• 2

    posted a message on Private Dimension Portal

    This could of been a well thought out and interesting suggestion about incorporating in the pocket dimensions mod to Minecraft, adding in more customization along the way. Instead, it's about herding bats with emerald blocks.


    No Support.

    Posted in: Suggestions
  • 1

    posted a message on Griffins (Edited)

    I believe centaurs would be an amazing add to Minecraft. Why? Well, here ya go, I thought this suggestion was about griffins. Why did you just mention centaurs?

    Minecraft already has a good collection of mini-bosses/bosses. The Wither, the Ender Dragon, the Elder Guardian, the Evoker and other mobs depending how far you are in the game. However, there's a small problem with these- The Wither you have to spawn, the Ender Dragon you go to, the Elder Guardian lives in a giant temple, and the Evoker lives in a giant mansion. What's the similarity? You all fight them expecting for a hard fight. And while that isn't a huge problem, I noticed while playing BotW, sometimes it's more fun and challenging to be exploring and then -BOOM-, there's a mini-boss standing right there. I think this feature would be great for Minecraft, so here's what I have: I beg to differ. It wouldn't be very fun if you were playing in the early game and some OP boss showed up, insta killing you. You should be able to prepare and plan for a boss fight. If you were forced to fight a boss without any preparation, bosses would be very annoying for new players. Even later game players could be caught off guard and easily lose all their stuff.


    Looks:

    The griffin would look like the attachment below, maybe not exactly, as I don't want it to look too life-like. However, it would sport a pair of wings, some sort of bird head, and some sort of mammal body, being lion or not. Makes sense


    Spawns:

    The griffin's spawn rate would be like the Woodland Mansion on console edition- 1-3 a world, and in PC and PE, of course it would be separated throughout the infinite terrain. In other words, he won't be lurking behind every corner; instead, lurking behind every ocean/mountain range. They can spawn anywhere in the overworld surface. Even if its super rare, there's still that small chance that a griffin might appear by some unsuspecting player. On the other hand the rarity would frustrate those who want to fight the griffin. Once again, this is when optional bosses come into play.


    Health:

    Easy: 250

    Medium: 280

    Hard: 300

    Other than what's above, there's not really anything else to say about his health except in Hardmode, the Griffin has just as much health as the Wither. This is balanced out by his attacks. That health would put it up with the Ender Dragon and Wither, which just adds to the overpowerdness of naturally spawning bosses. If it was a miniboss like Elder Guardians or Evokers, I might support this.


    Attacks:

    The griffin has 3 attack methods:

    1. The griffin will, if you are to the left or right of him, will swoop one of his wings down fast, which will create wind current and knocks you back just as much as Knockback II does. This has a range of 5 blocks Easy: 3 (1.5 Hearts) Medium: 7 (3.5 Hearts) Hard: 10 (5 Hearts!) Original and interesting
    2. If you touch the griffin directly like a zombie, you will be issued damage. Easy: 2 (1 Heart) Medium: 3 (1.5 Hearts) Hard: 4 (2 Hearts) Makes sense
    3. The griffin will, if you are to the front or back of him, kick you with one of his legs. This has a range of 3 Blocks. Easy: 4 (2 Hearts) Medium: 8 (4 Hearts) Hard: 10 (5 Hearts!) Wait... so the fantasy half bird doesn't fly. Not saying it should, because that might be OP, but still it doesn't feel right. Again, if it was weaker flight might be balanced...

    Behavior:

    The griffin will follow you if you try to leave, and is one of the fastest mobs in the game, being 2.3 times faster than the zombie. This will make for a hard escape, as his front and back attacks have a range of 3 hearts. There are really no other huge behavioral things, it will work a lot like a Wither on basic behavior. Ok


    Drops:

    The griffin will drop griffin wings, (100% chance for 1 and 5% chance for 2) gold ingots, (1 (100%) - 10 (30%) and a diamond (1 (50%)). Noooo!!! Gold and diamonds are a cheap drop used by those who can't think of any original drops. Leave them as an ore or chest loot. Now lets see about the griffin wings...


