Yes, it is. Go back to sleep and you'll see the post actually looks like this:
"yoyoyo waszup guyss???? i want moar powrefull armoar tan dimand mozang y isnt vis in game?!?! badreck armoare is inviensible frum EVREIYFING and it's a common drop from pigs"
OT: Like Genius_idiot, i think the armor shouldn't be immune to certain damage, but near immune (90%-95%). I changed my mind on this, since bedrock armor is extremely rare. It would be cool if the end bunker emitted gray particles, but once you've opened a chest inside, the particles disappear and the bunker becomes destructible.
But this is an amazing suggestion with lots of effort poured into it. Proper spelling & grammar, well thought out content, sensible polls, good formatting, understandable images, custom structures that you actually built, links to essential information... and LOOT TABLES?! Wow!
If we can't have a Suggestions Guide, pin this to the front as THE example suggestion. This thread has earned you an extra follower.
- fishg
- Registered Member
-
Member for 6 years, 7 months, and 22 days
Last active Sat, Jan, 13 2024 14:16:15
- 93 Followers
- 848 Total Posts
- 577 Thanks
-
1
InterludeDude posted a message on Bedrock ArmorPosted in: Suggestions
-
1
TheMasterCaver posted a message on Bedrock ArmorPosted in: Suggestions100% damage reduction against most damage sources but not explosions? The only reason to even have diamond armor, enchanted or otherwise as-is is to ensure that creepers can't kill you in one hit; in fact, if I played in 1.9+ the only change that I would make to my current armor (a diamond chestplate and leggings each with Protection IV and diamond boots with Feather Falling IV) is to add Blast Protection IV to my boots, meaning that I'd have slightly less protection against most sources of damage due to armor penetration but more against explosions; if I also played on Hard instead of Normal I'd add in a Protection IV diamond helmet, which would reduce damage so much that I'd get no more damage than I currently get. Even before 1.9 diamond armor was necessary on Hard just because of this (or on Normal if you wanted to get away with more than half a heart. Even on Easy you can lose up to 5 hearts in iron armor).
I'd much rather see armor which offers as much protection as iron but does not have armor penetration; compared to diamond you'd take more damage against weaker attacks but less against strong attacks (diamond armor's +2 armor toughness means that it takes 4 points of damage to penetrate each armor point so it takes 20 points of damage to reduce it from 20 to 15 armor points, the same as iron). -
2
Cerroz posted a message on Bedrock ArmorPosted in: Suggestions
For example, say you’re mining. Why suffer from a 25% slowness penalty when you have a relatively strong set of Diamond Armor at your disposal? You would mine with your Diamond Armor, until you see a series of dungeons and countless mobs charging at you. Now it’s time to switch to Bedrock Armor, where you can take down the mobs with ease.
A first poster who puts extreme detail in his idea? Is... Is this a dream? +1
Sad to say, I don't think there needs to be an armor better than the already super beefy diamond. That's all just too much. Even having iron armor with some decent enchantments can turn the player into a tank depending on how they play. This would be mildly plausible if it was just for Creative Mode, but a full set of diamond armor is far more than enough.
As for the whole 'switching armor' thing. I'm not a fan of that. That just sounds tedious and gameplay-ruining to keep jumping back and forth between armors. It's possible I might avoid bedrock armor altogether because that slowness penalty would make things annoying, despite how strong it is. -
3
Genius_idiot posted a message on Bedrock ArmorPosted in: Suggestionsalright, before I start, HUGE kudos for all the effort put into this suggestion, most new members would be content with "my idea is bedrock armor, it makes you immune to all physical damage, but your vulnerable to magic, it's found extremely rarely in the end. I hope you like my idea" but you? heh, heck, most veterans wouldn't go into that much detail.
