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    posted a message on The Frist Dimension- A 50 Person Team, 1.5 Years in the Making
    Quote from erictom333»

    Mostly great. The only things I'd change are the Frist's name ("Nether" and "End" are logical and simple) and the Gear being too out of theme for both a Europa-themed dimension and Minecraft itself. I'd prefer an Aether to fill the role of a fourth dimension. Or update the Nether or End. Or both.



    Personally I only accept the Aether as the pinnacle of a "fourth dimension" that can only exist. The features presented in the dimension is very messy and doesn't fit each other (in one case you have robot, in another case you have snow dinosaur). Compare that to the Aether with the majestic aerwhale and the angelic Valkyries that fit within the heaven themed dimension. I'd recommend scraping the gear and everything connected it.


    Does the Aether really fit into the game?

    The current two dimensions are very unique and act separate from each other. The Nether is based on the underworld and the End is based on... something. They also all serve their own main purpose- the Nether for fast travel, the End for the end dragon boss.

    The Aether, on the other hand, is really just a ripoff of the Nether. Even the name isn't original, everything is an exact inverse. This might work if the only dimensions were the normal world and hell, but how does the end factor into the religious theme? Part of the reason is that the Aether was created before the End. Most of the mobs are ripoffs- flying animals or blue slimes or a ghast with a different model. And terrain gen is directly taken from Notch's skylands. And what's the main purpose of the Aether?

    Don't get me wrong, I like the Aether a lot. But ultimately, it feels like a mod, not a suggestion.

    Posted in: Suggestions
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    posted a message on Pigs produce fat for crafting lanterns (no more torches)

    I like it. Pigs deserve a use.

    Posted in: Suggestions
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    posted a message on Should minecraft increase its max build height?

    The nether desperately needs to be expanded. Half the available space is wasted.


    Wouldn’t mind the End having islands vertically, making it even more complex and confusing.


    But let’s be real, the real reason you’re suggesting this is to help Renbob fly his van higher into the sky.

    Posted in: Suggestions
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    posted a message on The Frist Dimension- A 50 Person Team, 1.5 Years in the Making
    Quote from AMPPL50»

    Yetis are mentioned a few times in the linked document, particularly when explaining the binary sun-based cycle, but they're not elaborated upon. Great catch. They were an idea while I was creating the day-night cylce. I've removed any passing mention of them from the document.
    What happens if Myst Serpents are killed? No drops are specified, and judging by their role in preventing Players from progressing deeper into the ocean and either falling off the Void or finding the Bedrock (I'm not exactly sure if there's a Bedrock layer, althrough I guess there is), it can be assumed that they drop nothing; but wether do they at least drop experience or not isn't specified. They don't drop anything because you aren't supposed to go down there. You are not supposed to see the bedrock- it exists only for logisitcs, like above the nether roof.
    Another question about Myst Serpents is about their targeting mechanics: Do they attack on sight unconditionally, or do they only attack if the player is within the bottom 12 layers? Have not thought about this, but I'd say they stop once you get out of their zone. That may a mistake isn't the end of the world.
    Similarly, Blizzards aren't elaborated upon, apart from being a generally unpleasant weather that causes the Player to freeze if exposed. It could have reasons to go outside, too. Blizzards might be more annoying than anything. I'll have to think this over on the discord.


    Thank you for your feedback!

    Posted in: Suggestions
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    posted a message on Halloween idea

    While I really like Herobrine, he should be added in a way that isn't just "hey guys he's here now and he's gonna hunt ya down" like in the creepypasta. Make him a new boss in a new dungeon or something.

    Posted in: Suggestions
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    posted a message on Whale
    Quote from Wolftopia»

    It'd make sense since whales and dolphins are both cetaceans and intelligent. Whales would just go deeper underwater to lead you to deeper shipwrecks. I don't think it would be "too much like dolphins" considering whales and dolphins are somewhat closely related.


    True, but I think there should be a difference between the two. The whale is slower. Maybe whales lead you to ocean monuments?
    Quote from Hexalobular»

    While 3 blocks long would be about right for the dwarf sperm whale I think 10 blocks would be the minimum for what most people would think of when they think of a whale, and if we're talking blue whales they should be at least 20 blocks long (preferably up to 30).


    Larger mobs don't really work with Minecraft's grid. They'd get stuck in a lot of spaces and create some derpy situations.