    Uses For Drops:

    Griffin wings are really the only unique item dropped by griffins, and they have two uses:

    1. Trade with villagers What's the point of a boss if you can just get wings for a diamond?

    2. Make elytra Noooo again! Elytras are naturally generating from End Cities. We don't need another way to get them, let alone craft them.

    1. Trading with villagers (carpenters) via griffin wings will give you trades like (1) griffon wing for (5) emeralds or (1) griffon wing for (1) diamond.

    2. (PC and PE ONLY) If you collect nine griffon wings, and place them each in their own slot in a crafting table, you will get an elytra fragment (1). If you combine two elytra fragments anywhere on a crafting table, you will get an elytra. You need 18 griffon wings, but no one said this would be easy.


    What You Can Do:

    -Fill out the poll for the addition of dying elytra fragments, in which you can have two different colors on an full elytra. (An elytra fragment is the left or right half of an elytra) This would be only for an elytra made from griffon wing's, as on the End Ship you just get a full elytra.

    -Comment your opinions and additions


    Responses in italic bold.

    No Support.
    Posted in: Suggestions
  • 1

    posted a message on Mud

    I would rather mud be portrayed as a liquid rather than block. As others have said, right now it's just an exact copy of clay, only brown. Add something unique to mud, and I'll support.


    No Support

    Posted in: Suggestions
  • 1

    posted a message on a new animal

    I'd like to see deer in Minecraft, but I won't support this unless you add more detail. Drops, spawning rates, health, etc.


    No Support

    Posted in: Suggestions
  • 2

    posted a message on Statues!

    Gold statues are not expensive if it is just gold ingots. I, and probably many others, wold be able to make 9 statues mid-game. I think it should be gold blocks instead, it would make more sense too, as 3 gold ingots is just a third of a block.

    It's important to remember that statues are aren't going the player's top priority. People use up all their iron and diamond for gear, The moment someone gets three diamonds, they make a diamond pick. But the moment someone gets three gold ingots, they're not gonna stop everything they're doing to make a gold statue. If you have sticks and wool, do you mass produce paintings?

    Just because you can make loads of statues doesn't mean you will. I'll admit just 3 ingots isn't the perfect sze, but it's better than super expensive gold blocks. Most people wouldn't bother spending 27 ingots on a decoration when the house alternative is 3 cobblestone.
    Posted in: Suggestions
  • 9

    posted a message on Statues!

    There’s not many ways to decorate your house in Minecraft. I’ve noticed a lot of people who want to make a huge mansion, but then realize that besides filling up your chests there isn’t much to do with your house. Seriously, how many paintings can you hang on your walls? Minecraft builds, whenever creative or survival, would benefit greatly from more decorations. Therefore, I’d like to suggest a new decorative item- the Statue.


    Statues have been around since before ancient times, and have historically been used to represent people or animals. In Minecraft, statues would be a dynamic new way to document player progress, decorate your house, and alter the spawning of certain mobs. Each statue would be a “stone” replica of a certain mob. All mobs in the game would be represented, plus special Steve and Alex statues.

    A rough model of a creeper statue.

    The primary use of statues would be for decorative purposes. You could put statues on empty walls in your house, as centerpieces to fountains, or even to create a whole “museum” filled with statues. The sky’s the limit when decorating with statues! (Seriously, you can’t place statues over y 256)


    Statues would be .95 scale replicas of their respective mobs. For example, a 2-block high zombie would 1.9 blocks tall. This is to accommodate space for the “platform” at the bottom of statues. The size of the statue might affect its purpose in the game- silverfish statues could be little trinkets on tables, while ender dragon statues might take up entire rooms!


    You can construct statues of mobs after you have killed said mob. Therefore, you can only have a Wither Statue is you have defeated the Wither, and so on and so forth.

    You can only have this guy if you’ve killed a Wither.

    Creating Statues

    Statues would be constructed with a new block to PC, the Stonecutter.

