So sad haha, thanks a lot but I won't be able to make full use of it since the modpack I'm working on is exclusively for 1.12 (Rebirth of the Night). At least I hope I can work with those features in the future if we ever get to update to newer versions. Keep the great work Mowzie, you're a legend
Hi again, It occurred to me, that in addition to texture support, it would be extremely useful if you think you could switch your structures to use the Minecraft structure system just as mods like Better Nether in 1.12. That way, we could access those structures using Resource Packs and edit them to offer further mod compatibility; for example, adding new blocks from other mods to the Ferrous room or decoration to Barakoa villages! Thanks again for your continued effort ^^
Would you consider adding support for Optifine's random entities so that modpacks can add biome/height dependant alternative skins for certain mobs?
Moreover, and this may be an out of scope suggestion but, would you consider giving some of your mobs like the wroughnaught an NBT tag that can speed up their animations so that, for example, they could be spawned with a higher difficulty level where better reflexes and strategies are required to beat them?
I really love your mobs and you must be well aware that they are among the highest quality ones made for any Minecraft mod, I would love to have increased flexibility for them to be used in more than one way or as originally intended.
Thanks a lot for your great work, hope you keep it up! <3
will you update this greeat mod for 1.10? i'ts very fun to use and very practical for my role of "dungeon master" in a survival server, keep up the great work
Tinkers construct + lycanites mobs + Hunger overhaul + pam's harvest craft and the othe one that I don't remember about not repeating food = basic difficulty/instant fun for me
This is amazing, hyper epic, and exceptionally well done and executed, and I love every aspect of it, BUT... for a mod, not for vanilla minecraft because it just don't fit with it, this suggestion will imply a huge overall to the core mechanics of the game, so... Support for a mod
is it balanced? I mean, now I'm playing in a hardcore modpack and I want fluids storage but I think that the drums from extra utilities are too much op for only some iron. what do you think?
btw i'ts a pretty nice mod and the textures looks good (sorry if my english is bad)
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So sad haha, thanks a lot but I won't be able to make full use of it since the modpack I'm working on is exclusively for 1.12 (Rebirth of the Night). At least I hope I can work with those features in the future if we ever get to update to newer versions. Keep the great work Mowzie, you're a legend
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Hi again, It occurred to me, that in addition to texture support, it would be extremely useful if you think you could switch your structures to use the Minecraft structure system just as mods like Better Nether in 1.12. That way, we could access those structures using Resource Packs and edit them to offer further mod compatibility; for example, adding new blocks from other mods to the Ferrous room or decoration to Barakoa villages! Thanks again for your continued effort ^^
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Would you consider adding support for Optifine's random entities so that modpacks can add biome/height dependant alternative skins for certain mobs?
Moreover, and this may be an out of scope suggestion but, would you consider giving some of your mobs like the wroughnaught an NBT tag that can speed up their animations so that, for example, they could be spawned with a higher difficulty level where better reflexes and strategies are required to beat them?
I really love your mobs and you must be well aware that they are among the highest quality ones made for any Minecraft mod, I would love to have increased flexibility for them to be used in more than one way or as originally intended.
Thanks a lot for your great work, hope you keep it up! <3
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Is it possible in 1.12 to modify/add/remove structure parts of nether cities? using a resource pack or another mod for example
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Would you consider the idea of rendering the slopes as a config or addon? like the old evil minecraft mod did (not evilcraft)
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The idea is that squids are agressive towards the player and apply darkness for 3 seconds. (Simply put, better than wolves squids) That's all
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will you update this greeat mod for 1.10? i'ts very fun to use and very practical for my role of "dungeon master" in a survival server, keep up the great work
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I was thinking of 1.10, as it seems to be very stable right now, but of cource it depends on what you whant, thanks for the response
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Any words on an update for your micromods? nice additions btw, clean and useful
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why don't we have a "ora ora ora ora ora ora ora ora" addon yet?
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The same thing happened to me when I started playing, with time it faded away
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Tinkers construct + lycanites mobs + Hunger overhaul + pam's harvest craft and the othe one that I don't remember about not repeating food = basic difficulty/instant fun for me
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btw i'ts a pretty nice mod and the textures looks good