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    posted a message on Remove AFK Fishing

    And yet enchanted books are meant to be rare. They are the next step from the diamond tier.

    Posted in: Suggestions
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    posted a message on Remove AFK Fishing
    Quote from Romaq»

    It may be appropriate to refer to some form of "fishing game/ game that has fishing in it" where the fishing was actually "fun". For the life of me, I can't think of anything. What would "fun" fishing look like? My idea of "real life fishing" is going to the local market with my debit card and bringing home something already cleaned and ready to prepare for eating.



    Image result for wii play fishing


    I feel like we have all exhausted our respective points here, but I'll drop one final argument for removing afk fish farms- what if there was an afk diamond farm? Should Mojang remove that? If you find yourself answering yes, Mojang should remove afk diamond farms, then afk fish farms must also be removed as they simply follow that strand of logic.

    Posted in: Suggestions
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    posted a message on Remove AFK Fishing

    My point with creepers is it reaches a point when the game stops becoming a game and more an engine. Let's say Mojang removes AFK Fishing regardless of whether or not this is a "good idea". Should they have this power? Yes because they are already using the power... everywhere. Someone might love the other hostile mobs but desperately want to remove creepers. That is not enough reasoning for Mojang to remove creepers... even if the people who like it can just use a mod.


    And this applies everywhere. Someone might want emerald ore removed, from some reason. I don't know. With every feature, Mojang has the right to remove or change. C1ff, I'd argue it doesn't even matter if the feature was intentional or unintentional, even if in this case fish farms weren't planned by Mojang.

    Posted in: Suggestions
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    posted a message on Please add block of potato

    It should be a potato crate, like the ones by endergized:

    Posted in: Suggestions
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    posted a message on Remove AFK Fishing

    Sorry, but what? In single player you get complete control over what version you play. If you don’t like the combat changes, don’t play 1.9+. Or you can get a simple mod to play the modern version with the spam cli


    I do not understand this “forced onto me” part of gaming. Sure, the combat changes were forced onto the vanilla player. But so are those darn creepers! It’s unfair mojang forces creepers onto us! We should be able to remove creepers without mods!

    Posted in: Suggestions
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    posted a message on Goldfish
    Do you like goldfish? If you don't, leave this thread. And that's how I evade any criticism; intelligence 100.

    Have you ever wanted a pet fish, but all the fish you take from the sea don't do anything for you? Well, the goldfish sounds just for you. The goldfish can be found as a decoration in Villages, swimming around small "fishbowls", a result of placing glass panes next to water. This would be a new property of glass panes placed next to water- think of them like trapdoors next to a block of water!

    Image result for villager house

    Don't try stealing the goldfish though! Taking a bucket of water and stealing the fish will cause Iron Golems to aggro you. To get a goldfish you have to speak to the fisherman, who will trade you a bucket of water with a goldfish for a few iron ingots or something. It's not the most complex trade but is designed for you to want to come to Villages and interact within their community.
    Felt cute might delete later

    Goldfish can be placed into a bowl and will start swimming around. They are the smallest fish, only three pixels in length. Once traded for, the fish entity permanently considers you its "master". So if you let it loose in a river, it will follow you around! Alternatively, you can place it in the "fishbowl" structure and it will stop following.

    Guardians and Drowned will become distracted by the goldfish and attempt to kill it. The drowned typically fail thanks to the goldfish's agility, while guardians are more effective with their laser. You have to kill the monster before it kills your pet, for else it will turn back to attack you.

    So the prime strategy for raiding ocean monuments is to buy all the goldfish from the local fisherman and take them all on a swim to the monument. Most will not survive, but they are loyal creatures that will fight swim to the end.
    Posted in: Suggestions
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    posted a message on Remove AFK Fishing
    Quote from Phlexor»

    I do not support this idea.


    At the end of the day this not cheating or an exploit, it's basically game mechanics that is automated with redstone. You could get the same items if you manually did it. Same with other farms and villager trading. An exploit and cheating IS duping items and those are patched on a regular basis.


    An exploit is any mechanic that behaves in a way the devs did not expect. AFK fish farms are abusing these mechanics. Mojang did not implement fishing with this in mind.


    This wouldn't be much of an issue if this was not cheating, but it is cheating. It provides players who keep the game running all night at an advantage. To illustrate my point, let's say there are two players, Steve and Alex. Steve and Alex play the exact same time each day, but Steve leaves his computer running at night to earn extra loot. Who is going to be at an advantage when all is said and done? Steve. And because Steve hasn't been actually playing the game, just sleeping while the exploit runs, that is cheating.