    Some of you may know that the stonecutter used to be a block in Pocket Edition. The old stonecutter was a crafting table for only stone blocks. The block was very tedious to use, and has since been removed. The new stonecutter will be nothing like its predecessor, save the name and texture.

    Stonecutter crafting recipe


    Stonecutters would be crafted with a sole iron ingot, surrounded by six cobblestone, a lever, and redstone. The iron symbolizes the gear, and the cobblestone the surrounding stone. This recipe would make stonecutters easy to make, but not too cheap that they could be made within the first couple of days. (Thanks Wolftopia for the revised recipe).

    As you can see, the stonecutter’s interface is comprised of a single arrow, two large squares, and three smaller squares off to the side.


    In order to create a statue, the player has to fill the three smaller squares with a stone block. This can be any block that is related to stone- cobblestone, andesite, etc. The stone block put into Stonecutter doesn’t affect the output and is consumed after the statue is created. They serve as “fuel” blocks that add a small price tag to building statues.


    Alternatively, one could fill the three squares with gold ingots to create a Golden Statue. Golden statues would be an expensive way to show off. They would also give another use to gold, which is always forgotten between iron and diamond. Golden Statues could also help with egyptian and fantasy builds. (Thanks Lord_Garak for this idea).

    A golden pig statue.


    The large square to the left of the arrow is where input goes. The input is what determines what mob the statue represents, and varies from statue to statue. It’s always a drop, to ensure that the player has indeed fought/discovered that mob.

    List of Inputs for each mob


    Most of the drops would come from the mob. However, some mobs don't have unique drops. The solution to this problem is making the input an item that typically associated with the mob in question. However, you could only build the statue after you have killed the respective mob. For example, if I put a mushroom in a stonecutter without having killed a mooshroom, nothing will happen. After killing a mooshroom, infinite statues can be made with mushrooms (provided you have enough mushrooms).


    Mob variants would be built by using the drop of the normal mob (as they are nearly the same). By default, the output will show the normal mob. Right click to cycle between variations. You must kill the said mob variant for it to appear in the left click cycle

    Passive Mobs

    • Chicken- Raw Chicken
    • Pig- Raw Pork
    • Cow- Raw Beef
    • Sheep- Raw Mutton
    • Rabbit- Raw Rabbit
    • Squid- Squid Ink
    • Mooshroom- Mushroom
    • Bat- Nothing (or a new drop)
    • Ocelot - Fish
    • Parrot - Cookies
    • Horse / Donkey / Mule / Skeleton Horse / Llama- Apples

    Neutral Mobs

    • Spider / Cave Spider- Spider Eyes
    • Enderman / Endermite- Ender Pearls
    • Zombie Pigmen- Gold Nuggets
    • Wolf- Lead
    • Polar Bear- Snow?
    • Iron Golem- Iron Block
    • Snow Golem- Snow Block

    Hostile Mobs

    • Zombie / Zombie Villager / Baby Zombie / Baby Zombie Villager / Husk- Rotten Flesh
    • Skeleton / Stray- Bone
    • Creeper- Gunpowder
    • Slime- Slimeball
    • Ghast- Ghast Tear
    • Blaze- Blaze Powder
    • Magma Cube- Magma Cream
    • Wither Skeleton- Wither Skeleton Head
    • Guardian / Elder Guardian- Prismarine Shard
    • Shulker- Shulker Shell
    • Evoker- Totem of Undying
    • Silverfish- Stone Block
    • Witch- Empty Bottle
    • Vindicator / Vex- Emerald
    • Wither- Nether Star
    • Ender Dragon- Dragon Breath

    Once the input and three stone-related blocks have been put in, the Stonecutter will get to work at creating a statue! Statues take 15 seconds to create, and is measured through the arrow. While constructing, the Stonecutter would emit a unique gear or drill sound.


    When a statue finishes, all blocks used to create it will be consumed. The statue will then appear in the large square to the right, ready for use.