as for the idea itself, I think the biggest issue is that you seem to be basing it on PVP, which Minecraft is not a PvP game. my second issue is that Minecraft's combat and armor system is inherently flawed, swords are the only real viable melee weapon, with Axes only being good for disabling shields. bows, I think are fine, if only because i'm to lazy to think up a downside apart from being impractical in close quarters. Potions are clunky, and take up inventory space, TNT can be escaped in almost all situations, and lava... actually lava can work.
personally, I think instead of being Immune to X but venerable to Y, it should be Juggernaut type armor. my recommended stats would be (for full set
(+) 90% damage reduction (same as diamond)
(-) -50-75% knockback taken
(-)-15% move speed
(-) minimal enchant ability
basically what this means is that you have a higher base protection (max diamond armor can actually get up to 96% damage reduction, just ask @Master Caver) and knockback resistance allowing you to hit more shots, but you move slower making it impossible catch fleeing foes
Partial Support
-
8
crazeenuthead posted a message on Getting Festive: The Spring Update (Minecraft 1.6.5-ish Potential)I was thinking about the new update styles, you know, the themed ones Mojang is starting that as they predict would release about every two months. This would also fit in with their holiday updates, like the Christmas Surprise and their various Halloween additions, and especially the New Years update. Concidering the timing and the holiday, this could potentially be timed at the right time. (1.6.5-ish maybe?)Posted in: Suggestions
It would introduce a few new perks, mostly just to add atmosphere and decoration to the world.
Colored Eggs:
The method is simple. You apply dyes to the egg through a crafting table. The first dye would be the primary color, and the next one could be some fun decoration. It would work much like dyeing armors, and they could be turned back into normal eggs by right-clicking on a cauldron with water in it.
They could not be used like normal eggs, but they could possibly be placed as decoration, with a graphic much like the dragon egg, but smaller.
Rex1900Roblox proposed a neat egg coloration concept. The egg pattern would be determined by the primary color. And then the secondary color could be applied.
They could also be combined with coca beans for chocolate egg goodies. It could be created with coco beans, milk, and of course the egg. It could be for aesthetic and edible purposes!
They could be placeable with a similar graphic to a dragon egg, but much smaller. They could then be used for Easter-Egg hunt adventure maps/servers.
Bunnies:
Bunnies (or rabbits) would be an atmosphere mob that could spawn in forests, plains, taigas (as snow hare variety), and in the special Meadow sub-biome. They would be much like bats. They wouldn't drop experience. They could possibly drop rabbit feet as a good luck charm or maybe for a potion of jumping or swiftness though.
They could also possibly be fed carrots for breeding or taming, (or something.)
Birds:
Nothing too fancy probably. They would be very similar to bats, an atmospheric mob. Probably just a pigeon/dove, and it might vary depending on it's biome. Maybe jungle birds would be parrots, and so on. They would probably just drop feathers.
Meadow:
(Idea by J_Dawg2000)
The meadow could be a new sub-biome in the plains/forest biomes. Here the vegetation would be greener and more lush, and more flowers (possibly even new flower types - a proposition by Rex1900Roblox). Bunnies would spawn much more frequently as well.
This is also a potential place for melons to spawn naturally, as their seeds can only be obtained through sometimes hard to find pre-generated chests.
Could possibly implement White Tulips, Cyan Flowers, Sunflowers, etc. . .
Cactus Fruits:
Not only are they flowers, but it would provide a renewable food source in the desert biomes in you are stuck in the middle of one. They could grow much like cocoa beans. . . sort of. They would kind of grow off of the sides of cactuses, and they could be harvested
Here is a thread that could help: http://www.minecraft..._ cactus fruit
April Fool's Surprise:
Just a prank pulled on us by Mojang on April Fools Day, but it's a surprise! (Something like changing the sound of an opening chest to a creeper or something. BWAHAHAHA!!!)
Ok, well, I will leave room open for addition, every idea is better when more minds work on it. It is just an idea, so don't get worked up on it. Make sure to be nice and everything, and use constructive criticism.
It is a 1.5.5/1.6.5 potential, as it will probably would not be a major update. (Not that it will be implemented at all.) But who knows?