    Posted in: Suggestions
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    posted a message on Remove AFK Fishing
    Quote from McNubberson»

    Let's break this down and tell the truth. You're worried about an afker owning you in battle. There is literally no other excuse to be against someone having an advantage over you. I am here to tell you, with that attitude you're already owned. There are 4 people standing in front of you. You're fully geared. You get to choose which one you fight one on one. One is a person like me, we will call them "rusher." One is an AFKer. One is a person who has been on the server for over a year. One is a carbon copy of you and your skills. They are all identical in gear. Now point at the one you are going to face.


    Not really- I don't play pvp. I want AFK Fishing Removed because it is an exploit... but we'll get to that later.

    My main reply to this post is as follows- AFK Players have just the same PVP skills as anyone else, in that they could be useless or masters because most people who AFK do it when they are not going to be playing regardless. This could be when they are asleep or doing work, etc. They don't sacrifice playing time to AFK fish, so they play more or less the same as you, and should have more or less the same skills as you.

    Except no one has any problem with the removal of duplication glitch because people thought that glitch is inherently broken. AFK fishing? people have been using it for years and there's no sign of stopping them. We can clearly see in this thread that players like AFK fishing as part of the game and doesn't want them to disappear. You don't have the right to impose how the community plays the game, the community does. Also, you're comparing apples and oranges mate.


    The wikipedia definition of an exploit is: In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.


    Note, it mentions in a manner not intended by the game's designers, not by the game's community. So an exploit is to be determined by Mojang, not us.



    But now Minecraft has a fish mob that the player can see, why aren't Mojang changing fishing? Maybe because Mojang subconsciously knows that changing old mechanic will always be bad and will result in chaos within the community.



    I doubt it (Combat, Modding, Oceans, Villagers... these are all things Mojang has changed to the anger of some but for the greater good). I agree fishing should be updated, I made a suggestion about it here, but I doubt Mojang purposefully excluded it in the name of not changing a mechanic. Because why would they then ruin Iron Farms?



    "How can steve carries lots of heavy anvil, Steve should get slowness 3 and mining fatigue whenever he carries 1 anvil!"



    This is not an exploit, this is an intentional break from realism in the name of gameplay Mojang knew they were making Steve able to carry an anvil with mining fatigue... the game is better for it. Mojang did not know people would abuse fishing rod ticks to spam down the rod onto a single block of water and get infinite fish/treasure. The fishing system was designed to be somewhat based in realism hence my argument. I know the system is not totally realistic but it does its best, and I don't think Mojang wrote the code with AFK Fish Farms in mind.

    Quote from Phlexor»

    I'm sure there is a bucket/spigot plugin that will boot you for not moving after 5 mins, play on one of those servers and let everyone else play the game however they want. There is nothing more I can't stand that people who go around telling other people how to live their life or play their game. You are literally the worst.


    Then why did Mojang have everyone to switch to 1.9 combat? Mojang is able to change the game if they perceive the change for the better. And I think removing an exploit is for the better.
    Quote from McNubberson»

    "Then you have lost a sense of pride and acomplishment by beating the post-diamond progression possibly before you even get diamond." No, that is how YOU would feel. If an AFKers doing it, they most likely have done it before thus proving that they don't mind nor care. As far as progression. By the time any AFKer is done with their fishing, I have already gotten diamonds, and enchanted. With the implemented grindstone this is even faster because you do not have to use just books. You can enchant the same boots or whatnot over and over.

    You know why? They first have to build it, then once it is built, they have to stand there. There are penalties for using it. You cannot do anything else while using it, and even if you do it 8 hours straight while sleeping, the return isn't what you think it is. It is random. I know. On a realm I am on, my best friend uses one, and he still cannot keep up with me. It's allowed so I don't have to do everything for him as well.


    Wait... are you staying up all night playing the game while your friend is asleep AFKing? I think the more likely prospect is your friend is AFKing while you are both playing (in the day), in which case I agree, but most people who AFK plan it out. They get the same hours of sleep as someone who doesn't only they are being "productive" in Minecraft while they are asleep.



    "On multiplayer this gives you an unfair advantage." What unfair advantage? There is none. Especially on a server. The people that have already been there for months or longer have every advantage there is. To most of us, it is a disadvantage for the AFKer because they usually lack the skill and reflexes to fight back, which is why this all matters right? Gear? Not to mention, you catch an AFKer, unless on a protected plot they die when we find them. Thus thwarting the fishing.



    Yes, the players who have been on longer have an advantage. But it is not an unfair advantage because they've earned that advantage by playing the game. Again... how does the AFKer lack skills or reflexes? I think you are basing this analogy entirely off your friend who seems to not be playing the game at all. Most AFKers are just as skilled as all of us, only they have a bonus while they sleep.


