White list config option to add seed to the hydroponics block using either the unlocalised name or the ore dictionary of the seed. This may cause a crash if the seed is not compatible.

    - Salt Block now has Ore Dictionary of "blockSalt"

    - Added config option to allow the salt block to be crafted with any other mods "dustSalt"

    - Added config option to help debug adding items to the white list for brick oven transfer

    - Added config option to help debug adding items to the white list for the hydroponics block


    0.8.5

    Fixed:
    - Bushes, Vine Crops and Hydrophonic Blocks no longer spew items randomly when right clicked.

    - Brick Oven JEI Recipes now correctly depicts that you get Cake Tins, Bread Tins, Cupcake Trays etc back when you cook the relevant mixes


    Changes:

    - Brick Oven can be automated with hoppers now

    - Added config option to force all food recipes from the furnace to use the brick oven instead. (This is intended to affect items from other mods that add food)

    0.8.4

    Fixed:

    - Setting spawn rates in config to 0 will no longer causes a crash

    0.8.3
    Changes:
    - Added config option to disable copper/zinc and salt ore from spawning

    - Increased fuel time inside brick oven
    - Sheet Press can now be automated with hoppers

    - Fermenter can now be automated with hoppers

    0.8.2:

    Fixed:
    -Bamboo Block Models

    0.8.1

    Fixed:

    -Bamboo Block item models
    -Bamboo item models
    -Network pipe item model

    -Hydrophonics block can now harvest beetroot

    Changes:
    -Added farm house to more biomes
    -More Pottery schematics
    -Gatherers can now gather pumpkins , sugarcane and melons


    The Power of Crystals Update:


    The Power of Crystals update adds a new energy system to power your happy harvest bot and all its machines thanks to the power of crystals which can be found underground. Along with the crystals, the update also adds another resource, uranium ore, which is used in one of the new machines, the Mutation Station. The Mutation Station can be used to mutate seeds and fish eggs into different breeds which can provide a variety of different resources. Another new machine is the Fish Tank which allows you to breed fish easily.

    The New Basic Setup:


    The New Fish Tank:


    New Decorative Blocks and Ores:


    New Mutation Station:


    New Machines:


    Different Energy Levels are Coloured differently:


    New Crystals:


    The Happy Harvest Bot Upgrade Update:


    The Happy Harvest Bot Upgrade Update adds new machine for your Happy Harvest Bots to use including the Logger to cut down trees, The Laser Mining Drone Bay to mine the world and Bot Speed Enhancers to give your Happy Harvest Bot a Boost. Also included are two new ores,Copper and Zinc ore to make new items needed for these new machines. You can also upgrade your slow dumb regular Happy Harvest Bot into a fancy new Golden Happy Harvest Bot to improve its speed and to deposit items smarter, no longer will it vomit items when its chests are full thanks to its new more powerful Gold Processors. The mod is also now compatible with JEI (Just Enough Items) and you can view recipes for all the machines including the Butter Churn, the Sheet Press, the Brick Oven and the Frying Pan. Finally there are numerous fixes which were long needed.

    New Bot Range Enhancement


    Network Blocks have been replaced with nicer but equally colourful Network Pipes


    New Logger Machine


    New Laser Mining Drone Bay


    New Bot Speed Enhancer


    New Planter Machine


    New Zinc and Copper Ores


    New Golden Happy Harvest Bot


    New Desalinator Machine


    Fixed Item Block Models


    Fixes:
    - Fixed Item Block Models for Tile Entities
    - Fixed Null Exception when Bamboo Leaves Drop their drops
    - Fixed Certain config options not being used

    Changes:
    - Happy Harvest Bot now has a new recipe

    New Blocks:
    - Zinc Ore
    - Copper Ore
    - Golden Happy Harvest Bot
    - Desalinator
    - Laser Mining Drone Bay

    - Logger

    - Planter
    - Bot Speed Enhancer
    - Bot Range Enhancer

    - Golden Bot Speed Enhancer

    - Golden Bot Range Enhancer

    New Items:

    - Zinc Ingot

    - Copper Ingot

    - Zinc Sheet

    - Copper Sheet

    - Gold Sheet

    - Zinc Wire

    - Copper Wire

    - Vinegar

    - Battery

    - Gold Processor


    The Grand Automation Update:


    The Grand Automation Update adds new ways to automate harvest of the majority of your crops, from vanilla vines, to strawberry bushes and red corals, the new machines which act as an attachment to your Happy Harvest Bot will help him automate all that for you. It also introduces two new magical crystals, the Light Crystal, which lights up a very large area around itself, and the Sky crystal, which allows you to teleport to it using a Blink Crystal item. Another addition is the Bot Network Block allowing you to connect hundreds of chests up to as many Happy Harvest Bots that you like. There are also many changes to make things less RNG.

    New Abandoned Farmhouse Structure:


    New Auto Fisher Attachment:


    New Auto Gatherer Attachment:


    New Light Crystal:


    New Nether Tangle Plant:


    New Picker Arm Attachment:


    New Sky Crystal:


    Change Log:
    - Fixed Saplings despawning when they fail to grow.

    - Reduced the drop rate of all Pottery Guides.

    - Add new system to craft Pottery Guides by using the new Pottery Schematics.

    - Added a way to craft both Mysterious Orbs and Processor Molds.

    - Changed the Structure of Abandoned Farmhouses.

    - Abandoned Farmhouses now contain a double chest so double the loot for everyone.

    - Slightly increased the chance of a slot in an Abandoned Farmhouses chest having loot.

    - Added recipes for Kiwi and Mango juices that were previously missing.

