Fishing has always been an awkward part of the game. There are three ways to get food- hunting, fishing, and farming. But while hunting and farming each have their own set of advantages, fishing is pointless. Animal spawn more commonly, drop more meat, and killing them is much quicker. Crops may take time, but you can do something else while they grow and once you have them are a reliable source of food forever. Fishing forces you to stand by and do nothing, forever waiting for the next “fish” to come. Even if you do it right, you might get an old boot! You can get enchanted books, but it’s much more fun to raid dungeons. It’s only legitimate use was to get the fish item, which I guess was something.
But now with Update Aquatic fishing loses it’s one use. Why wait for fish to come to you when you can just jump into the ocean and kill a fish with a sword? Fishing rods are now 100% useless.
But believe it or not, I think fish mobs may help fishing. Having actual fish helps with the realism and makes it simpler. The whole system was flawed form the start, we must completely redesign it.
The New System
When a fish hook is sent out, the water blocks it lands on is detected. This is the “hook block”. Instead of creating “fish” randomly, the hook block will attract fish mobs already in the area. The fish mobs may head over and “take the bait”. They will tug the bobber for 2 seconds, and if the player right clicks during this timeframe they will despawn and become items. This solves multiple issues:
- You can now determine if you are going to have a good or bad day at fishing. There’s a bit more strategy involved now and less waiting around bored. You also know what type of fish you’re gonna get.
- Ding doing AFK fishing is dead!
- Fishing is no longer redundant. The fish mobs will be faster and have a smaller hitbox. You shouldn’t be able to grab a fish in the water with ease. To counter this, we have fishing. Why chase after little fish when you can have them to come to you?
- This places fishing in the middle of the food harvesting systems, more consistent yet slower than hunting animals, and quicker yet less reliable than crops.
Red concrete is the water block where the bobber lands. The yellow area is where fish might take the bait. Fish not in the red or yellow zones will not be attracted to the bobber, unless they swim into the zone. This applies on the y axis as well.
As it stands, the range of a fishing rod is very small. You can increase the range by adding bait to your rod. Bait acts like arrows, when you right click your rod with some bait in your inventory the bait is automatically added to the rod. If you do not attract any fish, you will keep your bait- but if a fish grabs the hook and you don’t pull it in time the bait will be lost.
While you could fish without anything, it’s much more efficient to use bait. The first bait is very easy to find, with each bait progressively harder to obtain.
Worms are the universal bait, and in Minecraft serve as the first, most common bait. The average player will use worms, while the later baits are for advanced fishermen. Worms can be found by destroying dirt blocks, at the same chance as flint with gravel. Worms do not replace the dirt block, so you are guaranteed to get your dirt back.
Right now, dirt doesn’t have a use. Worms would change that.
Putting one bread into the crafting table will yield four bread crumbs. Bread crumbs increase the radius even more, giving them an edge over worms. But unlike worms, bread crumbs come at a cost. Don’t use waste your bread on crumbs unless fishing is your main food source.
How these beetles made it to the Nether, we will never know. What we do know is they found a way to thrive there. Nether Beetles can be found rarely when Netherrack is destroyed, half as often as worms do with dirt. As they are rather hard to obtain, nether beetles are only used by the most dedicated fishermen.
The greatest bait in the game, the mysterious nightstalker increases the radius of your fishing rod to 5 extra blocks. But getting one isn’t easy- you’ll have to confront a phantom!
Phantoms only drop these 75% of the time, so don’t expect to have these in bulk. If Mojang adds a new drop for the Phantom, Nightstalkers can instead be found in End City chests.
Treasure stays roughly the same. At random intervals, the bobber will drop down (but the bobber must be in the water for more than 5 seconds). If you right click during this time you will pick up treasure. It might be hard to see, so pay attention! Fish will never be picked up, so you know if you’re getting treasure or fish. So yes, you can still “fish” in empty waters.
Fishing enchantments work the same as before. Luck of the Sea increases the chance of good treasure. Lure increases the chances for a fish inside the yellow area to take the bait.
To summarize, this new fishing system finally gives fishing (and fish mobs by extent) a use. It makes fishing more strategic but also easier to understand. It even puts an end to AFK fishing. The new baits provide new uses for dirt, netherrack, and the phantom.
With the current system, Update Aquatic has made fishing redundant. This new system, instead of cowering down, takes advantage of the fish mobs to create a more engaging fishing experience.
Thanks for reading. I might not respond for a while because I've gone fishing.
If you enjoyed this thread check out a similar suggestion for improving fishing by Wolftopia. That thread focused purely on AFK fishing.