    I will give you your last point... if you catch an AFKer you can kill them. But this is rare... most servers protect you around your base, and even on those that don't, it is rare you would happen to stumble on someone's base at random.


    Should we go through all the things one by one and explain how each item they receive in a fish farm affects you when it doesn't, or should we just come out and say it was just about the enchanted books and you can clearly gear yourself out in the time it takes for them to get food setup, base setup, build the farm, and fish it for 3 straight days in hopes that they got lucky enough to be anywhere close or finished to have great gear? I feel like a lot of people do not really know how these things work.

    One again I feel like you don't understand how people can just sleep through their AFKing, and still accomplish everything you do during the day.


    As for your last paragraph, this forum represents a very small, and mostly like minded people. None of the people who have series on Youtube who have followings are here. A lot of people are on other forums or reddit. I will go out on a limb and say most people do not even interact in a written forum concerning MC. When you break it down, your 90% is actually way smaller than that. There are the single player people (Me), the people that do not care (Me), the servers that rely on it for economy (Also me) The other servers where no one cares (Again me), Servers where PVP is off (Me) and then there are the servers when it is frowned upon and or banned (Also play those too) YOU are responsible for where and how you play. It's almost like no one here has ever played any MMO besides MC Servers. Unless you are on a server at launch, the entire server is advantaged against you. Having to "Toss" is part of the game. Also, gearing up with no effort, is apart of every MMO. In most, it is the reward for playing so long, because starting over is boring for most people that have done it over and over.

    You have to come to realize, anti afk farms are the minority. They have servers for you.



    This is a valid argument. Neither of us has an accurate poll of every Minecraft player and their opinion about AFK Fish Farms.


    This is when things get really, really complicated.

    Quote from McNubberson»


    And there you have it folks. This thread is moot because the community has no right to decide. Suggestion threads are now pointless. Thus, no matter the opinion, since it is in the game, it stays.

    :D Hey I tried.


    Does the community have any real say? I suppose it doesn't. When so many rallied to remove the hunger bar or keep spamclick combat, Mojang didn't listen. They did what they felt was best. Ultimately, this entire conversation is pointless. I think I speak for C1ff, AMPPL, and Wolf in that we aren't arguing in the event Mojang shows up here and considers removing AFK Fish Farms, but to try and convince those that support it they are bad. And you are arguing vice versa, trying to convince us otherwise.


    Mojang has all the power in the Vanilla Game. But there is an opportunity for the community to be heard. This is a project known as the Community Revamp. It is a mod run by the community where everyone votes in a democratic fashion on things to be added, in this sense, the community holds the power. I am bringing it up here because you've raised an interesting argument, suggestion threads are now pointless. To which I'd say they always have been pointless. We can suggest something to Mojang but there are not guaranteed, no matter how many "supports" that suggestion gets, Mojang will like it. The Community Revamp was created to provide the suggestions endorsed by the community a place in the game. I encourage everyone not already a part to join, even if you have a different opinion regarding AFK Fish Farms than I.


    So you are correct, Mojang holds all the power. The community has no right to decide the vanilla game.

    Posted in: Suggestions
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    posted a message on Remove AFK Fishing
    Quote from McNubberson»

    What balance is being broken?


    Here we go again...


    Afk fish farms provide infinite XP and infinite enchanted books for no price at all. All you need is to waste time not playing the game. Then you have lost a sense of pride and acomplishment by beating the post-diamond progression possibly before you even get diamond. On multiplayer this gives you an unfair advantage.


    I’m really surprised so many people are defending afk fish farms, because on nearly every other topic it has come up 90% of people would want them removed. Maybe the topic of this thread triggered everyone who relies on the farms to beat the game, and everyone who agrees with the topic just shrugged it off and didn’t bother reading the comments.

    Posted in: Suggestions
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    posted a message on Remove AFK Fishing
    Quote from DieHardTeam»

    jesus alright mr criticism don't need to heavily defend the point. Also draconic is not unbalanced at all. Who implied you have to make one. if you don't want an afk fishing farm THEN JUST DONT MAKE ONE IS IT THAT HARD GOD DAMN



    "We're going RoUnD in CiRcLeS!"
    but we can't see where we're going... oof

    (As discussed before) Afk fish farms are a huge nuisance on multiplayer, where those who don't partake in the exploit are placed at a significant disadvantage from those that do. So it's not as simple as just not choosing to play with them. It is the equivalent of deciding you are not going to cut down any trees in the game. Sure you can do it, but don't expect to be on even footing with those that do.