    - Only herbs that are placed by a player can spread by default now.

    - Added Config option to turn on and off both player placed herbs spreading and naturally spawned herbs spreading.

    - There is now a rare chance that a Hydrothermal Vent will spawn outside of Deep Reef biomes.

    - Renamed Mod from "Cooking Plus" to "The Agricultural Revolution Mod".

    - Added ore Dictionary support for many items and blocks.


    Magic vs Science Update:


    The new Magic Vs Science Update adds a variety of blocks and items to help make your farms faster and more efficient. The new Hydroponics Block will allow you to grow more crops in a smaller space. Only got one chicken? no problem, the new cloning vat will allow you to clone him many new friends. The Happy Harvest Bot does away with having to harvest your hydroponic blocks as he will happily harvest and replant the crops for you. The new Growth crystal will speed up the growth rate of any crops around itself and the new Water Crystal will provide an endless supply of Water orbs which can be used to place water anywhere you like. On top of this, the update adds two new crops, Rice and Prickly Pears, and adds avocado trees. There is also a new tool, the scythe, these will allow you to clear a 3x3 area of crops, grass or leaves quickly.

    New Blocks:


    New Avocado Tree:


    New Items:


    Food Science At Work:


    New Rice Crops:


    New Prickly Pear Crops With Growth Crystal:


    Changes:
    - Mushroom biomes should no longer override ocean biomes.
    - Adjusted spawning of water biomes.
    - Increased chance of looting a Mysterious Orb.

    - Decreased chance of salt blocks spawning.

    - New Config Options
    - Hydrothermal Veins now drop silicon dust as well.


    Tropical Update:


    The new tropical update adds two new biomes, the tropical hills biome and the deep reef biome. There are also several new tree types such as palm, banana and kiwi and some delicious new ice creams to make with the new saucepan and ice box.

    New Tropical Biome with hut:



    New Items:


    New Blocks:


    More New Items:


    New Deep Reef Biome:


    Changes:
    - New Bread Dough Texture.

    - New Cake Batter Texture.
    - Coral Rock should no longer devour trees or carve into other biomes too much.
    - Drying racks has had anger management and should no longer hurt the player.
    - Minecraft steve has given up his bowl eating habits and now only eats the soup of beetroot soup.
    - Herbs can now be used with the pestle and mortar to acquire their leaves.

    World Generation:


    Abandoned Farmhouse

    Spawns randomly in orchard, bamboo, forest, plains and mountain biomes. These are half destroyed buildings which spawn with a chest inside with a handful of seeds and other helpful items.


    Bushes

    Bushes spawn randomly in orchard, bamboo, forest, plains and mountain biomes. They can be any of the bushes present in the mod and spawn in clusters between 1 and 5 blocks.


    Salt

    Salt blocks spawn randomly like ores do underground.


    Orchard Biome

    A forest like biome filled with fruit trees and bushes.


    Bamboo Grove Biome

    A hilly biome filled with bamboo stalks.


    Herbs
    Herbs spawn alone in orchard, bamboo, forest, plains and mountain biomes and will spread over time in daylight.

    Underground Cornucopia
    Underground Cornucopias spawn randomly in caves, with a glowstone roof, grass floor with a chest in the middle filled to the brim with various goodies, and surrounded by plants.

    Coral Reef Biome
    Large Underwater coral reefs that spawn a variety of corals and also underwater ship wrecks.

    Kelp Forest Biome
    Large underwater biome filled with kelp and also underwater ship wrecks.

    Shipwrecks
    These spawn underwater in Coral Reef and Kelp Forest Biomes where the sea is deep enough. they sometimes come with chests with goodies in.

    Deep Reef
    A deep underwater coral reef willed with giant corals and lava vents, some filled with lava, others with rich hydrothermal veins.

    Tropical Hills Biome
    A desert like biome sparsely populated with palm trees and the occasional banana and coconut tree. Tropical huts also spawn here occasional and are filled with similar loot to abandoned farm houses.

    Nether Tangle
    A large plant-like struture that spawns in the nether.

    Screenshots


    Download:


    Latest 0.9.1 Version:

    WARNING: if you are planning on updating the mod from 0.8.9 or before to 0.9 or above it will not work on old worlds

    1.9.4 Download:
    Download

    1.10.2 Download:
    Download



    0.9 Versions:

    1.9.4 Download:
    Download

    1.10.2 Download:
    Download

    0.8.9 Versions:

    1.10.2 Download:

    Download


    1.9.4 Download:
    Download


    0.7.4 Versions:

    1.9 Download:

    Download


    1.8.9 Download:

    Download


    0.7.2 Versions:

    1.8 Download:

    Download


    1.8.8 Download:
    Download


    Known Bugs:


    - Some versions of NEI seem to mess with tile entity refreshing when using the highlight tool tip of NEI causing blocks to flash or change direction (e.g. Happy Harvest Bot, Brick Oven)
    - Crummy graphics cards seem to make the GUIs dark (could just be my crummy test pc).
    - Food does not make noise when you eat it
    - Well Fed Buff does not work

    - Dropped items appears overly large


    How you can help:


    If you have tried the mod, any feedback would be appreciated either positive or negative.
    Tell your friends about the mod.
    Participate in polls on what should be added next.
    Leave comments on your own thoughts on what should be added next, if you're lucky it could be added.
    Add this mod to your modpack. You're more than welcome to use this mod for both private and public modpacks as long as you have a link back to this thread.

    Make a mod review, and if its up to scratch have it featured in this thread.


    View Source:


    Source


    Posted in: WIP Mods
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