I never criticized the army. Their sacrifice is far greater. But the moderators here sink time into addressing complaints and adhering to the rules. They don't have to do that. They could just enjoy the forum like the rest of us. Instead, they put in extra time to ensure the forum they enjoy is top notch. That is a sacrifice of their time, even if not the biggest, and they should never be considered "lazy."
- fishg
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Member for 5 years, 6 months, and 28 days
Last active Fri, Apr, 15 2022 21:39:48
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Jun 12, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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Jun 11, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
What an unbelievably stupid and greedy thing to do, criticizing a site run by volunteers, who have sacrificed so much time and even funds to this community.
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May 20, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
Time for a last hurrah bois
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Would you like it if some powerful stranger showed up in your town and decided to "remodel it" by tearing down your homes, destroying your crops, and rebuilding everything?
You can always build a new village and move the villagers there.
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Many have brought up concerns over how easy villages are in survival mode. In fact, Mojang’s original reasoning for such bare village was to counter the possibility of a player finding a village and getting all the resources they’d ever need, striping the game of its “survival” nature.
But still, there were crop farms and blacksmith shops which were notorious among the community as excellent places to steal from the poor villagers.
It becomes especially ironic when you are trading for emeralds from the villagers with the wheat you just stole from them.
1.14 up this even further. Now villages have beds, carpet, and workstations.
My fix for this issue is a simple one. Any time a player destroys a crop, bed, or workstation within a village, they are given the bad omen effect, which triggers a raid that makes a player second-guess their attempted robbery.
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I support farming changes. The animal changes sound more annoying, however. The size meter is not something you can affect, so it would just end up annoying. The food meter is better, but how would you check on the food meter. Would the animal become skinny or fat like in that April Fool's Update?
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I think this is a great idea!
Support.
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Mojang debunked this reasoning with the introduction of the crafting book and advancements. They ensure a player completely detached from the "community" will understand how you are supposed to play from the game's explanations alone. So should there be an "afk fish farm" tutorial? Regular mob spawners are simple. You got the spawner, it shouldn't be too hard to figure out some basic farms. But afk fishing relies on inside knowledge on how block ticks work... or looking up the wiki.
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By that logic, why does red + yellow = orange?
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If everyone loves these farms, why not make them legit features in the game.
How about a new, underwater dungeon, home to a “fishing spawner” which provides fish and treasure.
You cannot expect a new player to know placing a bunch of trapdoors and pressure plates in a very certain configuration will grant the afk fishing techniques. So if it “doesn’t matter” like everyone so claims-
Make it legit.
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I agree. This would be a simple yet effective recipe.
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I like this idea. More sound manipulations would be great for mapmakers.
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I think some people may not like the griefing part of that.
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Your large castle is a good point. For the first time ever on the internet, I concede.
My new suggestion for solving the “how do pillagers climb walls” is even stupider but I think it works. The pillagers tie the ravager to some balloons and have him levitate up your walls?
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You'd have to purposefully go afk and enclose yourself in a floating defended structure for "your base to be ruined". It is more likely the Wither happens upon your base or you miss a block of light and a Creeper spawns in. Heck, a Ghast sneaking through a portal is about the same likelihood. The Ravager would take a good two minutes to destroy a villager hut, and an hour, at very least, to destroy your base. If you attack, it won't destroy your blocks. If you pillar up, the Pillagers will still shoot you. Only if you cheat out of the system will the raid last that long.
I am honestly confused, I understand people who don't want the extra challenge via mobs and prefer a challenge via building, but everyone is acting as if this is the end of all things. It is just a solution to what would have been a loophole through this system.
The raid should probably spawn at the edge of world load, to minimize this likelihood.
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Here is my suggestion:
https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2895161-fishing-overhaul
However, the simple fact I've realized is the quickest and most controversial suggestions get the most feedback, while smaller yet simple suggestions get far less, and larger complex suggestions are rarely read in their entirety. But I encourage you to read mine or any other fishing overhaul (there are a few older ones, do a search on the forum) and reply to that. I agree that this endless debate is going no where.
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Okay, let's say you are playing survival and don't want your structures to be harmed by the game's threats.
Why are you playing survival mode, to begin with? Wouldn't creative mode be a better fit if your focus is on keeping your structures pretty?
Yes.
Respectfully disagree.