I never criticized the army. Their sacrifice is far greater. But the moderators here sink time into addressing complaints and adhering to the rules. They don't have to do that. They could just enjoy the forum like the rest of us. Instead, they put in extra time to ensure the forum they enjoy is top notch. That is a sacrifice of their time, even if not the biggest, and they should never be considered "lazy."
- fishg
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Member for 5 years, 7 months, and 1 day
Last active Fri, Apr, 15 2022 21:39:48
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Jun 12, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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Jun 11, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
What an unbelievably stupid and greedy thing to do, criticizing a site run by volunteers, who have sacrificed so much time and even funds to this community.
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May 20, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
Time for a last hurrah bois
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Is it elistist of Mojang to force the Village and Pillage changes on players? Now villagers are a lot more complex - and harder - to deal with.
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Yes, but this is called “survival” mode. It shouldn’t be about building fancy castles, it should be about building working fancy castles.
If you don’t want build to be destroyed, play an easier game mode. I understand you see this comment as elitist... I’d like to explain why I believe it is not.
You are given two gamemode options at the start for Minecraft. Well, 4, but no one uses adventure or spectator. The way I see it, there are two ways to play the vanilla game- of course, this is split into tons of different play styles with everyone slightly different. But chiefly, you can build or you can fight.
To build is to want to make things really cool. And I see the merit of saying, “I built this in survival and gathered all the resources” but in that case your sole focus is on the gathering of resources. Otherwise you might have played creative mode. Let’s be real, mobs are of no threat with enchanted diamond gear and elytra. It’s the resource gathering these players like. So, I think they should play easy mode. For builders in mind.
To fight are those who mean to have a challenge, and all due respect I don’t think hardcore is a fun challenge. It’s scary, but beyond that your world could get deleted any second there isn’t much real surviving in place. My suggestion is for people who want that. It is for these types of players who prefer function over form. If that’s not you, no worries. I believe I have outlined the perfect place for you to play your game, if you disagree, please reply why.
But I don’t think it is necessarily fair to immediately deny this suggestion just off the fact it doesn’t align to the same player type Minecraft has been catering towards for the past couple updates.
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What’s the point of using an exploit to... build more farms? And the point of building more farms is to... build more farms? Like a base building mobile game?
I think we’ve hit a fundamental divide in what we believe Minecraft to be. Because when I see the words, “survival mode” I personally expect to play a game about surviving. But maybe I’m wrong.
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I think it comes from 8 pages of discussion, you become annoyed by the other side and become increasingly radical with your opinion. For example, I didn't have too much an issue with afk fish farms besides it lacking realism prior to the creation of this thread, but now, I am firmly against it. We are even starting to expand to discussions against other mob farms, which is a bit ridiculous but happening nonetheless.
That'd be so silly... and yet, probably the smartest option. Crazy for a game to have to ask you if you want afk farming to be acceptable. And yet given this thread, best to avoid another 1.9...
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I'm completely confused by this comment. Have you read any of our arguments? We are saying afk fishing is an exploit. We're not the grinch hating on people who play differently. We are trying to stop cheating.
Mojang created skeleton spawners on purpose. Mojang implemented villager trading on purpose. However broken they might be, they were implemented on purpose and should be patched not removed. Afk fishing was not created by Mojang. Afk fishing harms survival mode by encouraging the player to not play.
And farms are not afking. You are supposed to be playing the game while you wait for the farm to grow. Unlike fish farms where you need a brick on your mouse.
It can ruin other people's fun. On servers it can give someone an advantage. This is a rather extreme example, but a true one-
Once I was on a SMP server and there was this one guy who afk fished. No one else seemed to have the time to afk fish, but he did, and it was well known by everyone. He started owning tons of enchanted books which naturally everyone liked, so he set up a shop near spawn with all his enchanted books. Many players, including myself, went there and traded our diamond for enchanted books. He then used his diamonds to buy materials for his giant base. Unfortunately, the server shut down shortly after this and we never saw the full ramifications.
It isn't a huge "oh my god kill the afk fisher" but there was a clear advantage he had, and now that I look back, how? Was it really fun to him? Maybe when we wake up that morning. But not when he's asleep. I agree that Minecraft should be played by anyone, and if someone wants to play with cheats so be it. But by default, the game should be set to balance. I am fine with a mod bringing it back, or heck, even a command block trick like you can do for the attack cooldown.
But you must make the game balanced. Ask any game developer and they will agree that game balance is important. I'm not a facist.
