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    posted a message on No Sharks? What?

    Maybe Mojang is planning a hostile fish mob like a shark, with an original name, drop, and behavior. TBH this makes even more sense than just adding sharks, because it allows the developers to not be bound by real life. It also explains why they aren't telling us and are making a excuse online, because they don't want to announce it yet.

    Found this online, I think it's fake but this could be similar to what they're planning.

    Posted in: Recent Updates and Snapshots
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    posted a message on Different chests

    I like the safe, it would be very helpful for mapmakers. However, I don't see the point of the other three containers. No one would use them because chests have far more storage space.


    Partial Support.

    Posted in: Suggestions
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    posted a message on Chass- a board game for minecraft
    Quote from C1ff»

    What if I can't 100% Minecraft's own little challenges because this little mini-game was put in that totally contrasts the rest of Minecraft's easy to understand gameplay and is too complicated for me to master?


    The way I see it, there are four types of videogames. Most games combine elements from the some of the four types, and imo Minecraft has the potential to include all four.

    Sandbox- About building things to your heart's content, ex city builders or creative mode.

    Adventure- About going on a journey and usually fighting some things, ex most games or survival mode.

    Puzzle- About solving a puzzle either the game creates or you create, ex many simple online games or redstone.

    Strategy- About using your mind to solve a larger problem, ex rts games.


    The only thing Minecraft doesn't have is a proper strategy section, while redstone might require some thinking most people don't use it to challenge themselves or others, they use it to solve a puzzle. I don't know about you, but I'm not good at redstone, and that's fine because I have other options. Same goes for many people who are bad builders, or those who don't like survival. There's nothing wrong with not understanding chass (in retrospect it is kind of complicated) but just because someone doesn't enjoy one part of the game doesn't mean nobody else could like it. Those who don't like chass can just enjoy the other parts, I specifically made it so that chass skills aren't required. I'm not saying we need a whole side-game to minecraft, I'm just suggesting yet another way to enjoy the game as building, surviving, and redstone already are.

    Posted in: Suggestions
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    posted a message on New ghost-like undead mob idea: The Fallen

    For the most part this is a good suggestion, I like the relatively unique look and cleansing table. My bigger problem is this mobs behavior, it functions exactly like a skeleton. Zombies charge at the player at all times, regardless of weapon. Skeletons take their weapon into account (usually bows) when fighting. All the Fallen is right now is a reskinned skeleton spawning with an iron sword. There's a variety of ways to get around this problem:


    1. Make the Fallen much rarer and much stronger, the easiest fix. Perhaps they only spawn deep underground where they have long since forgotten what light looks like. This would also add to the atmosphere and provide challenge for the lower sections of the world (especially considering many simply strip-mine down at diamond layer with no difficulty).
    2. Provide a new unique attack style, which could work with the one below or above. I don't have any exact ideas, but maybe it takes advantage of its ghostly form by moving through blocks? (might get griefy and laggy though). Or it could be invisible apart form its shadow until it takes/deals damage. Or (and if you do this make it neutral and despawning often) it is invincible to most weapons and only slayable through a specifically enchanted sword. I'm not saying any of these ideas should be in the thread, but I think you should come up with something better than just a melee skeleton attack.
    3. Have it inhabit a new structure, like guardians and illagers. You wouldn't need to worry about skeletons or zombies because it would be the main mob. Note that this option would require a large update to your OP with information and likely pictures of what this new structure would have.

    But anyway that's just my rambling, its your idea so do whatever you feel suits it best. Right now I think the mob is good, but could use some improvement.


    Support

    Posted in: Suggestions
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    posted a message on No Sharks? What?

    Animals no one ever asked for in Minecraft:

    -Squids

    -Bats

    -Mules

    -Donkeys

    -Llamas

    I'm gonna excuse polar bears and parrots because they are at the very least cool, but even them are unnecessary tbh.


    The one animal the entire playerbase agrees should be added:

    -Sharks


    All they need to do is adapt the shark from mo' creatures, like they did with horses.

    Posted in: Recent Updates and Snapshots
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    posted a message on No Sharks? What?

    Sharks don't even need to drop anything (which would make it pointless to attack). This statement feels like its coming from the Love and Hugs Update.

    Posted in: Recent Updates and Snapshots
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    posted a message on Sea mob

    At the very least you could of come up with a random name. Seriously, with the amount of threads you've made today this might count as spam. The mob is hard to visualize and might seem scary for younger players. It should also lacks a unique drop, so what's the point of it? Consider drawing / finding an image of the mob so people know what you're talking about, because a lot of your mobs are very unique.


