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    posted a message on Best Programming Language for Creating a MMO(RPG) Game?
    Quote from Ham62

    You could technically do any programming in any text editor you wanted though, like notepade, wordpad, etc. It is possible, just not necessarily convenient. I only used that as an example. You could also do your Java programming in notepad, or even your C# and Python too.
    Rather than buy a tool set to work on my car, I could also go start a forgery and mining company, buy mining equipment, mine the raw materials, build a forge, forge them down into steel bars, build a foundry, press and shape the steel bars into tools, and then contract a company in china to make a plastic carrying case for my tools.

    Or I could just go and buy a tool set.
    Posted in: Computer Science and Technology
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    posted a message on Best Programming Language for Creating a MMO(RPG) Game?
    Quote from Ham62

    You could do Commodore basic programming in notepad then copy the code into your emulator, but I think you meant more modern code, right?
    Nope, I'm totally talking about archaic and ancient languages no one has used in 30+ years.

    Hey, while we're at it, lets also mention punch cards!

    What punch card IDE do you guys use? I prefer the IBM Zweihander.



    Seriously, can you stop interjecting with threads about your (not so) vast knowledge of outdated and irrelevant systems and languages?

    No.

    No one is talking about goddamn commodore basic.

    No one is talking about DOS programs and windows 9x programs.

    No one is asking for irrelevant info about managing memory in windows 3.1.

    Why would anyone be unless the thread is specifically about it?

    For the love of god, stop it.
    Posted in: Computer Science and Technology
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    posted a message on Windows Caffeine-Like Program?
    I'm failing to see the point of this program.

    Why not just go into power options and disable "sleep after # minutes"?
    Posted in: Computer Science and Technology
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    posted a message on New to Programming... Any Tips?
    Quote from Fred2000789

    How so?
    If you are seriously asking this, I have to severely question your experience with C++.

    Even with my very limited exposure to working with the language, the problems were pretty obvious, especially coming from a C#/Python background.

    Pointers are used as little as possible.

    Wrong. They are a staple of the language.

    Given that I've spent a couple years within a c++ community (cplusplus.com), I'd know. Why not open up a thread and ask them to verify if I'm correct?

    That's great, you spent a couple years with a community.

    .......So what? Asking us to open a thread there why? What if the entire community is completely wrong? How many of them have actually worked on large projects? Going off what you are saying either you are wrong, or that entire community is literally the blind leading the blind.

    You're basically asking us "go to this place where I am always told I am right even when I am wrong, and put your statements there.".

    Pointers are used, but they're not used as often as you guys are implying.

    Again, outside of myself the others you are talking to are professionals. I think their word and experience has quite a bit more merit than yours, especially with some of the bafflingly incorrect statements you are outputting.

    With my current project I use pointers, but only when I HAVE to. They have their time and their place. Look at a project in (modern) C++, and look at a C equivalent. You'll see what I'm saying.

    Throw some examples, then, because I'm checking a few large, modern projects I have bookmarked on git and pointers are used quite a bit. One is a game engine, another is a MIDI input controller/receiver and the other is a memory/hex editor.

    Huh?

    (I think I should point out that I meant 'pure' instead of full)
    What do you even mean by that?

    And what do you mean "huh"? I didn't state anything that warranted a "huh" unless you really have not even a remote clue about the C# language.

    In which case, you should get to reading:

    https://en.wikipedia...mming_language)

    C♯ is intended to be a simple, modern, general-purpose, object-oriented programming language.
    Posted in: Computer Science and Technology
  • 0

    posted a message on Are the rumors true?
    No.

    Quote from Govna

    .

    Damn you beat me to it.
    Posted in: Hardware & Software Support
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    posted a message on Best Sony Vegas Render Settings for Minecraft?
    Quote from Govna

    Constant Rate Factor. It's essentially a more flexible alternative to CBR/multi-pass encodes.
    Mine is quite an old version (version 10, version 13 should be released in a month or so) so I don't think so no.

