- fluffinator09
- Registered Member
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Member for 12 years, 5 months, and 22 days
Last active Mon, Nov, 16 2020 11:32:34
- 3 Followers
- 453 Total Posts
- 15 Thanks
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FishyMint posted a message on Unnatural State - Has technology gone too far?
It's finally here after being a work in progress for more than a year.
Technology is taking over the natural world. This pack alters the textures of the game in unusual ways so it might take some time to get used to.
Enjoy!
Latest Update:
Updated to 1.15
A long and in depth review of Unnatural State by Alvoria
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arisalanna posted a message on Gigantic Job Mod. The Potential of being played for years!!!Posted in: Requests / Ideas For ModsWhat version? Also, this looks difficult. I am creating many aspects of this in my Lichland mod. However, I recommend making a 1.7.10 modpack for this. Pam's Harvest Craft will be a good start. Metallurgy could help.
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SilverleafWillow posted a message on Minecraft Mod IdeaPosted in: Requests / Ideas For ModsI will try to start learning some basics but I would not mind forming a group or partnership! I think it would be a mini adventure and learning opportunity!
[EDIT]
Okay so I tried to dip my toe into some of the coding needed....and I am just confusing myself and will need someone more experienced to help.
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UpcraftLP posted a message on need mod ideasPosted in: Requests / Ideas For Modswhat about learning java first, start with basic stuff then add to it
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silveroug2 posted a message on Mechanic Idea, Looking for FeedbackPosted in: Creative ModeThe other day I had an idea for a map centered around a particular mechanic, the only problem being I'm not sure if the mechanic would be any fun, worse yet I feel like it might turn some people off the map entirely.
The mechanic is as follows: the player progresses through the map by collecting artifacts from a number of dungeons, pretty standard I would think. The catch being instead of these artifacts adding to the player's abilities and increasing their strength, they take away abilities and generally hinder the player's advancement.
The reasoning behind such a mechanic is to increase the difficulty of a non-linear adventure, all the dungeons have roughly the same difficulty and may be completed in any order. Taking away abilities would serve to increase the difficulty without forcing players through a linear path.
My main concern is that as people play they will become discouraged because they are penalized for the progress they are making.
Basically I want to gauge the general feeling of the community, do you think you would be discouraged by a mechanic like this? If so how do you think I can improve it?
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Merry_Pippin posted a message on [Interest Check] Several Ideas! (More like general themes)Posted in: Forum RoleplayingQuote from fluffinator09»
I would prefer to do one of the ones listed above, as I am currently more interested in them, thus would put more effort forth lol
True... Apocalyptic Nation Building then! -
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Tmtravlr posted a message on Tmtravlr's ModsPosted in: Minecraft ModsQuote from fluffinator09»
Thank you! Do you have an ETA for it btw? While I don't need it for several weeks most likely, it would be helpful to have it before I have the terrain so I can learn! Thanks in advance!
No solid ETA right now. It could take a while; several weeks at the minimum. Sadly I have little time to work on it (just a few minutes a day), so it's hard to gauge how much longer it will take. -
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futhead_SuperiorCreator posted a message on I am looking for a server to help!Posted in: Server RecruitmentExperience and skills?
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Sailing94 posted a message on Galacticraft 4Posted in: Requests / Ideas For ModsThe reason why most mods are only just now updating to 1.8. even though 1.9 is out, is because 1.8 is a stable build of the game. 1.9 Will go through several updates between now and whenever minecraft 1.10 is released, making it unfavorable for modding. This is also the reason why most mods were for 1.7.10, when Minecraft was in 1.8, why most mods were for 1.5 during Minecraft 1.6 ETC. ETC. ETC.
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InhumanTadpole posted a message on [1.8+] Capture the Tower -- as seen on Achievement Hunter[1.8+] Capture the Tower [WIP] -- as seen on Achievement HunterPosted in: WIP Maps
This is a fan-made tribute to the classic Achievement Hunter minigame, "Capture the Tower".
While staying true to the original, our map contains loads of features and functionalities that enhance the playability of the game.
Features:
- Four balanced classes based on AH characters
- Powerful loot at various locations around the arena
- All-new gold capture system(more on that later)
- Completely autonomous game reset -- no maintenance required!