    In the future, focus on one single idea and flesh it out instead of making a bunch of random things. Read other people's threads and you'll see what is generally expected here.

    Posted in: Suggestions
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    posted a message on Chass- a board game for minecraft
    Quote from Emperor0Nathan»

    Also, if Spiders can't attack, then what can they do?



    By that I meant spiders cannot attack diagonally nor move diagonally, sorry I wasn't clearer.

    Posted in: Suggestions
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    posted a message on If you could have 1 minecraft item in real life, what would it be?

    Infinite ender pearls, so I'm never late.

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Maybe we could make the jump to beyond diamond. If this were the case the frost dimension would probably be geared towards late-game players, but I'd advocate it's still accessible from the get go. All the mobs would just be super powerful and make enchanted diamond the equivalent of iron (or even stone). Then you would need to either mine or loot dungeons to obtain the new tier. Maybe you could even play it off as one of those "hard but quick vs easier but long" scenarios from folk tales, where you have two options: straight to the end with diamond, which is much faster but quite hard, or the much longer journey to the frost dimension to get a new mineral, which makes the ender dragon fight easier at the expensive of a lot of work and time.


    The only problem with this is that all the old mobs would become more of an inconvenience than threat.

    Posted in: Discussion
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    posted a message on Better Lighting
    Quote from Djarogames»

    Welcome to Better Lighting

    Content:

    • Better shadows
    • Colored Lighting
    • Lanterns
    • Spotlights Hip hip hurray, large font today!

    Better shadows

    Shadows will be the shape of the mobs, will point to the opposite direction the light is coming from and will stretch if the light comes from a low place, and become smaller if the light source is above the player. Why? This is a perfect example of what Mojang was doing until 1.14- overcomplicated features that no one cares about. I question the need for shadows currently, much less dynamic ones that would provide tremendous lag to the game.


    Colored lighting

    Lighting can have colors. Lighting can be colored by colored glass or colored lanterns. Torches and glowstone will have orange light, sealanterns blue light, and Redstone lamps red light. I would like this, but it could end up buggy


    Lanterns

    the textures (side & top)

    how to craft it:

    Now we need something that uses the colored lighting

    Lanterns. They can be placed on solid blocks and can be crafted with all colors of glass. Lanterns could get confused with sea lanterns, but oh well. This is ok and would help with the colored light problem, but I feel like there could be a better block that handles colored light. Maybe crafting a redstone lamp and dye creates a dyed redstone lamp?


    Spotlights

    now that we have something that uses the colored lighting, we just need something that is good at creating shadows. The Spotlight.


    Since I am bad at creating pixel art / 3d models I can't create a Minecraft style spotlight, but it would look something like

    Afbeeldingsresultaat voor spotlight

    but with a wooden outside. It would be crafted like this:


    www

    rlx

    www


    where

    w = wooden planks

    r = redstone

    l = redstone lamp

    x = nothing http://minecraftrecipedesigner.com/ you can use this to make it more professional looking.


    It needs to be powered by redstone, and shines to where the person who places it stood and shines at a 10-degree angle. Its light reaches 50 blocks, and give light level 15 to wherever it shines that's insanely overpowered- a 50 block radius is more than four chunks long, plus it giving off light level 15 to every block it touches? Maybe its realistic, but it isn't very balanced. If spotlights had be included (which imo aren't necessary) they should only have say... an eight block radius and give off light level 12, to only the block it points at directly.


    Responses in italics. I feel that this isn't necessary for the game and would just add to lag. Everyone would either not care or like for only 5 minutes before forgetting about it. Colored light is the only thing here I support, but even that isn't needed in my opinion. That being said, I'm not entirely opposed to this either.

    Minimal Support.
    Posted in: Suggestions
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from coolcat430»


    Varm - A lush landscape of magenta-colored, alien plant-life, with larger tree/fungus like plants here and there


    I like this list a lot, I agree with all the biomes. However, I don't think the varm (which is warm in norweigen if anyone was curious) should be purple. That color pallet has already been taken by both mushroom islands and the end. Especially fungus and alien plant life. In retrospect I see why overworld grass would be an issue, but I think the varm should be just "less cold" than the super cold dimension. Maybe it could have a unique white-blue-green block?
    Posted in: Discussion
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    posted a message on /rank Command - Restrict Players to Specific Actions

    I don't know if this is all that necessary considering many server plugins already do this, and multiplayer never was meant to be the focus of the game. Still, this would be useful for less experienced server owners. I could also see this being used


    Support.