Thanks.
(I searched this and found nothing, if it is redundant please direct me to another thread rather than bashing me. Thanks.) -
11
SolEiji posted a message on Poop/Pee barTo quote myself...Posted in: Suggestions
Quote from SolEiji
Sometimes I wonder about the age range of those on this board. Every so often you get perfectly normal ideas, and suddenly, "and there should be a doo doo ka ka monster and you explode into pee, and then a poison apple which makes you barf.... hee hee, fart."
Rather puts a damper on the other idea after reading that kind of stuff, regardless of quality.
Ooooo, what if we had the poo poo and the pee pee and the doo doo ka ka and puke and farts and lolololololololol.
I'm gonna need some more palm for my face, I apparently don't have enough. -
116
lordzed posted a message on To those who think people who play MC cracked are bad people...Really?Posted in: Discussion
Accept it, you're stealing. Stop trying to justify it and just admit it, you are stealing.
Can't afford $20 for a game?
Then bad luck you don't get to play
I can't afford the Delorean remake getting re-released next year, so your suggesting I should steal one form the manufacturer? I can't afford it so what I'm doing isn't wrong I wanted it.
Parents think its a waste of money to pay this much for a game?
Then buy it with your own money, don't have the money? see previous answer.
3.)Some people don't have internet at their house, and cannot play?
This one makes no sense... I own it legally and can play it on multiple computers (not at once, well I could but I don't need to). If someone cannot play it why buy/pirate it...
I'm not going to argue on the validity of piracy, you can do whatever you want, but don't tell some sop story and trying to justify what your doing and claim what your/others are doing isn't wrong. Hell you admit that you could buy minecraft with 1/4 of one weeks income but instead you choose to continue pirating. - To post a comment, please login.
2
This could of been a well thought out and interesting suggestion about incorporating in the pocket dimensions mod to Minecraft, adding in more customization along the way. Instead, it's about herding bats with emerald blocks.
No Support.
1
Responses in italic bold.
No Support.
1
I would rather mud be portrayed as a liquid rather than block. As others have said, right now it's just an exact copy of clay, only brown. Add something unique to mud, and I'll support.
No Support
1
I'd like to see deer in Minecraft, but I won't support this unless you add more detail. Drops, spawning rates, health, etc.
No Support
2
It's important to remember that statues are aren't going the player's top priority. People use up all their iron and diamond for gear, The moment someone gets three diamonds, they make a diamond pick. But the moment someone gets three gold ingots, they're not gonna stop everything they're doing to make a gold statue. If you have sticks and wool, do you mass produce paintings?
Just because you can make loads of statues doesn't mean you will. I'll admit just 3 ingots isn't the perfect sze, but it's better than super expensive gold blocks. Most people wouldn't bother spending 27 ingots on a decoration when the house alternative is 3 cobblestone.
9
There’s not many ways to decorate your house in Minecraft. I’ve noticed a lot of people who want to make a huge mansion, but then realize that besides filling up your chests there isn’t much to do with your house. Seriously, how many paintings can you hang on your walls? Minecraft builds, whenever creative or survival, would benefit greatly from more decorations. Therefore, I’d like to suggest a new decorative item- the Statue.
Statues have been around since before ancient times, and have historically been used to represent people or animals. In Minecraft, statues would be a dynamic new way to document player progress, decorate your house, and alter the spawning of certain mobs. Each statue would be a “stone” replica of a certain mob. All mobs in the game would be represented, plus special Steve and Alex statues.
A rough model of a creeper statue.
The primary use of statues would be for decorative purposes. You could put statues on empty walls in your house, as centerpieces to fountains, or even to create a whole “museum” filled with statues. The sky’s the limit when decorating with statues! (Seriously, you can’t place statues over y 256)
Statues would be .95 scale replicas of their respective mobs. For example, a 2-block high zombie would 1.9 blocks tall. This is to accommodate space for the “platform” at the bottom of statues. The size of the statue might affect its purpose in the game- silverfish statues could be little trinkets on tables, while ender dragon statues might take up entire rooms!
