Minecraft IGN: penguin_go_brrr
Prior Roleplay Experience: Yes
Define Power-gaming in your own words : Controlling the outcome of another player or situation. An example would be “He takes his fist and punches him” this leaves no defense to the other player and forces an action, where it should be “He takes his fist and attempts to punch him”.
Define Meta-gaming in your own words: Knowing something OOC and acting IC. Such as you are in one place, you read on discord your friend halfway across the kingdom is in trouble so you rush over there for no IC reason.
Define Role-Playing in your own words: Taking a character and adapting them to a society and timeline that is much different than current. A character can have many flaws and positives to play that real people don’t.
Character name: Tara
Tara is a 6’10” teen elf, with silver hair and blue eyes. She is soft spoken in her tone and is rather reserved at first as she is an orphan, however she is mixed with emotions and will open to the right people. She has never held a weapon or even knows the basics of how weapons work besides sticking a sword with the pointy end at someone.
Her skin tone is pale, a little similar to the color of snow, the contract of her blue eyes and silver hair show off her slim build. She carries herself in a contridciting manner of confidence and shyness, like someone who knows too much for their own good but not enough to make it useful.Tara while a bit shy is well spoken, in regards to she knows how to read a situation and knows what words to use to try to keep herself out of trouble.
Character Occupation: (Optional)
She wouldn’t have an occupation, however she can cook and bake very well.
Tara has many flaws and a few positives, which is shown in her personality from time to time. She lacks self-confidence due to her parents passing at an early age and having to fend for herself she feels she is a burden if asking for help. People can see this in her tone and words she uses (stuttering, emotes of her looking down or not making eye contact, etc). When in a comfortable position her personality is bubbly, joyful and a bit of a troublemaker type (it would not be unheard of, if she were to learn how to use a bow for her to practice in a crowded area and break a window by accident. Another example is she does have a history of wandering around and getting into places /hearing conversations she shouldn’t which has resulted in her being caught and threatened with violence though she has never physically been punished.)
Tara is over all nice to everyone she meets, willing to give people a chance to get to know her. She believes everyone makes mistakes and is willing to forgive or even justify someone’s misdeeds. However, she is moody. She has feelings of anger, sadness, happiness etc in her and she doesn’t at times know how to control it. When she gets angry she is prone to “fits” where she will throw anything near her or hit or kick a wall. Despite injuring herself doing so she has not found an outlet.
Tara loves to cook, but is herself a picky eater. She wont eat her fruits or vegetables and if left to her own devices will eat cake and sweets if given the chance. She is active, fit wise so her love for sweets keeps her slim build.
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Tara was born before the Ca'lair invsasion of Barkamsted to a middle class family of elves who were well respected but not known for anything in particular. Her mother loves to cook and bake, this is something Tara picked up on, observing and helping out in the bakery her mom worked in. Her father, a blacksmith by trade was fairly distance yet stern to Tara in her upbringing. He would never show her how her worked, but did love her by giving her gifts such as teddy bears and toys. They would bond with their common love of reading, Tara would read with her father for hours on end sometimes until mother summoned them for dinner.
Her personality was early shaped as a product of her parents and the Pact War. Of course she wasn't even born for the war, but her raising reflected it. Her parents quiet proud to be elves told her stories of Silivrenmir and how it looked and their elven culture. They told her about how much better it was there, than where they were living having to deal with "lesser" races. Tara would be hesitant of others all her life as a result, yet kind and open, just on guard.
Her younger years saw struggle, during the plague her family while immune to the sickness had to adapt to the world around them, in particular everyone who was not immune. Tara was forced to spend a lot of times inside, instructed that under no circumstances should she leave unescorted due to the chaos around. At one point the family boarded up the windows and doors, unable to make money due to the plague they survived off little. The fall out of such events they survived however tragic would strike the young elf again,
Things would seem okay, the family slowly trying to recoup what was looted and lost during the plague. Her mother no longer employed as a baker sold her own baked goods to those who passed by her, while her father the blacksmith struggled to find customers who would afford his work. Things looked up just a little bit as they started to earn money again, until the imposters of Ca'ilar began their invasion and killed both her parents in the same night. While Tara did not witness their deaths or ever see their bodies again, she always knew they were taken from her too soon. Now Tara is not only homeless, but an orphan. With so little to keep her going, she packed her teddy bear “Mister Snuggles” and food and set off to try to become an adult on her own.
She has failed thus far, sometimes getting a bed in exchange for her working in various kitchens as a servant cook she knows how to get food and shelter but her life is not the best. When she cant find work to barter a bed for its not uncommon for the teen-elf to squat away in an empty…and sometimes not empty…home trying to remain undected by finding dark areas to sleep in. She has no issues stealing small things to survive, food, a tender box, drink etc.. Often times what little she does have she offers to the God Kinos, while she knows he wants a tribute of harvest she is unable to do so but does leave food she obtains. She knows of the other gods but not much detail however she respects them and their followers.
She now wanders, living day to day in the kingdom hoping maybe someone will see some potential in her and take her in, or at the very least take pitty on the elf who is in her own words “lost and broken but I can cook a damn good cake”
Other/Extra: (Images, notes, etc.) : None
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Tara, being young and inexperienced in anything that can remotely help would look for a tree or high place to climb from a distance to observe. If the situation starts to threaten her, as in bodies around her are falling she takes a weapon off the ground if she can find one and she…runs. She runs far and far until she finds a safe home to get into. She would not knock, she would enter and the first words out of her mouth are
“Theres a riot and im scared” to a complete stranger.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Tara, not knowing any better would approach this and talk softly to it. Most likely this is a horrible decision but the teen-elf is inexperienced and her own curiosity got her in this tomb to begin with. As she approaches the object she feels a sudden emotion of regret as it reaches out to her. She knows she needs to head back but its too late, she has already approached. Left to whatever fate the mound deems. She has been trapped by its moans, almost like it knew she has sympathy to a falt when others are in danger…