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  • foreck
  • Registered Member
  • Member for 10 years, 9 months, and 12 days
    Last active Wed, Jun, 16 2021 11:37:44
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  • 109 Total Posts
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    1

    Jan 30, 2021
    foreck posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    So sad haha, thanks a lot but I won't be able to make full use of it since the modpack I'm working on is exclusively for 1.12 (Rebirth of the Night). At least I hope I can work with those features in the future if we ever get to update to newer versions. Keep the great work Mowzie, you're a legend ;)

    Posted in: Minecraft Mods
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    0

    Jan 27, 2021
    foreck posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Hi again, It occurred to me, that in addition to texture support, it would be extremely useful if you think you could switch your structures to use the Minecraft structure system just as mods like Better Nether in 1.12. That way, we could access those structures using Resource Packs and edit them to offer further mod compatibility; for example, adding new blocks from other mods to the Ferrous room or decoration to Barakoa villages! Thanks again for your continued effort ^^

    Posted in: Minecraft Mods
  • View foreck's Profile

    1

    Sep 29, 2020
    foreck posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Would you consider adding support for Optifine's random entities so that modpacks can add biome/height dependant alternative skins for certain mobs?
    Moreover, and this may be an out of scope suggestion but, would you consider giving some of your mobs like the wroughnaught an NBT tag that can speed up their animations so that, for example, they could be spawned with a higher difficulty level where better reflexes and strategies are required to beat them?

    I really love your mobs and you must be well aware that they are among the highest quality ones made for any Minecraft mod, I would love to have increased flexibility for them to be used in more than one way or as originally intended.

    Thanks a lot for your great work, hope you keep it up! <3

    Posted in: Minecraft Mods
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    0

    Jun 6, 2020
    foreck posted a message on Better Nether [1.16|1.15|1.12]

    Is it possible in 1.12 to modify/add/remove structure parts of nether cities? using a resource pack or another mod for example

    Posted in: Minecraft Mods
  • View foreck's Profile

    0

    Oct 22, 2017
    foreck posted a message on Repose - Walkable soil slopes. Give your spacebar a break!

    Would you consider the idea of rendering the slopes as a config or addon? like the old evil minecraft mod did (not evilcraft)

    Posted in: Minecraft Mods
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    0

    Feb 17, 2017
    foreck posted a message on Deadly Squids

    The idea is that squids are agressive towards the player and apply darkness for 3 seconds. (Simply put, better than wolves squids) That's all

    Posted in: Requests / Ideas For Mods
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    0

    Jul 17, 2016
    foreck posted a message on RapidForm - GameMastering, Building and Creation Wands

    will you update this greeat mod for 1.10? i'ts very fun to use and very practical for my role of "dungeon master" in a survival server, keep up the great work

    Posted in: Minecraft Mods
  • View foreck's Profile

    0

    Jul 2, 2016
    foreck posted a message on Micromod: Rail Bridges

    I was thinking of 1.10, as it seems to be very stable right now, but of cource it depends on what you whant, thanks for the response

    Posted in: Minecraft Mods
  • View foreck's Profile

    0

    Jul 1, 2016
    foreck posted a message on Micromod: Rail Bridges

    Any words on an update for your micromods? nice additions btw, clean and useful

    Posted in: Minecraft Mods
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    0

    Nov 30, 2015
    foreck posted a message on [1.7.10] Kenshiro Mod

    why don't we have a "ora ora ora ora ora ora ora ora" addon yet?

    Posted in: Minecraft Mods
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    0

    Oct 31, 2015
    foreck posted a message on Anyone else a little scared of caves?

    The same thing happened to me when I started playing, with time it faded away

    Posted in: Discussion
  • View foreck's Profile

    0

    Apr 3, 2015
    foreck posted a message on Survival Enhancement and Immersion Mods (1.8)

    Tinkers construct + lycanites mobs + Hunger overhaul + pam's harvest craft and the othe one that I don't remember about not repeating food = basic difficulty/instant fun for me

    Posted in: Minecraft Mods
  • View foreck's Profile

    0

    Jan 7, 2015
    foreck posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!
    suggestion: sticky feet make you slower
    Posted in: WIP Mods
  • View foreck's Profile

    1

    Jan 5, 2015
    foreck posted a message on Deeper caves: caves going more than 2 kilometers underground! Less lag! [400+ Supporters]
    This is amazing, hyper epic, and exceptionally well done and executed, and I love every aspect of it, BUT... for a mod, not for vanilla minecraft because it just don't fit with it, this suggestion will imply a huge overall to the core mechanics of the game, so... Support for a mod ;)
    Posted in: Suggestions
  • View foreck's Profile

    0

    Jan 3, 2015
    foreck posted a message on Get Ya' Tanks Here - Fluids Storage Made Simple
    is it balanced? I mean, now I'm playing in a hardcore modpack and I want fluids storage but I think that the drums from extra utilities are too much op for only some iron. what do you think?

    btw i'ts a pretty nice mod and the textures looks good ;) (sorry if my english is bad)

    Posted in: Minecraft Mods
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