You can construct statues of mobs after you have killed said mob. Therefore, you can only have a Wither Statue is you have defeated the Wither, and so on and so forth.
You can only have this guy if you’ve killed a Wither.
Creating Statues
Statues would be constructed with a new block to PC, the Stonecutter.
Some of you may know that the stonecutter used to be a block in Pocket Edition. The old stonecutter was a crafting table for only stone blocks. The block was very tedious to use, and has since been removed. The new stonecutter will be nothing like its predecessor, save the name and texture.
Stonecutter crafting recipe
Stonecutters would be crafted with a sole iron ingot, surrounded by six cobblestone, a lever, and redstone. The iron symbolizes the gear, and the cobblestone the surrounding stone. This recipe would make stonecutters easy to make, but not too cheap that they could be made within the first couple of days. (Thanks Wolftopia for the revised recipe).
As you can see, the stonecutter’s interface is comprised of a single arrow, two large squares, and three smaller squares off to the side.
In order to create a statue, the player has to fill the three smaller squares with a stone block. This can be any block that is related to stone- cobblestone, andesite, etc. The stone block put into Stonecutter doesn’t affect the output and is consumed after the statue is created. They serve as “fuel” blocks that add a small price tag to building statues.
Alternatively, one could fill the three squares with gold ingots to create a Golden Statue. Golden statues would be an expensive way to show off. They would also give another use to gold, which is always forgotten between iron and diamond. Golden Statues could also help with egyptian and fantasy builds. (Thanks Lord_Garak for this idea).
A golden pig statue.
The large square to the left of the arrow is where input goes. The input is what determines what mob the statue represents, and varies from statue to statue. It’s always a drop, to ensure that the player has indeed fought/discovered that mob.
List of Inputs for each mob
Most of the drops would come from the mob. However, some mobs don't have unique drops. The solution to this problem is making the input an item that typically associated with the mob in question. However, you could only build the statue after you have killed the respective mob. For example, if I put a mushroom in a stonecutter without having killed a mooshroom, nothing will happen. After killing a mooshroom, infinite statues can be made with mushrooms (provided you have enough mushrooms).
Mob variants would be built by using the drop of the normal mob (as they are nearly the same). By default, the output will show the normal mob. Right click to cycle between variations. You must kill the said mob variant for it to appear in the left click cycle
Passive Mobs
Neutral Mobs
Hostile Mobs
Once the input and three stone-related blocks have been put in, the Stonecutter will get to work at creating a statue! Statues take 15 seconds to create, and is measured through the arrow. While constructing, the Stonecutter would emit a unique gear or drill sound.
When a statue finishes, all blocks used to create it will be consumed. The statue will then appear in the large square to the right, ready for use.
Naturally Generating Statues
Three statues would not be created through the Stonecutter- those being the Villager, Steve, and Alex statues. Villager statues would spawn in villages. There would always be one statue, typically spawning in a church or an open space near the middle. 5% of the time the village will spawn with a golden villager statue. Villager statues would represent finding a village.
Steve and Alex statues would be rarer. They would be found in chests all over the Overworld, from blacksmiths to dungeons to woodland mansions. These statues could represent the player.
The rest of the statues would be exclusive to the Stonecutter, and would not naturally generate.
Statue Uses
Statues would have many other uses besides just décor. They would also prove in-game proof of player progress. This is something that I've always felt Minecraft has been lacking. We have advancements, but they’re linear and more for goals, rather then a way to look back at what you've done. Currently, there’s no way to proudly show off how you slayed an elder guardian, had a loyal pet, or discovered a mushroom island.
Because they’re so dynamic, each Minecraft statue would tell a story. Compare that to painting, which just randomly generate from a small number of presets. You could document that awesome trip to the Nether when you killed three Ghasts, or create a proper memorial for your wolf. You could set out to kill every mob in the game, and show it with statues.
