I never criticized the army. Their sacrifice is far greater. But the moderators here sink time into addressing complaints and adhering to the rules. They don't have to do that. They could just enjoy the forum like the rest of us. Instead, they put in extra time to ensure the forum they enjoy is top notch. That is a sacrifice of their time, even if not the biggest, and they should never be considered "lazy."
- fishg
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Member for 5 years, 6 months, and 28 days
Last active Fri, Apr, 15 2022 21:39:48
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Jun 12, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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Jun 11, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
What an unbelievably stupid and greedy thing to do, criticizing a site run by volunteers, who have sacrificed so much time and even funds to this community.
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May 20, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
Time for a last hurrah bois
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Does the Aether really fit into the game?
The current two dimensions are very unique and act separate from each other. The Nether is based on the underworld and the End is based on... something. They also all serve their own main purpose- the Nether for fast travel, the End for the end dragon boss.
The Aether, on the other hand, is really just a ripoff of the Nether. Even the name isn't original, everything is an exact inverse. This might work if the only dimensions were the normal world and hell, but how does the end factor into the religious theme? Part of the reason is that the Aether was created before the End. Most of the mobs are ripoffs- flying animals or blue slimes or a ghast with a different model. And terrain gen is directly taken from Notch's skylands. And what's the main purpose of the Aether?
Don't get me wrong, I like the Aether a lot. But ultimately, it feels like a mod, not a suggestion.
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I like it. Pigs deserve a use.
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The nether desperately needs to be expanded. Half the available space is wasted.
Wouldn’t mind the End having islands vertically, making it even more complex and confusing.
But let’s be real, the real reason you’re suggesting this is to help Renbob fly his van higher into the sky.
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Thank you for your feedback!
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While I really like Herobrine, he should be added in a way that isn't just "hey guys he's here now and he's gonna hunt ya down" like in the creepypasta. Make him a new boss in a new dungeon or something.
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True, but I think there should be a difference between the two. The whale is slower. Maybe whales lead you to ocean monuments?
Larger mobs don't really work with Minecraft's grid. They'd get stuck in a lot of spaces and create some derpy situations.
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There's a lot to unpack here, so I'll do it in groups:
Continents
I agree. You should be encouraged to explore the oceans just as much as you explore the land. More islands would encourage this exploration. I suggest instead of regular biomes being the "islands" more unique island biomes are created for the middle of the ocean. Like the mushroom island. The mushroom island doesn't blend well with other biomes so it is separate. There could be other "fantasy" biomes, such as:
Sea Floor
I support most of the ideas presented. Anemones sound like a fun mechanic, and it is nice to finally have a home. And both potions sound useful.
My one concern is the Coral Armor. I think the idea of an overgrown, rotting coral set is really cool, but I don't think it should be craftable. Instead, I suggest the armor is worn occasionally by the drowned (like how zombies can wear gold armor) and it will drop from these drowned. I think this is a better way to add a new tier.
Beaches
Yes.
Ocean Mobs
I support the changes made to the drowned and trident. I think the redstone and coral eel could be unified into just one mob. I think taking the concept of redstone and applying it to the deep sea with eels is a great idea. I suggest the redstone eel drops a new kind of redstone that is always waterlogged. Maybe it can only work underwater while regular redstone only works on the surface. This special redstone would be distinguished with a blue text (think golden apples and enchanted golden apples).
Sharks... if you want sharks that badly, I think they should be a reskin of the orca mob just after. Make them your friends who will bravely fight against the monsters. The threats in the ocean should be evil- maybe there could be "skeleton sharks" to serve this purpose?
Deep Sea Mobs
Angler Fish sound great. For the giant squid, I suggest not changing the model. Keep the regular squid appearance but increase the size. It will be even derpier!
Transporation
Fantastic models!
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Overall, Support. A few suggestions here and there, but if all this was added to the next Mojang update I wouldn't make too much a fuss.
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Whales sound awesome. I honestly don't think you need an item, whale fat's use is already taken up by lanterns. Maybe change the crafting recipe to include whale oil.
Wolftopia, your idea for deeper shipwrecks sounds too much like dolphins, imo. I think whales should be friendly mobs.
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I think a change to the hunger bar would be essential to a food update because right now so many foods just do the exact same thing.
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That's not actually a bad idea... the only issue I can think of is the technical side. Would this be reasonable? I imagine it requires converting the bed into an entity of some sort. Support.
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I agree with AaronBlader. Although I was hopefully going in, the vast majority of this suggestion is one of two things-
1. Rehashing Overworld mechanics and bringing them into the End- which poor dimension mods are notorious for.
2. Original ideas with awkward names that could be abused by griefers. If these were to be kept and revised, they could make for a high-quality suggestion.
While I don't necessarily blame you- the End's confusing theme makes it an incredibly difficult place to create a suggestion for, especially a full-fledged overhaul- I have to give you No Support.
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I think the current way Minecraft deals with sand (blocks that fall to the ground unless supported) is a simpler version. I see what it is supposed to represent, but I just don't think it works within Minecraft. It'd also look ugly.
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You know how sometimes your parkour will just fail on you, and halfway through your jump, your sprint will stop?
That happened to me in the End.
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How about just shift-clicking a slab makes it vertical?
That's not lore breaking whatsoever.
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I disagree regarding set bonuses. They could for a more magical ore tier, but I don't see how iron, for example, would magically make your gear more durable. It sounds like you are trying to force the player into wearing different tiers.
I support everything else.