    Newer versions might.
    Posted in: Hardware & Software Support
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    posted a message on Best Sony Vegas Render Settings for Minecraft?
    Quote from Govna

    Does Sony Vegas not allow you to use CRF?
    CRF?
    Posted in: Hardware & Software Support
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    posted a message on Best Sony Vegas Render Settings for Minecraft?
    My 720p and 1080p settings, which result in great quality without exporting massive filesizes (so long as your videos are under 30 minutes).

    Project settings for 720p:


    Render settings for 720p:


    Project settings for 1080p:


    Render settings for 1080p:
    Posted in: Hardware & Software Support
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    posted a message on Best Programming Language for Creating a MMO(RPG) Game?
    Quote from Fred2000789

    I don't understand how a game works depends on if you have an IDE or not. Please explain.
    That entire post can be discarded as they have no idea what they are talking about.

    I would love to know what kind of magical world they live in where you can program efficiently without any kind of IDE.
    Posted in: Computer Science and Technology
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    posted a message on Best Programming Language for Creating a MMO(RPG) Game?
    Quote from SerinEleven

    Though I think you can tell some game devs your idea. Not sure how, though.
    No one cares. Ideas are cheap and borderline worthless. No dev is so strapped for ideas that he needs input from a 3rd party, the entire reason someone gets into that field is to flesh out your own ideas, not random people who call in and say "hay doodz I has great game idea".
    Posted in: Computer Science and Technology
  • 0

    posted a message on Good Power Supply
    Again, you really don't know.

    You're probably fine 9 times out of 10, but you won't know until you get it.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Good Power Supply
    Quote from ChaoticPhantom

    Hmm so how do you know that the PSU is a fake, like are there ways to spot it then from the price difference.
    You don't, unless it ends up being a piece of crap.

    The fake, in it's effort to become the real thing, has actually become more "real" than the real thing, even though it's a cheap piece of crap.
    Posted in: Hardware & Software Support
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    posted a message on Building 1500-2000 gaming / work rig.
    Quote from Kane_Hart

    For you maybe. Only reason was on my list because I had price matched it from a local retailer... I mean 95% of what I ordered is price matched.
    That is surprising, most retailers do not do online price matches, and employees are not supposed to match them.
    Posted in: Hardware & Software Support
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    posted a message on New to Programming... Any Tips?
    Quote from Fred2000789

    C# technically isn't a full OOP language, as it has:
    Enums
    Value types
    Static methods
    Static classes

    Pretty much nitpicking, but that's what you're doing.
    I am not nitpicking when C# was designed from the ground up to be an OOP language, like Java.

    None of those things disqualify it from being an OOP language, not even a little. Again, all this is showing is how little you know.

    Please show where there is "nitpicking", because I honestly do not see anything of the sort.

    If you do not use OOP concepts in C++ then you're pretty much programming in C with few additions.

    You missed the point entirely. My point was most OOP concepts in C++ are so hacked together that I would argue they no longer qualify, given modern OOP languages.

    To get back on point, I was stating that pointers are barely used in modern C++, with a few exceptions to certain algorithms. (with proper C++ etiquette.)
    This makes absolutely no sense. Pointers are a staple of C++, how can you even think this?
    Posted in: Computer Science and Technology
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    posted a message on Good Power Supply
    Fake PSUs are a growing industry, and I would bet you have a fake one.

    You get fakes upon fakes, most of them are cheap but some of them get sold to retailers like newegg etc. because they are indistinguishable from the real thing.


    Which then begs the question, which is worth more? The real thing, or an indistinguishable fake? Usually you'd buy the real ones which are obviously worth more, but with the fake ones, in their attempt to be the real thing, they end up being more 'real' than the actual thing, and thus shipments of the real ones might be turned away for fears of them not being real. In this process, the fake one has in turn become more "real" than the real thing ever could be.
    Posted in: Hardware & Software Support
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