    Naturally Generating Statues

    Three statues would not be created through the Stonecutter- those being the Villager, Steve, and Alex statues. Villager statues would spawn in villages. There would always be one statue, typically spawning in a church or an open space near the middle. 5% of the time the village will spawn with a golden villager statue. Villager statues would represent finding a village.


    Steve and Alex statues would be rarer. They would be found in chests all over the Overworld, from blacksmiths to dungeons to woodland mansions. These statues could represent the player.


    The rest of the statues would be exclusive to the Stonecutter, and would not naturally generate.

    Statue Uses

    Statues would have many other uses besides just décor. They would also prove in-game proof of player progress. This is something that I've always felt Minecraft has been lacking. We have advancements, but they’re linear and more for goals, rather then a way to look back at what you've done. Currently, there’s no way to proudly show off how you slayed an elder guardian, had a loyal pet, or discovered a mushroom island.


    Because they’re so dynamic, each Minecraft statue would tell a story. Compare that to painting, which just randomly generate from a small number of presets. You could document that awesome trip to the Nether when you killed three Ghasts, or create a proper memorial for your wolf. You could set out to kill every mob in the game, and show it with statues.


    Besides documenting your progress, statues would also be awesome for just decorations. How awesome would it be to have a Wither statue in front of your base? Or perhaps using villager statues to recreate the Terracotta Army!


    You could also bring statues to life (with cheats of course). The command would be /statue <x y z> alive. Mapmakers could utilize this command to create some awesome sequences! Thanks coolcat430 for this great suggestion


    Statues could also be put to great use in creative mode. In real life, architects constantly use statues to add detail to otherwise plain buildings. Statues would be a game-changing asset to builders. When you start thinking about it, nearly every build would benefit with them.

    Statues Assisting Mob Farming

    One final use of statues would be altering the spawn rate of certain mobs. When placed, a statue would start affecting the 5x5x5 area around it by causing its respective mob to spawn 5% more commonly, while every other mob would be reduced by 2.5%. It wouldn’t be a huge difference, but still a slightly noticeable one.


    This would primarily be used to help with mob farming. However, the 5% bonus is only added at the beginning of mob-spawning algorithm. So as long as you have torches by your zombie statue, you can safely exhibit in your house. Likewise, placing a sheep statue on your wood flooring would not magically give you sheep (since sheep only spawn outside).


    Of course, some statues wouldn’t affect mob spawning at all- ender dragon statues would never spawn an ender dragon, and blazes, even if with a light level of 0, would not spawn in the Overworld. Steve and Alex statues wouldn’t affect the spawning of anything.


    Gold statues would be extra powerful, increasing the spawn rate of their respective mob by 20% and decreasing all others by 10%. This would provide further incentive for players to build the more expensive gold statue.


    As I said before, the real use of this feature would be for mob farms. Statues would allow players to interact with their farms with an unprecedented level of customization. You would be able to create monster farms for each mob, and increase the productivity of your animal pens. For example, a smart player might place a pig statue in the middle, or underneath, their pig pen.

    Conclusion

    In conclusion, statues would be a new way to decorate, document progress, and assist in mob farms. They would be a great asset for builders and help hardcore survivalists.


    They’d also be a great way to show player progression. By decorating your base with statues, each player base would be unique to each individual player. They would each tell a story, from the time you killed your very first zombie to that super complicated wither skeleton farm you’ve started up. If you did it, you can show it.


    Finally, who doesn't want to have a giant Ender Dragon statue on their roof? I sure want one!

    Banner

    Posted in: Suggestions
  • 1

    posted a message on Players Hidden Potential
    Quote from Blue04»

