I never criticized the army. Their sacrifice is far greater. But the moderators here sink time into addressing complaints and adhering to the rules. They don't have to do that. They could just enjoy the forum like the rest of us. Instead, they put in extra time to ensure the forum they enjoy is top notch. That is a sacrifice of their time, even if not the biggest, and they should never be considered "lazy."
- fishg
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Member for 5 years, 6 months, and 28 days
Last active Fri, Apr, 15 2022 21:39:48
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Jun 12, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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Jun 11, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
What an unbelievably stupid and greedy thing to do, criticizing a site run by volunteers, who have sacrificed so much time and even funds to this community.
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May 20, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
Time for a last hurrah bois
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So to my understanding, every-time you die you permanently lose two hearts? But just one heart if you manage to find where you died. So you shouldn't die at all up until the Wither. Death seven times means you only have three hearts. Oof. How exactly am I supposed to farm Wither Skeletons with only three hearts?
But once you get the Wither, you can just keep feeding it animals to gain your hearts back? That sounds awfully easy.
Overall I disagree with what others here are saying. This is not tedious. This is game-breaking, and if it was added I would stop playing survival for good. Maybe for that, I'm a "casual", but frankly, my op, I don't give a damm.
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I don’t think giving the game “second life” mechanics is a bad thing.
A large appeal to Minecraft is how many people it appeals towards. People could focus on the survival aspect- playing hard or hardcore. People could focus on the creative aspect- playing creative or survival with a more buid focus (that’s me). People could focus on logic and redstone. Or a huge amount can focus on multiplayer servers.
So to open up the door to other play styles is not a bad thing, unless it starts harming the already established system. Which this does not. Furniture messes with the creative “simple” aspect, and would have no use. But dog beds have a clear use, and to my knowledge, there’s no way to use the already implemented items to create such a tool.
I for one wouldn’t mind playing with my tamed dog after building it a nice creative play area.
Support.
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Concerning how far the "loot box" argument goes: I believe it only applies to rare drops on mobs. Because you are correct... there is that AHA moment you get from diamonds. I don't want to take that away. But with Wither Skeletons, the AHA moment comes from finding the Wither Skeleton. Once you have it, you are expecting to get a skull. There is no other reason for you to be fighting the Wither Skeleton. The same applies to Drowned. And often times the player gets frustrated and decides to just make a farm (which you can't do with diamonds or treasure chests). I don't think we need shards of the Hearts of the Sea. They are easier to get than the shells.
Shells can be obtained through fishing, but I figured since they can always be found with the Drowned it makes the most sense to go both routes.
Concerning looting: I'm thinking what if having looting increases the chance of you getting 2-3 shards of the item, instead of just 1 every time? That speeds things up while remaining true to the new system.
I agree the Drowned got shoe-horned new items, but Mojang does not seem interested in changing this system, and for this suggestion, I wanted to think simple and propose a system that would work for all "rare loot drops". I agree the Nautilus Mob is the best choice.
Wither Skeletons needing a Ghast could become very difficult, and remove any point in fighting them when there is no Ghast nearby. I fear it would also be manipulated by mob farms, especially if this is the only way to get a head.
Needing a hoe to kill the Wither Skeleton is a bit strange in my opinion. And everyone would just be using swords until the last heart when they swap to hoe.
Crafting a trident is a fun idea (kill three elder guardians, build a trident) but Mojang seems set in their current system of having the trident used by Drowned. I agree that prismarine is the best option, this was just a system to keep the game at the exact same difficulty... only more enjoyable.
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If you answered NO to either of these questions, you may qualify for a free one-update trial of Superior Grinding. This special treatment is simple. Instead of repeatedly killing Wither Skeletons hoping to get that 1 in 50 chance of a Wither Skeleton Skull... actually, make your work mean something.
Loot Boxes are Minecraft's attempt to make the player work and kill an extended number of mobs. But it is ineffective because someone might get super lucky and land a skull on their first try. While you kill 100+ and have made no progress towards your Wither. The Drowned are even worse. The system effectively forces you into the mob farm technique.
My suggestion: Every time you kill a Drowned, you get a Nautilus Shard.
That's all that I can think of now. Smaller scale loot boxes (like bows from skeletons) are fine. But when there are super rare items that just never seem to drop... we need a better system in place. Now back to our lovely infomercial:
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I think they could theoretically add 48 dyes. But it would be a lot of work for a niche audience.
Every dye becomes:
Black and White become slightly lightened or darkened, with the true tone achievable via lightening (bonemeal) or darkening (ink).
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The uses presented are simply alternatives to iron or gold. Some have “nether” or “ocean” bonuses, but that’s already covered with enchantments. And trading durability for effectiveness and vice versa is near useless when there are diamonds on the horizon.
I think there should be more uses to alloys than just armor and tools- look at the other ores, none of them are limited to just these items.
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Cool we have successfully added three new ores.
But what for?
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Yes from the feedback I have received both here and on mca, I’ve come to realize half of these may actually work. Corner chests and stair chests are obviously bad, but tall chests and slab chests may work.
You make good good points with cabinets. Especially considering the introduction of barrels in 1.14
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Instead of enchantments, why not more specialty arrows like the spectral arrow?
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Is this really worthy of adding? I understand it is different but it does not seem all that intriguing. Just because the food is gathered differently does not warrant its addition.
Why though? Why is do Phantoms not see through rice? This all seems very random.
Please explain. If you simply mean adding new blocks... well that could be said for almost every suggestion.
Yes, and all sushi is is yet another food item, which I would argue is irrelevant when we have bread and meat.
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I really like the idea of more eastern themed items, however, I have to ask how would this enhance the game in any way? It feels to me like yet another food item, and I don't think we need more food.
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But I want super-diamond-ore as rare as coal WHHAAAAA
In my mind, the current food system is inherently flawed. You have so many items all doing the same thing. That is bad and requires we do one of two things.
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I beg to differ- the textures look much nicer this way. They now have depth and lighting.
Yet at the end of the day we shouldn’t be arguing about this because art is interpretive. What I consider an improvement you consider a regression, and vice versa.
That is why we are lucky to have resource packs.
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So get a resource pack lol
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Concerning the suggestion... I don't know. Both textures look fine. On one hand, the newer one has more detail so it is nicer.
On the other hand, the Christmas Tree shape is a valid point.
But on the other other hand, the fern looks more natural in the wilderness.
But on the other other other hand, the old texture communicates some level of nostalgia and it is a shame for a block to be so drastically reworked- remember whence Jasper said he wouldn't be changing the iconic textures?
But on the other other other other hand, if we began a discussion on something iconic surely we must remember it is only a matter of time before more players see the new fern texture and become nostalgic over that.
But on the other other other other other hand, the fern clearly had an impact on you which would suggest others felt the same way. Besides we can't start discussing things in the future if they have not yet come out. We can still change what the texture is.
But on the other other other other other other hand, isn't what looks good and bad relative? So maybe one's own opinion does not matter at all because everyone will have a different opinion.
But on the other other other other other other other hand, the original fern is crooked which when looked at by the most logical lenses is not very high quality. Beyond that it offers little shading or any of the sort. It looks like something who isn't good at texturing made it- which is true, it was made by Mojang.
But on the other other other other other other other other hand, I can't decide. Let's just all use a resource pack. I spent way too much time deciding on something so trivial.