    The key difference between chopping trees and afk fishing is that one Mojang very clearly wants you to partake in, and the other Mojang clearly does not. It makes absolutely no in-game sense for AFK Fish Farms to exist. At least in regular mob farms, you are using the darkness to summon mobs, but how are all these fishes living in a 1 x 1 x 1 block area?
    Posted in: Suggestions
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    posted a message on The Frist Dimension- A 50 Person Team, 1.5 Years in the Making
    Quote from SuperGamingKid»

    I have ideas for new ore in the dimension: red diamond, cryomarine, frost ruby, and many more! also for animal crystal wolf and flying frost titan!


    also for weapon we should have thing like the frost axe from god of war.


    You can suggest these ideas on our discord! They could be then be added to the suggestion! Just click on the image below.

    Posted in: Suggestions
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    posted a message on Remove AFK Fishing

    Because C1ff's countless valid reasons regarding game balance don't seem to be working, I'll try another approach- LOGIC:


    According to the Minecraft Wiki: Fishing is the process of using a fishing rod to obtain items, usually fish.



    Minecraft can't code all the fish in the ocean without tremendous lag, so they resort to invisible fishes for the fishing rod to take. But in Minecraft's lore, there are lots of fish underwater which you are pulling up from the sea. This makes perfect sense in an ocean or in a pond. Treasure also must exist at the bottom of the sea.


    So how are so many fishes, leather, and books chilling in a 1 x 1 x 1 cubic meter space? This is a bug in Mojang's attempt to represent fishing. It's not a playstyle it is a glitch, and should, therefore, be removed.

    Posted in: Suggestions
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    posted a message on The Frist Dimension- A 50 Person Team, 1.5 Years in the Making

    You haven't explained why the frist is better than the aether and why the aether is such a bad idea. Instead, you spouted how the Aether is "too moddy" or a "direct ripoff of the nether" without giving a detailed explanation. Also not realizing the fact that we could still redesign the Aether entirely to fit within Minecraft vanilla. We don't even have to name it Aether damn it.


    Although AMPPL50 did also respond to your point and I agree with most of his thoughts, I will try to answer your questions to me directly.


    Put simply- I think the Frist is better than the Aether because I don't think the Aether is an original idea, and I think the Frist is an original idea. Does originality matter with a dimension. I think it does, and here's why:


    I think the Aether is a byproduct of a bygone era when there was only the Overworld and the Nether. Back then, there was only a "regular world" dimension and a "hell world" dimension. It makes perfect sense for someone to say "what if we had a heaven dimension?". And had Notch added it at the time (which we know he was considering) it would have fit the game just fine.


    But as soon as the End Dimension was implemented, I believe the Aether was no longer fitting with the game. This is because once we got two new dimensions we were able to understand what a dimension is in Minecraft's sense. It is a completely new world with very few items from other dimensions. It is also not tied to a biblical allusion or any "good/bad" for that matter. The Aether has overworld like grass, trees, and mobs that look a lot like pigs/sheep/cows. The Nether and End lack these similarities to the Overworld. I think if something like the Aether were to ever be implemented, it should be added in the skies of the overworld, and not as a separate dimension.


    Okay, so now that we have established my logic for believing originality important to a new dimension, let's compare the Aether and Frist. And despite my arguments in my prior post, I don't really take any issue with similar mob behaviors. I think my bigger worry with the Aether is how it has grass and trees. It feels like an extension of the overworld, in my opinion. Compare that to the Frist, which although it has snow, is home to all sorts of new items. There are no trees or green grass. Instead, there are dinosaurs and steampunk robots. I think it is introducing more to the game than the Aether, expanding the theme in new directions instead of circling back to the Nether.


    Ultimately, this all our opinion. I think the divide between our ideas really comes down to whether we want to see an original new dimension that expands upon the themes of the game (with the understandable risk of it ruining Minecraft's simplicity) or an agreed-upon dimension that doesn't bring much new, but at the same time does not risk ruining the game.

    Posted in: Suggestions
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    posted a message on Orc

    Doesn't this ruin the concept of "peaceful daytime, dangerous nighttime?" Not that is always followed by Mojang, but in general, they seem to take an effort to make night time the time you are being hunted by monsters, and day time the time you can feel safe to walk around. Orcs roaming during the day might ruin that.

    Posted in: Suggestions
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    posted a message on Altar for saving player`s experience
    Quote from erictom333»

    Better solution: Get rid of experience entirely. It's the one mechanicin the game that forces you to grind. It prevents you from repairing tools indefinetely.


    This is a good point. The major issue here is XP is used for enchanting. Could a better system be implemented in its place?

    Posted in: Suggestions
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