- Custom resource pack of sound-bites from AH episodes
============== SCREENSHOTS ==============
================= CLASSES ================
Armor level:
Primary Weapon: Diamond Axe ()
Secondary Weapon: none
Equipment: none
Effects: Slowness II
Recommended Role: Defense
---------------------------------------------------------------------
Armor level:
Primary Weapon: Diddle Stick ()
(enchanted with knockback I)
Secondary Weapon: none
Equipment: 2 golden apples
Effects: none
Recommended Role: Assault
---------------------------------------------------------------------
Armor level:
Primary Weapon: Iron Sword ()
Secondary Weapon: Bow (10-shot durability)
Equipment: 10 arrows
Effects: none
Recommended Role: Sniper
---------------------------------------------------------------------
Armor level:
Primary Weapon: Iron Sword ()
Secondary Weapon: none
Equipment: 3 Instant Health II, 2 Regeneration II potions
Effects: none
Recommended Role: Healer
=============== HOW TO PLAY ==============
The goal of this minigame is to complete your team's
Tower of Pimps.
Each new round begins with 2 gold on each team's tower.
In order to complete your team's tower,
you must steal the enemy team’s gold blocks
simply by standing in the area around their tower.
You can capture a gold block about once every two seconds.
Once you have obtained some gold blocks,
you must return them to your team’s tower in the same
fashion--by standing near the base.
Gold dropped on death will be automatically returned
to the tower that it was taken from.
The first team to complete their Tower of Pimps is the winner.
There are three different levels of elevation on the map.
- an ice path that runs over the top of the arena
(quick, but exposes yourself to all angles below)
- the main level
(holds the towers as well as a hole-ridden no-man’s land)
- a cactus maze below the main level
(slow but concealed path, contains lots of loot)
Choose a route that best fits your class and playstyle.
=============== DOWNLOADS ==============
MAP DOWNLOAD(coming soon!)
RESOURCE PACK DOWNLOAD(coming soon!)
Instructions for server owners:
Make sure that the following variables in your
server.properties
file match the ones below:
- 12. spawn-monsters=false
- 16. pvp=true
- 20. enable-command-block=true
- 28. level-name=Capture the Tower
- 31. spawn-animals=false
This thread will continue to be updated over the next few weeks as we near the release of 1.8, so check back for new information!
Lead Redstone Engineer: InhumanTadpole
Design Managers: IlogicalVulture, FacePlamper, and xJIMENEZx16
Playtesters: Skilson, FelineHeretic, BleachedAlbino, blembo, seanrp
Edit 8/26/14: Progress toward release is bound to slow a bit as school starts back up again, but by no means will this project be abandoned. Bookmark this post if you want to keep up to date on the happenings. - To post a comment, please login.
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Hello!
I am currently recruiting builders and terraformers for a modded survival map. The ONLY mod that will be in the final version is the mod Decimation, but will contain several map building mods:
- Dynmap
- WorldEdit
- JourneyMap
- WorldBorder
- Starting Inventory
Some of these mods will only be used in testing, and will not be used in the final version.
Rules:
Please note that all positions are voluntary, and all skill levels are accepted.
To join please add fluffinator09#2319 on Discord, AND post here.
Thanks for your time!
- fluffinator09
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Correction: I do not think you are allowed to advertise paid services or products on this site. however I could be wrong.
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I do not think you are allowed to advertise paid services and products on this forum.
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I am excited for this mod but can't check it out since there is no 1.7.10 version and my custom modpack can't be updated, but when it can, I will definitely add it to it!
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A team is gathering to make a server centered around modern warfare and diplomacy in Europe. When war began, countries chose to form their own alliances, each fighting for their alliance. The full list of countries (and of what countries they are comprised of) is as follows:
United Kingdom- England, Ireland, Scotland, and WalesFrance - France
Germany- Germany, Luxembourg, and LiechtensteinSpain - Spain, Andorra, and Portugal
The Nordic Alliance- Norway, Sweden, Denmark, and FinlandRussia- Russia, Lithuania, Estonia, Latvia, and UkraineThe Romantic States- Romania, Moldova, Bulgaria, Macedonia, Albania, Serbia, Kosovo, and MontenegroThe Polish Republic- Poland, Czech Republic, Slovakia, Austria, Hungary, Slovenia, Croatia, and Bosnia & HerzegovinaSwitzerland- SwitzerlandItaly- Italy and MaltaThe Netherlands- Netherlands and BelgiumIceland- IcelandGreece- Greece, Turkey, and CyprusA world leader is the person that leads their country and controls main aspects of said country (i.e. President of U.S., Prime Minister of Great Britain, etc.) When a country has a leader, it will be scratched off the list above. If you wish to apply to be a world leader, click here.
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Anyway all apps to this post are accepted! Also look forward to a cool new update this weekend!
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Accepted, I would quote your app but I can't find it. But I have read over it and your good.
Accepted Done
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Accepted
Accepted for Spain
Accepted