Besides documenting your progress, statues would also be awesome for just decorations. How awesome would it be to have a Wither statue in front of your base? Or perhaps using villager statues to recreate the Terracotta Army!
You could also bring statues to life (with cheats of course). The command would be /statue <x y z> alive. Mapmakers could utilize this command to create some awesome sequences! Thanks coolcat430 for this great suggestion
Statues could also be put to great use in creative mode. In real life, architects constantly use statues to add detail to otherwise plain buildings. Statues would be a game-changing asset to builders. When you start thinking about it, nearly every build would benefit with them.
Statues Assisting Mob Farming
One final use of statues would be altering the spawn rate of certain mobs. When placed, a statue would start affecting the 5x5x5 area around it by causing its respective mob to spawn 5% more commonly, while every other mob would be reduced by 2.5%. It wouldn’t be a huge difference, but still a slightly noticeable one.
This would primarily be used to help with mob farming. However, the 5% bonus is only added at the beginning of mob-spawning algorithm. So as long as you have torches by your zombie statue, you can safely exhibit in your house. Likewise, placing a sheep statue on your wood flooring would not magically give you sheep (since sheep only spawn outside).
Of course, some statues wouldn’t affect mob spawning at all- ender dragon statues would never spawn an ender dragon, and blazes, even if with a light level of 0, would not spawn in the Overworld. Steve and Alex statues wouldn’t affect the spawning of anything.
Gold statues would be extra powerful, increasing the spawn rate of their respective mob by 20% and decreasing all others by 10%. This would provide further incentive for players to build the more expensive gold statue.
As I said before, the real use of this feature would be for mob farms. Statues would allow players to interact with their farms with an unprecedented level of customization. You would be able to create monster farms for each mob, and increase the productivity of your animal pens. For example, a smart player might place a pig statue in the middle, or underneath, their pig pen.
Conclusion
In conclusion, statues would be a new way to decorate, document progress, and assist in mob farms. They would be a great asset for builders and help hardcore survivalists.
They’d also be a great way to show player progression. By decorating your base with statues, each player base would be unique to each individual player. They would each tell a story, from the time you killed your very first zombie to that super complicated wither skeleton farm you’ve started up. If you did it, you can show it.
Finally, who doesn't want to have a giant Ender Dragon statue on their roof? I sure want one!
Banner
1
No Support
3
Oh yeah, I totally want to take constant damage in my house whenever my furnace is running! And polluting my world without anyway to stop the pollution sounds fun!
Gameplay > Realism
No Support
1
While I agree with most of this suggestion (there really needs to be an easier way to get the good music CDs), I don't think there should be a nether portal in the dungeon. Players could avoid building their own portal and instead use portals from Bedrock Forts. Besides that, could you provide precise detail on the spawn rate and monsters?
Partial Support
1
You seem pretty intimidated by us critics, don't worry, we're all doing this for fun anyway...
I like the basic concept of a harder nighttime event, but I disagree with some minor things. First of all, throughout your suggestion there's these mob "exceptions"- strays aren't affected by armors, creepers are weak to iron swords, witches spawn less. I think this just over complicates everything for the sake "balance". Of course the real balance for this suggestion is that's it's entirely optional- you could just sleep through it.
Secondly, eclipses happen too commonly. I'd change it to a 1% chance every night, so eclipses would theoretically happen once every 100 days or so. That way they could be rare and feel special.
The looting buff, if it had to remain, should be weaker and weaker as the difficulty progresses. I don't think the Ender Dragon advancement is necessary.
Finnally, I think the coolest part of eclispes is how it goes from the middle of the day to total darkness. Therefore, I'd suggest eclipses instead happen during the day, instead of the night. It would happen for only half the day, and you would be able to sleep through it. For example, you could be outside in the morning and notice that the moon hasn't left the sky yet. As it inches closer to the sun, you realize an eclipse is coming and gear up.
Despite all these criticisms, I think this is a good concept in general.
Partial Support