    Posted in: Suggestions
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    posted a message on Ocean Additions

    There's a lot to unpack here, so I'll do it in groups:


    Continents

    I agree. You should be encouraged to explore the oceans just as much as you explore the land. More islands would encourage this exploration. I suggest instead of regular biomes being the "islands" more unique island biomes are created for the middle of the ocean. Like the mushroom island. The mushroom island doesn't blend well with other biomes so it is separate. There could be other "fantasy" biomes, such as:

    • Giant Flower Biome, home to big bees
    • Volcanic Biome
    • Prehistoric Jungle, with ancient trees and dinosaur?
    • Island with Minecraft Alpha textures and terrain

    Sea Floor

    I support most of the ideas presented. Anemones sound like a fun mechanic, and it is nice to finally have a home. And both potions sound useful.


    My one concern is the Coral Armor. I think the idea of an overgrown, rotting coral set is really cool, but I don't think it should be craftable. Instead, I suggest the armor is worn occasionally by the drowned (like how zombies can wear gold armor) and it will drop from these drowned. I think this is a better way to add a new tier.


    Beaches

    Yes.


    Ocean Mobs

    I support the changes made to the drowned and trident. I think the redstone and coral eel could be unified into just one mob. I think taking the concept of redstone and applying it to the deep sea with eels is a great idea. I suggest the redstone eel drops a new kind of redstone that is always waterlogged. Maybe it can only work underwater while regular redstone only works on the surface. This special redstone would be distinguished with a blue text (think golden apples and enchanted golden apples).


    Sharks... if you want sharks that badly, I think they should be a reskin of the orca mob just after. Make them your friends who will bravely fight against the monsters. The threats in the ocean should be evil- maybe there could be "skeleton sharks" to serve this purpose?


    Deep Sea Mobs

    Angler Fish sound great. For the giant squid, I suggest not changing the model. Keep the regular squid appearance but increase the size. It will be even derpier!


    Transporation

    Fantastic models!

    --


    Overall, Support. A few suggestions here and there, but if all this was added to the next Mojang update I wouldn't make too much a fuss.

    Posted in: Suggestions
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    posted a message on Whale

    Whales sound awesome. I honestly don't think you need an item, whale fat's use is already taken up by lanterns. Maybe change the crafting recipe to include whale oil.


    Wolftopia, your idea for deeper shipwrecks sounds too much like dolphins, imo. I think whales should be friendly mobs.

    Posted in: Suggestions
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    posted a message on The Small Suggestions Thread: Electric Boogaloo
    Quote from Claws_offury»

    I was thinking that a big food update might spice some things up. Along with it could be more crops, animals, recipes and blocks, allowing for those with a taste for making food for their friends different. As well as a change to the hunger bar.


    I think a change to the hunger bar would be essential to a food update because right now so many foods just do the exact same thing.

    Posted in: Suggestions
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    posted a message on Banner Beds

    That's not actually a bad idea... the only issue I can think of is the technical side. Would this be reasonable? I imagine it requires converting the bed into an entity of some sort. Support.

    Posted in: Suggestions
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    posted a message on The Outer Islands (End Expansion)

    I agree with AaronBlader. Although I was hopefully going in, the vast majority of this suggestion is one of two things-


    1. Rehashing Overworld mechanics and bringing them into the End- which poor dimension mods are notorious for.

    2. Original ideas with awkward names that could be abused by griefers. If these were to be kept and revised, they could make for a high-quality suggestion.


    While I don't necessarily blame you- the End's confusing theme makes it an incredibly difficult place to create a suggestion for, especially a full-fledged overhaul- I have to give you No Support.

    Posted in: Suggestions
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    posted a message on SandFall

    I think the current way Minecraft deals with sand (blocks that fall to the ground unless supported) is a simpler version. I see what it is supposed to represent, but I just don't think it works within Minecraft. It'd also look ugly.

    Posted in: Suggestions
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    posted a message on what's your biggest survival fail

    You know how sometimes your parkour will just fail on you, and halfway through your jump, your sprint will stop?


    That happened to me in the End.

    Posted in: Survival Mode
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    posted a message on Vertical Slab

    How about just shift-clicking a slab makes it vertical?


    That's not lore breaking whatsoever.

    Posted in: Suggestions
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    posted a message on The Fight Goes On!: A Small Combat Overhaul

    I disagree regarding set bonuses. They could for a more magical ore tier, but I don't see how iron, for example, would magically make your gear more durable. It sounds like you are trying to force the player into wearing different tiers.


    I support everything else.

    Posted in: Suggestions
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