speed could speed up the arrows and double tap could stop reloading time so you could continueasly fire
the thing is, in the adventure update the bow is charged, and most likely it will increase speed,and Deadshot already charges it to max. and you have double tap/speed cola switched.i actually don't know whether or not the bow wil still be automatic after 1.8
so i really like CoD, and FPS in general, and while we all have seen gun mods, whether modern or not. my idea is, that we could make perks-a-colas. i have ideas for most crafting recipes, and have figured out how all but 2 perks will work out.
1. Jugernaut Drink repairs armor/ adds an extra layer of health (like in TLoZ: OoT, where a Great Fairy grants you double life, and your hearts are outlined in white)
recipe: essentially the same for all of them, with glass surrounding dye and an item that corresponds to the perk (armor for juggernaut, with rose red dye)
2. Quick revive either spawn where you died or spawn by your bed with all items intact
Recipe: a cooked fish (characters say the drink tastes like fish, why Takeo likes it so much) and a blue dye
3. Speed cola: effects: see bottom
Recipe: a bow and lime dye
4 Double Tap Root-Beer Effects: see bottom
Recipe: Arrows and yellow dye
5. Doctor Flopper (PhD. Flopper) Effects: when dropping from a high place, where you would take damage, drop a lit TNT (won't hurt you) or an instant explosion, iff possible
Recipe: TNT and purple/Violet dye.
6 staminup Effects: when drunk, the player will run faster, lasts longer than other perks (if there is a time limit, and not death) Recipe: Gold Ingot and Gold Boots
7 Deadshot Daiquiri: (HAS TO BE AFTER THE ADVENTURE UPDATE!!!!) this allows the player to instantly charge their Bow to max,or decreases effect on gravity, or hones in on target.
Recipe: Dark green dye, bows and arrows or sticks and string
so the two i don't know how to work are speed cola and double tap. and idea is that we could make a reload time between switching stacks of arrows, making Speed useful. normally, DTRB would be easy, making full auto mode fire faster, but in the adventure update, it may be taken out and replaced my bow charging mechanics
The reason why i am posting this here is becuase i had a decent and thought out idea that i would enjoy (and a couple friends IRL), andwould be entertaining. this is also not mentioning that i have no coding knowledge, but, i digress. thanks for reading my wall o' text!
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and i can conform that it plays songs up to seven and a half minutes, BTW maybe it's the converter, but the music is really low quality.
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the thing is, in the adventure update the bow is charged, and most likely it will increase speed,and Deadshot already charges it to max. and you have double tap/speed cola switched.i actually don't know whether or not the bow wil still be automatic after 1.8
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yea i thought that this could actually work out in minecraft, but i have no coding knowledge.
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1. Jugernaut Drink repairs armor/ adds an extra layer of health (like in TLoZ: OoT, where a Great Fairy grants you double life, and your hearts are outlined in white)
recipe: essentially the same for all of them, with glass surrounding dye and an item that corresponds to the perk (armor for juggernaut, with rose red dye)
2. Quick revive either spawn where you died or spawn by your bed with all items intact
Recipe: a cooked fish (characters say the drink tastes like fish, why Takeo likes it so much) and a blue dye
3. Speed cola: effects: see bottom
Recipe: a bow and lime dye
4 Double Tap Root-Beer Effects: see bottom
Recipe: Arrows and yellow dye
5. Doctor Flopper (PhD. Flopper) Effects: when dropping from a high place, where you would take damage, drop a lit TNT (won't hurt you) or an instant explosion, iff possible
Recipe: TNT and purple/Violet dye.
6 staminup Effects: when drunk, the player will run faster, lasts longer than other perks (if there is a time limit, and not death) Recipe: Gold Ingot and Gold Boots
7 Deadshot Daiquiri: (HAS TO BE AFTER THE ADVENTURE UPDATE!!!!) this allows the player to instantly charge their Bow to max,or decreases effect on gravity, or hones in on target.
Recipe: Dark green dye, bows and arrows or sticks and string
so the two i don't know how to work are speed cola and double tap. and idea is that we could make a reload time between switching stacks of arrows, making Speed useful. normally, DTRB would be easy, making full auto mode fire faster, but in the adventure update, it may be taken out and replaced my bow charging mechanics
The reason why i am posting this here is becuase i had a decent and thought out idea that i would enjoy (and a couple friends IRL), andwould be entertaining. this is also not mentioning that i have no coding knowledge, but, i digress. thanks for reading my wall o' text!
Fl1ppy108
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ill give ya one.
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