Okay. So afk fishing is pointless? In that case, removing it won't be an issue. Unless you really want that efficiency 4 book... but you got that from not playing the game. Shouldn't you be getting those items legit?
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Even if it were not terribly broken (which I think it is) it is still functioning as an exploit. Even if the afk farm gives you a single mending book for an entire night while you are asleep, it should be removed, because cheating is... well, bad.
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I think you should be able to build the mansion of your dreams, all you have to remember is to build a 2 block high outer wall (most mansions have something like this irl) around your gardens. No danger to your build now. Then when the raid warning comes out, run towards your outer defenses, locate the raid, and fire on the ravager before it breaks the wall down. If the ravager manages to break the wall down, you will have to repair the wall, but it shouldn't be that big a deal. Now the ravager and pillagers are running around your lawn, kill them and it should be fine. Remember the ravager only resorts to ramming when it can't reach you any other way, so if you run around with a bow it shouldn't be too bad.
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I do think illager raids shouldn't spawn inside walled bases. I think ravagers destroying blocks, however, is fine, because without this you can just build a dirt wall and be safe forever. The ravager only breaks walls when there is no other way, and it takes 30 second or so to "break" a block, which destroys about a creeper's worth of blocks (which drop as items).
Think of it like a giant battering ram.
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Hardcore Mode does nothing besides deleting your world upon death. All that changes if you become more careful.
If you cannot find enough sheep to make a bed, the first night in Minecraft is legitimately scary. You stay in your shelter as mobs are seen outside, and in hard mode, the zombies try to break your door down, creepers come and possibly explode your house, and the game feels like it is about survival.
But after that point, the game is not very challenging. You can sleep through the night. The monsters are supposed to be scary, but the way progression works, once you get iron they are minimal threats. All the dangers lie in scattered rare structures you have to hunt out. There is little survival. It becomes an adventure mode. So if the Zombie is no longer a threat, the Illager must become the new hunter.
Creating random raid events would be an easy way to bring back a challenge to the game.
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I disagree... there is a reason the game is called "Survival" mode. It is meant to be a challenge. If you would like to build a massive city, play creative mode, or switch the game too easy or peaceful and don't have the raids.
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These changes make total sense. It is great to see so much work and art put into these ideas.
Support.
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I think they are. I do like your idea for Pigmen or other mob invasions, but pigmen and endermen- the two "late game" enemies- are neutral. Zombies would be the only ones that make sense, but they would be easily beaten, unlike Illagers.
As for the Totem "ruining" survival, by the time you reach god-tier diamond in the end city, these raids would become less an intense battle and more an annoyance. They are completely optional to use, and if you wish you may eliminate the Totem to engage in a battle.
The same way Minecraft determines homes for villagers, with a door and a bed. They could also detect the player repeatedly sleeping in a single location, with it choosing an average in case you get sneaky and move your bed every night.
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The player should be defenseless early on. That's why it is called "survival mode". I'd agree there should be some restriction to prevent a day one attack- perhaps the raid can only start once a player has passed some sort of advancement, like "isn't it iron pick". But overall earlier game players should be in constant fear of the raid.
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Many people complain that Minecraft is "too easy". Therefore, I propose when on Normal / Hard mode, there is a chance for Illager Raids to spawn around your base, encouraging you to defend it. You don't want to live in a house where there are ravagers right outside your door. Pillagers use crossbows, so you can't just build up to avoid them. On normal mode, the Illager Raids are 0.25x less common than Village attacks, while on hard, Illager Raids are only 0.75x less common than Village attacks.
The End City now has one extra loot, the Totem of Defending, which when used upon a block makes the surrounding area invulnerable to Illager Raids. This allows the endgame player to avoid such annoyances, but for the vast majority of the game, you will have to contend with such attacks.
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Mojang never said this, though if you want, I would probably dm a bedrock dev I know on discord and ask. It's common knowledge that Minecraft has a progression system. You start with wood tools and no armor, then to stone tools and maybe leather armor, then to iron tools and armor, then to diamond tools and armor, and then to enchanted diamond tools and armor. If enchanted books are meant to be super easy to get by Mojang, then why does the enchanting table require a diamond, or the anvil so much iron? I've rarely seen people with enchanted iron or below items because enchants come after diamond.
You make mending books seem as if they are as easy to get as wood. First, you need to be lucky to find a village. Villages are rare finds. Then you need to hope that villager has a mending book, which is only 2.7% of all librarians. Last, you need to earn enough emeralds to get the mending book from the villager, so I guess you hope there's some ripoff deal from the farmer where you can just steal their crops and sell it to them for currency.