    Posted in: Suggestions
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    So I’ve thought about it for a while and I’ve decided on what I think is a good world generation style.


    The world is made of a new frosty block, perhaps topped with “frosty grass”. Lots of icey or runic structures can spawn, with steampunk existing further underground or in the sky. Maybe there could be lakes filled with some super cold liquid. There are no trees, but there are mountains (even a few hollow mountains as suggested before).


    Most of the land is on huge floating islands. These islands are so huge at first it’s impossible to notice that they are islands, small ones are 10x the size of the first end island. They also extend all the way to y 10, so huge caverns are possible. In between each island is a very small space, around 10-30 blocks (more like ravines then space). Imagine these more like giant glaciers floating in the sky, a unique balance between end and overworld generation.


    Thanks to this air difference between islands, there can be multiple biomes that don’t have to worry about ugly transitions. Each island has one biome and one biome only. Some rough ideas (please add on and suggest name changes if you have any):
    • Frosty Plains
    • Mountains (variant: Hollow Mountains)
    • Ice Spikes (or something like that)
    • Frozen Ocean

    • Ancient Kingdom with monsters
    • Small islands with steampunk or runic things
    • Varm, a rare biome that is warm enough for overworld grass to spawn.


    Another idea I had- should the dimension require some sort of protection to withstand from the extreme cold? This has been shot down many times for the overworld, but I wonder if it’d work for something optional like a dimension. I could be as simple as just armor, could require polar bear hide (polar bears have no use right now). Keep in mind this would only apply to the dimension, not cold biomes in the overworld.

    Posted in: Discussion
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    posted a message on Better Mooshroom Islands
    Quote from WyrIz»

    Mooshroom islands aren't too important to Minecraft as much, so I came up with some ideas which could make it better :

    1. If you were to place grass on mycelium, it would turn the same color as the mycelium's grass to fit it. Also, this should be compatible with tallgrass. If I'm not mistaken, mycelium is a fungus that is infecting the grass. Making grass like mycelium sort of neglects the point. not to mention it doesn't make sense realistically.
    2. If you were to use an axe with the enchantment Fortune on a Giant Mushroom's stalk, you would receive Mushroom Stalk (More about later) I would like this, but shouldn't the enchantment be silk touch?
    3. Players now are able to find Abandoned Castles on Mooshroom Islands. Also, Mooshroom islands are much bigger and have a higher chance of spawning. Abandoned Castles sound interesting. As for the rarity, mushroom islands are supposed to be hard to find. Mooshrooms and no hostile mobs are found nowhere else, which is why everyone journeys far and wide to get them.
    4. Mooshroom cake is now craftable using : Mushroom Pie Mooshroom cake? Unless I'm mistaken cake and mushrooms don't go well together. Plus we already have a lot of food, what would make this different? How much hunger does it restore?
    5. Mushroom infected Zombies exist. Which would ruin the idea of mushroom islands be hostile mob free. That being said mushroom zombies does sound interesting. Maybe they only spawn in abandoned castle spawners, or only spawn when a zombie touches mycelium?

    Now about Mushroom Stalks.

    They can be crafted into Mushroom Planks, which you can use to decorate with, along with Mushroom Plank Stairs and Slabs. I don't know if that makes much sense, mushroom stalks are not made of wood and are generally bendy. They wouldn't be good to build with.

    ---

    Abandoned Castles are found by chance, and contain generic loot such as gold and iron. The model for it is downloadable here : (Still in progress. Download will be released later.) Don't post this if you haven't finished. Or you could not mention the model and edit the thread later with it. As the actual structure, what is it made of? How big is it? It should probably contain at least something unique that makes it worth raiding.

    ---

    Mushroom Cake heals 8 hunger points, just like Pumpkin pie or steak. Would have been good to know up above. I still don't see the point of mushroom cake. We already have a lot of food, and none of them are that unique.

    ---

    Mushroom Infected Zombies are here to make Mushroom islands a little more difficult, and they spawn in Mushroom Caves, which I forgot to mention. Then put it back up in the beginning when you mentioned them! You do realize you can click wherever you want when typing a post, right? Right now everything is all over the place and hard to understand. For the zombie spawning, as I said before this would neglect the point of mushroom islands being hostile-free.


    Mushroom caves are just caves going deep into the island with the regular ores here and there, but have mostly Iron Ore.

    ---

    Well that's my small idea to make mushroom islands a little more interesting.


    Responses in bold. This is a good basic idea, I'm all for more biome-specific things, but I disagree with the direction you've taken this.

    No Support
    Posted in: Suggestions
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