    Alright, this is just a suggestion, so no h8, b8 m8 gr8. What?
    Players Hidden Potential In the end on the outer rim islands there's 1 End Palace, how would you get to the palace? If there's only one palace in the game, what if one spawns millions and millions of blocks away from the center? Would there be a system similar to Ender Eyes or Woodland Maps? Also, what would the palaces even look like?
    these palaces contain aggressive Endermen, Shulkers, and Witches that are faster, stronger and smarter, they also can leap very high and team up with Shulkers to levitate while throwing potions down at the player. I think Shulkers should be unique to End Cities. Witches also shouldn't be in the end- how'd they get there?
    After the player clears this Palace, there's a possibility they will find nothing, extremely rare loot, or an 'End Witch'. So if you spend countless hours looking for the sole palace in the game, you might find nothing? Or just rare loot?
    The End Witch is a large Witch that the player may negotiate with or battle to obtain an 'End Broom', which allows the player to...no, not fly, but allow the player to throw the broom and teleport where it lands, and the player can pick the broom up like an arrow after. The broom cannot be thrown near as far as an ender pearl though, and has health just like tools. First off, End Witch doesn't make sense. If there had to be a witch leader, they should be in Overworld. Right now all this is copy the texture and AI of the witch, only that's it's larger. What would be the stats? Secondly, why does the broom function like a weird ender pearl? I could get countless enter pearls much faster than actually finding a palace. The broom has less range and is durable, so it isn't worth going all this way for a terrible item. And why does a broom teleport? Shouldn't it fly, or at least doing something that makes sense?
    If the player decides to negotiate with the Ender Witch, they can have their potential unlocked. It is obviously hard to convince the Witch, so the player may end up using her/his items to try bride the Witch, but will then end up only getting say a Elytra with unbreaking or something. Elytras should be unique to end ships.
    When the player gets their potential unlocked they temporarily gain an charged creeper aura and a sound of gushing wind will start. After that they will gain maybe 2, 3 or even 1 stat increase, it's totally random. So the player might get a 'Tougher skin', meaning they have the effect of constantly having a full set of leather armour on(this doesn't mean you can't use leather armour, your skin just becomes tougher), they might gain a strength boost, speed boost, multiple boosts, you get the idea. You said this was temporary. How long will this last? Also, don't potions and beacons already do this to an extent. Besides giving off the flawed creeper affect, this adds nothing new to the game.
    That's all I have so far so feel free to add upon this idea. Also feel free to leave feedback(respectfully) and I'll be waiting for what you guys think. I think this idea is far too underpowered, and lacking creativity and common sense.
    Responses in bold.

    No Support
    Posted in: Suggestions
  • 3

    posted a message on Smog!

    Oh yeah, I totally want to take constant damage in my house whenever my furnace is running! And polluting my world without anyway to stop the pollution sounds fun!


    Gameplay > Realism


    No Support

    Posted in: Suggestions
  • 1

    posted a message on Bedrock Forts.

    While I agree with most of this suggestion (there really needs to be an easier way to get the good music CDs), I don't think there should be a nether portal in the dungeon. Players could avoid building their own portal and instead use portals from Bedrock Forts. Besides that, could you provide precise detail on the spawn rate and monsters?


    Partial Support

    Posted in: Suggestions
  • 1

    posted a message on Dark Moon Eclipse

    You seem pretty intimidated by us critics, don't worry, we're all doing this for fun anyway...


    I like the basic concept of a harder nighttime event, but I disagree with some minor things. First of all, throughout your suggestion there's these mob "exceptions"- strays aren't affected by armors, creepers are weak to iron swords, witches spawn less. I think this just over complicates everything for the sake "balance". Of course the real balance for this suggestion is that's it's entirely optional- you could just sleep through it.


    Secondly, eclipses happen too commonly. I'd change it to a 1% chance every night, so eclipses would theoretically happen once every 100 days or so. That way they could be rare and feel special.


    The looting buff, if it had to remain, should be weaker and weaker as the difficulty progresses. I don't think the Ender Dragon advancement is necessary.


    Finnally, I think the coolest part of eclispes is how it goes from the middle of the day to total darkness. Therefore, I'd suggest eclipses instead happen during the day, instead of the night. It would happen for only half the day, and you would be able to sleep through it. For example, you could be outside in the morning and notice that the moon hasn't left the sky yet. As it inches closer to the sun, you realize an eclipse is coming and gear up.


    Despite all these criticisms, I think this is a good concept in general.


    Partial Support

    Posted in: Suggestions
  • To post a comment, please .